











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Shalore |
Class | Demonologist |
Level / Exp | 16 / 2% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:35 / 45Killed by mutilator at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:40 Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:10 Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:57 Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:27 Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:12 Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:29 Killed by mutilator at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:39 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:40 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:20 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:50 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:35 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 15:32 Killed by demonic clerk at level 2 on the 76th Pyre 122nd year of Ascendancy at 01:11 Killed by investigator at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:49 Killed by investigator at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:37 Killed by demonic clerk at level 3 on the 77th Pyre 122nd year of Ascendancy at 12:17 Killed by Planar Controller at level 3 on the 77th Pyre 122nd year of Ascendancy at 14:53 Killed by Planar Controller at level 3 on the 77th Pyre 122nd year of Ascendancy at 15:38 Killed by Shax the Slimy at level 6 on the 78th Pyre 122nd year of Ascendancy at 21:16 Killed by Bill the Stone Troll at level 7 on the 79th Pyre 122nd year of Ascendancy at 12:14 Killed by Gimitta the cold drake hatchling at level 9 on the 3rd Mirth 122nd year of Ascendancy at 06:47 Killed by Gydamira the white worm mass at level 9 on the 3rd Mirth 122nd year of Ascendancy at 07:46 Killed by fire drake at level 10 on the 4th Mirth 122nd year of Ascendancy at 11:41 Killed by fire drake at level 10 on the 4th Mirth 122nd year of Ascendancy at 12:57 Killed by fire drake at level 10 on the 4th Mirth 122nd year of Ascendancy at 14:04 Killed by Glonor the skeleton warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 02:42 Killed by skeleton magus at level 10 on the 5th Mirth 122nd year of Ascendancy at 08:41 Killed by Mayerinn the large brown snake at level 11 on the 9th Mirth 122nd year of Ascendancy at 03:45 Killed by Poribredhetira the large brown snake at level 11 on the 9th Mirth 122nd year of Ascendancy at 10:31 Killed by shivgoroth at level 12 on the 10th Mirth 122nd year of Ascendancy at 02:11 Killed by Slaurele the halfling at level 13 on the 53rd Dusk 122nd year of Ascendancy at 00:16 Killed by Slaurele the halfling at level 13 on the 53rd Dusk 122nd year of Ascendancy at 00:55 Killed by Evoma the thalore at level 13 on the 53rd Dusk 122nd year of Ascendancy at 02:51 Killed by steamgun turret at level 13 on the 53rd Dusk 122nd year of Ascendancy at 04:06 Killed by Assann the human at level 13 on the 53rd Dusk 122nd year of Ascendancy at 04:40 Killed by flame turret at level 13 on the 53rd Dusk 122nd year of Ascendancy at 05:50 Killed by Emelylenne the elven mage at level 14 on the 24th Haze 122nd year of Ascendancy at 04:38 Killed by Dormammu's Temporal Clone at level 14 on the 24th Haze 122nd year of Ascendancy at 16:16 Killed by corrupted elven mage at level 14 on the 24th Haze 122nd year of Ascendancy at 16:54 Killed by thought-forged bowman at level 15 on the 49th Haze 122nd year of Ascendancy at 23:55 Killed by Porisewen the slumbering great wolf at level 15 on the 50th Haze 122nd year of Ascendancy at 01:13 Killed by Poryrera the slumbering giant venus flytrap at level 15 on the 50th Haze 122nd year of Ascendancy at 02:27 Killed by Eilinurann the dozing wolf at level 15 on the 50th Haze 122nd year of Ascendancy at 16:05 Killed by The Dreaming One at level 15 on the 50th Haze 122nd year of Ascendancy at 17:16 |
Primary Stats
Strength | 42 (base 40) |
Dexterity | 15 (base 11) |
Constitution | 13 (base 13) |
Magic | 42 (base 32) |
Willpower | 18 (base 11) |
Cunning | 12 (base 10) |
Resources
Life | 381/381 |
Stamina | 176/176 |
Vim | 237/237 |
Healing Factor | 1.0283363011316 |
Regeneration | 5.4103825122038 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
Offense: Mainhand
Damage | 54 |
Accuracy | 45 |
Crit Chance | 6% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 15.5 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Blight | +3% |
Acid | +11% |
Mind | +13% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Arcane | +5% |
Defense: Base
Armour (hardiness) | 19 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 3 |
Physical Save | 22 |
Spell Save | 31 |
Mental Save | 15 |
Defense: Resistances
Acid | + 43%( 70%) |
Blight | + 42%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 25%( 70%) |
All | + 13%( 70%) |
Lightning | + 22%( 70%) |
Light | + 19%( 70%) |
Temporal | + 16%( 70%) |
Mind | + 19%( 70%) |
Darkness | + 16%( 70%) |
Fire | + 25%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Corruption / Demonic pact | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by giant eel. Escort: temporal explorer (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Mag offense ------ Spell Crit +3% Ignore resists +5% arcane defense ------ Armor +3 Fatigue +2% Resistance +6% blight other ------- Stamina/turn +0.40 Max stamina +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Ego++] Psionic Weapon Damage 123% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 17 On-ranged-hit +7 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 114 physical damage * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 Encumbrance T3 lite [Random Unique] Disrupt/Psionic While equipped: Stats +1 Dex +4 Mag +3 Wil offense ------ Damage +8% mind Ignore resists +5% cold When Hit 6 cold defense ------ Resistance +6% all Spell save +15 (+7 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 Encumbrance T1 head armor [Ego++] Arcane/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +6 (+3 eff.) Damage +5% mind defense ------ Defense +1 (+1 eff.) Resistance +4% lightning +4% temporal +4% light +3% fire +3% nature +4% acid +4% blight +3% cold +7% mind +4% darkness Physical save +6 (+3 eff.) Mind save +5 (+5 eff.) other ------- Max psi +13.00 A pointy cloth hat, very wizardly... |
On hands | ![]() 1.5 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ On-Hit 8 blight Damage +3% blight Accuracy +10 (+3 eff.) defense ------ Armor +2 Fatigue +3% Resistance +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Cun +1 Str offense ------ Physical Crit +2.0% Physical Power +10 (+3 eff.) Mindpower +15 (+7 eff.) Accuracy +4 (+1 eff.) Ignore Armor +1 defense ------ Resistance +3% light Unlife -20.00 life other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% acid defense ------ Resistance +31% acid +6% blight +6% lightning +3% nature +5% arcane Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% fire +11% cold Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T2 longsword 1H weapon [Ego] Psionic Weapon Damage 114% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +5 darkness Damage Against +8% Living Sharp, long, and deadly. |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() 7.0 Encumbrance T2 shield armor [Ego] Nature When used to Attack: Weapon Damage 117% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +39 While equipped: offense ------ On-Hit 7 cold When Hit 3 ice defense ------ Armor +4 Fatigue +8% Resistance +10% nature +11% blight other ------- Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil defense ------ Defense +1 (+1 eff.) Spell save +6 (+3 eff.) Disease Resist +20% Disarm Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! This object's appearance was changed to Pyro: Underwear 4. |
Inventory
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil defense ------ Mind save +4 (+4 eff.) Rings make your fingers look great! |
![]() 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex +3 Wil +1 Con offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Armor +1 Fatigue +1% A cap made of leather. |
![]() 3.0 Encumbrance T1 arrow ammo [Normal] Weapon Damage 108% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 19 Arrows are used with bows to pierce your foes to death. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str offense ------ Ignore resists +15% cold Accuracy +3 (+1 eff.) When Hit 4 cold defense ------ Resistance +3% cold other ------- Light +2 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dormammu the Shalore Demonologist level 14
76th Dusk 122nd year of Ascendancy at 13:56 see stats
By Dormammu the Shalore Demonologist level 5
77th Pyre 122nd year of Ascendancy at 17:03 see stats
By Dormammu the Shalore Demonologist level 10
4th Mirth 122nd year of Ascendancy at 09:30 see stats
By Dormammu the Shalore Demonologist level 1
74th Pyre 122nd year of Ascendancy at 11:35 see stats
By Dormammu the Shalore Demonologist level 13
8th Flare 122nd year of Ascendancy at 06:51 see stats