Stabbo Baggins the level 6 Halfling Shadowblade by Cubecough

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassShadowblade
Level / Exp6 / 98%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity25 (base 20)
Constitution14 (base 13)
Magic13 (base 13)
Willpower10 (base 10)
Cunning23 (base 17)

Resources

Life231/231
Mana130/130
Stamina95/95
Healing Factor1.11
Regeneration0.2775

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth6
See Invisible5

Offense: Mainhand

Damage23
Accuracy32
Crit Chance13%
APR5
Speed1.00

Offense: Offhand

Damage16
Accuracy32
Crit Chance13%
APR5
Speed1.00

Offense: Spell

Spellpower18.026825798185
Crit Chance6%
Speed1

Offense: Mind

Mindpower16.2
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense27.232186113703
Ranged Defense28.732186113703
Fatigue4
Physical Save16.675
Spell Save8.925
Mental Save12.425

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance30%
Blind Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
2/5
2/5
0/5
0/5
Technique / Dual weapons1.20
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
2/5
0/5
0/5
0/5
Cunning / Survival1.10
1/5
1/5
1/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
2/5
0/5
2/5

Effects

talent
talent

Quests

done
done
done
done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Talent Flurry is ready to use.
Stabbo Baggins aims less carefully.


Talent Rush is ready to use.
Talent Deadly Strikes is ready to use.

Talent Luck of the Little Folk is ready to use.

Resting starts...

Rested for 49 turns (stop reason: all resources and life at maximum).


There is a next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


You gain 1.57 gold from the transmogrification of
spiked iron plate armour of cold resistance (3 def, 7 armour).
You gain 1.66 gold from the transmogrification of
spellwoven linen wizard hat of light (+15%) (1 def, 0 armour).
You gain 1.22 gold from the transmogrification of
miner's iron helm of strength (+3) (0 def, 5 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.14 gold from the transmogrification of
insulating iron helm of dexterity (+3) (0 def, 3 armour).
You gain 4.29 gold from the transmogrification of
potent elm vilestaff of channeling (12-14.4 power, 2 apr, acid element).
You gain 1.49 gold from the transmogrification of
elm vilestaff of fate (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
You gain 3.13 gold from the transmogrification of
manaburning mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
You gain 2.20 gold from the transmogrification of
iron greatsword 'Yviganne' (22-35.2 power, 1 apr).
You gain 1.55 gold from the transmogrification of
arcing steel greatsword of massacre (34-54.4 power, 2 apr).
You gain 3.04 gold from the transmogrification of
manaburning iron battleaxe of massacre (25.5-38.25 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 18%; cure mental).
There is a previous level here (press '' or right click to use).