Tirenelia II the level 11 Whitehoof Archmage by dimannis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Roguelike
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp11 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic50 (base 32)
Willpower21 (base 19)
Cunning13 (base 12)

Resources

Life-6/224
Mana159/253
Steam0/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage21
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower36
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)8 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save28
Spell Save32
Mental Save27

Defense: Resistances

Cold+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
3/5
4/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active
active

Equipment

Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Tirenelia II the Whitehoof Archmage level 10
17th Retaking 124th year of Ascendancy at 07:29
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.

Tirenelia II casts
Temporal Shield.
The very fabric of time alters around Tirenelia II.

Tirenelia II casts
Chain Lightning.
Tirenelia II hits Sun-mage for 185 lightning damage.
Sun-mage casts
Sun Flare.
Tirenelia II loses sight!

Something hits
Tirenelia II for (259 to time), 0 light (0 total damage).
Something hits Something for
278 light damage.

Tirenelia II casts
Rune: Shatter Afflictions.
Tirenelia II recovers sight.

A shield forms around Tirenelia II.

Tirenelia II casts
Lightning.
Tirenelia II hits Sun-mage for 122 lightning damage.
Sun-mage casts
Searing Light.
Your time shield crumbles under the damage!

The fabric of time around Tirenelia II stabilizes to normal.

The powerful time-altering energies generate a restoration field on Tirenelia II.

Your shield crumbles under the damage!

The shield around Tirenelia II crumbles.

Sun-mage's light area effect hits
Tirenelia II for 115 light damage.
Sun-mage hits Tirenelia II for (51 to time), (65 absorbed), 115 light (115 total damage).
Tirenelia II the level 11 whitehoof archmage was purified to death by a sun-mage on level 1 of Sunwall Outpost.