Daymare the level 8 Yeek Solipsist by Cubecough

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSolipsist
Level / Exp8 / 60%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity10 (base 10)
Constitution12 (base 17)
Magic10 (base 10)
Willpower38 (base 28)
Cunning29 (base 18)

Resources

Life117/117
Psi162/162
Psi_feedback0/100
Healing Factor1.12
Regeneration0.952

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage6
Accuracy26
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy26
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower32.35
Crit Chance9%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense20
Ranged Defense21
Fatigue0
Physical Save23.063135007248
Spell Save25.815885007248
Mental Save28.376135007248

Defense: Immunities

Instadeath Resistance100%
Poison Resistance50%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Psionic / Psychic Assault1.30
3/5
1/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
2/5
1/5
0/5
0/5
Psionic / Slumber1.30
1/5
2/5
0/5
0/5
Psionic / Thought-Forms1.30
3/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
0/5
0/5
0/5
Psionic / Mentalism1.30
1/5
1/5
0/5
0/5
Psionic / Dreaming1.30
3/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Ran for 4 turns (stop reason: didn't move).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a ladder to the previous level here (press '' or right click to use).
Ran for 59 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

Ran for 4 turns (stop reason: dialog is displayed).


You gain 0.64 gold from the transmogrification of
cleansing rough leather cap (0 def, 1 armour).
You gain 0.90 gold from the transmogrification of
pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 1.35 gold from the transmogrification of
mighty elm longbow.
You gain 2.41 gold from the transmogrification of
iron battleaxe of paradox (15-22.5 power, 1 apr).
You gain 2.20 gold from the transmogrification of
balanced steel battleaxe (22-33 power, 2 apr).
You gain 1.57 gold from the transmogrification of
insidious poison infusion (14 nature damage, 22% healing reduction).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Tunnel to Maj'Eyal here (press '' or right click to use).
Ran for 8 turns (stop reason: interesting terrain).


Quest 'Light at the end of the tunnel' is done! (Press 'j' to see the quest log)
There is a Long tunnel to the island of Rel here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.