Manfred the level 6 Cornac Summoner by Xyrp

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassSummoner
Level / Exp6 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic12 (base 10)
Willpower30 (base 29)
Cunning20 (base 17)

Resources

Life180/180
Equilibrium0
Healing Factor1.1459054357824
Regeneration0.28647635894559

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth21.388114253578
See Invisible21.388114253578

Offense: Mainhand

Damage5
Accuracy33
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy33
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance6%
Speed1

Offense: Mind

Mindpower26
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense10
Ranged Defense10
Fatigue6
Physical Save7
Spell Save20
Mental Save30

Defense: Resistances

Cold+ 6%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.50
4/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
2/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

Tool
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

You pickup 0.75 gold pieces.
You pickup 0.90 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.95 gold pieces.

Manfred picks up (d.):
acidic iron waraxe of daylight (11.5-16.1 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Manfred meditates on nature.

Manfred meditates on nature.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Manfred wears:
insulating linen wizard hat (1 def, 0 armour).

You gain 0.92 gold from the transmogrification of
stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 2.30 gold from the transmogrification of
acidic iron waraxe of daylight (11.5-16.1 power, 2 apr).
You gain 2.50 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, physical element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Manfred meditates on nature.