Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 23 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 52 (base 52) |
Dexterity | 12 (base 12) |
Constitution | 21 (base 18) |
Magic | 12 (base 12) |
Willpower | 13 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 548/548 |
Mana | 203/203 |
Stamina | 174/174 |
Healing Factor | 1.2948044672221 |
Regeneration | 1.2948044672221 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 62 |
Accuracy | 30 |
Crit Chance | 4% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 22 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 33.497011280365 (66.403125182002%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 20 |
Physical Save | 26 |
Spell Save | 12 |
Mental Save | 11 |
Defense: Resistances
Darkness | + 16%(100%) |
Light | + 15%(100%) |
Temporal | + 18%(100%) |
Physical | + 14%(100%) |
All | + 4%(100%) |
Nature | + 20%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 225 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 206 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
In off hand | This item will automatically be transmogrified when you leave the level. reinforced dwarven-steel shield of reflection (0 def, 10 armour, 120 block)reinforced dwarven-steel shield of reflection (0 def, 10 armour, 120 block) Requires: - Shield usage training - Strength 24 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Changes resistances: +11% light / +12% darkness Talent granted: +1 Block Handheld deflection devices. |
Main armor | This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of temporal resistance (3 def, 17 armour)impenetrable dwarven-steel mail armour of temporal resistance (3 def, 17 armour) Requires: - Heavy armour training - Strength 28 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +17 Defense: +3 (+3 eff.) Fatigue: +12% Changes resistances: +15% temporal A suit of armour made of mail. |
In main hand | This item will automatically be transmogrified when you leave the level. Crystalline Dwarven-steel longsword (26-37 power, 4 apr)Crystalline Dwarven-steel longsword (26-37 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. Base power: 26.2 - 36.8 Uses stat: 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +3 Wil / +3 Con Changes damage: +10% arcane Spellpower: +12 (+6 eff.) It can be used to recover the Crystal Focus (destroys this weapon) Activation costs 1 power out of 1/1. Sharp, long, and deadly. Transformed with the power of the Spellblaze. |
Inventory
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
impenetrable stralite mail armour of implacability (4 def, 18 armour) impenetrable stralite mail armour of implacability (4 def, 18 armour)Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +18 Defense: +4 (+4 eff.) Fatigue: +8% Physical save: +9 (+5 eff.) A suit of armour made of mail. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Achievements
Log
Emenne the ghoulking performs a diseased attack against Mirror Image.
Emenne the ghoulking misses Mirror Image.
Burning from Uria hits Emenne the ghoulking for 77 fire damage.
Golem (servant of Uria) casts Eye Beam.
You collect a new ingredient: chunk of ghoul flesh (1).
Golem (servant of Uria) hits Emenne the ghoulking for 62 cold damage.
Mirror Image uses Taunt.
Golem (servant of Uria) killed Emenne the ghoulking!
The shield around golem (servant of Uria) crumbles.
Mirror Image uses Taunt.
Uria picks up (m.): Xyrada the ash magestaff (19-23 power, 3 apr, lightning element).
Uria picks up (c.): blink rune (range 5; phase 16; cd 16).
Talent Throw Bomb is ready to use.
Mirror Image uses Taunt.
The shield around Uria crumbles.
Your summoned Mirror Image disappears.
Resting starts...
Talent Rune: Shielding is ready to use.
Talent Rune: Mirror Image is ready to use.
Rested for 39 turns (stop reason: all resources and life at maximum).
You don't see how to get there...
Character control switched to golem (servant of Uria).
The raging fire around Uria calms down and disappears.