Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Yeek |
Class | Doombringer |
Level / Exp | 36 / 50% |
Size | small |
Lifes / Deaths | Killed by wretchling at level 3 on the 77th Pyre 122nd year of Ascendancy at 11:07 / 51Killed by Vorelaith the deformed wolf at level 7 on the 79th Pyre 122nd year of Ascendancy at 16:57 Killed by Isowyn the cave troll at level 11 on the 8th Flare 122nd year of Ascendancy at 02:30 Killed by bandit at level 13 on the 4th Dusk 122nd year of Ascendancy at 10:40 Killed by Eilinobeth the rogue at level 13 on the 4th Dusk 122nd year of Ascendancy at 20:44 Killed by Eilinobeth the rogue at level 13 on the 6th Dusk 122nd year of Ascendancy at 14:35 Killed by Eilinobeth the rogue at level 13 on the 6th Dusk 122nd year of Ascendancy at 19:32 Killed by Eilinobeth the rogue at level 13 on the 6th Dusk 122nd year of Ascendancy at 22:58 Killed by Eilinobeth the rogue at level 13 on the 7th Dusk 122nd year of Ascendancy at 03:47 Killed by Manio at level 17 on the 43rd Dusk 122nd year of Ascendancy at 07:20 Killed by snow giant boulder thrower at level 17 on the 44th Dusk 122nd year of Ascendancy at 00:35 Killed by Polabeth the brown bear at level 17 on the 45th Dusk 122nd year of Ascendancy at 10:32 Killed by Burb the snow giant champion at level 18 on the 45th Dusk 122nd year of Ascendancy at 20:31 Killed by Burb the snow giant champion at level 18 on the 45th Dusk 122nd year of Ascendancy at 23:05 Killed by Ce'Nyra the elder vampire at level 19 on the 46th Dusk 122nd year of Ascendancy at 10:27 Killed by snow giant boulder thrower at level 19 on the 47th Dusk 122nd year of Ascendancy at 17:25 Killed by war hound at level 20 on the 47th Dusk 122nd year of Ascendancy at 20:08 Killed by minotaur at level 20 on the 47th Dusk 122nd year of Ascendancy at 22:13 Killed by minotaur at level 20 on the 47th Dusk 122nd year of Ascendancy at 23:55 Killed by Manio at level 20 on the 48th Dusk 122nd year of Ascendancy at 09:14 Killed by Emebeth the telugoroth at level 20 on the 48th Dusk 122nd year of Ascendancy at 20:53 Killed by Chronolith Twin at level 21 on the 51st Dusk 122nd year of Ascendancy at 03:13 Killed by large brown snake at level 21 on the 52nd Dusk 122nd year of Ascendancy at 04:16 Killed by Wlond the thalore at level 22 on the 72nd Dusk 122nd year of Ascendancy at 11:52 Killed by elven cultist at level 24 on the 17th Haze 122nd year of Ascendancy at 20:40 Killed by elven cultist at level 25 on the 19th Haze 122nd year of Ascendancy at 05:26 Killed by ogre rune-spinner at level 25 on the 19th Haze 122nd year of Ascendancy at 09:05 Killed by Yvuna the elven corruptor at level 25 on the 19th Haze 122nd year of Ascendancy at 13:38 Killed by Yvuna the elven corruptor at level 25 on the 19th Haze 122nd year of Ascendancy at 17:34 Killed by elven corruptor at level 25 on the 20th Haze 122nd year of Ascendancy at 07:28 Killed by Zubanor the mean looking elven guard at level 26 on the 21st Haze 122nd year of Ascendancy at 11:27 Killed by Rikkelaa the fire imp at level 26 on the 27th Haze 122nd year of Ascendancy at 16:54 Killed by Ce'Neth of the Bunnypocalypse at level 29 on the 50th Haze 122nd year of Ascendancy at 10:10 Killed by zombie bunny at level 29 on the 50th Haze 122nd year of Ascendancy at 12:10 Killed by Ce'Neth of the Bunnypocalypse at level 29 on the 50th Haze 122nd year of Ascendancy at 14:24 Killed by Xerythra the king cobra at level 30 on the 73rd Haze 122nd year of Ascendancy at 06:58 Killed by Cyrevena the faeros at level 30 on the 73rd Haze 122nd year of Ascendancy at 21:07 Killed by Tarrarie the thalore at level 31 on the 8th Decay 122nd year of Ascendancy at 16:14 Killed by armoured skeleton warrior at level 32 on the 4th Regrowth 123rd year of Ascendancy at 12:07 Killed by skeleton warrior at level 32 on the 5th Regrowth 123rd year of Ascendancy at 13:15 Killed by Velavea the white wolf at level 32 on the 5th Regrowth 123rd year of Ascendancy at 20:27 Killed by will o' the wisp at level 33 on the 7th Regrowth 123rd year of Ascendancy at 23:53 Killed by Manio at level 33 on the 8th Regrowth 123rd year of Ascendancy at 22:06 Killed by Belovena the grizzly bear at level 34 on the 34th Regrowth 123rd year of Ascendancy at 21:21 Killed by Emalaith the cave bear at level 34 on the 35th Regrowth 123rd year of Ascendancy at 14:35 Killed by Ce'Nymina the polar bear at level 34 on the 35th Regrowth 123rd year of Ascendancy at 20:03 Killed by Adyra the black bear at level 35 on the 36th Regrowth 123rd year of Ascendancy at 01:21 Killed by war hound at level 35 on the 36th Regrowth 123rd year of Ascendancy at 04:59 Killed by Borius, Avatar of Bearness at level 35 on the 37th Regrowth 123rd year of Ascendancy at 05:21 Killed by Adytira the brown bear at level 35 on the 37th Regrowth 123rd year of Ascendancy at 10:28 Killed by Elulenne the giant fire ant at level 35 on the 39th Regrowth 123rd year of Ascendancy at 05:12 |
Primary Stats
Strength | 66 (base 41) |
Dexterity | 22 (base 10) |
Constitution | 43 (base 40) |
Magic | 60 (base 53) |
Willpower | 35 (base 22) |
Cunning | 32 (base 11) |
Resources
Life | 854/854 |
Stamina | 268/268 |
Vim | 170/170 |
Healing Factor | 1.31 |
Regeneration | 5.5675 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +119.28929557527% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 7 |
See Stealth | 21 |
See Invisible | 18 |
Offense: Mainhand
Damage | 105 |
Accuracy | 38 |
Crit Chance | 37% |
APR | 31 |
Speed | 0.91 |
Offense: Spell
Spellpower | 47.333333333333 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 28.65 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 51.0934581897 (48.103448275862%) |
Defense | 11.2 |
Ranged Defense | 11.2 |
Fatigue | 21 |
Physical Save | 42.675 |
Spell Save | 36.5625 |
Mental Save | 42.50467151186 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 81% |
Silence Resistance | 46% |
Knockback Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 36% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 337 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 296 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Corruption / Torture | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 4/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Abyssal Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by skeleton warrior. Escort: worried loremaster (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 197. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed length of troll intestine. Ungrol of Last Hope has completed an elixir of brawn without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
On feet | Strikeshaper (0 def, 11 armour) Strikeshaper (0 def, 11 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Fatigue: +3% Effects on melee hit: * Slows global speed by 40% Changes stats: +3 Str / +3 Con Changes resistances: +6% lightning Changes damage: +6% lightning Life regen: +3.40 Infravision radius: +2 Healing mod.: +16% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 109.87 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 109.87 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
On fingers | warrior's gold ring of life warrior's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Life regen: +0.60 Maximum life: +51.00 Healing mod.: +15% Rings can have magical properties. |
On fingers | Voredata VoredataPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes stats: +1 Cun / +2 Wil Blindness immunity: +36% Light radius: +2 Infravision radius: +4 See stealth: +21 See invisible: +18 Rings can have magical properties. |
Around waist | Mayarin the hardened leather belt Mayarin the hardened leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Fatigue: -6% Damage when hit (Melee): 4 blight Changes stats: +5 Cun / +4 Dex Critical mult.: +5.00% Maximum encumbrance: +44 Mental save: +8 (+3 eff.) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +10.00 Spellpower: +5 (+2 eff.) Mental crit. chance: +7% A belt that goes around your waist. |
In main hand | Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
On hands | brawler's hardened leather gloves of the starseeker (0 def, 2 armour) brawler's hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Mag / +6 Cun Changes resistances: +7% light / +7% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+3 eff.) Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 60.02 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | radiant dwarven-steel mail armour of the deep (3 def, 11 armour) radiant dwarven-steel mail armour of the deep (3 def, 11 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 Defense: +3 (+3 eff.) Fatigue: +16% Damage when hit (Melee): 5 light Changes stats: +1 Wil Changes resistances: +17% blight / +8% cold / +15% darkness / +7% acid Allows you to breathe in: water Light radius: +1 A suit of armour made of mail. |
Cloak | cashmere cloak 'Islebeth' (2 def, 0 armour) cashmere cloak 'Islebeth' (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Defense: +2 (+2 eff.) Changes stats: +5 Cun / +5 Dex Changes damage: +6% mind Critical mult.: +10.00% Spell save: +7 (+3 eff.) Mental save: +10 (+3 eff.) Psi when hit: +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | enraging gold amulet of murder enraging gold amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Changes damage: +7% physical Critical mult.: +13.00% Combat speed: +10% Amulets can have magical properties. |
Inventory
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
494 alchemist agate 494 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 138.40 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Manio the Yeek Doombringer level 34
11st Regrowth 123rd year of Ascendancy at 10:27 see stats
By Manio the Yeek Doombringer level 24
15th Haze 122nd year of Ascendancy at 23:34 see stats
By Manio the Yeek Doombringer level 34
9th Regrowth 123rd year of Ascendancy at 08:02 see stats
By Manio the Yeek Doombringer level 35
37th Regrowth 123rd year of Ascendancy at 07:17 see stats
By Manio the Yeek Doombringer level 36
62nd Regrowth 123rd year of Ascendancy at 10:12 see stats
By Manio the Yeek Doombringer level 28
39th Haze 122nd year of Ascendancy at 23:46 see stats
By Manio the Yeek Doombringer level 21
52nd Dusk 122nd year of Ascendancy at 04:15 see stats
By Manio the Yeek Doombringer level 28
39th Haze 122nd year of Ascendancy at 16:10 see stats
By Manio the Yeek Doombringer level 27
31st Haze 122nd year of Ascendancy at 16:02 see stats
By Manio the Yeek Doombringer level 29
50th Haze 122nd year of Ascendancy at 14:16 see stats
By Manio the Yeek Doombringer level 5
78th Pyre 122nd year of Ascendancy at 06:48 see stats
By Manio the Yeek Doombringer level 24
15th Haze 122nd year of Ascendancy at 18:18 see stats
By Manio the Yeek Doombringer level 10
2nd Flare 122nd year of Ascendancy at 15:10 see stats
By Manio the Yeek Doombringer level 20
47th Dusk 122nd year of Ascendancy at 20:00 see stats
By Manio the Yeek Doombringer level 30
50th Haze 122nd year of Ascendancy at 16:52 see stats
By Manio the Yeek Doombringer level 27
29th Haze 122nd year of Ascendancy at 05:29 see stats
By Manio the Yeek Doombringer level 26
21st Haze 122nd year of Ascendancy at 18:12 see stats
By Manio the Yeek Doombringer level 36
62nd Regrowth 123rd year of Ascendancy at 08:00 see stats
By Manio the Yeek Doombringer level 23
13rd Haze 122nd year of Ascendancy at 10:45 see stats
By Manio the Yeek Doombringer level 24
15th Haze 122nd year of Ascendancy at 23:34 see stats
By Manio the Yeek Doombringer level 10
2nd Flare 122nd year of Ascendancy at 15:28 see stats
By Manio the Yeek Doombringer level 24
15th Haze 122nd year of Ascendancy at 23:34 see stats
By Manio the Yeek Doombringer level 16
25th Dusk 122nd year of Ascendancy at 04:53 see stats
By Manio the Yeek Doombringer level 27
33rd Haze 122nd year of Ascendancy at 21:24 see stats
By Manio the Yeek Doombringer level 31
2nd Regrowth 123rd year of Ascendancy at 05:59 see stats
By Manio the Yeek Doombringer level 20
48th Dusk 122nd year of Ascendancy at 07:40 see stats
By Manio the Yeek Doombringer level 33
8th Regrowth 123rd year of Ascendancy at 02:58 see stats
Log
You gain 7.75 gold from the transmogrification of earthen elven-wood magestaff of channeling (25-30 power, 5 apr, fire element).
You gain 3.85 gold from the transmogrification of controlled phase door rune (range 9).
There is a Portal to the lost land of Poosh here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 63rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:41.
Today is the 64th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
Today is the 65th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
Today is the 66th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
Today is the 67th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
Today is the 68th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
Today is the 69th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
Today is the 70th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
Today is the 71st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
Today is the 72nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
Today is the 73rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Today is the 74th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:58.
Today is the 75th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
Today is the 76th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
Ran for 110 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Today is the 77th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
He points in the direction of the Riljek forest to the north.
Accepted quest 'The beast within'! (Press 'j' to see the quest log)
Saving game...
Saving done.
Manio deactivates Flame of Urh'Rok.
Manio deactivates Abyssal Shield.