Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 16 / 80% |
Size | medium |
Lifes / Deaths | Killed by vampire rat at level 3 on the 17th Voratun 122nd year of Ascendancy at 14:58 / 41Killed by Zubynor the broken golem at level 5 on the 18th Voratun 122nd year of Ascendancy at 16:42 Killed by apprentice mage at level 6 on the 19th Voratun 122nd year of Ascendancy at 00:45 Killed by Voroda the snow giant at level 6 on the 19th Voratun 122nd year of Ascendancy at 01:30 Killed by Voroda the snow giant at level 6 on the 19th Voratun 122nd year of Ascendancy at 01:48 Killed by Voroda the snow giant at level 6 on the 19th Voratun 122nd year of Ascendancy at 03:06 Killed by Voroda the snow giant at level 6 on the 19th Voratun 122nd year of Ascendancy at 03:32 Killed by golem at level 10 on the 23rd Voratun 122nd year of Ascendancy at 13:50 Killed by Ivybrewe the thief at level 11 on the 24th Voratun 122nd year of Ascendancy at 02:13 Killed by Ivybrewe the thief at level 11 on the 24th Voratun 122nd year of Ascendancy at 02:55 Killed by Ivybrewe the thief at level 11 on the 24th Voratun 122nd year of Ascendancy at 04:23 Killed by Ivybrewe the thief at level 11 on the 24th Voratun 122nd year of Ascendancy at 05:03 Killed by Ivybrewe the thief at level 11 on the 24th Voratun 122nd year of Ascendancy at 05:44 Killed by Eilinamina the midge swarm at level 14 on the 28th Voratun 122nd year of Ascendancy at 00:30 Killed by Velykira the golem at level 15 on the 29th Voratun 122nd year of Ascendancy at 09:24 Killed by Velykira the golem at level 15 on the 29th Voratun 122nd year of Ascendancy at 09:51 Killed by Rantha the Worm at level 16 on the 30th Voratun 122nd year of Ascendancy at 09:28 Killed by Rantha the Worm at level 16 on the 30th Voratun 122nd year of Ascendancy at 09:49 Killed by Rantha the Worm at level 16 on the 30th Voratun 122nd year of Ascendancy at 10:09 Killed by blade horror at level 16 on the 30th Voratun 122nd year of Ascendancy at 10:18 Killed by Rantha the Worm at level 16 on the 30th Voratun 122nd year of Ascendancy at 10:46 Killed by Rantha the Worm at level 16 on the 30th Voratun 122nd year of Ascendancy at 11:10 Killed by ultimate teluvorta at level 16 on the 30th Voratun 122nd year of Ascendancy at 11:29 Killed by ultimate teluvorta at level 16 on the 30th Voratun 122nd year of Ascendancy at 11:37 Killed by ultimate teluvorta at level 16 on the 30th Voratun 122nd year of Ascendancy at 12:05 Killed by Rantha the Worm at level 16 on the 30th Voratun 122nd year of Ascendancy at 12:19 Killed by Rantha the Worm at level 16 on the 30th Voratun 122nd year of Ascendancy at 12:27 Killed by Rantha the Worm at level 16 on the 30th Voratun 122nd year of Ascendancy at 12:47 Killed by Rantha the Worm at level 16 on the 30th Voratun 122nd year of Ascendancy at 13:33 Killed by storm drake at level 16 on the 30th Voratun 122nd year of Ascendancy at 13:43 Killed by Rantha the Worm at level 16 on the 30th Voratun 122nd year of Ascendancy at 13:53 Killed by ultimate teluvorta at level 16 on the 30th Voratun 122nd year of Ascendancy at 14:03 Killed by Nerovea the xorn at level 16 on the 30th Voratun 122nd year of Ascendancy at 14:28 Killed by Nerovea the xorn at level 16 on the 30th Voratun 122nd year of Ascendancy at 14:39 Killed by Nerovea the xorn at level 16 on the 30th Voratun 122nd year of Ascendancy at 18:49 Killed by Rantha the Worm at level 16 on the 30th Voratun 122nd year of Ascendancy at 19:03 Killed by storm drake at level 16 on the 30th Voratun 122nd year of Ascendancy at 19:20 Killed by Rantha the Worm at level 16 on the 30th Voratun 122nd year of Ascendancy at 19:41 Killed by Rantha the Worm at level 16 on the 30th Voratun 122nd year of Ascendancy at 19:59 Killed by disarming trap at level 16 on the 30th Voratun 122nd year of Ascendancy at 20:10 Killed by Rantha the Worm at level 16 on the 30th Voratun 122nd year of Ascendancy at 20:50 |
Primary Stats
Strength | 54 (base 43) |
Dexterity | 17 (base 16) |
Constitution | 35 (base 28) |
Magic | 8 (base 10) |
Willpower | 16 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | 552/552 |
Stamina | 185/185 |
Healing Factor | 1.11 |
Regeneration | 15.591229232802 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 5 |
See Invisible | 7 |
Offense: Mainhand
Damage | 87 |
Accuracy | 41 |
Crit Chance | 9% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 8 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 20.2 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 46.65 (86.818181818182%) |
Defense | 25.725 |
Ranged Defense | 26.725 |
Fatigue | 29 |
Physical Save | 28.575 |
Spell Save | 42.3 |
Mental Save | 25.45 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 151 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Polorevena the Jetfoe (10 def, 3 armour) Polorevena the Jetfoe (10 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +10 Fatigue: +3% Damage when hit (Melee): 8 darkness Changes resistances: +7% lightning / +7% temporal / +6% darkness / +6% fire / +7% cold Changes resistances penetration: +5% darkness Changes damage: +6% darkness It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 26% chance to completely evade them and granting you 13 defense for 6 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Light source | survivor's brass lantern of clarity survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Mental save: +6 Light radius: +2 See stealth: +5 See invisible: +7 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm of strength (+3) (0 def, 3 armour) iron helm of strength (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 12 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | Arcbrace the steel ring Arcbrace the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances: +22% light / +12% acid Changes damage: +11% light Rings can have magical properties. |
Around waist | Velavea the rough leather belt Velavea the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 Changes resistances: +6% lightning / +5% temporal Maximum encumbrance: +20 Life regen: +0.60 A belt that goes around your waist. |
In main hand | flaming stralite waraxe of projection (30-42 power, 5 apr) flaming stralite waraxe of projection (30-42 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +5 mind Burst (radius 1) on hit: +7 fire It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 29.83 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
In off hand | Coral Spray (8 def, 8 armour, 18 dam, 48 block) Coral Spray (8 def, 8 armour, 18 dam, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
Main armor | dwarven-steel mail armour 'Issidrador' (5 def, 17 armour) dwarven-steel mail armour 'Issidrador' (5 def, 17 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +17 Defense: +5 Ranged Defense: +2 Fatigue: +16% Changes stats: +4 Str / +4 Con Changes resistances: +6% darkness / +5% arcane Life regen: +4.30 Stamina each turn: +1.00 Maximum life: +54.00 A suit of armour made of mail. |
Around neck | steel amulet of dexterity (+3) steel amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Amulets can have magical properties. |
Inventory
wild infusion of the psychic (resist 23%; cure magical) wild infusion of the psychic (resist 23%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 23% for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 140 for 5 turns) Rune of Reflection (absorb and reflect 140 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
Hellstrial HellstrialInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +24% cold Changes resistances penetration: +10% fire Changes damage: +12% cold Spellpower on spell critical (stacks up to 3 times): +2 Rings can have magical properties. |
Sepsissmasher the steel dagger (12-15.6 power, 6 apr) Sepsissmasher the steel dagger (12-15.6 power, 6 apr)Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Dex, 45% Str Damage type: Nature Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +15% nature Changes damage: +6% darkness / +3% nature Sharp, short and deadly. |
Tirakai's Maul (32-41.6 power, 6 apr) Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 0 power out of 1/1. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
iron greatmaul 'Galejeer' (20-30 power, 1 apr) iron greatmaul 'Galejeer' (20-30 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning When wielded/worn: Accuracy: +4 Massive two-handed mauls. |
iron greatmaul 'Runygrim' (24.5-36.75 power, 1 apr) iron greatmaul 'Runygrim' (24.5-36.75 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag Changes resistances: +6% blight Massive two-handed mauls. |
quick steel greatmaul (30-45 power, 2 apr) quick steel greatmaul (30-45 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 111% When wielded/worn: Accuracy: +10 Changes stats: +3 Dex Massive two-handed mauls. |
Dairidar the Sulfurorder (37.5-60 power, 2 apr) Dairidar the Sulfurorder (37.5-60 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +14 cold / +4 nature / +4 arcane When wielded/worn: Changes damage: +12% nature Massive two-handed swords. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Shocknigh (17.5-24.5 power, 3 apr) Shocknigh (17.5-24.5 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +7 fire Burst (radius 2) on crit: +4 temporal When wielded/worn: Changes resistances: +9% lightning Changes damage: +3% temporal Sharp, long, and deadly. |
Yvyrivea the iron longsword (19-26.6 power, 2 apr) Yvyrivea the iron longsword (19-26.6 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +4 physical When wielded/worn: Changes stats: +2 Dex Sharp, long, and deadly. |
Aryneg (13.5-18.9 power, 3 apr) Aryneg (13.5-18.9 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 2) on crit: +9 ice When wielded/worn: Accuracy: +5 Physical power: +7 Armour: +6 Defense: +5 Changes stats: +2 Con Changes resistances penetration: +8% physical / +7% cold Critical mult.: +10.00% Disarm immunity: +15% Spell crit. chance: +1% Blunt and deadly. |
Hellwish (4.5-4.95 power, 18 apr, nature damage) Hellwish (4.5-4.95 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 blight / 3 mind / 4 darkness Changes resistances penetration: +5% fire Changes damage: +3% fire / +3% mind / +3% darkness Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ravenwar the vined mindstar (4.5-4.95 power, 18 apr, nature damage) Ravenwar the vined mindstar (4.5-4.95 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction When wielded/worn: Changes resistances: +3% darkness Physical save: +3 Spell save: +4 Mental save: +2 Equilibrium when hit: +0.70 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Brenudunalach (20-24 power, 4 apr, physical element) Brenudunalach (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil / +2 Cun / +1 Con Changes damage: +20% physical Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
Saluwyn the Rainvein (16-22.4 power, 3 apr) Saluwyn the Rainvein (16-22.4 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage (Melee): +7 temporal When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 6 temporal Changes resistances: +3% lightning / +13% temporal One-handed war axes. |
Cyruralaith CyruralaithInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +7% temporal / +6% blight Changes damage: +3% temporal A belt that goes around your waist. |
scholar's pair of iron boots of tirelessness (0 def, 3 armour) scholar's pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +12.00 Spellpower: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Obsidianknight the linen wizard hat (1 def, 0 armour) Obsidianknight the linen wizard hat (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Damage when hit (Melee): 8 temporal Changes resistances: +16% acid / +6% darkness Changes resistances penetration: +5% darkness Changes damage: +11% acid A pointy cloth hat, very wizardly... |
iron helm 'Shocknight' (0 def, 3 armour) iron helm 'Shocknight' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +3% mind Changes damage: +6% lightning Physical save: +11 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Emedawyn' (0 def, 1 armour) rough leather cap 'Emedawyn' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str / +1 Dex / +2 Mag A cap made of leather. |
rough leather cap 'Zeryharanik' (0 def, 1 armour) rough leather cap 'Zeryharanik' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: -1% Changes resistances: +5% cold / +6% fire / +2% physical Healing mod.: +5% A cap made of leather. |
radiant dwarven-steel mail armour of natural resilience (3 def, 8 armour) radiant dwarven-steel mail armour of natural resilience (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when hit (Melee): 5 light Changes stats: +2 Wil Changes resistances: +20% blight / +10% nature / +10% darkness Reduced damage from: +5% Unnatural Light radius: +1 A suit of armour made of mail. |
Glelle (2 def, 4 armour) Glelle (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +16% fire Physical save: +6 Spell save: +3 Confusion immunity: +10% A suit of armour made of leather. |
Xerena (4 def, 9 armour) Xerena (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 8 blight / 32 physical Changes resistances penetration: +10% arcane A suit of armour made of metal plates. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 20 Damage (Ranged): +45 crippling poison A vile poison drips from the tips of these arrows. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
steel torque of thermal psionic shield 'Emelotha' [power 43] (20 cooldown) steel torque of thermal psionic shield 'Emelotha' [power 43] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to disease Changes resistances: +1% physical Reduces incoming crit damage: 10.00% Disease immunity: +5% It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 43 for 7 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
quick ash totem of cure ailments [power 1] (7 cooldown) quick ash totem of cure ailments [power 1] (7 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 1 poisons or diseases from the target, placing all other charms into a 7 cooldown. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quick elm wand of trap destruction [power 16] (11 cooldown) quick elm wand of trap destruction [power 16] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to try to disarm traps in a line (disarm power 16), placing all other charms into a 11 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
By Bob the Dwarf Bulwark level 10
23rd Voratun 122nd year of Ascendancy at 09:41 see stats
By Bob the Dwarf Bulwark level 15
29th Voratun 122nd year of Ascendancy at 12:33 see stats
By Bob the Dwarf Bulwark level 10
22nd Voratun 122nd year of Ascendancy at 20:59 see stats
Log
Bob is recovering from the damage!
Bob slows down.
Bob is stunned!
Rantha the Worm uses Knockback.
Bob resists the knockback!
Rantha the Worm hits Bob for 111 physical damage.
Bob hits Rantha the Worm for 5 blight, 3 darkness (7 total damage).
Bob hits Storm drake hatchling for 13 blight, 8 darkness (21 total damage).
Bob hits Nerovea the xorn for 14 blight, 8 darkness, 5 blight, 3 darkness (29 total damage).
Storm drake hatchling hits Bob for 12 physical damage.
Nerovea the xorn hits Bob for 29 physical, 71 physical, 3 acid (104 total damage).
Storm drake hatchling hits Bob for 3 lightning damage.
Bob hits Storm drake hatchling for 33 physical damage.
Bob hits Nerovea the xorn for 1 fire damage.
Bob killed Storm drake hatchling!
Something hits Bob for 35 cold damage.
Bob receives 36 healing.
You pickup 0.95 gold pieces.
Nerovea the xorn uses Disarming Trap.
Rantha the Worm breathes ice!
Rantha the Worm hits Bob for 159 cold damage.
Bob the level 16 dwarf bulwark was frozen to death by Rantha the Worm (yet again) and fed to the hatchlings on level 21 of Infinite Dungeon.
Bob has finished recovering.
Bob slows down.
Bob speeds up.
Bob is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.