Clriil the level 8 Yeek Summoner by Handy81

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassSummoner
Level / Exp8 / 52%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 13)
Dexterity11 (base 11)
Constitution6 (base 10)
Magic10 (base 10)
Willpower35 (base 24)
Cunning32 (base 25)

Resources

Life134/134
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage6
Accuracy24
Crit Chance9%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy24
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance8%
Speed1

Offense: Mind

Mindpower29.65
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense11.35
Ranged Defense11.35
Fatigue0
Physical Save21.65
Spell Save15.75
Mental Save28.725

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance17%
Poison Resistance30%
Confusion Resistance52%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
2/5
1/5
0/5
0/5
Race / Yeek1.00
4/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:21.
Your summoned 3-headed hydra disappears.
Talent War Hound is ready to use.
Ran for 2 turns (stop reason: interesting character).


Resting starts...

Talent Minotaur is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Hydra is ready to use.
Talent Meditation is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...

Saving done.