Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 13 / 65% |
Size | medium |
Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 5 on the 23rd Voratun 122nd year of Ascendancy at 13:45 / 87Killed by Ben Cruthdar, the Cursed at level 5 on the 23rd Voratun 122nd year of Ascendancy at 14:12 Killed by orc soldier at level 6 on the 3rd Acquisition 122nd year of Ascendancy at 03:02 Killed by Salekira the fiery orc wyrmic at level 6 on the 3rd Acquisition 122nd year of Ascendancy at 03:16 Killed by Salekira the fiery orc wyrmic at level 6 on the 3rd Acquisition 122nd year of Ascendancy at 03:49 Killed by Salekira the fiery orc wyrmic at level 6 on the 3rd Acquisition 122nd year of Ascendancy at 04:13 Killed by orc soldier at level 6 on the 3rd Acquisition 122nd year of Ascendancy at 04:50 Killed by skeleton warrior at level 6 on the 3rd Acquisition 122nd year of Ascendancy at 05:30 Killed by storm drake hatchling at level 6 on the 3rd Acquisition 122nd year of Ascendancy at 08:25 Killed by storm drake hatchling at level 6 on the 3rd Acquisition 122nd year of Ascendancy at 08:40 Killed by storm drake hatchling at level 6 on the 3rd Acquisition 122nd year of Ascendancy at 09:10 Killed by midge swarm at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 10:24 Killed by Porunne the Guardian at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 10:50 Killed by multi-hued drake hatchling at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 11:01 Killed by multi-hued drake hatchling at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 11:13 Killed by multi-hued drake hatchling at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 11:24 Killed by multi-hued drake hatchling at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 11:36 Killed by multi-hued drake hatchling at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 11:48 Killed by multi-hued drake hatchling at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 12:00 Killed by multi-hued drake hatchling at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 12:11 Killed by multi-hued drake hatchling at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 12:22 Killed by multi-hued drake hatchling at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 12:32 Killed by multi-hued drake hatchling at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 12:52 Killed by Porunne the Guardian at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 17:27 Killed by Porunne the Guardian at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 17:49 Killed by venom drake hatchling at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 18:21 Killed by Layunor the Guardian at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 18:41 Killed by cold drake hatchling at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 19:11 Killed by Layunor the Guardian at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 19:40 Killed by cutpurse at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 20:14 Killed by Layunor the Guardian at level 7 on the 3rd Acquisition 122nd year of Ascendancy at 20:43 Killed by hornet swarm at level 7 on the 1st Profit 122nd year of Ascendancy at 00:08 Killed by Porunne the Guardian at level 7 on the 1st Profit 122nd year of Ascendancy at 01:08 Killed by shadow at level 7 on the 1st Profit 122nd year of Ascendancy at 01:38 Killed by storm drake hatchling at level 7 on the 1st Profit 122nd year of Ascendancy at 02:38 Killed by shadow at level 7 on the 1st Profit 122nd year of Ascendancy at 03:33 Killed by shadow at level 7 on the 1st Profit 122nd year of Ascendancy at 03:53 Killed by Neruna the Guardian at level 7 on the 1st Profit 122nd year of Ascendancy at 04:14 Killed by shadow at level 7 on the 1st Profit 122nd year of Ascendancy at 04:48 Killed by shadow at level 7 on the 1st Profit 122nd year of Ascendancy at 04:58 Killed by shadow at level 7 on the 1st Profit 122nd year of Ascendancy at 05:27 Killed by Neruna the Guardian at level 7 on the 1st Profit 122nd year of Ascendancy at 05:52 Killed by Porunne the Guardian at level 7 on the 1st Profit 122nd year of Ascendancy at 06:00 Killed by Porunne the Guardian at level 7 on the 1st Profit 122nd year of Ascendancy at 06:11 Killed by Porunne the Guardian at level 7 on the 1st Profit 122nd year of Ascendancy at 06:22 Killed by Griphis at level 10 on the 45th Profit 122nd year of Ascendancy at 23:26 Killed by Griphis at level 10 on the 1st Wealth 122nd year of Ascendancy at 03:04 Killed by storm drake hatchling at level 10 on the 3rd Dearth 122nd year of Ascendancy at 16:21 Killed by Neryna the Guardian at level 10 on the 3rd Dearth 122nd year of Ascendancy at 20:53 Killed by devourer at level 10 on the 3rd Dearth 122nd year of Ascendancy at 21:09 Killed by Layuwen the Guardian at level 10 on the 4th Dearth 122nd year of Ascendancy at 02:45 Killed by Layuwen the Guardian at level 10 on the 4th Dearth 122nd year of Ascendancy at 03:52 Killed by Layuwen the Guardian at level 10 on the 4th Dearth 122nd year of Ascendancy at 04:39 Killed by Porunne the Guardian at level 10 on the 4th Dearth 122nd year of Ascendancy at 08:45 Killed by Neruna the Guardian at level 10 on the 4th Dearth 122nd year of Ascendancy at 09:10 Killed by shadow at level 10 on the 4th Dearth 122nd year of Ascendancy at 09:29 Killed by shadow at level 10 on the 4th Dearth 122nd year of Ascendancy at 09:52 Killed by Porunne the Guardian at level 10 on the 4th Dearth 122nd year of Ascendancy at 10:38 Killed by bloated horror at level 10 on the 4th Dearth 122nd year of Ascendancy at 10:47 Killed by Neruna the Guardian at level 10 on the 4th Dearth 122nd year of Ascendancy at 11:00 Killed by venom drake at level 11 on the 13rd Dearth 122nd year of Ascendancy at 20:00 Killed by war hound at level 11 on the 21st Loss 122nd year of Ascendancy at 21:53 Killed by Griphis at level 11 on the 22nd Loss 122nd year of Ascendancy at 04:39 Killed by Griphis at level 11 on the 22nd Loss 122nd year of Ascendancy at 07:52 Killed by Griphis at level 11 on the 22nd Loss 122nd year of Ascendancy at 13:32 Killed by gelatinous cube at level 11 on the 22nd Loss 122nd year of Ascendancy at 14:24 Killed by Griphis at level 11 on the 23rd Loss 122nd year of Ascendancy at 11:31 Killed by Griphis at level 11 on the 23rd Loss 122nd year of Ascendancy at 19:56 Killed by Griphis at level 11 on the 23rd Loss 122nd year of Ascendancy at 21:06 Killed by Griphis at level 11 on the 24th Loss 122nd year of Ascendancy at 00:31 Killed by Griphis at level 11 on the 24th Loss 122nd year of Ascendancy at 02:59 Killed by Griphis at level 11 on the 24th Loss 122nd year of Ascendancy at 06:15 Killed by Griphis at level 11 on the 24th Loss 122nd year of Ascendancy at 11:01 Killed by Griphis at level 12 on the 24th Loss 122nd year of Ascendancy at 11:28 Killed by Griphis at level 12 on the 24th Loss 122nd year of Ascendancy at 12:10 Killed by Sandworm Queen at level 12 on the 24th Loss 122nd year of Ascendancy at 12:48 Killed by Sandworm Queen at level 12 on the 24th Loss 122nd year of Ascendancy at 13:51 Killed by Glynn the bandit at level 12 on the 1st Steel 123rd year of Ascendancy at 02:01 Killed by Glynn the bandit at level 12 on the 1st Steel 123rd year of Ascendancy at 04:36 Killed by Glynn the bandit at level 12 on the 1st Steel 123rd year of Ascendancy at 07:03 Killed by Glynn the bandit at level 12 on the 1st Steel 123rd year of Ascendancy at 08:57 Killed by Glynn the bandit at level 12 on the 1st Steel 123rd year of Ascendancy at 10:52 Killed by Glynn the bandit at level 12 on the 1st Steel 123rd year of Ascendancy at 16:21 Killed by cutpurse at level 12 on the 1st Steel 123rd year of Ascendancy at 16:43 Killed by Glynn the bandit at level 13 on the 1st Steel 123rd year of Ascendancy at 22:33 Killed by Glynn the bandit at level 13 on the 2nd Steel 123rd year of Ascendancy at 04:55 Killed by cold drake hatchling at level 13 on the 2nd Steel 123rd year of Ascendancy at 08:10 |
Primary Stats
Strength | 53 (base 39) |
Dexterity | 9 (base 11) |
Constitution | 38 (base 28) |
Magic | 8 (base 10) |
Willpower | 20 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 464/464 |
Stamina | 161/161 |
Equilibrium | 0 |
Healing Factor | 1.3 |
Regeneration | 11.889998200579 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 100 |
Accuracy | 16 |
Crit Chance | 2% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 44.2 (93.924050632911%) |
Defense | 5.65 |
Ranged Defense | 5.65 |
Fatigue | 33 |
Physical Save | 33.925 |
Spell Save | 48.766666666667 |
Mental Save | 27.25 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 41% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 46% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 33 and cleanse 1 wound and poison effect. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the worried loremaster from death by Wrathroot. Escort: worried loremaster (level 4 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed minotaur nose. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | pair of rough leather boots 'Belytta' (0 def, 1 armour) pair of rough leather boots 'Belytta' (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances penetration: +15% mind Silence immunity: +20% Confusion immunity: +21% Stun/Freeze immunity: +20% A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | elven-wood totem of thorny skin 'Lavaspire' [power 78] (30 cooldown) elven-wood totem of thorny skin 'Lavaspire' [power 78] (30 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 16 fire Changes resistances: +15% fire Changes damage: +6% fire Talent granted: +3 Lay Web It can be used to harden the skin for 7 turns increasing armour by 78 and armour hardiness by 60%, placing all other charms into a 30 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring of fire (+20%) copper ring of fire (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
On fingers | titan's gold ring of clarity titan's gold ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Physical save: +4 Mental save: +6 Confusion immunity: +25% Rings can have magical properties. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 123% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
On hands | naturalist's iron gauntlets of strength (+2) (0 def, 1 armour) naturalist's iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Damage (Melee): 6 nature Changes stats: +2 Str Changes resistances: +5% nature Changes damage: +3% nature Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | impenetrable dwarven-steel plate armour of acid resistance (5 def, 18 armour) impenetrable dwarven-steel plate armour of acid resistance (5 def, 18 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +5 Fatigue: +24% Changes resistances: +17% acid A suit of armour made of metal plates. |
Cloak | linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Spell save: +6 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding steel amulet of strength (+3) grounding steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +12% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. |
Inventory
healing infusion (heal 20) healing infusion (heal 20)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 20 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune (absorb 83 for 4 turns) shielding rune (absorb 83 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 83 damage for 4 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 127 for 4 turns) shielding rune (absorb 127 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 127 damage for 4 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet of dexterity (+2) copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Amulets can have magical properties. |
restful steel amulet of manastreaming restful steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +2 Mag Life regen: +1.10 Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +22.00 Amulets can have magical properties. |
starlit steel amulet of cunning (+3) starlit steel amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +13% light / +10% darkness Blindness immunity: +25% Amulets can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
rogue's steel ring of fire (+20%) rogue's steel ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
chilling steel battleaxe of massacre (30.5-45.75 power, 2 apr) chilling steel battleaxe of massacre (30.5-45.75 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 cold Massive two-handed battleaxes. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 47.14 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
arcing steel greatsword (26-41.6 power, 2 apr) arcing steel greatsword (26-41.6 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Massive two-handed swords. |
flaming steel mace (12-16.8 power, 3 apr) flaming steel mace (12-16.8 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +6 fire Blunt and deadly. |
Dairavon the yew magestaff (20-24 power, 4 apr, cold element) Dairavon the yew magestaff (20-24 power, 4 apr, cold element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Str Changes damage: +20% cold Talent granted: +1 Command Staff Reduces incoming crit damage: 15.00% Spellpower: +9 Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
Relgiladunalen the Muckwreath (17-23.8 power, 4 apr) Relgiladunalen the Muckwreath (17-23.8 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +19 insidious poison Burst (radius 1) on hit: +8 nature When wielded/worn: Effects on melee hit: * Slows global speed by 15% One-handed war axes. |
Neryma (2 def, 0 armour) Neryma (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 12 mind Changes resistances: +22% light / +3% mind Changes damage: +15% light A pointy cloth hat, very wizardly... |
hardened leather cap 'Shockblow' (0 def, 3 armour) hardened leather cap 'Shockblow' (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +11% lightning / +8% temporal Changes damage: +12% lightning A cap made of leather. |
miner's iron helm of dexterity (+3) (0 def, 5 armour) miner's iron helm of dexterity (+3) (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Dex Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic rough leather cap (0 def, 1 armour) prismatic rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +10% light / +10% darkness A cap made of leather. |
Tugas the dwarven-steel mail armour (3 def, 8 armour) Tugas the dwarven-steel mail armour (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when hit (Melee): 12 mind Changes resistances: +15% lightning Grants telepathy: Demon/Minor Demon/Major Maximum psi: +10.00 Mental crit. chance: +1% A suit of armour made of mail. |
enlightening iron mail armour (2 def, 4 armour) enlightening iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +4 Cun / +4 Wil Mental save: +11 A suit of armour made of mail. |
cured leather armour 'Velyvena' (2 def, 9 armour) cured leather armour 'Velyvena' (2 def, 9 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +2 Fatigue: +7% Damage (Melee): 5 fire Damage (Ranged): 6 fire Changes resistances: +10% fire / +14% physical Critical mult.: +5.00% Equilibrium when hit: +0.04 Maximum hate: +6.00 A suit of armour made of leather. |
rejuvenating cured leather armour of acid resistance (2 def, 4 armour) rejuvenating cured leather armour of acid resistance (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +15% acid Life regen: +2.20 Stamina each turn: +0.60 A suit of armour made of leather. |
high-capacity quiver of ash arrows (50/50, 22-30.8 power, 7 apr) high-capacity quiver of ash arrows (50/50, 22-30.8 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.0 - 30.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 50 When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows of erosion (19/19, 19-26.6 power, 7 apr) quiver of ash arrows of erosion (19/19, 19-26.6 power, 7 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.0 - 26.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 19 Damage (Ranged): +5 nature / +5 temporal Arrows are used with bows to pierce your foes to death. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Glintrage GlintragePowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 16 light / 10 fire Changes resistances: +6% fire Changes resistances penetration: +10% light / +5% darkness Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick iron torque of kinetic psionic shield [power 17] (14 cooldown) quick iron torque of kinetic psionic shield [power 17] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 17 for 7 turns, placing all other charms into a 14 cooldown. Torques are made by powerful psionics to store psionic powers. |
steel torque of psychoportation [power 27] (30 cooldown) steel torque of psychoportation [power 27] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 27), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
defiled ash wand of clairvoyance [power 10] (6 cooldown) defiled ash wand of clairvoyance [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum vim: +5.00 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Griphis the Dwarf Berserker level 6
23rd Voratun 122nd year of Ascendancy at 14:13 see stats
By Griphis the Dwarf Berserker level 10
45th Profit 122nd year of Ascendancy at 15:19 see stats
By Griphis the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 21:37 see stats
By Griphis the Dwarf Berserker level 6
23rd Voratun 122nd year of Ascendancy at 14:13 see stats
Log
Today is the 14th Gold of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Today is the 15th Gold of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Today is the 16th Gold of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Today is the 17th Gold of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Today is the 18th Gold of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 19th Gold of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
Today is the 20th Gold of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
You don't see how to get there...
Today is the 21st Gold of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 22nd Gold of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
Ran for 3 turns (stop reason: didn't move).
Today is the 23rd Gold of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.
Today is the 24th Gold of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
Today is the 25th Gold of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
There is a Passageway into the Daikara here (press '' or right click to use).
Saving game...
Saving done.