Bilbon Sacquet the level 6 Halfling Skirmisher by parousie_cosmique

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 45%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity30 (base 24)
Constitution12 (base 10)
Magic10 (base 10)
Willpower12 (base 12)
Cunning24 (base 18)

Resources

Life180/180
Stamina120/120
Healing Factor1.1164835164835
Regeneration0.27912087912088

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage37
Accuracy36
Crit Chance10%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower18
Crit Chance7%
Speed1

Offense: Damage Bonus

Acid+10%
Fire+9%
Light+10%

Defense: Base

Armour (hardiness)11 (30%)
Defense20
Ranged Defense22
Fatigue19
Physical Save8
Spell Save8
Mental Save19

Defense: Resistances

Cold+ 21%( 70%)
Acid+ 15%( 70%)
Fire+ 16%( 70%)
Light+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Called Shots1.30
4/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
0/5
Technique / Mobility1.30
3/5
1/5
0/5
0/5

Effects

Quests

done
active

Equipment

Quiver
On feet
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
You are now inscribed with Rune: Phase Door.

You have no more
phase door rune of the psychic (range 6; power 19; dur 3).

Resting starts...

Talent Rune: Phase Door is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.