











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Temporal Warden |
| Level / Exp | 25 / 42% |
| Size | small |
| Lifes / Deaths | Killed by Aletta Soultorn at level 25 on the 34th Dusk 122nd year of Ascendancy at 15:20 / 1 |
Primary Stats
| Strength | 24 (base 12) |
| Dexterity | 42 (base 33) |
| Constitution | 42 (base 29) |
| Magic | 50 (base 48) |
| Willpower | 15 (base 12) |
| Cunning | 21 (base 10) |
Resources
| Life | -17/814 |
| Paradox | 280 |
| Healing Factor | 1.483988003127 |
| Regeneration | 16.694865035178 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 15.728382339069 |
| See Invisible | 21.728382339069 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 48 |
| Crit Chance | 8% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +20% |
| Light | +12% |
| Nature | +32% |
| Cold | +16% |
| All | +2% |
Offense: Damage Penetration
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 41 (57.155997060385%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 28 |
| Mental Save | 14 |
Defense: Resistances
| Lightning | + 66%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 30%( 70%) |
| Darkness | + 32%( 70%) |
| Cold | + 41%( 70%) |
| Fire | + 27%( 70%) |
| All | + 22%( 70%) |
Defense: Immunities
| Disarm Resistance | 84% |
| Stun Resistance | 30% |
| Pinning Resistance | 33% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 52% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 208 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 125 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Murkmalice the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Nature While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +21% nature Res.pen +10% nature Melee Ret 10 nature ----- def ----- Armour +5 Resists +14% lightning +10% temporal A pair of boots made of leather. |
| Quiver | Gloraritha the Galerace (18/19, 29-41 power, 10 apr)3.0 T3 arrow ammo [Rare] Psionic Power 29.0 - 40.6 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 19 Rld cld 6 Ranged+ +12 temporal +12 mind On Hit.r1 +8 lightning On Crit.r2 +20 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 23% chance to reduce all saves and defense by 12 Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | drakeskin leather cap 'Lightwill' (0 def, 8 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +2 Str +2 Mag +5 Con ----- def ----- Armour +8 Fatigue +5% Resists +12% cold ---------- misc Light +3 Infravis +3 See.Invis +6 A cap made of leather. |
| Tool | evasive elm totem of healing [power 116] (10/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Chamykan the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +6% lightning +6% fire +12% cold Spell.save +12 (+6 eff.) Max.HP +32.00 Disease- +20% Disarm- +44% Pinning- +33% Knockbk- +22% Rings make your fingers look great! |
| On fingers | Undeathwinter the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +9% nature Apr +2 Melee Ret 10 physical ----- def ----- Armour +12 Max.HP +71.00 HP.reg +11.00 Heal.mod +15% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
| Around waist | noble's rough leather belt of burglary1.0 T1 belt armor [Ego++] Master While equipped: Stats +4 Dex +3 Wil +6 Cun +5 Lck dps ---------- Against +16% Summoned ----- def ----- D.Red.from +21% Summoned Stealth +5 ---------- misc T.Disarm +5 Infravis +3 A belt that goes around your waist. |
| In main hand | mighty ash longbow of cold4.0 T2 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 cold While equipped: Stats +5 Str dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +14% cold Longbows are used to shoot arrows at your foes. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | elven-silk robe 'Arcripper' (0 def, 8 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Dmg.mod +18% lightning ----- def ----- Armour +8 Resists +36% lightning +15% all ---------- misc Max.stam +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Flashbone the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Mind.crit +6% Melee Ret 4 mind 4 lightning ----- def ----- Defense +3 (+1 eff.) Resists +12% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet of dexterity (+2)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great! |
Inventory
healing infusion of the sneak (heal 87; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 87 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 125; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 125 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.16 Max.mana +23.00 Amulets make your neck look great! |
wizard's steel ring of light (+22%)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Spell.save +4 (+2 eff.) Rings make your fingers look great! |
hateful steel dagger (14-18 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Psionic Power 13.5 - 17.6 Physical Uses 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 darkness Against +10% Living Sharp, short and deadly. |
hateful steel dagger of erosion (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature/Psionic Power 12.5 - 16.2 Physical Uses 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 darkness +6 nature Against +9% Living Sharp, short and deadly. |
Boltenvy the steel greatmaul (48-71 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Master Power 47.5 - 71.2 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +6% lightning Res.pen +20% temporal Massive two-handed mauls. |
dragonbone longbow 'Floezephyr'4.0 T5 longbow 2H weapon Reqs Dex 48 [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +16 cold While equipped: Stats +8 Str dps ---------- Phys.pwr +17 (+4 eff.) Dmg.mod +12% cold ----- def ----- Resists +6% lightning +15% fire Mind.save +9 (+7 eff.) Longbows are used to shoot arrows at your foes. |
steel longsword (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Normal] Power 16.0 - 22.4 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
flaming steel mace (14-19 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 13.5 - 18.9 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +7 fire Blunt and deadly. |
yew magestaff of fate (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +9 (+4 eff.) Dmg.mod +20% fire ----- def ----- Phys.save +8 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+6 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
exposing iron steamsaw (11-16 power, 0 apr)3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Ego] Psionic/Steamtech Power 11.0 - 16.5 Phys.bleed Uses 150% Mag Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +9 Uses 1.0 Steam While equipped: dps ---------- On Hit (Melee): * 6% chance to reduce all saves and defense by 12 On Melee Ret: * 10% chance to reduce all saves and defense by 12 ----- def ----- Armour +2 Defense +2 (+0 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
swashbuckler's steel steamsaw of resilience (16-24 power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Master/Steamtech Power 16.0 - 24.0 Phys.bleed Uses 150% Mag Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +22 Uses 1.0 Steam While equipped: Stats +3 Str +2 Dex dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% Max.HP +41.00 ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Delaldir (15-21 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 15.0 - 21.0 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Phasing +20% On Crit.r2 +8 acid On Crit: * Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 While equipped: Stats +1 Mag dps ---------- Dmg.mod +3% acid Res.pen +15% blight ----- def ----- Resists +12% mind One-handed war axes. |
steel waraxe (12-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
linen cloak of fog (6 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +6 (+2 eff.) Resists +11% light +11% fire Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +10% darkness +10% mind +9% all Phys.save +10 (+5 eff.) Spell.save +11 (+5 eff.) Mind.save +22 (+14 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) ----- def ----- Resists +9% all Mind.save +17 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
traveler's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -2% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
corrosive dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Nature/Disrupt While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 7 acid Dmg.mod +3% acid Acc +4 (+1 eff.) Apr +5 ----- def ----- Armour +2 Fatigue +3% Resists +6% blight +7% acid Spell.save +8 (+4 eff.) Unarmed combat: Power 19.0 - 26.6 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +16 Crit +8.0% Atk.spd 83% On Crit.r2 +6 acid On Hit: 10% Corrosive Breath 3 On Hit: * 12% chance to slow global speed by 37% * 13% chance to reduce armor by 29% Metal gloves protecting the hands up to the middle of the lower arm. |
restful iron gauntlets of magic (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Fatigue +1% HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Unarmed combat: Power 13.0 - 18.2 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Melee+ +5 arcane On Crit.r2 +6 arcane On Hit: 10% Nightmare 1 Metal gloves protecting the hands up to the middle of the lower arm. |
bladed dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 70.0 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal A cap made of leather. |
spellwoven linen wizard hat of light (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) Dmg.mod +11% light ----- def ----- Defense +1 (+0 eff.) Resists +16% light ---------- misc Mana/turn +0.10 A pointy cloth hat, very wizardly... |
impenetrable iron mail armour of cold resistance (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +10 Defense +2 (+0 eff.) Fatigue +12% Resists +16% cold A suit of armour made of mail. |
prismatic steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +15% cold +12% light +10% darkness A suit of armour made of mail. |
drakeskin leather armour of command (27 def, 11 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +11 Defense +27 (+9 eff.) Fatigue +8% Mind.save +10 (+8 eff.) A suit of armour made of leather. |
Boltknight the quiver of dragonbone arrows (18/18, 51-71 power, 21 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Master Power 51.0 - 71.4 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +23 Apr +21 Crit +8.0% Capacity 18 Proj.spd +200% On Hit.r1 +20 acid On Crit.r2 +20 lightning Arrows are used with bows to pierce your foes to death. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
117 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
chilling pouch of steel shots of accuracy (23/23, 17-20 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane/Master Power 17.0 - 20.4 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +7 Apr +2 Crit +4.5% Capacity 23 Ranged+ +5 cold Shots are used with slings to pummel your foes to death. |
deadly pouch of steel shots of persecution (21/21, 26-31 power, 2 apr)3.0 T2 shot ammo [Ego] Disrupt/Master Power 26.0 - 31.2 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 21 Against +8% Unnatural +10% Unliving Shots are used with slings to pummel your foes to death. |
pouch of steel shots of accuracy (20/20, 22-26 power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 21.5 - 25.8 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +6 Apr +2 Crit +4.5% Capacity 20 Shots are used with slings to pummel your foes to death. |
dragonbone totem of stinging [power 350] (10/15 cooldown)2.0 T5 totem charm [Ego] Nature Sting an enemy dealing 462 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Tomur the Halfling Temporal Warden level 22
22nd Dusk 122nd year of Ascendancy at 08:47 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Tomur the Halfling Temporal Warden level 24
32nd Dusk 122nd year of Ascendancy at 02:26 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Tomur the Halfling Temporal Warden level 18
6th Dusk 122nd year of Ascendancy at 08:03 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Tomur the Halfling Temporal Warden level 16
2nd Dusk 122nd year of Ascendancy at 03:59 see stats
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By Tomur the Halfling Temporal Warden level 18
10th Dusk 122nd year of Ascendancy at 13:52 see stats
Level 10 (Roguelike)
Got a character to level 10.By Tomur the Halfling Temporal Warden level 10
10th Mirth 122nd year of Ascendancy at 07:48 see stats
Level 20 (Roguelike)
Got a character to level 20.By Tomur the Halfling Temporal Warden level 20
14th Dusk 122nd year of Ascendancy at 13:35 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Tomur the Halfling Temporal Warden level 17
4th Dusk 122nd year of Ascendancy at 17:29 see stats
Log
Tomur is silenced!
Tomur attacks Temporal hound in a fit of paranoia.
Temporal hound HEALS from temporal damage!
Haunted from Aletta Soultorn hits Temporal hound for 41 mind, 38 darkness (79 total damage).
Terrified from Aletta Soultorn hits Temporal hound for 12 mind, 11 darkness (24 total damage).
Terrified from Aletta Soultorn hits Temporal hound for 17 mind, 11 darkness (28 total damage).
Tomur hits Temporal hound for 46 physical, 7 temporal, 6 healing (53 total damage) [6 healing].
Tomur succumbs to heightening fears!
Heighten Fear from Aletta Soultorn hits Tomur for 41 mind, 25 darkness (66 total damage).
Terrified from Aletta Soultorn hits Tomur for 9 mind, 5 darkness (14 total damage).
Haunted from Aletta Soultorn hits Tomur for 169 mind, 101 darkness (270 total damage).
Temporal hound attacks Temporal hound in a fit of paranoia.
Temporal hound HEALS from temporal damage!
Temporal hound hits Temporal hound for 9 temporal, 7 healing, 29 physical (38 total damage) [7 healing].
Temporal hound attacks Temporal hound in a fit of paranoia.
Temporal hound HEALS from temporal damage!
Temporal hound hits Temporal hound for 8 temporal, 7 healing, 27 physical (35 total damage) [7 healing].
--------------------------------
Temporal hound attacks Tomur in a fit of paranoia.
Melee retaliation hits Temporal hound for 5 lightning, 10 physical, 6 mind, 15 nature (36 total damage).
Haunted from Aletta Soultorn hits Temporal hound for 41 mind, 38 darkness (79 total damage).
Terrified from Aletta Soultorn hits Temporal hound for 12 mind, 11 darkness (24 total damage).
Terrified from Aletta Soultorn hits Temporal hound for 17 mind, 11 darkness (28 total damage).
Temporal hound hits Tomur for 18 temporal, 20 physical (39 total damage).
Tomur is no longer terrified
Tomur's regains its senses.
Talent Wormhole is ready to use.
Haunted from Aletta Soultorn hits Tomur for 169 mind damage.
Tomur the level 25 halfling temporal warden was mindraped to death by Aletta Soultorn and offered to her dark Master on level 14 of Infinite Dungeon.















































































































