










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 32 / 6% |
Size | big |
Lifes / Deaths | Killed by orc necromancer at level 32 on the 78th Pyre 122nd year of Ascendancy at 15:31 / 1 |
Primary Stats
Strength | 60 (base 40) |
Dexterity | 83 (base 60) |
Constitution | 30 (base 26) |
Magic | 16 (base 13) |
Willpower | 20 (base 12) |
Cunning | 18 (base 14) |
Resources
Life | -109/797 |
Stamina | 196/218 |
Healing Factor | 1.3 |
Regeneration | 13.975 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +63.5% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
Offense: Mainhand
Damage | 100 |
Accuracy | 69 |
Crit Chance | 4% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Blight | +16% |
Arcane | +5% |
Nature | +17% |
All | 0% |
Offense: Damage Penetration
Lightning | +28% |
Cold | +34% |
All | +14% |
Defense: Base
Armour (hardiness) | 6 (70.376569037657%) |
Defense | 59 |
Ranged Defense | 59 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 27 |
Mental Save | 26 |
Defense: Resistances
Darkness | + 29%( 70%) |
Light | + 20%( 70%) |
Blight | + 36%( 70%) |
Cold | + 24%( 70%) |
Fire | + 24%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Confusion Resistance | 14% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | The target is on fire, taking 31.21 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." This object's appearance was changed to Pyro: Metal Boots 1. |
Quiver | ![]() Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 16 On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (Ranged): +8 cold Arrows are used with bows to pierce your foes to death. This object's appearance was changed to Pyro: Quiver 1. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +2 Dex Infravision radius: +2 A cap made of leather. This object's appearance was changed to Plumpkin Daper: Head 2. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 297 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% blight Changes damage: +11% blight Mental save: +6 (+3 eff.) Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +3 Wil Mental save: +6 (+3 eff.) Spellpower: +7 (+4 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +6% light / +6% darkness Spell save: +5 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (radius 2) on crit: +32 lightning / +26 cold When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +20 Changes resistances penetration: +14% lightning / +20% cold / +14% all Movement speed: +51% Longbows are used to shoot arrows at your foes. This object's appearance was changed to Pyro: Bow 1. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 8 blight Changes stats: +3 Mag Changes resistances: +6% blight Changes damage: +5% blight / +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Iron Throne Couture: Earthwarden Gloves. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +8% blight / +11% all Changes damage: +17% nature Poison immunity: +27% Disease immunity: +26% Life regen: +3.00 Maximum life: +40.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Pyro: Underwear 3. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+4 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +8 (+4 eff.) Confusion immunity: +14% Mindpower: +6 (+3 eff.) Amulets can have magical properties. |
Inventory
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Spookster, son of Spooks the Skeleton Archer level 20
76th Pyre 122nd year of Ascendancy at 02:00 see stats
By Spookster, son of Spooks the Skeleton Archer level 10
74th Pyre 122nd year of Ascendancy at 23:26 see stats
By Spookster, son of Spooks the Skeleton Archer level 20
76th Pyre 122nd year of Ascendancy at 02:00 see stats
By Spookster, son of Spooks the Skeleton Archer level 30
78th Pyre 122nd year of Ascendancy at 04:35 see stats
By Spookster, son of Spooks the Skeleton Archer level 16
75th Pyre 122nd year of Ascendancy at 16:13 see stats
Log
The shield around skeleton master archer crumbles.
Skeleton master archer has temporarily forgotten Crippling Shot for 3 turns!
Skeleton warrior has temporarily forgotten Stunning Blow for 3 turns!
Spookster, son of Spooks's Volley hits Skeleton mage for 198 physical, 9 cold (207 total damage).
Spookster, son of Spooks's Volley hits Skeleton warrior for 223 physical damage.
Spookster, son of Spooks's Volley hits Skeleton master archer for (157 absorbed), 84 physical, 9 cold (94 total damage).
Spookster, son of Spooks's Volley hits Skeleton warrior for 224 physical, 8 cold (232 total damage).
Spookster, son of Spooks's Volley killed Skeleton warrior!
Skeleton master archer shoots!
Skeleton master archer is not stunned anymore.
Skeleton warrior is not stunned anymore.
Skeleton mage is not stunned anymore.
Skeleton mage casts Flame.
Spookster, son of Spooks is on fire!
Skeleton mage hits Spookster, son of Spooks for 101 fire damage.
Skeleton master archer's Shoot hits Spookster, son of Spooks for 93 physical damage.
Skeleton master archer shoots!
Talent Vital Shot is ready to use.
Burning from Skeleton mage hits Spookster, son of Spooks for 34 fire damage.
Orc necromancer is not stunned anymore.
Spookster, son of Spooks uses Vital Shot.
Orc necromancer casts Invoke Darkness.
Orc necromancer roars triumphantly.
Orc necromancer casts Bone Spear.
Orc necromancer hits Spookster, son of Spooks for 178 darkness damage.
Spookster, son of Spooks the level 32 skeleton archer was shadowed to death by an orc necromancer on level 46 of The Arena.
Orc necromancer killed Spookster, son of Spooks!
Spookster, son of Spooks stops burning.