Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Sun Paladin |
| Level / Exp | 6 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by closed gate at level 6 on the 74th Pyre 122nd year of Ascendancy at 21:45 3 / 1 |
Primary Stats
| Strength | 22 (base 15) |
| Dexterity | 11 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 26 (base 26) |
| Willpower | 8 (base 10) |
| Cunning | 8 (base 10) |
Resources
| Life | -172/234 |
| Positive | 32/35 |
| Stamina | 110/110 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 5 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 8.8 |
| Crit Chance | 0% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 12.16 (52%) |
| Defense | 6.35 |
| Ranged Defense | 10.35 |
| Fatigue | 18 |
| Physical Save | 22.907424180064 |
| Spell Save | 21.682424180064 |
| Mental Save | 5.6 |
Defense: Resistances
| Light | + 5%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Celestial / Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon of Light |
| talent | Chant of Fortitude |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Tool | tentacled elm totem of cure poisons [power 1] (20 cooldown) tentacled elm totem of cure poisons [power 1] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to removes up to 1 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| Around neck | copper amulet of the chosen copper amulet of the chosenPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 light Damage when the wearer is hit: 5 light Changes resistances: +5% light Amulets can have magical properties. |
| In main hand | iron mace (8.5-11.9 power, 2 apr) iron mace (8.5-11.9 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 8.5 - 11.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
| In off hand | iron shield (4 def, 2 armour, 7.5 dam, 20.5 block) iron shield (4 def, 2 armour, 7.5 dam, 20.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.5 - 9.0 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
Inventory
Newly picked up cruel elm vilestaff (10-12 power, 2 apr, blight damage)cruel elm vilestaff (10-12 power, 2 apr, blight damage) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Newly picked up pair of rough leather boots of uncanny dodging (2 def, 1 armour)pair of rough leather boots of uncanny dodging (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Fatigue: +1% A pair of boots made of leather. |
Newly picked up miner's rough leather cap (0 def, 2 armour)miner's rough leather cap (0 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Infravision radius: +1 A cap made of leather. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Homeless fighter hits Lleekors for 0 physical, 8 lightning damage (total 8.00).
Lleekors hits homeless fighter for 9 light damage.
Homeless fighter stops regenerating health quickly.
Homeless fighter misses Lleekors.
Lleekors hits homeless fighter for 26 physical, 5 light, 21 light damage (total 51.75).
Cutpurse uses Infusion: Wild.
Cutpurse lessens the pain.
Homeless fighter hits Lleekors for 8 physical, 8 lightning damage (total 16.00).
Lleekors hits homeless fighter for 9 light damage.
Lleekors misses homeless fighter.
Giant rabbit uses Evasion.
Giant rabbit tries to evade attacks.
Talent Healing Light is ready to use.
Lleekors casts Healing Light.
The gates close!
Lleekors hits cutpurse for 8 light, 8 light damage (total 15.85).
Cutpurse hits Lleekors for 5 physical, 2 physical damage (total 7.00).
White ooze misses Lleekors.
Closed gate hits Lleekors for 200 physical damage.
Lleekors hits cutpurse for 13 physical, 5 light, 19 light damage (total 34.86).
Cutpurse misses Lleekors.
Cutpurse misses Lleekors.
Talent Block is ready to use.
Giant brown mouse uses Hide in Plain Sight.
Closed gate hits Lleekors for 200 physical damage.
Closed gate killed Lleekors!
Lleekors the level 6 ghoul sun paladin was mauled to death by a closed gate on level 6 of The Arena.
