Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Halfling |
Class | Anorithil |
Level / Exp | 44 / 4% |
Size | small |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 52 (base 48) |
Magic | 72 (base 60) |
Willpower | 22 (base 10) |
Cunning | 67 (base 60) |
Resources
Life | 1264/1264 |
Positive | 134/149 |
Negative | 148/149 |
Healing Factor | 1.38 |
Regeneration | 12.489 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 43 |
Accuracy | 24 |
Crit Chance | 24% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 54.666666666667 |
Crit Chance | 43% |
Speed | 1 |
Offense: Mind
Mindpower | 31.1 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +30% |
Light | +30% |
Temporal | +34% |
Physical | +30% |
Cold | +15% |
Offense: Damage Penetration
Darkness | +15% |
Physical | +15% |
Light | +15% |
Temporal | +15% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 19.45 |
Ranged Defense | 19.45 |
Fatigue | 7 |
Physical Save | 48.59180958012 |
Spell Save | 48.64180958012 |
Mental Save | 26.0125 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | + 15%( 70%) |
Cold | + 24%( 70%) |
All | 0%( 70%) |
Lightning | + 5%( 70%) |
Light | + 6%( 70%) |
Temporal | + 12%( 70%) |
Mind | + 6%( 70%) |
Darkness | + 6%( 70%) |
Fire | + 12%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 13% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 502 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 269 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 424 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 623% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Celestial / Eclipse | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Celestial / Circles | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Celestial / Star fury | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Celestial / Twilight | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Hymn of Moonlight |
talent | Corona |
talent | Chant of Fortitude |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
On hands | temporal rough leather gloves of strength (+2) (0 def, 1 armour) temporal rough leather gloves of strength (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str Damage when the wearer hits(melee): 6 temporal Changes resistances: +6% temporal Changes damage: +4% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | aegis elven-silk wizard hat of decomposition (3 def, 0 armour) aegis elven-silk wizard hat of decomposition (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +5% fire / +4% cold / +5% lightning / +6% acid / +6% nature / +5% blight / +6% light / +6% darkness / +6% temporal Talent mastery: +0.18 Spell / Aegis Life regen: +4.30 Maximum life: +33.00 A pointy cloth hat, very wizardly... |
Tool | supercharged elven-wood wand of firewall [power 357] (9 cooldown) supercharged elven-wood wand of firewall [power 357] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to creates a wall of flames lasting for 4 turns (dam 357 overall), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | treant's stralite ring of life treant's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +7% nature Physical save: +10 Poison immunity: +13% Disease immunity: +12% Life regen: +0.70 Maximum life: +59.00 Healing mod.: +13% Rings can have magical properties. |
On fingers | conjurer's voratun ring of pilfering conjurer's voratun ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 Armour penetration: +11 Defense: +8 Changes stats: +7 Mag / +6 Wil Spellpower: +12 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | copper amulet of constitution (+3) copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
In main hand | greater dragonbone starstaff of breaching (30-36 power, 6 apr, darkness damage) greater dragonbone starstaff of breaching (30-36 power, 6 apr, darkness damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% physical / +15% temporal / +15% darkness / +15% light Changes damage: +30% physical / +30% temporal / +30% darkness / +30% light Talent granted: +1 Command Staff Spellpower: +20 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Main armor | focusing silk robe of life (3 def, 0 armour) focusing silk robe of life (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +5 Mag / +6 Wil Changes resistances: +10% blight Life regen: +3.80 Mana each turn: +0.22 Psi each turn: +0.14 Maximum life: +50.00 Healing mod.: +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | alchemist's lamp of the forge alchemist's lamp of the forgeInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 13 dreamforge Damage when the wearer is hit: 16 dreamforge Changes resistances: +6% mind / +7% fire Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
cleansing voratun amulet of mastery (0.40 Celestial / Sun) cleansing voratun amulet of mastery (0.40 Celestial / Sun)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +24% nature / +28% blight Talent mastery: +0.40 Celestial / Sun Poison immunity: +29% Disease immunity: +40% Amulets can have magical properties. |
Newly picked up elemental deep-steel trident of corruption (26-41.6 power, 10 apr)elemental deep-steel trident of corruption (26-41.6 power, 10 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +12 darkness / +17 blight Damage conversion: 22% fire / 20% cold / 23% lightning / 20% acid A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Newly picked up quick deep-steel trident of the leech (27-43.2 power, 10 apr)quick deep-steel trident of the leech (27-43.2 power, 10 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 27.0 - 43.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 111% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +16 nature slow When wielded/worn: Accuracy: +12 Changes stats: +5 Dex Damage when the wearer is hit: 17 nature slow A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
pair of hardened leather boots 'Deepsbrand' (0 def, 3 armour) pair of hardened leather boots 'Deepsbrand' (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +3 Armour: +3 Fatigue: +3% Changes resistances: +8% fire / +10% cold / +12% darkness / +9% mind Changes damage: +6% darkness Physical save: +8 Spell save: +7 Mental save: +7 A pair of boots made of leather. |
cashmere wizard hat of the Brotherhood (2 def, 0 armour) cashmere wizard hat of the Brotherhood (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Mag / +1 Con Changes damage: +7% arcane It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
crackling steel shield of the earth (6 def, 9 armour, 35.5 block) crackling steel shield of the earth (6 def, 9 armour, 35.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +9 Armour Hardiness: +7% Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +3 Dex Damage when the wearer is hit: 13 lightning Changes resistances: +12% lightning Talent granted: +2 Block It can be used to activate talent Stone Wall, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 9 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 223.07 physical dmage. Duration and damage will improve with your Spellpower. Handheld deflection devices |
54 alchemist agate 54 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
arcane dragonbone wand of firewall [power 293] (6 cooldown) arcane dragonbone wand of firewall [power 293] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to creates a wall of flames lasting for 4 turns (dam 293 overall), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 13 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Newly picked up bright dragonbone wand of detection [power 12] (15 cooldown)bright dragonbone wand of detection [power 12] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to detect the presence of creatures around you (rad 12), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 9 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of conjuration [power 91] (6 cooldown) elm wand of conjuration [power 91] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element (dam 46-91), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Rax the Halfling Anorithil level 27
76th Pyre 122nd year of Ascendancy at 16:25 see stats
By Rax the Halfling Anorithil level 39
1st Mirth 122nd year of Ascendancy at 03:03 see stats
By Rax the Halfling Anorithil level 10
74th Pyre 122nd year of Ascendancy at 18:43 see stats
By Rax the Halfling Anorithil level 20
75th Pyre 122nd year of Ascendancy at 14:31 see stats
By Rax the Halfling Anorithil level 30
77th Pyre 122nd year of Ascendancy at 06:25 see stats
By Rax the Halfling Anorithil level 40
1st Mirth 122nd year of Ascendancy at 08:48 see stats
By Rax the Halfling Anorithil level 43
2nd Mirth 122nd year of Ascendancy at 07:11 see stats
By Rax the Halfling Anorithil level 34
78th Pyre 122nd year of Ascendancy at 13:10 see stats
Log
Rax picks up (j.): bright dragonbone wand of detection [power 12] (15 cooldown).
Talent Circle of Sanctity is ready to use.
Talent Circle of Warding is ready to use.
Resting starts...
Talent Totality is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
Rax casts Twilight.
Rax casts Twilight Surge.
Rax's spell attains critical power!
Talent Twilight is ready to use.
Talent Twilight Surge is ready to use.
Rax casts Twilight Surge.
Twilight Surge is still on cooldown for 2 turns.
Talent Twilight Surge is ready to use.
Rax casts Twilight Surge.
Talent Twilight Surge is ready to use.
The shroud of shadows around Rax disappears.