Christopher Lee the level 5 Shalore Necromancer by Aeeryl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassNecromancer
Level / Exp5 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution13 (base 10)
Magic29 (base 27)
Willpower22 (base 13)
Cunning15 (base 14)

Resources

Life130/130
Mana148/148
Souls4/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage17
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance4%
Speed1

Offense: Mind

Mindpower20.7
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save17.760687904375
Spell Save24.130343952187
Mental Save12.95

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
2/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
2/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
1/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done
active

Equipment

Main armor
Light source
Around neck
In main hand

Inventory

Achievements

Log

You fix the crystal on the elm starstaff (10-12 power, 2 apr, light damage) and create the Crystalline Elm starstaff (12.5-15 power, 2 apr, arcane damage).
Christopher Lee wears:
Crystalline Elm starstaff (12.5-15 power, 2 apr, arcane damage).

Christopher Lee wears:
copper amulet of willpower (+3).

Christopher Lee can not wear:
spiked rough leather armour of cold resistance (1 def, 2 armour) (not enough stat).
Resting starts...

Rested for 22 turns (stop reason: all resources and life at maximum).


Skeleton master archer decays into a pile of ash!
There is a ladder to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 1.20 gold from the transmogrification of
quiver of elm arrows of erosion (5/5, 9.5-13.3 power, 5 apr).
You gain 1.36 gold from the transmogrification of
reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 43 block).
You gain 1.42 gold from the transmogrification of
spiked rough leather armour of cold resistance (1 def, 2 armour).
You gain 1.40 gold from the transmogrification of
iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 4.16 gold from the transmogrification of
short elm vilestaff of illumination (10-12 power, 2 apr, darkness damage).
You gain 0.25 gold from the transmogrification of
rough leather sling.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.