
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Orc |
| Class | Psyshot |
| Level / Exp | 21 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by ritch larva at level 21 on the 37th Revenge 124th year of Ascendancy at 12:29 / 1 |
Primary Stats
| Strength | 23 (base 14) |
| Dexterity | 45 (base 41) |
| Constitution | 17 (base 10) |
| Magic | 9 (base 10) |
| Willpower | 32 (base 25) |
| Cunning | 37 (base 32) |
Resources
| Life | -10/526 |
| Psi | 66/112 |
| Steam | 100/100 |
| Healing Factor | 0.96614973262034 |
| Regeneration | 7.7775053475937 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | +35% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 53 |
| Crit Chance | 19% |
| APR | 2 |
| Speed | 1.43 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 49 |
| Crit Chance | 23% |
| APR | 23 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 9% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 11% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +10% |
| Physical | +8% |
| All | 0% |
| Nature | +18% |
Offense: Damage Penetration
| Darkness | +12% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 14 (38.536585365854%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 14 |
| Mental Save | 34 |
Defense: Resistances
| Lightning | + 31%( 70%) |
| Light | + 43%( 70%) |
| Nature | + 35%( 70%) |
| Darkness | + 24%( 70%) |
| Cold | + 36%( 70%) |
| Fire | + 23%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Poison Resistance | 50% |
| Disarm Resistance | 22% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.9 steam per turn. Can be activated for an instant burst of 35 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.2 steam per turn. Can be activated for an instant burst of 46 steam. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Thoughts of iron | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Psionic / Psionic fog | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Action at a distance | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Mechstar | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Gestalt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Gestalt |
| talent | Molten Iron Blood |
| detrimental effect | The target is on fire, taking 63.39 fire damage per turn. Burning |
| beneficial effect | Steampower increased by 7. Gestalt |
| beneficial effect | Inspired by a recent kill increasing all resistance by 6%. Orcish Triumph |
| detrimental effect | Huge cut that bleeds, doing 7.40 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Ravenwasp' (0 def, 4 armour) 3.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +6% lightning Res.pen +5% darkness Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +4 Fatigue -3% Resists +3% lightning +6% darkness Max.HP +32.00 ---------- misc Stam/turn +0.40 Talents +1 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | storming pouch of steel shots of crippling (17/18, 124% power, 2 apr)3.0 T2 shot ammo [Ego+] Nature/Master Power 124% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 18 Ranged+ +11 lightning On Crit.r2 +7 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | insulating linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Defense +1 (+0 eff.) Resists +6% cold +5% fire Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| On hands | heroic iron gauntlets of the iron hand (0 def, 4 armour) 1.5 T1 hands armor [Ego++] Master While equipped: Stats +3 Str +2 Wil +3 Con ----- def ----- Armour +4 Fatigue +1% Mind.save +5 (+2 eff.) Max.HP +42.00 Disarm- +22% ---------- misc Talents +1 Sand Shredder Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | overpowered elm wand of shielding [power 120] (23/29 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 120 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 29 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) Confus- +20% Rings can have magical properties. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Golden Gun 4.0 T3 steamgun 1H weapon [Unique] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +28 Crit +0.0% Atk.spd 100% Dmg.mult 120% Range +7 Proj.spd +600% On Hit: * every third hit always crits. Uses 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
| Around waist | hardened leather belt 'Relgantir' 1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Dex +3 Con dps ---------- Phys.pwr +4 (+2 eff.) Mind.pwr +5 (+2 eff.) Melee Ret 8 mind ----- def ----- Phys.save +12 (+6 eff.) Mind.save +7 (+3 eff.) ---------- misc Max.stam +30.00 A belt that goes around your waist. |
| In off hand | Serpent's Glare (91% power, 23 apr, nature damage) 3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +23 Crit +15.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 161.25 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | Yeti-fur Cloak (9 def, 2 armour) 2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 Defense +9 (+3 eff.) Resists +12% lightning +15% cold +0% nature Phys.save +10 (+5 eff.) Stun/Frz- +20% This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | rejuvenating cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +29.00 HP.reg +4.80 Heal.mod +11% ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
Inventory
regeneration infusion of the wizard (heal 239; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 239 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
mule's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -6% Mind.save +7 (+3 eff.) Confus- +20% ---------- misc Max.enc +20 Rings can have magical properties. |
mighty yew longbow of lightning4.0 T3 longbow 2H weapon [Ego] Arcane/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +11 lightning While equipped: Stats +3 Str dps ---------- Phys.pwr +14 (+7 eff.) Dmg.mod +24% lightning Longbows are used to shoot arrows at your foes. |
short yew magestaff of breaching (120% power, 4 apr, arcane element)5.0 T3 staff 1H weapon Reqs Mag 24 [Ego+] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+9 eff.) Dmg.mod +20% arcane Res.pen +10% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging yew vilestaff (120% power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+9 eff.) S.pwr/crit +4 Dmg.mod +20% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron steamgun of dampening4.0 T1 steamgun 1H weapon [Ego] Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +5 Crit +0.0% Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: ----- def ----- Resists +7% acid +8% fire +8% cold +8% lightning Spell.save +6 (+6 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown steel steamgun of life draining4.0 T2 steamgun 1H weapon [Ego] Arcane/Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 Crit +0.0% Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +5 draining blight On Hit: 10% Overgrowth 2 Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +9% blight ----- def ----- HP.reg +1.10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
exposing dwarven-steel steamsaw of persecution (118% power, 14 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 [Ego] Disrupt/Psionic/Steamtech Power 119% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Apr +14 Crit +3.0% Atk.spd 100% Block +52 Against +7% Unnatural Uses 1.0 Steam While equipped: Stats +2 Wil dps ---------- On Hit (Melee): * 7% chance to reduce all saves and defense by 24 On Melee Ret: * 10% chance to reduce all saves and defense by 24 ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
nightruned rough leather belt1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +6% light +6% darkness A belt that goes around your waist. |
cashmere cloak 'Hazestone' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Res.pen +25% cold On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Defense +2 (+1 eff.) Resists +15% fire +6% cold Mind.save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of protection (2 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Spell.save +8 (+7 eff.) Mind.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 38% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Stam/turn +0.50 Max.stam +10.00 A pair of boots made of leather. |
Chalydoyarath the hardened leather cap (5 def, 9 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Mind.pwr +9 (+4 eff.) ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +3% Resists +2% physical +5% arcane +4% all Phys.save +8 (+4 eff.) ---------- misc Equi/ret +0.20 Hate/m.crit +5.00 A cap made of leather. |
cleansing dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Disrupt While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +13% nature +12% blight A suit of armour made of mail. |
cleansing cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +12% nature +11% blight Max.HP +27.00 HP.reg +2.00 Heal.mod +12% A suit of armour made of leather. |
prismatic cured leather armour of stability (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +5% physical +11% light +11% darkness Phys.save +11 (+5 eff.) A suit of armour made of leather. |
prismatic rough leather armour of acid resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% acid +10% light +10% darkness A suit of armour made of leather. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower Detonator0.0 bomb tinker [Plot Item] Steamtech Place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Korbek's Spyglass2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+3 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
Yeti's Muscle Tissue (Patriarch)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 131] simple healing salve [power 131]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 131 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Leladunalach (21/21, 131% power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Master Power 131% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 21 Rld cld 4 Proj.spd +200% On Crit: * Wound the target dealing 99 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 0 damage over 5 turns and reducing armor and accuracy by 0 While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
good waterproof coating0.0 T2 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +10% nature +10% cold Tinkers can be attached to normal items to improve them with steam power! |
iron grip0.0 T1 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +60% ---------- misc Talents +1 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
yew totem of stinging 'Camydir' [power 320] (23/15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +3% mind ----- def ----- Resists +5% arcane +3% temporal Mind.save +6 (+3 eff.) Silence- +20% ---------- misc Infravis +3 Sting an enemy dealing 320 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 59. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Nightmare (Roguelike) difficulty)
Buy an item from an AAA.By Taku XXV the Orc Psyshot level 6
14th Retaking 124th year of Ascendancy at 14:16 see stats
Across the Narrow Sea (Nightmare (Roguelike) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Taku XXV the Orc Psyshot level 13
44th Retaking 124th year of Ascendancy at 11:18 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Taku XXV the Orc Psyshot level 10
20th Retaking 124th year of Ascendancy at 15:56 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Taku XXV the Orc Psyshot level 20
36th Revenge 124th year of Ascendancy at 10:16 see stats
Mercy, mercy! (Nightmare (Roguelike) difficulty)
Killed Talosis without any civilians deaths.By Taku XXV the Orc Psyshot level 7
16th Retaking 124th year of Ascendancy at 02:09 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Taku XXV the Orc Psyshot level 16
52nd Retaking 124th year of Ascendancy at 08:48 see stats
Log
Taku XXV killed Ritch hunter!
Taku XXV killed Larvae bloated ritch mother!
Lisethra the larvae bloated ritch mother's Inner Demon's Shoot hits Lisethra the larvae bloated ritch mother for (12 resist armour), 16 physical (16 total damage).
Lisethra the larvae bloated ritch mother's Inner Demon's Shoot hits Lisethra the larvae bloated ritch mother for (12 resist armour), 15 physical (15 total damage).
Lisethra the larvae bloated ritch mother's Shoot hits Taku XXV for 63 physical damage.
Lisethra the larvae bloated ritch mother's Shoot hits Taku XXV for 50 physical damage.
Ritch larva misses Taku XXV.
Ritch larva misses Taku XXV.
The unstable sand tunnel collapses!
Lisethra the larvae bloated ritch mother shoots!
Deep Wound from Lisethra the larvae bloated ritch mother hits Taku XXV for 6 physical damage.
Burning from Ritch hive mother hits Taku XXV for 49 fire damage.
Lisethra the larvae bloated ritch mother's Inner Demon shoots!
Lisethra the larvae bloated ritch mother deflects the projectile from Lisethra the larvae bloated ritch mother's Inner Demon to the south!
Burning from Ritch hunter hits Lisethra the larvae bloated ritch mother's Inner Demon for (8 resist armour), 0 fire (0 total damage).
Lisethra the larvae bloated ritch mother's Inner Demon's Shoot hits Lisethra the larvae bloated ritch mother for (12 resist armour), 20 physical (20 total damage).
The unstable sand tunnel collapses!
Lisethra the larvae bloated ritch mother's Inner Demon uses Overgrowth.
Lisethra the larvae bloated ritch mother's Inner Demon's Shoot performs a ranged critical strike against Ritch centipede!
Ritch centipede is cut deeply.
Ritch centipede is crippled.
Lisethra the larvae bloated ritch mother's Inner Demon's Shoot hits Lisethra the larvae bloated ritch mother for (12 resist armour), 19 physical (19 total damage).
Lisethra the larvae bloated ritch mother's Inner Demon's Shoot hits Ritch centipede for 35 physical damage.
Lisethra the larvae bloated ritch mother's Shoot hits Taku XXV for 51 physical damage.
Lisethra the larvae bloated ritch mother's Shoot hits Taku XXV for 47 physical damage.
Unstable sand tunnel hits Ritch larva for 55 physical damage.
The unstable sand tunnel collapses!
Ritch larva performs a diseased attack against Taku XXV.
Ritch larva misses Taku XXV.
Saving game...

































































































