Harsh the Harshman the level 2 Cornac Berserker by parousie_cosmique

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassBerserker
Level / Exp2 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 21)
Dexterity11 (base 11)
Constitution13 (base 13)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life139/147
Stamina103/103
Paradox0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage25
Accuracy18
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower5
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9.73 (48.103448275862%)
Defense2.35
Ranged Defense2.35
Fatigue15
Physical Save11.9
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

Quests

done
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Talent Warshout is ready to use.

Quest 'Escort: temporal explorer (level 2 of Trollmire)' is done! (Press 'j' to see the quest log)

Resting starts...

Harsh the Harshman retunes the fabric of spaceime.

Rested for 21 turns (stop reason: all resources and life at maximum).


Harsh the Harshman picks up (c.):
quick elm wand of trap destruction [power 15] (12 cooldown).
Lore found:
tattered paper scrap (trollmire)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 7 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 5 turns (stop reason: hostile spotted to the west (wolf)).


Wolf hits Harsh the Harshman for 3 physical damage.

Wolf hits Harsh the Harshman for 3 physical damage.

Harsh the Harshman hits Wolf for 30 physical damage.
Wolf hits Harsh the Harshman for 3 physical damage.

Harsh the Harshman hits Wolf for 35 physical damage.
Wolf hits Harsh the Harshman for 3 physical damage.

Harsh the Harshman hits Wolf for 30 physical damage.
Harsh the Harshman killed Wolf!