Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 16 / 67% |
Size | medium |
Lifes / Deaths | Killed by thief at level 8 on the 31st Dearth 122nd year of Ascendancy at 01:13 / 34Killed by Beluriawe the giant blue ant at level 10 on the 33rd Dearth 122nd year of Ascendancy at 18:42 Killed by Xanuramira the thief at level 10 on the 43rd Dearth 122nd year of Ascendancy at 16:15 Killed by temporal stalker at level 10 on the 43rd Dearth 122nd year of Ascendancy at 16:32 Killed by Xanuramira the thief at level 10 on the 43rd Dearth 122nd year of Ascendancy at 16:47 Killed by Xanuramira the thief at level 10 on the 43rd Dearth 122nd year of Ascendancy at 17:10 Killed by Xanuramira the thief at level 10 on the 43rd Dearth 122nd year of Ascendancy at 18:04 Killed by Xanuramira the thief at level 10 on the 43rd Dearth 122nd year of Ascendancy at 18:24 Killed by Xanuramira the thief at level 10 on the 43rd Dearth 122nd year of Ascendancy at 19:03 Killed by Xanuramira the thief at level 10 on the 43rd Dearth 122nd year of Ascendancy at 19:20 Killed by Xanuramira the thief at level 10 on the 43rd Dearth 122nd year of Ascendancy at 20:17 Killed by Xanuramira the thief at level 10 on the 43rd Dearth 122nd year of Ascendancy at 21:06 Killed by Xanuramira the thief at level 10 on the 43rd Dearth 122nd year of Ascendancy at 21:31 Killed by Xanuramira the thief at level 10 on the 43rd Dearth 122nd year of Ascendancy at 22:05 Killed by Xanuramira the thief at level 10 on the 43rd Dearth 122nd year of Ascendancy at 22:28 Killed by Xanuramira the thief at level 10 on the 44th Dearth 122nd year of Ascendancy at 01:45 Killed by Xanuramira the thief at level 10 on the 44th Dearth 122nd year of Ascendancy at 06:20 Killed by Griphis at level 11 on the 1st Loss 122nd year of Ascendancy at 18:34 Killed by Griphis at level 11 on the 1st Loss 122nd year of Ascendancy at 22:19 Killed by Griphis at level 11 on the 2nd Loss 122nd year of Ascendancy at 00:52 Killed by Griphis at level 11 on the 3rd Loss 122nd year of Ascendancy at 11:11 Killed by Griphis at level 12 on the 3rd Loss 122nd year of Ascendancy at 12:05 Killed by Xanuramira the thief at level 12 on the 9th Loss 122nd year of Ascendancy at 22:56 Killed by Xanuramira the thief at level 12 on the 9th Loss 122nd year of Ascendancy at 23:50 Killed by snow giant at level 14 on the 9th Iron 123rd year of Ascendancy at 12:22 Killed by snow giant boulder thrower at level 14 on the 9th Iron 123rd year of Ascendancy at 12:42 Killed by snow giant thunderer at level 14 on the 9th Iron 123rd year of Ascendancy at 12:52 Killed by snow giant boulder thrower at level 14 on the 9th Iron 123rd year of Ascendancy at 13:18 Killed by snow giant boulder thrower at level 14 on the 9th Iron 123rd year of Ascendancy at 13:34 Killed by snow giant at level 14 on the 9th Iron 123rd year of Ascendancy at 14:01 Killed by Aereyamira the snow giant chieftain at level 14 on the 9th Iron 123rd year of Ascendancy at 14:23 Killed by Aereyamira the snow giant chieftain at level 14 on the 9th Iron 123rd year of Ascendancy at 14:48 Killed by snow giant boulder thrower at level 14 on the 9th Iron 123rd year of Ascendancy at 15:38 Killed by snow giant boulder thrower at level 15 on the 9th Iron 123rd year of Ascendancy at 23:54 |
Primary Stats
Strength | 62 (base 43) |
Dexterity | 19 (base 20) |
Constitution | 41 (base 24) |
Magic | 12 (base 10) |
Willpower | 22 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 646/646 |
Stamina | 165/165 |
Healing Factor | 1 |
Regeneration | 9.1461524619839 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 2 |
See Stealth | 5 |
See Invisible | 6 |
Offense: Mainhand
Damage | 98 |
Accuracy | 23 |
Crit Chance | 10% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 21 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 25.8 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 79.953506994312 (93.924050632911%) |
Defense | 26.574378056525 |
Ranged Defense | 30.574378056525 |
Fatigue | 36 |
Physical Save | 42.35 |
Spell Save | 32.65 |
Mental Save | 12.25 |
Defense: Resistances
All | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 35% |
Confusion Resistance | 11% |
Blind Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 13% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 20 and cleanse 1 wound and poison effect. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 0.90 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
talent | Shield Wall |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lone alchemist from death by hornet swarm. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lost anorithil from death by hornet swarm. Escort: lost anorithil (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by rogue. Escort: lost sun paladin (level 2 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | miner's pair of hardened leather boots of uncanny dodging (3 def, 9 armour) miner's pair of hardened leather boots of uncanny dodging (3 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +3 Ranged Defense: +2 Fatigue: +3% Infravision radius: +2 A pair of boots made of leather. |
Light source | watchleader's brass lantern of health watchleader's brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Blindness immunity: +20% Confusion immunity: +11% Maximum life: +42.00 Light radius: +5 See stealth: +5 See invisible: +6 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | stabilizing iron helm of strength (+2) (0 def, 3 armour) stabilizing iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Physical save: +11 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | hardened leather gloves 'Loamarc' (0 def, 9 armour) hardened leather gloves 'Loamarc' (0 def, 9 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +9 Damage (Melee): 7 physical Damage when hit (Melee): 12 mind / 12 nature Changes resistances: +3% nature Changes damage: +5% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | supercharged elm wand of conjuration [power 115] (14 cooldown) supercharged elm wand of conjuration [power 115] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element (dam 58-115), placing all other charms into a 14 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | gold ring 'Vorylrada' gold ring 'Vorylrada'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str / +1 Dex / +2 Cun Mental crit. chance: +3% Rings can have magical properties. |
Around neck | grounding copper amulet of strength (+3) grounding copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% lightning Stun/Freeze immunity: +22% Amulets can have magical properties. |
In main hand | thought-forged stralite longsword of erosion (31-43.4 power, 5 apr) thought-forged stralite longsword of erosion (31-43.4 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to cause random insanity Damage (Melee): +12 temporal / +5 mind / +6 nature When wielded/worn: Changes stats: +1 Cun / +1 Wil Sharp, long, and deadly. |
Around waist | rough leather belt of resilience rough leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Maximum life: +30.00 A belt that goes around your waist. |
In off hand | reinforced steel shield of radiance (6 def, 7 armour, 15.5 dam, 64 block) reinforced steel shield of radiance (6 def, 7 armour, 15.5 dam, 64 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +64 Damage (Melee): +10 light When wielded/worn: Armour: +7 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 11% chance to blind Changes stats: +1 Mag / +5 Con Changes resistances: +10% light Talent granted: +2 Block Handheld deflection devices. |
Cloak | cashmere cloak 'Xerurin' (2 def, 0 armour) cashmere cloak 'Xerurin' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 blight Changes resistances: +17% darkness Changes resistances penetration: +9% darkness / +5% blight Changes damage: +11% darkness Stealth bonus: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | fortifying iron plate armour of thunder (3 def, 7 armour) fortifying iron plate armour of thunder (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Physical power: +11 Armour: +7 Defense: +3 Fatigue: +20% Changes stats: +5 Str / +3 Mag / +4 Wil / +3 Con Changes resistances: +10% lightning Maximum life: +32.00 Spellpower: +10 Spell crit. chance: +4% Mindpower: +11 Mental crit. chance: +5% A suit of armour made of metal plates. |
Inventory
Rune of Reflection (absorb and reflect 160 for 5 turns) Rune of Reflection (absorb and reflect 160 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 160 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
biting gale rune of the duelist (56 cold damage; 31 apply power) biting gale rune of the duelist (56 cold damage; 31 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 55.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 31. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 15 for 5 turns) invisibility rune of the warrior (power 15 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 15) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 32) teleportation rune (range 32)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 32 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarifying copper amulet of willpower (+2) clarifying copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +12% mind Confusion immunity: +20% Amulets can have magical properties. |
stabilizing steel amulet stabilizing steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% temporal Pinning immunity: +24% Knockback immunity: +23% Amulets can have magical properties. |
starlit gold amulet of dexterity (+3) starlit gold amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Dex Changes resistances: +12% light / +13% darkness Blindness immunity: +23% Amulets can have magical properties. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
copper ring of light (+20%) copper ring of light (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 Spellpower: +5 Mindpower: +5 Rings can have magical properties. |
rogue's steel ring of clarity rogue's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Mental save: +6 Confusion immunity: +20% Rings can have magical properties. |
steel ring of arcana(+0.10/turn) steel ring of arcana(+0.10/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Silence immunity: +25% Mana each turn: +0.10 Rings can have magical properties. |
steel ring of nature (+20%) steel ring of nature (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Rings can have magical properties. |
wizard's steel ring wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Rings can have magical properties. |
dwarven-steel battleaxe 'Bleakstreak' (32.5-48.75 power, 2 apr) dwarven-steel battleaxe 'Bleakstreak' (32.5-48.75 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +13% Living When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Changes resistances: +3% nature / +6% darkness Massive two-handed battleaxes. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 73.91 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Camokalthomas the dwarven-steel greatmaul (41.5-62.25 power, 2 apr) Camokalthomas the dwarven-steel greatmaul (41.5-62.25 power, 2 apr)Requires: - Strength 24 Infused by nature 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Damage (Melee): +14 nature / +17 temporal When wielded/worn: Accuracy: +6 Reduces incoming crit damage: 15.00% Massive two-handed mauls. |
Spellcrusher (32-48 power, 4 apr) Spellcrusher (32-48 power, 4 apr)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Changes stats: +6 Con Changes damage: +25% nature Spell save: +15 This large steel greatmaul has thick vines wrapped around the handle. |
chilling steel greatmaul of phasing (24-36 power, 11 apr) chilling steel greatmaul of phasing (24-36 power, 11 apr)Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 24.0 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Physical crit. chance: +1.0% Attack speed: 100% Damage Shield penetration (this weapon only): +14% Damage (Melee): +16 cold Massive two-handed mauls. |
Malygandur (21-29.4 power, 4 apr) Malygandur (21-29.4 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances: +6% darkness / +1% physical Changes resistances penetration: +9% acid / +10% fire / +7% lightning / +9% cold Sharp, long, and deadly. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Dourwreck the ash magestaff (19-22.8 power, 3 apr, arcane element) Dourwreck the ash magestaff (19-22.8 power, 3 apr, arcane element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction When wielded/worn: Physical power: +10 Defense: +12 Damage (Melee): 6 % chance of confusion / 19 fire Changes damage: +15% arcane Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower on spell critical (stacks up to 3 times): +5 Maximum life: +10.00 Spellpower: +20 Spell crit. chance: +2% See invisible: +7 Damage Shield penetration: +17% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe 'Magmaminister' (20-28 power, 4 apr) dwarven-steel waraxe 'Magmaminister' (20-28 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 Defense: +9 Changes resistances penetration: +5% fire Changes damage: +3% fire Spellpower on spell critical (stacks up to 3 times): +8 One-handed war axes. |
dwarven-steel waraxe 'Tarrirand' (20.5-28.7 power, 4 apr) dwarven-steel waraxe 'Tarrirand' (20.5-28.7 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +8 nature When wielded/worn: Changes resistances: +3% light / +6% lightning Stun/Freeze immunity: +10% Infravision radius: +1 One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of protection (2 def, 0 armour) spellcowled cashmere cloak of protection (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +3 Wil Spell save: +13 Mental save: +5 Maximum mana: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Berekhad the pair of hardened leather boots (0 def, 3 armour) Berekhad the pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +2 Physical power: +4 Armour: +3 Fatigue: +3% Changes stats: +2 Con Silence immunity: +26% Confusion immunity: +20% Stun/Freeze immunity: +23% A pair of boots made of leather. |
pair of dwarven-steel boots of tirelessness (0 def, 4 armour) pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Stamina each turn: +0.30 Maximum stamina: +19.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's rough leather gloves (0 def, 1 armour) brawler's rough leather gloves (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +2 Dex / +2 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
rejuvenating dwarven-steel plate armour of resilience (5 def, 11 armour) rejuvenating dwarven-steel plate armour of resilience (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Life regen: +3.90 Stamina each turn: +1.00 Maximum life: +26.00 A suit of armour made of metal plates. |
Ce'Nylaith (16/16, 29.5-41.3 power, 7 apr) Ce'Nylaith (16/16, 29.5-41.3 power, 7 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 29.5 - 41.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +7.5% Capacity: 16 On weapon hit: * 10% chance to knock the target back On weapon crit: * cripple the target Damage (Ranged): +4 mind / +15 physical Burst (radius 1) on hit: +12 mind Arrows are used with bows to pierce your foes to death. |
Drahir the quiver of ash arrows (19/19, 20-28 power, 7 apr) Drahir the quiver of ash arrows (19/19, 20-28 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +3.5% Capacity: 19 Burst (radius 1) on hit: +4 arcane When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
blazing quiver of yew arrows of accuracy (21/21, 29.5-41.3 power, 10 apr) blazing quiver of yew arrows of accuracy (21/21, 29.5-41.3 power, 10 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 29.5 - 41.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 21 Damage (Ranged): +11 fire Burst (radius 2) on crit: +5 fire Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows of daylight (18/18, 21-29.4 power, 7 apr) quiver of ash arrows of daylight (18/18, 21-29.4 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 18 Damage (Ranged): +5 light Damage against: +7% Undead Arrows are used with bows to pierce your foes to death. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of mindblast [power 137] (6 cooldown) steel torque of mindblast [power 137] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a beam (dam 68-137), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
ash wand of clairvoyance 'Betibrewyn' [power 10] (6 cooldown) ash wand of clairvoyance 'Betibrewyn' [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +8 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 4 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Griphis the Dwarf Berserker level 7
20th Profit 122nd year of Ascendancy at 09:14 see stats
By Griphis the Dwarf Berserker level 16
19th Iron 123rd year of Ascendancy at 15:32 see stats
By Griphis the Dwarf Berserker level 10
33rd Dearth 122nd year of Ascendancy at 09:53 see stats
By Griphis the Dwarf Berserker level 4
19th Voratun 122nd year of Ascendancy at 16:43 see stats
By Griphis the Dwarf Berserker level 14
9th Iron 123rd year of Ascendancy at 12:22 see stats
Log
There is an item here: thorny mindstar (8-8.8 power, 24 apr, mind damage)
Ran for 32 turns (stop reason: didn't move).
There is an exit to the worldmap here (press '' or right click to use).
There is a Entrance to a ruined dungeon here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 22nd Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
Today is the 23rd Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Today is the 24th Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
Today is the 25th Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
Today is the 26th Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Saving done.
Today is the 27th Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
Today is the 28th Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
Today is the 29th Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
Today is the 30th Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
There is a Last Hope (Town) here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
Today is the 31st Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Saving game...
Saving done.