Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Oozemancer |
Level / Exp | 15 / 84% |
Size | medium |
Lifes / Deaths | Killed by broken golem at level 14 on the 3rd Haze 122nd year of Ascendancy at 08:49 / 13Killed by elven corruptor at level 14 on the 8th Haze 122nd year of Ascendancy at 14:53 Killed by elven blood mage at level 14 on the 9th Haze 122nd year of Ascendancy at 05:30 Killed by elven cultist at level 14 on the 9th Haze 122nd year of Ascendancy at 16:43 Killed by Grand Corruptor at level 14 on the 10th Haze 122nd year of Ascendancy at 08:44 Killed by Glyba the master vampire at level 15 on the 15th Haze 122nd year of Ascendancy at 19:57 Killed by Glyba the master vampire at level 15 on the 15th Haze 122nd year of Ascendancy at 22:23 Killed by Glyba the master vampire at level 15 on the 16th Haze 122nd year of Ascendancy at 11:17 Killed by Glyba the master vampire at level 15 on the 16th Haze 122nd year of Ascendancy at 13:16 Killed by Glyba the master vampire at level 15 on the 16th Haze 122nd year of Ascendancy at 18:56 Killed by Glyba the master vampire at level 15 on the 16th Haze 122nd year of Ascendancy at 21:30 Killed by Glyba the master vampire at level 15 on the 16th Haze 122nd year of Ascendancy at 23:41 Killed by Glyba the master vampire at level 15 on the 17th Haze 122nd year of Ascendancy at 04:42 |
Antimagic | Follower |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 21 (base 13) |
Magic | 10 (base 10) |
Willpower | 48.445416837732 (base 32) |
Cunning | 40.445416837732 (base 39) |
Resources
Life | 353/353 |
Equilibrium | 43 |
Healing Factor | 1.2 |
Regeneration | 3.6599999999999 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 27 |
Accuracy | 34 |
Crit Chance | 13% |
APR | 30 |
Speed | 1.00 |
Offense: Offhand
Damage | 27 |
Accuracy | 34 |
Crit Chance | 13% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 45.848042299609 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 12.75 |
Ranged Defense | 12.75 |
Fatigue | 8 |
Physical Save | 33.475 |
Spell Save | 27.227947946603 |
Mental Save | 34.055895893206 |
Defense: Resistances
All | + 3%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Bleed Resistance | 29% |
Instadeath Resistance | 100% |
Stun Resistance | 5% |
Poison Resistance | 29% |
Blind Resistance | 29% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 131 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 225 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mucus | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.40 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Wild-gift / Fungus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Wild Growth |
talent | Psiblades |
talent | Mitosis |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You failed to protect the lost sun paladin from death by war bear. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved spell save by +4. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 29. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Light source | Zanurain ZanurainInfused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +1 Wil Changes resistances: +3% all Changes resistances penetration: +15% blight Spell save: +10 Mental save: +6 Spellpower: +2 Spell crit. chance: +1% Mindpower: +5 Mental crit. chance: +9% Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | stabilizing linen wizard hat of corrosion (+15%) (1 def, 0 armour) stabilizing linen wizard hat of corrosion (+15%) (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Changes resistances: +15% acid Changes damage: +10% acid Physical save: +5 A pointy cloth hat, very wizardly... |
On hands | steady rough leather gloves (0 def, 1 armour) steady rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 Armour: +1 Physical save: +5 Mental save: +5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 65 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | warrior's copper ring of fire (+20%) warrior's copper ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | gifted thorny mindstar of storms (8.5-9.35 power, 30 apr, nature damage) gifted thorny mindstar of storms (8.5-9.35 power, 30 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.5 - 9.4 Uses stats: 58% Wil, 29% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +30 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 lightning Changes stats: +2 Str / +2 Dex / +2 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances: +9% lightning Changes resistances penetration: +10% lightning Changes damage: +4% lightning Mindpower: +10 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | cleansing rough leather belt of life cleansing rough leather belt of lifeInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +5% blight Life regen: +0.70 Healing mod.: +10% A belt that goes around your waist. |
In off hand | nature's thorny mindstar of life (8-8.8 power, 30 apr, nature damage) nature's thorny mindstar of life (8-8.8 power, 30 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 58% Wil, 29% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +30 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +4% blight Changes damage: +4% nature Disease immunity: +12% Life regen: +0.60 Maximum life: +19.00 Mindpower: +4 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Turylabers the linen cloak (7 def, 4 armour) Turylabers the linen cloak (7 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 Defense: +7 Physical save: +6 Disarm immunity: +10% Stun/Freeze immunity: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | volcanic hardened leather armour of Eyal (3 def, 14 armour) volcanic hardened leather armour of Eyal (3 def, 14 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +14 Defense: +3 Fatigue: +8% Damage (Melee): 5 fire Damage (Ranged): 7 fire Changes resistances: +14% fire / +18% physical Life regen: +1.50 Maximum life: +53.00 Healing mod.: +10% A suit of armour made of leather. |
Inventory
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 239/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Vonmat the Thalore Oozemancer level 15
23rd Haze 122nd year of Ascendancy at 21:21 see stats
By Vonmat the Thalore Oozemancer level 9
9th Flare 122nd year of Ascendancy at 20:18 see stats
By Vonmat the Thalore Oozemancer level 14
44th Dusk 122nd year of Ascendancy at 03:55 see stats
By Vonmat the Thalore Oozemancer level 10
23rd Dusk 122nd year of Ascendancy at 12:45 see stats
By Vonmat the Thalore Oozemancer level 14
69th Dusk 122nd year of Ascendancy at 14:34 see stats
Log
You gain 2.12 gold from the transmogrification of shocking steel shield of arcane resistance (+12%) (6 def, 2 armour, 40.5 block).
You gain 3.36 gold from the transmogrification of reinforced voratun shield of lightning resistance (+15%) (12 def, 8 armour, 228.5 block).
You gain 3.80 gold from the transmogrification of troll-hide cured leather armour (2 def, 4 armour).
You gain 3.50 gold from the transmogrification of troll-hide cured leather armour (2 def, 4 armour).
You gain 1.20 gold from the transmogrification of spiked cured leather armour (2 def, 4 armour).
You gain 3.24 gold from the transmogrification of cured leather armour of command (8 def, 7 armour).
You gain 2.04 gold from the transmogrification of spiked steel mail armour of fire resistance (2 def, 6 armour).
You gain 2.03 gold from the transmogrification of spiked steel mail armour of clarity (2 def, 6 armour).
You gain 3.49 gold from the transmogrification of enlightening iron mail armour (2 def, 4 armour).
You gain 1.61 gold from the transmogrification of mindwoven linen wizard hat of frost (+16%) (1 def, 0 armour).
You gain 1.11 gold from the transmogrification of mindwoven woollen robe of darkness (+15%) (0 def, 0 armour).
You gain 3.54 gold from the transmogrification of dreamer's woollen robe (0 def, 0 armour).
You gain 14.00 gold from the transmogrification of Firewalker (8 def, 2 armour).
You gain 1.83 gold from the transmogrification of potent ash magestaff (18-21.6 power, 3 apr, cold element).
You gain 0.45 gold from the transmogrification of iron mace of massacre (18.5-25.9 power, 2 apr).
You gain 3.91 gold from the transmogrification of thought-forged dwarven-steel longsword of daylight (21-29.4 power, 4 apr).
You gain 3.26 gold from the transmogrification of hateful steel longsword of erosion (15.5-21.7 power, 3 apr).
You gain 2.10 gold from the transmogrification of chilling steel longsword of projection (16.5-23.1 power, 3 apr).
You gain 1.25 gold from the transmogrification of steel greatsword of amnesia (23.5-37.6 power, 2 apr).
You gain 1.49 gold from the transmogrification of steel dagger of projection (10.5-13.65 power, 6 apr).
You gain 2.08 gold from the transmogrification of steel dagger of persecution (11-14.3 power, 6 apr).
You gain 3.31 gold from the transmogrification of insidious steel dagger of phasing (11-14.3 power, 11 apr).
You gain 1.40 gold from the transmogrification of flaming steel dagger of massacre (17-22.1 power, 6 apr).
You gain 4.57 gold from the transmogrification of elemental iron dagger of erosion (9-11.7 power, 5 apr).
You gain 12.50 gold from the transmogrification of Umbral Razor (25-32.5 power, 10 apr).
You gain 12.50 gold from the transmogrification of Spellblaze Shard (20-26 power, 10 apr).
You gain 3.42 gold from the transmogrification of steel amulet of the eclipse.
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...