Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Dwarf |
Class | Berserker |
Level / Exp | 63 / 6% |
Size | medium |
Lifes / Deaths | Killed by orc warrior at level 3 on the 17th Voratun 122nd year of Ascendancy at 11:26 / 90Killed by orc soldier at level 3 on the 17th Voratun 122nd year of Ascendancy at 12:01 Killed by The Mouth at level 11 on the 21st Voratun 122nd year of Ascendancy at 05:40 Killed by The Mouth at level 11 on the 21st Voratun 122nd year of Ascendancy at 07:15 Killed by The Mouth at level 11 on the 21st Voratun 122nd year of Ascendancy at 08:52 Killed by skeleton mage at level 11 on the 14th Profit 122nd year of Ascendancy at 09:07 Killed by Gatira the fire drake hatchling at level 14 on the 15th Profit 122nd year of Ascendancy at 21:16 Killed by Gatira the fire drake hatchling at level 14 on the 15th Profit 122nd year of Ascendancy at 21:54 Killed by Gatira the fire drake hatchling at level 14 on the 15th Profit 122nd year of Ascendancy at 23:26 Killed by Gatira the fire drake hatchling at level 14 on the 16th Profit 122nd year of Ascendancy at 00:58 Killed by Gatira the fire drake hatchling at level 14 on the 16th Profit 122nd year of Ascendancy at 01:50 Killed by master vampire at level 19 on the 22nd Profit 122nd year of Ascendancy at 08:40 Killed by Arima the fox at level 19 on the 22nd Profit 122nd year of Ascendancy at 09:17 Killed by Elathra the fox at level 20 on the 22nd Profit 122nd year of Ascendancy at 11:31 Killed by Elathra the fox at level 20 on the 22nd Profit 122nd year of Ascendancy at 12:35 Killed by Elathra the fox at level 20 on the 22nd Profit 122nd year of Ascendancy at 13:10 Killed by Elathra the fox at level 20 on the 22nd Profit 122nd year of Ascendancy at 14:36 Killed by Elathra the fox at level 20 on the 22nd Profit 122nd year of Ascendancy at 17:11 Killed by Elathra the fox at level 20 on the 22nd Profit 122nd year of Ascendancy at 17:48 Killed by Elathra the fox at level 20 on the 22nd Profit 122nd year of Ascendancy at 19:21 Killed by Elathra the fox at level 20 on the 22nd Profit 122nd year of Ascendancy at 20:39 Killed by dazhuangbei at level 49 on the 27th Profit 122nd year of Ascendancy at 00:11 Killed by radiant horror at level 54 on the 27th Profit 122nd year of Ascendancy at 10:28 Killed by radiant horror at level 54 on the 27th Profit 122nd year of Ascendancy at 11:11 Killed by luminous horror at level 54 on the 27th Profit 122nd year of Ascendancy at 11:21 Killed by luminous horror at level 54 on the 27th Profit 122nd year of Ascendancy at 12:35 Killed by luminous horror at level 54 on the 27th Profit 122nd year of Ascendancy at 13:58 Killed by radiant horror at level 54 on the 27th Profit 122nd year of Ascendancy at 15:25 Killed by luminous horror at level 54 on the 27th Profit 122nd year of Ascendancy at 16:53 Killed by devourer at level 54 on the 27th Profit 122nd year of Ascendancy at 18:18 Killed by luminous horror at level 54 on the 27th Profit 122nd year of Ascendancy at 19:33 Killed by radiant horror at level 55 on the 27th Profit 122nd year of Ascendancy at 21:08 Killed by radiant horror at level 55 on the 27th Profit 122nd year of Ascendancy at 22:32 Killed by devourer at level 56 on the 28th Profit 122nd year of Ascendancy at 00:28 Killed by devourer at level 56 on the 28th Profit 122nd year of Ascendancy at 01:35 Killed by luminous horror at level 56 on the 28th Profit 122nd year of Ascendancy at 04:26 Killed by luminous horror at level 56 on the 28th Profit 122nd year of Ascendancy at 06:00 Killed by nightmare horror at level 57 on the 28th Profit 122nd year of Ascendancy at 11:36 Killed by nightmare horror at level 57 on the 28th Profit 122nd year of Ascendancy at 11:57 Killed by nightmare horror at level 57 on the 28th Profit 122nd year of Ascendancy at 13:27 Killed by nightmare horror at level 57 on the 28th Profit 122nd year of Ascendancy at 14:37 Killed by nightmare horror at level 58 on the 28th Profit 122nd year of Ascendancy at 15:29 Killed by nightmare horror at level 58 on the 28th Profit 122nd year of Ascendancy at 16:54 Killed by dazhuangbei's Inner Demon at level 58 on the 28th Profit 122nd year of Ascendancy at 17:10 Killed by nightmare horror at level 58 on the 28th Profit 122nd year of Ascendancy at 17:20 Killed by nightmare horror at level 58 on the 28th Profit 122nd year of Ascendancy at 18:12 Killed by king cobra at level 58 on the 28th Profit 122nd year of Ascendancy at 18:59 Killed by treant at level 58 on the 28th Profit 122nd year of Ascendancy at 20:21 Killed by nightmare horror at level 58 on the 28th Profit 122nd year of Ascendancy at 21:22 Killed by dazhuangbei's Inner Demon at level 58 on the 28th Profit 122nd year of Ascendancy at 23:08 Killed by nightmare horror at level 58 on the 29th Profit 122nd year of Ascendancy at 00:39 Killed by nightmare horror at level 58 on the 29th Profit 122nd year of Ascendancy at 01:41 Killed by nightmare horror at level 58 on the 29th Profit 122nd year of Ascendancy at 03:13 Killed by nightmare horror at level 58 on the 29th Profit 122nd year of Ascendancy at 04:36 Killed by nightmare horror at level 58 on the 29th Profit 122nd year of Ascendancy at 04:57 Killed by nightmare horror at level 58 on the 29th Profit 122nd year of Ascendancy at 06:28 Killed by nightmare horror at level 59 on the 29th Profit 122nd year of Ascendancy at 08:15 Killed by blade horror at level 59 on the 29th Profit 122nd year of Ascendancy at 10:58 Killed by luminous horror at level 59 on the 29th Profit 122nd year of Ascendancy at 14:21 Killed by large white snake at level 59 on the 29th Profit 122nd year of Ascendancy at 15:49 Killed by luminous horror at level 60 on the 29th Profit 122nd year of Ascendancy at 17:09 Killed by blade horror at level 61 on the 29th Profit 122nd year of Ascendancy at 19:50 Killed by worm that walks at level 62 on the 30th Profit 122nd year of Ascendancy at 00:40 Killed by worm that walks at level 62 on the 30th Profit 122nd year of Ascendancy at 01:03 Killed by dazhuangbei at level 62 on the 30th Profit 122nd year of Ascendancy at 02:23 Killed by Weirdling Beast at level 62 on the 30th Profit 122nd year of Ascendancy at 12:47 Killed by Weirdling Beast at level 62 on the 30th Profit 122nd year of Ascendancy at 14:39 Killed by Weirdling Beast at level 62 on the 30th Profit 122nd year of Ascendancy at 15:56 Killed by Weirdling Beast at level 62 on the 30th Profit 122nd year of Ascendancy at 17:06 Killed by Weirdling Beast at level 62 on the 30th Profit 122nd year of Ascendancy at 18:17 Killed by Weirdling Beast at level 62 on the 30th Profit 122nd year of Ascendancy at 20:14 Killed by Weirdling Beast at level 62 on the 30th Profit 122nd year of Ascendancy at 22:33 Killed by Weirdling Beast at level 62 on the 31st Profit 122nd year of Ascendancy at 00:04 Killed by Weirdling Beast at level 62 on the 31st Profit 122nd year of Ascendancy at 02:04 Killed by Weirdling Beast at level 62 on the 31st Profit 122nd year of Ascendancy at 03:29 Killed by Weirdling Beast at level 62 on the 31st Profit 122nd year of Ascendancy at 05:26 Killed by Weirdling Beast at level 62 on the 31st Profit 122nd year of Ascendancy at 07:13 Killed by Weirdling Beast at level 62 on the 31st Profit 122nd year of Ascendancy at 09:10 Killed by Weirdling Beast at level 62 on the 31st Profit 122nd year of Ascendancy at 10:44 Killed by Weirdling Beast at level 62 on the 31st Profit 122nd year of Ascendancy at 12:17 Killed by Weirdling Beast at level 62 on the 31st Profit 122nd year of Ascendancy at 14:51 Killed by Weirdling Beast at level 62 on the 31st Profit 122nd year of Ascendancy at 16:14 Killed by Weirdling Beast at level 62 on the 31st Profit 122nd year of Ascendancy at 17:47 Killed by Weirdling Beast at level 62 on the 31st Profit 122nd year of Ascendancy at 20:09 Killed by Weirdling Beast at level 62 on the 31st Profit 122nd year of Ascendancy at 22:00 Killed by Weirdling Beast at level 62 on the 31st Profit 122nd year of Ascendancy at 23:50 Killed by Weirdling Beast at level 62 on the 32nd Profit 122nd year of Ascendancy at 00:48 Killed by Weirdling Beast at level 62 on the 32nd Profit 122nd year of Ascendancy at 02:44 Killed by Weirdling Beast at level 62 on the 32nd Profit 122nd year of Ascendancy at 04:27 Killed by dazhuangbei at level 63 on the 32nd Profit 122nd year of Ascendancy at 04:42 |
Primary Stats
Strength | 143 (base 72) |
Dexterity | 12 (base 11) |
Constitution | 91 (base 72) |
Magic | 25 (base 10) |
Willpower | 85 (base 68) |
Cunning | 36 (base 20) |
Resources
Life | 2342/2382 |
Stamina | 486/486 |
Healing Factor | 1.4 |
Regeneration | 16.164613446778 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
Offense: Mainhand
Damage | 236 |
Accuracy | 48 |
Crit Chance | 29% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42.333333333333 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 53.966666666667 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
All | +7% |
Defense: Base
Armour (hardiness) | 40.65 (86.818181818182%) |
Defense | 14.7 |
Ranged Defense | 17.7 |
Fatigue | 0 |
Physical Save | 60.036115384615 |
Spell Save | 64.486115384615 |
Mental Save | 44.531487179487 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 44% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 135 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 550 damage for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Two-handed assault | 1.50 |
| 1/5 |
| 1/5 |
| 6/5 |
| 6/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Bloodthirst | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 6/5 |
| 3/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 6/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | pair of iron boots of uncanny dodging (2 def, 3 armour) pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (138 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | warlord's hardened leather cap of ire (0 def, 3 armour) warlord's hardened leather cap of ire (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +10 Str / +5 Wil / +4 Con Changes resistances: +11% physical Physical save: +22 (+5 eff.) Mental save: +11 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | copper ring 'Phoenixsmash' copper ring 'Phoenixsmash'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Damage when hit (Melee): 8 arcane / 4 fire Changes stats: +5 Str / +5 Con Changes resistances: +22% nature / +9% fire Changes damage: +11% nature Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +1% Rings can have magical properties. |
On fingers | Torchire the stralite ring Torchire the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +22 (+3 eff.) Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 21 bleed Damage when hit (Melee): 16 light / 8 fire Changes stats: +13 Cun / +6 Mag Changes resistances: +9% light / +12% fire Changes resistances penetration: +5% fire Changes damage: +7% all Silence immunity: +44% Mana each turn: +0.25 Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Spellpower: +42 (+13 eff.) Mindpower: +28 (+8 eff.) Light radius: +3 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 28%. Rings can have magical properties. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 18 power out of 20/20) : Effective talent level: 2.6 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 123% damage. If the attack hits, the target's armour and saves are reduced by 13 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
On hands | Halifast the iron gauntlets (0 def, 3 armour) Halifast the iron gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +3 Changes stats: +3 Cun / +2 Mag Changes resistances: +3% acid / +6% light / +6% darkness Spell save: +10 (+2 eff.) Mental save: +12 (+4 eff.) Life regen: +1.40 Stamina each turn: +0.70 Maximum stamina: +13.00 Infravision radius: +4 When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Slumber (10% chance level 1). Burst (radius 2) on crit: +14 light / +13 darkness It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 58.62 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+7 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Inferno (costing 45 power out of 80/80) : Effective talent level: 3.0 Power cost: 45 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 39.07 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +6 Wil / +9 Mag Spell save: +11 (+2 eff.) Maximum mana: +64.00 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Radiancestreak' copper amulet 'Radiancestreak'Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 temporal Changes stats: +3 Str / +3 Con Changes resistances: +3% light Changes resistances penetration: +5% temporal Changes damage: +9% light / +15% temporal Physical save: +8 (+2 eff.) Life regen: +1.00 Maximum life: +40.00 Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 11%; cure magical) wild infusion of the duelist (resist 11%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 11% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 25%; cure physical) wild infusion of the titan (resist 25%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 12%; cure mental) wild infusion of the wizard (resist 12%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of strength (+3) copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Rings can have magical properties. |
psionicist's copper ring psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+1 eff.) Rings can have magical properties. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Str, 10% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 105.90 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
arcing steel greatmaul of projection (29-43.5 power, 2 apr) arcing steel greatmaul of projection (29-43.5 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +9 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
iron greatmaul of phasing (17.5-26.25 power, 8 apr) iron greatmaul of phasing (17.5-26.25 power, 8 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.5 - 26.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +0.5% Attack speed: 100% Damage Shield penetration (this weapon only): +14% Massive two-handed mauls. |
iron greatsword (16-25.6 power, 1 apr) iron greatsword (16-25.6 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Glorimira the dwarven-steel longsword (33-46.2 power, 4 apr) Glorimira the dwarven-steel longsword (33-46.2 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 14% chance to daze Damage (Melee): +14 light Damage against: +14% Undead When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +11 (+8 eff.) Damage when hit (Melee): 4 temporal Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +4 Cun / +7 Con Changes resistances penetration: +8% lightning / +5% temporal Disarm immunity: +31% See invisible: +9 Sharp, long, and deadly. |
Kor's Fall (10-12 power, 0 apr, physical element) Kor's Fall (10-12 power, 0 apr, physical element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 105.75 physical damage to all targets in line. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Spell save: +6 (+1 eff.) Size category: +1 A belt that goes around your waist. |
resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: -3% Maximum encumbrance: +21 Physical save: +5 (+1 eff.) A pair of boots made of leather. |
rough leather gloves of butchering (0 def, 1 armour) rough leather gloves of butchering (0 def, 1 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Physical power: +5 (+0 eff.) Armour: +1 Changes resistances: +6% blight Spell save: +8 (+2 eff.) When used to modify unarmed attacks: Base power: 8.5 - 9.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * Slows global speed by 11% * 10% chance to corrode armour Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather cap 'Muckblack' (8 def, 3 armour) hardened leather cap 'Muckblack' (8 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +3 Defense: +8 (+6 eff.) Fatigue: +3% Effects on melee hit: * Slows global speed by 15% Effects when hit in melee: * 15% chance to gain 10% of a turn Damage when hit (Melee): 4 nature Changes stats: +8 Str / +20 Dex / +6 Cun / +6 Con Changes resistances: +10% acid / +18% darkness / +10% fire / +6% nature / +6% cold / +5% arcane / +11% lightning Changes resistances penetration: +10% nature Changes damage: +3% nature / +3% lightning Infravision radius: +5 A cap made of leather. |
iron helm of dexterity (+2) (0 def, 3 armour) iron helm of dexterity (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+4 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
iron plate armour of acid resistance (3 def, 7 armour) iron plate armour of acid resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Changes resistances: +16% acid A suit of armour made of metal plates. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 20 Damage (Ranged): +45 crippling poison A vile poison drips from the tips of these arrows. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
156 alchemist agate 156 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Poribremira PoribremiraCrafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind / 4 arcane Changes stats: +4 Cun Changes resistances: +9% mind / +5% arcane Changes resistances penetration: +15% arcane Changes damage: +6% mind Light radius: -5 Infravision radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By dazhuangbei the Dwarf Berserker level 10
20th Voratun 122nd year of Ascendancy at 15:35 see stats
By dazhuangbei the Dwarf Berserker level 20
22nd Profit 122nd year of Ascendancy at 10:22 see stats
By dazhuangbei the Dwarf Berserker level 30
23rd Profit 122nd year of Ascendancy at 17:37 see stats
By dazhuangbei the Dwarf Berserker level 40
24th Profit 122nd year of Ascendancy at 13:25 see stats
By dazhuangbei the Dwarf Berserker level 50
27th Profit 122nd year of Ascendancy at 02:48 see stats
By dazhuangbei the Dwarf Berserker level 40
24th Profit 122nd year of Ascendancy at 13:33 see stats
By dazhuangbei the Dwarf Berserker level 6
19th Voratun 122nd year of Ascendancy at 17:50 see stats
By dazhuangbei the Dwarf Berserker level 58
28th Profit 122nd year of Ascendancy at 21:17 see stats
Log
Today is the 32nd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:28.
Talent Infusion: Regeneration is ready to use.
Talent Resilience of the Dwarves is ready to use.
Talent Vitality is ready to use.
Ran for 2 turns (stop reason: interesting character).
Welcome to level 63 [Dazhuangbei].
Dazhuangbei has 2 stat point(s), 13 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Saving game...