Zanzil the level 10 Higher Archmage by decadence

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp10 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 11)
Dexterity13 (base 12)
Constitution14 (base 14)
Magic35 (base 30)
Willpower25 (base 20)
Cunning17 (base 12)

Resources

Life185/185
Mana213/213
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy13
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower34
Crit Chance9%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense21
Ranged Defense22
Fatigue1
Physical Save23
Spell Save24
Mental Save20

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Air1.30
4/5
2/5
2/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
0/5
0/5
0/5
0/5
Spell / Divination1.30
4/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Zanzil the Higher Archmage level 10
10th Flare 122nd year of Ascendancy at 01:51
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Zanzil the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:23
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Zanzil the Higher Archmage level 9
6th Mirth 122nd year of Ascendancy at 23:40
see stats

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of lightning resistance (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 2.50 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.53 gold from the transmogrification of
slimy linen robe (0 def, 0 armour).
You gain 3.11 gold from the transmogrification of
Seardash.
You gain 0.96 gold from the transmogrification of
mossy mindstar of life (72% power, 12 apr, nature damage).
You gain 4.14 gold from the transmogrification of
elm longbow 'Aretira'.
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Zanzil deactivates Arcane Power.

Zanzil activates Arcane Power.

Resting starts...

Talent Feather Wind is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Zanzil deactivates Arcane Power.