Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 50 / 851% |
| Size | big |
| Lifes / Deaths | Killed by minotaur at level 10 on the 5th Allure 123rd year of Ascendancy at 20:15 3 / 4Killed by elven corruptor at level 12 on the 9th Regrowth 123rd year of Ascendancy at 21:48 Killed by orc corruptor at level 16 on the 53rd Regrowth 123rd year of Ascendancy at 07:48 Killed by orc cryomancer at level 32 on the 48th Dusk 123rd year of Ascendancy at 10:45 |
| Antimagic | Follower |
Primary Stats
| Strength | 15458 (base 19) |
| Dexterity | 15463 (base 31) |
| Constitution | 15485 (base 60) |
| Magic | 15430 (base 12) |
| Willpower | 15523.118370451 (base 60) |
| Cunning | 15522.118370451 (base 61) |
Resources
| Life | 62698/62696 |
| Equilibrium | 61 |
| Healing Factor | 2.03 |
| Regeneration | 5.9884999999978 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 18 |
| Infravision | 6 |
| See Stealth | 52 |
| See Invisible | 53 |
Offense: Mainhand
| Damage | 19517 |
| Accuracy | 779 |
| Crit Chance | 4665% |
| APR | 117 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19182 |
| Accuracy | 779 |
| Crit Chance | 4665% |
| APR | 117 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 258.54700854701 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 818.92856172488 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | +20% |
Defense: Base
| Armour (hardiness) | 42 (30%) |
| Defense | 457.58913043478 |
| Ranged Defense | 457.85 |
| Fatigue | 9 |
| Physical Save | 649.43415701605 |
| Spell Save | 649.3436796866 |
| Mental Save | 651.70030426804 |
Defense: Resistances
| All | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 64% |
| Blind Resistance | 100% |
| Silence Resistance | 10% |
| Bleed Resistance | 64% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 5% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 1563% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 46996% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 2177 for 10 turns. While Heroism is active, you will only die when reaching -65293 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 53097 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 2180 for 10 turns. While Heroism is active, you will only die when reaching -65366 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.40 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Acidic Skin |
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Mitosis |
| talent | Wild Growth |
| beneficial effect | Lightning Catcher has caught energy and is empowering you for +76985% lightning damage and +15397 to all stats. Caught Lightning |
| beneficial effect | Nature damage increased by 18%. Natural Acid |
| beneficial effect | Acid damage increased by 18%. Corrosive Nature |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by giant eel. Escort: injured seer (level 2 of Trollmire) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Cunning by +1. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1108. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Brightstreak (0 def, 14 armour) Brightstreak (0 def, 14 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+0 eff.) Armour: +14 Fatigue: +4% Effects on melee hit: * 30% chance to gain 10% of a turn Changes stats: +10 Str / +10 Con Changes resistances: +6% temporal Changes resistances penetration: +20% light / +10% physical Changes damage: +9% physical Infravision radius: +3 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Darkglamour' dwarven lantern 'Darkglamour'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +10% darkness / +15% mind Changes damage: +9% darkness / +6% mind Physical save: +12 (+0 eff.) Blindness immunity: +97% Confusion immunity: +41% Light radius: +15 See stealth: +37 See invisible: +32 Healing mod.: +28% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 398 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+0 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+0 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+0 eff.) Spell save: +15 (+0 eff.) Mindpower: +12 (+0 eff.) Mental crit. chance: +5% Light radius: +1 It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creaters are additionally dealt 983.25 arcane damage and stunned), costing 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. You feel proud of having fulfilled this ancient duty. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+0 eff.) Mindpower: +5 (+0 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 192 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Loriruirek the Dayvile Loriruirek the DayvileInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+0 eff.) Armour penetration: +15 Armour: +20 Defense: +17 (+1 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +10 Str / +7 Wil / +8 Cun Changes resistances: +6% lightning / +3% fire / +5% arcane / +49% cold Changes damage: +20% cold Mindpower: +14 (+0 eff.) See invisible: +6 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+1 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+0 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
| Around neck | voratun amulet 'Delarath' voratun amulet 'Delarath'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Changes stats: +2 Dex / +3 Con Changes resistances: +28% mind Confusion immunity: +50% Stamina each turn: +0.20 Maximum life: +20.00 Healing mod.: +15% Amulets can have magical properties. |
| In main hand | Boltwyrd the living mindstar (17.5-19.25 power, 78 apr, mind damage) Boltwyrd the living mindstar (17.5-19.25 power, 78 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. The set is complete. Base power: 17.5 - 19.3 Uses stats: 95% Wil, 57% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Burst (radius 2) on crit: +4 acid / +8 lightning Damage against: +30% Unnatural When wielded/worn: Defense: +6 (+0 eff.) Ranged Defense: +6 (+0 eff.) Damage when hit (Melee): 24 lightning / 4 acid Changes stats: +9 Str / +9 Dex / +9 Mag / +17 Wil / +17 Cun / +9 Con Changes resistances: +20% lightning / +6% acid Changes resistances penetration: +9% lightning Changes damage: +20% lightning Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+0 eff.) Blindness immunity: +5% Knockback immunity: +5% Equilibrium when hit: +2.50 Mindpower: +19 (+0 eff.) Mental crit. chance: +5% Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Lightning Catcher Lightning CatcherInfused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
| In off hand | wyrm's living mindstar of sand (16.5-18.15 power, 78 apr, mind damage) wyrm's living mindstar of sand (16.5-18.15 power, 78 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. The natural wyrm seeks an element. The set is complete. Base power: 16.5 - 18.2 Uses stats: 95% Wil, 57% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 lightning / 18 physical / 4 fire / 2 acid / 3 cold Changes resistances: +6% lightning / +7% physical / +2% cold / +6% fire / +8% acid Changes resistances penetration: +18% physical Changes damage: +14% physical Blindness immunity: +50% Stun/Freeze immunity: +50% Mindpower: +19 (+0 eff.) Mental crit. chance: +5% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 142 of target armor and 71% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Bilebreak the elven-silk cloak (3 def, 0 armour) Bilebreak the elven-silk cloak (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +25 (+1 eff.) Armour penetration: +24 Defense: +3 (+0 eff.) Damage when hit (Melee): 8 nature Changes stats: +10 Cun / +10 Dex Changes resistances: +20% blight / +9% temporal / +18% nature Critical mult.: +26.00% Reduces incoming crit damage: 10.00% Stealth bonus: +15 Physical save: +6 (+0 eff.) Blindness immunity: +10% Silence immunity: +10% Life regen: +2.70 Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+1 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+0 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
healing infusion of the sneak (heal 37324) healing infusion of the sneak (heal 37324)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 37324 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (712% speed; 6 turns) movement infusion (712% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of Reflection (absorb and reflect 77250 for 5 turns) Rune of Reflection (absorb and reflect 77250 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 77250 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
lightning rune of the psychic (21722152 lightning damage) lightning rune of the psychic (21722152 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 7240717.34 to 21722152.03 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Arthesin the Flashfiend Arthesin the FlashfiendInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +8 Dex / +8 Cun / +10 Con Changes resistances: +17% lightning / +6% nature / +3% blight Changes damage: +6% lightning / +3% fire Spell save: +10 (+0 eff.) Blindness immunity: +28% Stun/Freeze immunity: +29% Life regen: +1.20 Stamina each turn: +0.60 Infravision radius: +7 Sight radius: +2 See invisible: +14 Movement speed: +10% Amulets can have magical properties. |
Balinarirethad BalinarirethadInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +24% lightning / +6% blight Changes damage: +9% blight Grants telepathy: Dragon Talent mastery: +0.35 Wild-gift / Slime Blindness immunity: +34% Stun/Freeze immunity: +50% Maximum psi: +20.00 Mental crit. chance: +3% Infravision radius: +9 Sight radius: +2 See invisible: +13 Amulets can have magical properties. |
Chalindur the Phoenixwalker Chalindur the PhoenixwalkerInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +8 Str / +9 Dex / +18 Wil / +2 Cun Changes resistances: +20% mind Mental save: +10 (+0 eff.) Confusion immunity: +46% Psi when hit: +0.04 Mental crit. chance: +9% Amulets can have magical properties. |
Glana the Rotslice Glana the RotsliceInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 12 nature Changes resistances: +6% nature / +13% physical Changes damage: +12% nature Stamina each turn: +1.00 Amulets can have magical properties. |
Ichorlord IchorlordInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +9 Str / +15 Dex / +16 Wil Changes resistances: +9% acid / +6% darkness / +6% blight / +9% cold / +3% nature Amulets can have magical properties. |
Lightningsun the stralite amulet Lightningsun the stralite amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 mind Changes stats: +7 Str / +7 Dex / +6 Wil / +7 Cun / +7 Con Changes damage: +12% lightning Grants telepathy: Dragon Mental save: +20 (+1 eff.) Confusion immunity: +19% Life regen: +1.20 Stamina each turn: +0.80 Mindpower: +13 (+0 eff.) Mental crit. chance: +2% Movement speed: +10% Amulets can have magical properties. |
Prismrazor the steel amulet Prismrazor the steel amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +7 (+0 eff.) Armour: +4 Changes stats: +3 Cun / +2 Wil Changes damage: +6% physical Physical save: +3 (+0 eff.) Mental save: +6 (+0 eff.) Disarm immunity: +5% Confusion immunity: +10% Teleport immunity: +5% Mindpower: +5 (+0 eff.) Light radius: +1 Combat speed: +10% Amulets can have magical properties. |
protective voratun amulet protective voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +8 (+0 eff.) Changes resistances cap: +6% all Physical save: +17 (+1 eff.) Amulets can have magical properties. |
voratun amulet 'Betitta' voratun amulet 'Betitta'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 (+0 eff.) Defense: +6 (+0 eff.) Ranged Defense: +6 (+0 eff.) Changes stats: +6 Con Changes resistances: +13% physical / +3% nature / +3% temporal Changes damage: +9% physical Physical save: +19 (+1 eff.) Knockback immunity: +5% Life regen: +1.70 Stamina each turn: +0.90 Maximum life: +76.00 Combat speed: +10% Amulets can have magical properties. |
voratun amulet 'Eilinavea' voratun amulet 'Eilinavea'Infused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +23% lightning / +6% temporal / +6% light / +28% blight / +26% nature Talent mastery: +0.30 Wild-gift / Moss Poison immunity: +43% Disease immunity: +48% Stun/Freeze immunity: +36% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Boltoath BoltoathInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 20 bleed Damage when hit (Melee): 12 lightning Changes stats: +14 Cun / +7 Wil Changes resistances: +3% temporal / +6% darkness / +6% nature Changes resistances penetration: +15% lightning Life regen: +2.00 Hate when firing a critical mind attack: +1.00 Maximum life: +79.00 Maximum hate: +15.00 Mindpower: +13 (+0 eff.) Healing mod.: +30% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Chagrim ChagrimInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+0 eff.) Armour penetration: +13 Physical power: +13 (+0 eff.) Defense: +12 (+1 eff.) Changes stats: +10 Str / +3 Mag / +8 Con Changes resistances penetration: +10% arcane Spell save: +20 (+1 eff.) Life regen: +1.30 Only die when reaching: -20.00 life Maximum life: +88.00 Spell crit. chance: +1% Healing mod.: +22% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Elalle the voratun ring Elalle the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+0 eff.) Defense: +13 (+1 eff.) Changes stats: +9 Con Changes damage: +3% mind Reduces incoming crit damage: 15.00% Physical save: +43 (+1 eff.) Life regen: +1.60 Only die when reaching: -60.00 life Maximum life: +78.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +3% Movement speed: +13% Healing mod.: +26% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Layaleta the voratun ring Layaleta the voratun ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+0 eff.) Armour penetration: +13 Physical power: +18 (+0 eff.) Defense: +15 (+1 eff.) Changes resistances: +3% cold Changes damage: +7% all Physical save: +18 (+1 eff.) Blindness immunity: +5% Stun/Freeze immunity: +34% Teleport immunity: +10% Life regen: +4.80 Only die when reaching: -60.00 life Spellpower: +17 (+0 eff.) Mindpower: +14 (+0 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Voravena the Dazzlequencher Voravena the DazzlequencherInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+1 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 mind / 16 light Changes resistances penetration: +10% light Changes damage: +6% all Life regen: +3.50 Maximum life: +177.00 Spellpower: +14 (+0 eff.) Mindpower: +15 (+0 eff.) Light radius: +2 Healing mod.: +59% Rings can have magical properties. |
Xowyn the voratun ring Xowyn the voratun ringInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 11 bleed Damage when hit (Melee): 8 temporal Changes stats: +8 Cun Changes damage: +9% temporal Mental save: +12 (+0 eff.) Silence immunity: +5% Confusion immunity: +42% Pinning immunity: +10% Stun/Freeze immunity: +15% Life regen: +1.90 Hate when firing a critical mind attack: +3.00 Maximum life: +93.00 Maximum hate: +6.00 Healing mod.: +26% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
gold ring of misery gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 6 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +4 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
savior's copper ring of nature (+22%) savior's copper ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Physical save: +7 (+0 eff.) Spell save: +7 (+0 eff.) Mental save: +7 (+0 eff.) Rings can have magical properties. |
solipsist's stralite ring of perseverance solipsist's stralite ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +7 Wil Stun/Freeze immunity: +24% Life regen: +2.20 Mindpower: +5 (+0 eff.) Rings can have magical properties. |
titan's steel ring of lightning (+24%) titan's steel ring of lightning (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +24% lightning Changes damage: +12% lightning Physical save: +6 (+0 eff.) Rings can have magical properties. |
voratun ring 'Shinenigh' voratun ring 'Shinenigh'Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 20 blight Changes resistances: +28% nature Changes resistances penetration: +20% light Changes damage: +14% nature Life regen: +3.40 Maximum life: +150.00 Light radius: +3 Healing mod.: +58% Rings can have magical properties. |
Emelenne the voratun greatmaul (69-103.5 power, 4 apr) Emelenne the voratun greatmaul (69-103.5 power, 4 apr)Requires: - Strength 48 Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.0 - 103.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +52 insidious poison Burst (radius 2) on crit: +27 fire When wielded/worn: Armour penetration: +3 Changes resistances: +12% all Changes resistances penetration: +20% nature / +14% fire Changes damage: +9% arcane Spell save: +25 (+1 eff.) Mana each turn: +0.16 Global speed: +8% Damage Shield penetration: +20% Massive two-handed mauls. |
Radiancehash the voratun greatmaul (63.5-95.25 power, 4 apr) Radiancehash the voratun greatmaul (63.5-95.25 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 63.5 - 95.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 28% chance to cause random gloom * 49% chance to daze Damage (Melee): +28 mind When wielded/worn: Changes stats: +7 Str / +8 Dex / +6 Mag / +15 Wil / +10 Cun / +6 Con Changes resistances: +9% light / +13% all Changes resistances penetration: +17% lightning / +14% nature Changes damage: +9% darkness Light radius: +1 Massive two-handed mauls. |
voratun greatmaul 'Dimgrit' (103-154.5 power, 4 apr) voratun greatmaul 'Dimgrit' (103-154.5 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 103.0 - 154.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour Damage Shield penetration (this weapon only): +30% Damage (Melee): +12 blight Burst (radius 2) on crit: +4 darkness When wielded/worn: Changes stats: +2 Mag Changes resistances: +3% mind Changes resistances penetration: +17% acid Life regen: +4.00 Massive two-handed mauls. |
Bleakrain the voratun greatsword (59-94.4 power, 4 apr) Bleakrain the voratun greatsword (59-94.4 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn * 25% chance to put talents on cooldown * 20% chance to torment the target Damage (Melee): +70 insidious poison / +12 darkness When wielded/worn: Changes resistances penetration: +10% temporal / +14% mind / +29% darkness Changes damage: +3% temporal Massive two-handed swords. |
Getyhek the voratun greatsword (62-99.2 power, 4 apr) Getyhek the voratun greatsword (62-99.2 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to daze When wielded/worn: Accuracy: +17 (+0 eff.) Changes stats: +13 Str / +5 Dex / +5 Mag / +7 Wil / +6 Cun / +5 Con Changes resistances: +12% all Changes resistances penetration: +17% nature / +17% lightning Changes damage: +17% physical Physical save: +20 (+1 eff.) Blindness immunity: +15% Disease immunity: +15% Stamina when hit: +2.00 Massive two-handed swords. |
Glitterbore the voratun greatsword (62.5-100 power, 4 apr) Glitterbore the voratun greatsword (62.5-100 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to blind Damage (Melee): +138 insidious poison / +30 cold / +8 light When wielded/worn: Changes resistances penetration: +10% mind Mindpower: +8 (+0 eff.) Mental crit. chance: +2% Massive two-handed swords. |
Belulle the living mindstar (17-18.7 power, 40 apr, mind damage) Belulle the living mindstar (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural venom should be returned to the wyrm. This natural lightning should be returned to the wyrm. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% When wielded/worn: Damage when hit (Melee): 20 lightning / 11 acid Changes stats: +4 Str / +3 Dex / +4 Mag / +4 Wil / +3 Cun / +3 Con Changes resistances: +17% lightning / +14% acid Changes resistances penetration: +12% lightning / +19% acid Changes damage: +32% lightning / +25% fire / +15% acid / +19% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Life regen: +1.40 Spellpower on spell critical (stacks up to 3 times): +8 Hate when firing a critical mind attack: +4.00 Maximum vim: +20.00 Mindpower: +10 (+0 eff.) Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Charged Focus (10-11 power, 24 apr, lightning damage) Charged Focus (10-11 power, 24 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Lightning Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+0 eff.) Maximum psi: +30.00 Mindpower: +12 (+0 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
Delehor the living mindstar (16-17.6 power, 40 apr, mind damage) Delehor the living mindstar (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. This natural mindstar summons a caller. The natural wyrm seeks an element. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 30 arcane resource burn Damage when hit (Melee): 6 lightning / 6 physical / 10 cold / 8 acid / 8 fire Changes stats: +4 Mag Changes resistances: +16% lightning / +7% physical / +3% light / +10% cold / +4% fire / +7% nature / +6% acid Changes resistances penetration: +7% nature Changes damage: +9% nature Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +2.00 Mindpower: +13 (+0 eff.) Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Galdaba the Woepiety (16.5-18.15 power, 40 apr, mind damage) Galdaba the Woepiety (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. The natural wyrm seeks an element. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 arcane When wielded/worn: Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 22 lightning / 8 physical / 9 fire / 8 acid / 8 cold Changes stats: +3 Str / +3 Dex / +4 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +21% lightning / +8% physical / +3% darkness / +9% fire / +10% cold / +8% acid Changes resistances penetration: +15% lightning / +10% darkness Changes damage: +11% lightning Mindpower: +16 (+0 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glonn the living mindstar (16-17.6 power, 40 apr, mind damage) Glonn the living mindstar (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This natural frost should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +11.0% Attack speed: 100% On weapon hit: * Slows global speed by 12% * 20% chance to corrode armour Burst (radius 2) on crit: +4 blight When wielded/worn: Armour: +8 Damage when hit (Melee): 13 ice / 14 fire Changes resistances: +6% blight / +17% cold / +5% arcane / +13% fire Changes resistances penetration: +5% blight / +17% cold / +5% arcane / +20% fire Changes damage: +14% cold / +13% fire Mindpower: +10 (+0 eff.) Mental crit. chance: +5% Global speed: +5% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Iville (16.5-18.15 power, 40 apr, nature damage) Iville (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. The natural wyrm seeks an element. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom When wielded/worn: Damage when hit (Melee): 9 lightning / 9 physical / 23 fire / 8 acid / 9 cold Changes resistances: +8% lightning / +6% physical / +8% cold / +17% fire / +26% acid Changes resistances penetration: +18% fire Changes damage: +16% fire Physical save: +9 (+0 eff.) Spell save: +7 (+0 eff.) Mental save: +8 (+0 eff.) Silence immunity: +20% Equilibrium when hit: +1.60 Mindpower: +10 (+0 eff.) Mental crit. chance: +5% Global speed: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Jetwrecker (15.5-17.05 power, 40 apr, nature damage) Jetwrecker (15.5-17.05 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 darkness When wielded/worn: Damage when hit (Melee): 13 lightning Changes stats: +4 Str / +3 Dex / +3 Mag / +9 Wil / +3 Cun / +3 Con Changes resistances: +12% lightning / +9% fire / +18% darkness Changes resistances penetration: +16% lightning Changes damage: +18% lightning / +6% darkness Physical save: +7 (+0 eff.) Mental save: +10 (+0 eff.) Maximum psi: +38.00 Mindpower: +10 (+0 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Vorekira the living mindstar (16-17.6 power, 40 apr, nature damage) Vorekira the living mindstar (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural mindstar summons a caller. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +1 Mag Changes resistances: +5% arcane Changes resistances penetration: +13% mind / +6% darkness Changes damage: +18% mind / +20% darkness Reduces incoming crit damage: 5.00% Mindpower: +30 (+1 eff.) Mental crit. chance: +10% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Alurion' (18-19.8 power, 40 apr, mind damage) living mindstar 'Alurion' (18-19.8 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. The natural wyrm seeks an element. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 18 acid / 10 physical / 10 lightning / 7 fire / 7 cold / 4 temporal Changes stats: +1 Cun / +1 Dex Changes resistances: +24% acid / +10% physical / +20% darkness / +7% fire / +7% cold / +9% lightning Changes resistances penetration: +15% acid / +5% temporal / +19% darkness Changes damage: +16% darkness / +15% acid Talent mastery: +0.20 Cursed / Darkness Reduces incoming crit damage: 15.00% Blindness immunity: +17% Life regen: +1.30 Mindpower: +10 (+0 eff.) Mental crit. chance: +5% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+0 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Bethinne the voratun waraxe (71.5-100.1 power, 6 apr) Bethinne the voratun waraxe (71.5-100.1 power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 71.5 - 100.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage Shield penetration (this weapon only): +10% Damage (Melee): +17 nature Burst (radius 2) on crit: +4 acid When wielded/worn: Physical power: +2 (+0 eff.) Critical mult.: +6.00% One-handed war axes. |
Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+0 eff.) Spell save: +15 (+0 eff.) Mental save: +15 (+0 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Offalsting OffalstingInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +11 Str / +13 Dex / +12 Wil / +12 Cun Changes resistances: +8% acid / +9% nature / +12% blight Changes resistances penetration: +5% nature Critical mult.: +5.00% Physical save: +31 (+1 eff.) Spell save: +34 (+1 eff.) Mental save: +48 (+1 eff.) Mindpower: +6 (+0 eff.) Heals friendly targets nearby when you use a nature summon: +10 A belt that goes around your waist. |
Elenymnir the Dawnclash (3 def, 0 armour) Elenymnir the Dawnclash (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +6 Wil Changes resistances: +41% temporal / +49% darkness / +3% light Changes resistances penetration: +15% light Changes damage: +3% mind Mental save: +15 (+0 eff.) Mental crit. chance: +1% Defense after a teleport: +42 Resist all after a teleport: +27% New effects duration reduction after a teleport: +52% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Neramina (3 def, 0 armour) Neramina (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+0 eff.) Armour penetration: +10 Defense: +3 (+0 eff.) Changes stats: +11 Cun / +10 Wil Changes resistances: +6% acid Critical mult.: +30.00% Stealth bonus: +13 Spellpower on spell critical (stacks up to 3 times): +6 Mental crit. chance: +13% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+1 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+0 eff.) Life regen: +0.20 Mindpower: +12 (+0 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+0 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mindpower: +10 (+0 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Branikhad the pair of drakeskin leather boots (17 def, 5 armour) Branikhad the pair of drakeskin leather boots (17 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +17 (+1 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to gain 10% of a turn * 15% chance to corrode armour Damage when hit (Melee): 8 temporal Changes stats: +13 Lck / +5 Dex Changes resistances: +14% fire / +6% temporal / +15% cold Changes resistances penetration: +5% acid / +10% temporal Stealth bonus: +15 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 50% chance to completely evade them and granting you 2194 defense for 29 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
heroic voratun gauntlets of war-making (0 def, 7 armour) heroic voratun gauntlets of war-making (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +16.0% Armour: +7 Critical mult.: +11.00% Mental save: +8 (+0 eff.) Maximum life: +66.00 Spell crit. chance: +8% Mental crit. chance: +18% Metal gloves protecting the hands up to the middle of the lower arm. |
scouring drakeskin leather gloves of war-making (0 def, 3 armour) scouring drakeskin leather gloves of war-making (0 def, 3 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +3 Effects when hit in melee: * 35% chance to reduce powers by 20% * 27 arcane resource burn Critical mult.: +10.00% Spell save: +16 (+0 eff.) Spell crit. chance: +14% Mental crit. chance: +14% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather cap 'Beletokor' (9 def, 5 armour) drakeskin leather cap 'Beletokor' (9 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +7 (+0 eff.) Armour: +5 Defense: +9 (+0 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn Changes stats: +2 Dex / +2 Mag / +18 Wil / +9 Cun / +1 Con Changes resistances: +25% blight Grants telepathy: Humanoid/Orc Mental save: +22 (+1 eff.) Light radius: +2 A cap made of leather. |
voratun helm 'Dairesadraleg' (0 def, 5 armour) voratun helm 'Dairesadraleg' (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 arcane / 8 blight Changes stats: +29 Dex / +4 Wil Changes resistances: +68% darkness Spell save: +20 (+1 eff.) Teleport immunity: +15% Infravision radius: +19 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Heatrot (12 def, 8 armour) Heatrot (12 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 4 fire Changes stats: +17 Str / +16 Dex / +9 Mag / +15 Wil / +14 Cun Changes damage: +12% fire Grants telepathy: Demon/Minor Demon/Major Physical save: +15 (+0 eff.) Mental save: +24 (+1 eff.) A suit of armour made of leather. |
Bleakquell (19/19, 54.5-76.3 power, 18 apr) Bleakquell (19/19, 54.5-76.3 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 54.5 - 76.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 19 On weapon hit: * 40% chance to inflict damage reduction * 20% chance to cause random gloom * 25% chance to put talents on cooldown * 20% chance to curse the target Damage (Ranged): +28 insidious poison / +16 darkness / +14 blight / +8 lightning Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +12 darkness Arrows are used with bows to pierce your foes to death. |
Scorpiontreason the quiver of dragonbone arrows (20/50, 72-100.8 power, 33 apr) Scorpiontreason the quiver of dragonbone arrows (20/50, 72-100.8 power, 33 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 72.0 - 100.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +33 Physical crit. chance: +12.0% Capacity: 50 Turns elapse between self-loadings: 3 On weapon hit: * Slows global speed by 40% On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +17 bleed / +32 nature Burst (radius 2) on crit: +4 nature Arrows are used with bows to pierce your foes to death. |
10 agate 10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
539 alchemist agate 539 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx 13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
19 aquamarine 19 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli 13 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 sapphire 18 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+0 eff.) When used to imbue an object: Defense: +8 (+0 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Flashnull' (dig speed 3 turns) voratun pickaxe 'Flashnull' (dig speed 3 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +9 (+0 eff.) Changes stats: +3 Str Changes resistances: +3% light Changes damage: +6% light / +6% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +17.00% Maximum life: +61.00 Maximum stamina: +48.00 Maximum hate: +8.00 Mindpower: +4 (+0 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
17 emerald 17 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
23 jade 23 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
23 turquoise 23 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Burnwrack the dwarven lantern Burnwrack the dwarven lanternInfused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% fire / +6% light / +3% all Spell save: +22 (+1 eff.) Mental save: +23 (+1 eff.) Disarm immunity: +10% Confusion immunity: +5% Teleport immunity: +20% Mindpower: +9 (+0 eff.) Mental crit. chance: +9% Light radius: +4 See stealth: +11 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Ce'Nelle' dwarven lantern 'Ce'Nelle'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Dex Changes resistances: +6% lightning / +3% fire / +3% light Spell save: +20 (+1 eff.) Mental save: +11 (+0 eff.) Stun/Freeze immunity: +5% Mindpower: +9 (+0 eff.) Mental crit. chance: +12% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Cloudwish' dwarven lantern 'Cloudwish'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Changes resistances: +9% lightning Changes resistances penetration: +12% all Mental save: +21 (+1 eff.) Mindpower: +12 (+0 eff.) Light radius: +11 See stealth: +19 See invisible: +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
41 alchemist bloodstone 41 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
13 bloodstone 13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 garnet 15 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
21 ruby 21 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 89878.01 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots 'Prismmalice' (23/56, 80-96 power, 26 apr) pouch of voratun shots 'Prismmalice' (23/56, 80-96 power, 26 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 80.0 - 96.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +26 Physical crit. chance: +16.0% Capacity: 56 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to blind Travel speed: +200% Damage (Ranged): +12 physical / +18 light Burst (radius 2) on crit: +12 light Damage against: +25% Undead When wielded/worn: Ammo reloads per turn: +1 Shots are used with slings to pummel your foes to death. |
Tafang the Growdredge [power 997] (13 cooldown) Tafang the Growdredge [power 997] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 40% * 30% chance to daze Damage when hit (Melee): 8 nature Changes damage: +12% nature Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to fire a blast of psionic energies in a range 77 beam (dam 498-997), putting all charms on cooldown for 13 turns. Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+0 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
17 diamond 17 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 moonstone 19 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+0 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+0 eff.) When used to imbue an object: Defense: +10 (+0 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+0 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 quartz 13 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
24 amber 24 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 ametrine 15 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon 15 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Rtina the Thalore Oozemancer level 29
27th Dusk 123rd year of Ascendancy at 17:02 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rtina the Thalore Oozemancer level 46
38th Dusk 124th year of Ascendancy at 12:19 see stats
Against all odds
Killed Ukruk in the ambush.By Rtina the Thalore Oozemancer level 27
4th Dusk 123rd year of Ascendancy at 04:42 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Rtina the Thalore Oozemancer level 16
53rd Regrowth 123rd year of Ascendancy at 08:56 see stats
Arachnophobia
Destroyed the spydric menace.By Rtina the Thalore Oozemancer level 32
44th Dusk 123rd year of Ascendancy at 02:53 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Rtina the Thalore Oozemancer level 42
10th Flare 124th year of Ascendancy at 23:21 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Rtina the Thalore Oozemancer level 39
54th Regrowth 124th year of Ascendancy at 01:59 see stats
Brave new world
Went to the Far East and took part in the war.By Rtina the Thalore Oozemancer level 31
41st Dusk 123rd year of Ascendancy at 03:48 see stats
Bringer of Doom
Killed a Bringer of Doom.By Rtina the Thalore Oozemancer level 22
77th Pyre 123rd year of Ascendancy at 05:23 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rtina the Thalore Oozemancer level 10
1st Wintertide 123rd year of Ascendancy at 06:38 see stats
Destroyer of the creation
Killed Slasul.By Rtina the Thalore Oozemancer level 33
66th Dusk 123rd year of Ascendancy at 02:28 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Rtina the Thalore Oozemancer level 30
37th Dusk 123rd year of Ascendancy at 11:20 see stats
Don't mind the slimy smell
Have 400 walls on the sludgenest turn into hostile creatures.By Rtina the Thalore Oozemancer level 50
1st Allure 125th year of Ascendancy at 01:15 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Rtina the Thalore Oozemancer level 50
64th Haze 124th year of Ascendancy at 22:04 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Rtina the Thalore Oozemancer level 48
28th Haze 124th year of Ascendancy at 22:34 see stats
Exterminator
Killed 1000 creatures.By Rtina the Thalore Oozemancer level 15
31st Regrowth 123rd year of Ascendancy at 19:16 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rtina the Thalore Oozemancer level 22
75th Pyre 123rd year of Ascendancy at 23:48 see stats
Fear me not!
Survived the Fearscape!By Rtina the Thalore Oozemancer level 39
59th Regrowth 124th year of Ascendancy at 08:40 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Rtina the Thalore Oozemancer level 48
26th Haze 124th year of Ascendancy at 14:58 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Rtina the Thalore Oozemancer level 33
66th Dusk 123rd year of Ascendancy at 04:57 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rtina the Thalore Oozemancer level 18
14th Pyre 123rd year of Ascendancy at 17:27 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Rtina the Thalore Oozemancer level 43
1st Dusk 124th year of Ascendancy at 01:50 see stats
In the company of slimes
Have 500 walls on the sludgenest turn into hostile creatures.By Rtina the Thalore Oozemancer level 50
2nd Allure 125th year of Ascendancy at 05:18 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Rtina the Thalore Oozemancer level 44
16th Dusk 124th year of Ascendancy at 23:11 see stats
Level 10
Got a character to level 10.By Rtina the Thalore Oozemancer level 10
15th Haze 122nd year of Ascendancy at 21:02 see stats
Level 20
Got a character to level 20.By Rtina the Thalore Oozemancer level 20
61st Pyre 123rd year of Ascendancy at 23:56 see stats
Level 30
Got a character to level 30.By Rtina the Thalore Oozemancer level 30
34th Dusk 123rd year of Ascendancy at 11:45 see stats
Level 40
Got a character to level 40.By Rtina the Thalore Oozemancer level 40
6th Pyre 124th year of Ascendancy at 08:08 see stats
Level 50
Got a character to level 50.By Rtina the Thalore Oozemancer level 50
58th Haze 124th year of Ascendancy at 08:45 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Rtina the Thalore Oozemancer level 29
27th Dusk 123rd year of Ascendancy at 09:44 see stats
Mad slime dash
Have 300 walls on the sludgenest turn into hostile creatures.By Rtina the Thalore Oozemancer level 50
1st Wintertide 125th year of Ascendancy at 20:03 see stats
Orcrist
Killed the leaders of the Orc Pride.By Rtina the Thalore Oozemancer level 48
67th Dusk 124th year of Ascendancy at 12:52 see stats
Overpowered!
Did over 6000 damage in one attack.By Rtina the Thalore Oozemancer level 50
10th Decay 124th year of Ascendancy at 05:17 see stats
Pest Control
Killed 1000 reproducing vermin.By Rtina the Thalore Oozemancer level 50
9th Decay 124th year of Ascendancy at 05:22 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Rtina the Thalore Oozemancer level 42
58th Pyre 124th year of Ascendancy at 07:27 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Rtina the Thalore Oozemancer level 10
16th Haze 122nd year of Ascendancy at 09:57 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Rtina the Thalore Oozemancer level 29
9th Dusk 123rd year of Ascendancy at 04:29 see stats
Size is everything
Did over 1500 damage in one attack.By Rtina the Thalore Oozemancer level 50
9th Decay 124th year of Ascendancy at 09:47 see stats
Size matters
Did over 600 damage in one attack.By Rtina the Thalore Oozemancer level 29
34th Dusk 123rd year of Ascendancy at 11:29 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Rtina the Thalore Oozemancer level 30
37th Dusk 123rd year of Ascendancy at 16:01 see stats
Slime killer party
Have 200 walls on the sludgenest turn into hostile creatures.By Rtina the Thalore Oozemancer level 50
10th Decay 124th year of Ascendancy at 16:40 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Rtina the Thalore Oozemancer level 50
9th Decay 124th year of Ascendancy at 11:38 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Rtina the Thalore Oozemancer level 50
64th Haze 124th year of Ascendancy at 22:01 see stats
The Arena
Unlocked Arena mode.By Rtina the Thalore Oozemancer level 7
10th Flare 122nd year of Ascendancy at 13:22 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Rtina the Thalore Oozemancer level 48
67th Dusk 124th year of Ascendancy at 17:01 see stats
The Sun Still Shines
Aeryn survived the last battle.By Rtina the Thalore Oozemancer level 50
64th Haze 124th year of Ascendancy at 22:04 see stats
The bigger the better!
Did over 3000 damage in one attack.By Rtina the Thalore Oozemancer level 50
10th Decay 124th year of Ascendancy at 04:01 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Rtina the Thalore Oozemancer level 34
14th Haze 123rd year of Ascendancy at 05:36 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Rtina the Thalore Oozemancer level 29
13rd Dusk 123rd year of Ascendancy at 08:39 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Rtina the Thalore Oozemancer level 17
13rd Pyre 123rd year of Ascendancy at 13:38 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Rtina the Thalore Oozemancer level 27
3rd Dusk 123rd year of Ascendancy at 12:55 see stats
Log
You gain 0.25 gold from the transmogrification of voratun battleaxe of crippling (59-88.5 power, 4 apr).
You gain 0.21 gold from the transmogrification of insidious voratun battleaxe of amnesia (56-84 power, 4 apr).
You gain 0.45 gold from the transmogrification of glacial stralite battleaxe of shearing (44.5-66.75 power, 3 apr).
You gain 0.06 gold from the transmogrification of flaming iron battleaxe of massacre (24.5-36.75 power, 1 apr).
You gain 0.36 gold from the transmogrification of conjurer's steel ring of misery.
You gain 0.32 gold from the transmogrification of copper amulet of soulsearing.
You gain 0.08 gold from the transmogrification of vision rune (radius 12; dur 29; see dragon).
You gain 0.02 gold from the transmogrification of teleportation rune (range 38).
You gain 0.10 gold from the transmogrification of shielding rune (absorb 340 for 6 turns).
You gain 0.10 gold from the transmogrification of shielding rune (absorb 366 for 6 turns).
You gain 0.09 gold from the transmogrification of shielding rune (absorb 304 for 6 turns).
You gain 0.10 gold from the transmogrification of phase door rune (range 10; power 23; dur 5).
You gain 0.13 gold from the transmogrification of lightning rune (259096 lightning damage).
You gain 0.12 gold from the transmogrification of lightning rune (243674 lightning damage).
You gain 0.08 gold from the transmogrification of heat beam rune (143 fire damage).
You gain 0.11 gold from the transmogrification of acid wave rune (279 acid damage; dur 5; apply 22).
You gain 0.05 gold from the transmogrification of wild infusion (resist 26%; cure physical).
You gain 0.09 gold from the transmogrification of regeneration infusion (heal 437 over 5 turns).
You gain 0.12 gold from the transmogrification of insidious poison infusion (53 nature damage, 25% healing reduction).
You gain 0.09 gold from the transmogrification of insidious poison infusion (29 nature damage, 44% healing reduction).
You gain 0.27 gold from the transmogrification of heroism infusion (+6 for 10 turns, die at -259).
Mucus ooze is no longer pinned.
Rtina deactivates Psiblades.
Rtina's acid damage is no longer so potent.
Rtina deactivates Mitosis.
Rtina deactivates Wild Growth.
The skin of Rtina starts dripping acid.
Rtina deactivates Unstoppable Nature.
Rtina's nature damage is no longer so potent.
Rtina is moving less freely.
