Grin the level 5 Skeleton Archmage by Cubecough

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceSkeleton
ClassArchmage
Level / Exp5 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity17 (base 10)
Constitution16 (base 16)
Magic22 (base 22)
Willpower21 (base 15)
Cunning11 (base 11)

Resources

Life152/152
Mana158/158
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy11
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower32.352161368562
Crit Chance3%
Speed1

Offense: Mind

Mindpower22.05
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense5.45
Ranged Defense8.45
Fatigue1
Physical Save16.55
Spell Save15.05
Mental Save11.2

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
2/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Log

There is a next level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


There is an exit to the worldmap here (press '' or right click to use).

You gain 0.30 gold from the transmogrification of
quick iron torque of thermal psionic shield [power 13] (15 cooldown).
You gain 1.29 gold from the transmogrification of
acidic pouch of steel shots of accuracy (18/18, 21-25.2 power, 2 apr).
You gain 1.76 gold from the transmogrification of
reinforced steel shield of cold resistance (+15%) (6 def, 7 armour, 70.5 block).
You gain 0.52 gold from the transmogrification of
miner's iron helm (0 def, 4 armour).
You gain 2.31 gold from the transmogrification of
polar iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 1.22 gold from the transmogrification of
scholar's pair of iron boots of uncanny dodging (2 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.17 gold from the transmogrification of
insulating pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 2.67 gold from the transmogrification of
arcing steel waraxe of phasing (14.5-20.3 power, 8 apr).
You gain 1.31 gold from the transmogrification of
elm vilestaff of might (10-12 power, 2 apr, blight element).
You gain 1.47 gold from the transmogrification of
elm starstaff of fate (10-12 power, 2 apr, darkness element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, cold element).
You gain 1.35 gold from the transmogrification of
mighty rough leather sling.
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18.5-25.9 power, 2 apr).
You gain 1.66 gold from the transmogrification of
iron longsword of daylight (11.5-16.1 power, 2 apr).
You gain 1.50 gold from the transmogrification of
steady elm longbow.
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (22-35.2 power, 1 apr).
You gain 2.00 gold from the transmogrification of
phase door rune of the sneak (range 6; power 17; dur 3).
You gain 1.25 gold from the transmogrification of
biting gale rune (34 cold damage; 20 apply power).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
Saving game...

Saving done.