










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ghoul |
Class | Doombringer |
Level / Exp | 50 / 186% |
Size | big |
Lifes / Deaths | Killed by Layekira the Guardian at level 16 on the 73rd Dusk 122nd year of Ascendancy at 17:01 / 99Killed by Urkis, the High Tempest at level 16 on the 10th Haze 122nd year of Ascendancy at 00:28 Killed by snow giant boulder thrower at level 18 on the 48th Haze 122nd year of Ascendancy at 18:16 Killed by Bethunn the snow giant chieftain at level 18 on the 49th Haze 122nd year of Ascendancy at 21:59 Killed by Xina the ghoulking at level 20 on the 54th Haze 122nd year of Ascendancy at 12:10 Killed by Xina the ghoulking at level 20 on the 54th Haze 122nd year of Ascendancy at 15:52 Killed by Mayeyaba the dreaming horror at level 21 on the 57th Haze 122nd year of Ascendancy at 03:51 Killed by Mayeyaba the dreaming horror at level 21 on the 57th Haze 122nd year of Ascendancy at 06:13 Killed by Mayeyaba the dreaming horror at level 21 on the 57th Haze 122nd year of Ascendancy at 08:29 Killed by Tijed the halfling at level 21 on the 69th Haze 122nd year of Ascendancy at 22:44 Killed by Acavan the human at level 21 on the 74th Haze 122nd year of Ascendancy at 21:03 Killed by Cyrura the bone giant at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 20:09 Killed by Cyrura the bone giant at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 22:36 Killed by Cyremiba the vampire at level 22 on the 4th Regrowth 123rd year of Ascendancy at 01:16 Killed by Ce'Noriana the lesser vampire at level 22 on the 4th Regrowth 123rd year of Ascendancy at 04:15 Killed by Celia at level 22 on the 4th Regrowth 123rd year of Ascendancy at 08:26 Killed by Velyda the skeleton warrior at level 22 on the 4th Regrowth 123rd year of Ascendancy at 11:52 Killed by Aeriba the bone giant at level 22 on the 4th Regrowth 123rd year of Ascendancy at 14:24 Killed by Adoda the skeleton warrior at level 22 on the 4th Regrowth 123rd year of Ascendancy at 17:57 Killed by Manio at level 22 on the 4th Regrowth 123rd year of Ascendancy at 21:16 Killed by Cyrura the bone giant at level 22 on the 5th Regrowth 123rd year of Ascendancy at 02:08 Killed by flame turret at level 22 on the 5th Regrowth 123rd year of Ascendancy at 07:59 Killed by Cyrura the bone giant at level 22 on the 5th Regrowth 123rd year of Ascendancy at 10:17 Killed by flame turret at level 22 on the 5th Regrowth 123rd year of Ascendancy at 12:07 Killed by Glada the skeleton assassin at level 22 on the 5th Regrowth 123rd year of Ascendancy at 19:44 Killed by Glada the skeleton assassin at level 22 on the 6th Regrowth 123rd year of Ascendancy at 00:25 Killed by will o' the wisp at level 22 on the 6th Regrowth 123rd year of Ascendancy at 02:56 Killed by Poriwe the ghoul at level 22 on the 6th Regrowth 123rd year of Ascendancy at 06:33 Killed by armoured skeleton warrior at level 22 on the 6th Regrowth 123rd year of Ascendancy at 09:01 Killed by Emadhewyn the elder vampire at level 22 on the 6th Regrowth 123rd year of Ascendancy at 13:45 Killed by Velata the elder vampire at level 22 on the 6th Regrowth 123rd year of Ascendancy at 16:11 Killed by Poriwe the ghoul at level 22 on the 6th Regrowth 123rd year of Ascendancy at 19:52 Killed by Ce'Noriana the lesser vampire at level 22 on the 6th Regrowth 123rd year of Ascendancy at 22:08 Killed by Poriwe the ghoul at level 22 on the 7th Regrowth 123rd year of Ascendancy at 00:44 Killed by Forgery of Haze (Celia) at level 22 on the 7th Regrowth 123rd year of Ascendancy at 03:45 Killed by Celia at level 22 on the 7th Regrowth 123rd year of Ascendancy at 06:26 Killed by Celia at level 22 on the 7th Regrowth 123rd year of Ascendancy at 15:27 Killed by Celia at level 22 on the 7th Regrowth 123rd year of Ascendancy at 19:58 Killed by skeleton warrior at level 22 on the 7th Regrowth 123rd year of Ascendancy at 22:21 Killed by Relatel the shalore at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 14:32 Killed by Emeletira the armoured skeleton warrior at level 23 on the 16th Regrowth 123rd year of Ascendancy at 14:50 Killed by ghoulking at level 24 on the 18th Regrowth 123rd year of Ascendancy at 12:55 Killed by worm that walks at level 24 on the 19th Regrowth 123rd year of Ascendancy at 13:25 Killed by ravaging entropic rip at level 24 on the 19th Regrowth 123rd year of Ascendancy at 16:38 Killed by worm that walks at level 24 on the 19th Regrowth 123rd year of Ascendancy at 19:47 Killed by skeleton warrior at level 24 on the 21st Regrowth 123rd year of Ascendancy at 18:49 Killed by Isynne the skeleton archer at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 01:04 Killed by orc necromancer at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 09:08 Killed by naga myrmidon at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 09:55 Killed by orc necromancer at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 15:03 Killed by radiant horror at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 23:56 Killed by radiant horror at level 26 on the 24th Regrowth 123rd year of Ascendancy at 03:50 Killed by Gluyama the elder vampire at level 26 on the 24th Regrowth 123rd year of Ascendancy at 13:17 Killed by radiant horror at level 26 on the 24th Regrowth 123rd year of Ascendancy at 21:23 Killed by Assime the shalore at level 26 on the 77th Regrowth 123rd year of Ascendancy at 21:01 Killed by Xeravena the ultimate teluvorta at level 26 on the 12nd Pyre 123rd year of Ascendancy at 22:36 Killed by Kelad, the One Who Stole Poosh at level 26 on the 14th Pyre 123rd year of Ascendancy at 06:00 Killed by Cyraldathra the cave bear at level 27 on the 1st Mirth 123rd year of Ascendancy at 08:14 Killed by radiant horror at level 28 on the 6th Mirth 123rd year of Ascendancy at 16:41 Killed by radiant horror at level 28 on the 6th Mirth 123rd year of Ascendancy at 22:20 Killed by searing horror at level 28 on the 7th Mirth 123rd year of Ascendancy at 15:15 Killed by searing horror at level 28 on the 10th Mirth 123rd year of Ascendancy at 03:13 Killed by luminous horror at level 28 on the 10th Mirth 123rd year of Ascendancy at 05:31 Killed by Emysenor the elder vampire at level 29 on the 2nd Summertide 123rd year of Ascendancy at 05:28 Killed by Emysenor the elder vampire at level 29 on the 2nd Summertide 123rd year of Ascendancy at 08:09 Killed by luminous horror at level 29 on the 3rd Summertide 123rd year of Ascendancy at 14:28 Killed by luminous horror at level 30 on the 1st Flare 123rd year of Ascendancy at 07:08 Killed by worm that walks at level 30 on the 1st Flare 123rd year of Ascendancy at 09:09 Killed by Salybremira the corrupted mastocytic feeder at level 30 on the 2nd Dusk 123rd year of Ascendancy at 07:30 Killed by Manio at level 30 on the 2nd Dusk 123rd year of Ascendancy at 10:02 Killed by Ddaraj the krog at level 31 on the 23rd Dusk 123rd year of Ascendancy at 03:40 Killed by radiant horror at level 31 on the 64th Dusk 123rd year of Ascendancy at 07:33 Killed by armoured skeleton warrior at level 31 on the 67th Dusk 123rd year of Ascendancy at 06:46 Killed by luminous horror at level 31 on the 67th Dusk 123rd year of Ascendancy at 15:06 Killed by elven corruptor at level 31 on the 70th Dusk 123rd year of Ascendancy at 23:59 Killed by Lisuldann the elven cultist at level 31 on the 71st Dusk 123rd year of Ascendancy at 04:40 Killed by elven cultist at level 31 on the 71st Dusk 123rd year of Ascendancy at 23:16 Killed by Grand Corruptor at level 32 on the 73rd Dusk 123rd year of Ascendancy at 05:14 Killed by Grand Corruptor at level 32 on the 73rd Dusk 123rd year of Ascendancy at 08:01 Killed by Isewen the snow giant boulder thrower at level 32 on the 33rd Haze 123rd year of Ascendancy at 07:40 Killed by Emadheth the skeleton magus at level 33 on the 39th Haze 123rd year of Ascendancy at 16:11 Killed by Zubimira the temporal stalker at level 33 on the 7th Allure 124th year of Ascendancy at 15:19 Killed by overpowered greater multi-hued wyrm at level 36 on the 31st Regrowth 124th year of Ascendancy at 14:23 Killed by overpowered greater multi-hued wyrm at level 37 on the 31st Regrowth 124th year of Ascendancy at 23:43 Killed by overpowered greater multi-hued wyrm at level 38 on the 32nd Regrowth 124th year of Ascendancy at 05:03 Killed by orc high cryomancer at level 38 on the 33rd Regrowth 124th year of Ascendancy at 12:02 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 44th Regrowth 124th year of Ascendancy at 10:25 Killed by multi-hued drake at level 41 on the 46th Regrowth 124th year of Ascendancy at 10:10 Killed by orc necromancer at level 42 on the 60th Regrowth 124th year of Ascendancy at 03:16 Killed by multi-hued drake at level 43 on the 68th Regrowth 124th year of Ascendancy at 03:32 Killed by orc necromancer at level 43 on the 69th Regrowth 124th year of Ascendancy at 06:59 Killed by corrupted bone giant at level 43 on the 70th Regrowth 124th year of Ascendancy at 12:49 Killed by greater multi-hued wyrm at level 44 on the 73rd Regrowth 124th year of Ascendancy at 13:26 Killed by Manio at level 44 on the 15th Pyre 124th year of Ascendancy at 04:19 Killed by The One That Writes at level 46 on the 21st Pyre 124th year of Ascendancy at 05:58 Killed by blood lich at level 49 on the 78th Pyre 124th year of Ascendancy at 16:36 Killed by blood lich at level 49 on the 78th Pyre 124th year of Ascendancy at 21:23 Killed by champion of Urh'Rok at level 50 on the 5th Mirth 124th year of Ascendancy at 03:32 Killed by champion of Urh'Rok at level 50 on the 5th Mirth 124th year of Ascendancy at 18:25 |
Primary Stats
Strength | 129 (base 60) |
Dexterity | 51 (base 47) |
Constitution | 113 (base 58) |
Magic | 113 (base 60) |
Willpower | 41 (base 33) |
Cunning | 35 (base 20) |
Resources
Life | 1905/2089 |
Stamina | 281/344 |
Vim | 176/176 |
Healing Factor | 1.5459363957597 |
Regeneration | 0.38648409893992 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +92.08934837382% |
Vision
Sight | 10 |
Lite | 12 |
See Stealth | 24 |
See Invisible | 29 |
Offense: Mainhand
Damage | 267 |
Accuracy | 53 |
Crit Chance | 143% |
APR | 26 |
Speed | 0.91 |
Offense: Spell
Spellpower | 70 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Acid | +52% |
Arcane | +42% |
Cold | +64% |
All | +27% |
Lightning | +52% |
Light | +33% |
Temporal | +42% |
Physical | +83% |
Darkness | +53% |
Fire | +69% |
Nature | +42% |
Offense: Damage Penetration
Cold | +45% |
All | +35% |
Defense: Base
Armour (hardiness) | 106.81242160578 (100%) |
Defense | 69 |
Ranged Defense | 69 |
Fatigue | 42 |
Physical Save | 63 |
Spell Save | 51 |
Mental Save | 39 |
Defense: Resistances
Acid | + 62%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 65%( 70%) |
All | + 10%( 70%) |
Lightning | + 56%( 70%) |
Light | + 15%( 70%) |
Temporal | + 15%( 70%) |
Physical | + 54%( 70%) |
Darkness | + 54%( 70%) |
Fire | + 70%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 16% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 40% |
Disarm Resistance | 35% |
Bleed Resistance | 100% |
Pinning Resistance | 41% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 722 damage for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 445.88 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 34 with a minimum range of 15. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 253 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 665 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Wrath | 1.40 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Corruption / Torture | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 4/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Corruption / Brutality | 1.40 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Share the Pain |
talent | Eternal Suffering |
talent | Abyssal Shield |
beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 188% Raging flames |
beneficial effect | The target's spellpower has been increased by 10. Spellsurge |
beneficial effect | Next 3 melee attacks are certain to critically strike, and this unit has 32% more critical power. Voracious Blade |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost defiler from death by skeleton mage. Escort: lost defiler (level 1 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by xorn. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1886. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Blindness immunity: +40% Confusion immunity: +16% Maximum life: +67.00 Light radius: +10 See stealth: +12 See invisible: +8 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+4 eff.) Mindpower: +15 (+6 eff.) This jeweled crown shimmers with colors. |
Tool | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.2 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +14% physical / +6% light / +28% fire / +30% nature / +6% temporal Changes damage: +15% temporal / +14% physical / +15% nature / +14% fire Light radius: +3 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +3 Physical crit. chance: +7.0% Armour: +2 Effects on melee hit: * 17% chance to reduce all saves and defense by 25 Damage (Melee): 26 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 25 Damage (Ranged): 29 physical Damage when hit (Melee): 4 physical Changes stats: +9 Cun / +4 Mag Changes resistances: +18% acid / +26% fire / +26% lightning / +24% cold Changes damage: +10% all Disarm immunity: +35% Pinning immunity: +41% Knockback immunity: +40% Hate when firing a critical mind attack: +2.00 Maximum life: +44.00 Maximum stamina: +20.00 Maximum hate: +10.00 Spell crit. chance: +5% Mental crit. chance: +6% See invisible: +9 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +4 Physical power: +10 (+2 eff.) Defense: +15 (+3 eff.) Changes stats: +3 Str / +3 Con Changes resistances: +12% darkness / +12% cold Changes damage: +6% physical Spell save: +14 (+4 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 4.2 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 167% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 19. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Main armor | ![]() Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 598.41 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.2 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 160.29 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 10% chance to blind * 12% chance to reduce damage dealt by 20% Damage when hit (Melee): 4 fire / 4 cold Changes resistances: +6% fire Changes resistances penetration: +10% cold Changes damage: +6% physical / +11% darkness / +12% cold / +3% fire / +6% light Physical save: +18 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +17 (+6 eff.) Combat speed: +10% Amulets can have magical properties. |
Inventory
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
![]() earthen elven-wood magestaff of might (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Armour Hardiness: +7% Changes damage: +25% arcane Talent granted: +1 Command Staff Physical save: +10 (+2 eff.) Spellpower: +12 (+3 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +0 Defense: +0 (+0 eff.) Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+2 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() radiant stralite mail armour (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +4 Wil Changes resistances: +10% blight / +16% darkness Light radius: +2 A suit of armour made of mail. |
![]() stralite shield (0 def, 8 armour, 143.5 block) Requires: - Shield usage training - Strength 35 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() swashbuckler's stralite shield of winter (0 def, 8 armour, 145 block) Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +8 Fatigue: +8% On shield block: * Deals 132 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +5 Str / +1 Dex / +3 Wil Changes resistances: +16% cold Talent granted: +1 Block Handheld deflection devices. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +6 Physical power: +7 (+1 eff.) Armour: +2 Fatigue: -6% Changes stats: +3 Cun / +4 Str Changes resistances: +6% cold / +9% light / +6% fire Critical mult.: +26.00% Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 925.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Manio the Ghoul Doombringer level 30
4th Flare 123rd year of Ascendancy at 14:11 see stats
By Manio the Ghoul Doombringer level 13
21st Dusk 122nd year of Ascendancy at 18:33 see stats
By Manio the Ghoul Doombringer level 30
2nd Flare 123rd year of Ascendancy at 16:18 see stats
By Manio the Ghoul Doombringer level 32
73rd Dusk 123rd year of Ascendancy at 09:44 see stats
By Manio the Ghoul Doombringer level 36
17th Regrowth 124th year of Ascendancy at 10:43 see stats
By Manio the Ghoul Doombringer level 36
31st Regrowth 124th year of Ascendancy at 10:38 see stats
By Manio the Ghoul Doombringer level 46
21st Pyre 124th year of Ascendancy at 08:20 see stats
By Manio the Ghoul Doombringer level 35
13rd Regrowth 124th year of Ascendancy at 11:03 see stats
By Manio the Ghoul Doombringer level 17
11st Haze 122nd year of Ascendancy at 01:17 see stats
By Manio the Ghoul Doombringer level 27
1st Mirth 123rd year of Ascendancy at 11:52 see stats
By Manio the Ghoul Doombringer level 50
5th Flare 124th year of Ascendancy at 18:47 see stats
By Manio the Ghoul Doombringer level 21
71st Haze 122nd year of Ascendancy at 10:07 see stats
By Manio the Ghoul Doombringer level 34
8th Regrowth 124th year of Ascendancy at 08:35 see stats
By Manio the Ghoul Doombringer level 26
14th Pyre 123rd year of Ascendancy at 08:58 see stats
By Manio the Ghoul Doombringer level 40
42nd Regrowth 124th year of Ascendancy at 10:53 see stats
By Manio the Ghoul Doombringer level 18
48th Haze 122nd year of Ascendancy at 22:16 see stats
By Manio the Ghoul Doombringer level 16
74th Dusk 122nd year of Ascendancy at 13:38 see stats
By Manio the Ghoul Doombringer level 17
14th Haze 122nd year of Ascendancy at 08:40 see stats
By Manio the Ghoul Doombringer level 13
21st Dusk 122nd year of Ascendancy at 17:46 see stats
By Manio the Ghoul Doombringer level 38
32nd Regrowth 124th year of Ascendancy at 15:16 see stats
By Manio the Ghoul Doombringer level 31
3rd Dusk 123rd year of Ascendancy at 19:35 see stats
By Manio the Ghoul Doombringer level 10
3rd Dusk 122nd year of Ascendancy at 03:39 see stats
By Manio the Ghoul Doombringer level 20
50th Haze 122nd year of Ascendancy at 21:41 see stats
By Manio the Ghoul Doombringer level 30
3rd Summertide 123rd year of Ascendancy at 18:41 see stats
By Manio the Ghoul Doombringer level 40
39th Regrowth 124th year of Ascendancy at 04:08 see stats
By Manio the Ghoul Doombringer level 50
3rd Mirth 124th year of Ascendancy at 05:21 see stats
By Manio the Ghoul Doombringer level 47
51st Pyre 124th year of Ascendancy at 20:06 see stats
By Manio the Ghoul Doombringer level 18
21st Haze 122nd year of Ascendancy at 16:38 see stats
By Manio the Ghoul Doombringer level 49
1st Mirth 124th year of Ascendancy at 02:17 see stats
By Manio the Ghoul Doombringer level 30
1st Flare 123rd year of Ascendancy at 12:36 see stats
By Manio the Ghoul Doombringer level 35
8th Regrowth 124th year of Ascendancy at 20:31 see stats
By Manio the Ghoul Doombringer level 13
21st Dusk 122nd year of Ascendancy at 18:33 see stats
By Manio the Ghoul Doombringer level 46
21st Pyre 124th year of Ascendancy at 05:57 see stats
By Manio the Ghoul Doombringer level 9
10th Flare 122nd year of Ascendancy at 03:04 see stats
By Manio the Ghoul Doombringer level 13
21st Dusk 122nd year of Ascendancy at 18:33 see stats
By Manio the Ghoul Doombringer level 49
1st Mirth 124th year of Ascendancy at 02:17 see stats
By Manio the Ghoul Doombringer level 16
9th Haze 122nd year of Ascendancy at 00:16 see stats
By Manio the Ghoul Doombringer level 46
50th Pyre 124th year of Ascendancy at 00:42 see stats
By Manio the Ghoul Doombringer level 15
43rd Dusk 122nd year of Ascendancy at 15:56 see stats
By Manio the Ghoul Doombringer level 25
22nd Regrowth 123rd year of Ascendancy at 14:06 see stats
By Manio the Ghoul Doombringer level 17
15th Haze 122nd year of Ascendancy at 23:42 see stats
By Manio the Ghoul Doombringer level 29
1st Summertide 123rd year of Ascendancy at 15:50 see stats
By Manio the Ghoul Doombringer level 45
18th Pyre 124th year of Ascendancy at 10:44 see stats
Log
Manio killed Eldritch eye!
Manio resists the punch!
Eldritch eye's Strike hits Manio for 8 physical damage.
Headless horror uses Infusion: Healing.
Burning from Manio hits Headless horror for 16 fire damage.
Manio receives 5 healing from Devouring flames from Manio.
Burning Shock from Manio hits Headless horror for 235 fire damage.
Headless horror receives 142 healing from Infusion: Healing.
Burning from Manio hits Headless horror for 16 fire damage.
Manio receives 5 healing from Devouring flames from Manio.
Burning Shock from Manio hits Headless horror for 236 fire damage.
Manio performs a melee critical strike against Headless horror!
Manio hits Headless horror for 1328 physical damage.
Manio killed Headless horror!
Talent Burning Sacrifice is ready to use.
Manio picks up (c.): earthen elven-wood magestaff of might (25-30 power, 5 apr, arcane element).
Talent Incinerating Blows is ready to use.
Saving game...
Saving done.
Manio deactivates Abyssal Shield.
Manio's weapon stops glowing.
Manio is no longer surging arcane power.
Manio deactivates Flame of Urh'Rok.
Manio deactivates Share the Pain.
Manio's is no longer blazing.
Manio deactivates Eternal Suffering.