Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 50 / 1287% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 193 (base 61) |
| Dexterity | 60 (base 30) |
| Constitution | 102 (base 63) |
| Magic | 35 (base 10) |
| Willpower | 121 (base 60) |
| Cunning | 70 (base 17) |
Resources
| Life | 1613/1613 |
| Mana | 1009/1009 |
| Stamina | 524/524 |
| Equilibrium | 20 |
| Healing Factor | 0.77 |
| Regeneration | 10.437959125059 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 370 |
| Accuracy | 79 |
| Crit Chance | 137% |
| APR | 86 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19.25 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65.175 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Damage Bonus
| All | +15% |
Defense: Base
| Armour (hardiness) | 141 (30%) |
| Defense | 42.5 |
| Ranged Defense | 42.5 |
| Fatigue | 0 |
| Physical Save | 77.75 |
| Spell Save | 77.0875 |
| Mental Save | 62.65 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Knockback Resistance | 5% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 43% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 90 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 267 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 857 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.60 |
| 1/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Technique / Warcries | 1.60 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 0.90 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Harmony |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3213. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Koryregosus (0 def, 5 armour) Koryregosus (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +4 Armour: +5 Fatigue: +4% Damage when hit (Melee): 16 blight Changes stats: +4 Str / +5 Wil / +9 Con Changes resistances: +15% lightning / +14% temporal / +6% blight Changes resistances penetration: +25% physical Changes damage: +9% physical Physical save: +15 Spell save: +12 Mental save: +15 Stamina each turn: +0.40 Maximum life: +10.00 Mindpower: +9 It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 1.6 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
| Light source | Manugen the Pyrepall Manugen the PyrepallRequires: - Level 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Damage when hit (Melee): 4 arcane Changes stats: +6 Con / +14 Wil Changes resistances: +15% blight / +3% fire / +5% arcane / +3% mind Changes resistances penetration: +10% mind / +15% fire Changes damage: +18% mind / +21% fire Critical mult.: +20.00% Physical save: +15 Life regen: +6.50 Light radius: +4 Healing mod.: +27% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
| On head | voratun helm 'Spiderripper' (0 def, 5 armour) voratun helm 'Spiderripper' (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 nature Changes stats: +17 Str / +17 Wil Changes resistances: +15% blight / +13% physical / +25% mind Changes damage: +6% arcane / +6% mind Critical mult.: +29.00% Physical save: +15 Mental save: +40 Confusion immunity: +43% Equilibrium when hit: +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
| Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 Mindpower: +10 This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 14 power out of 25/25) : Effective talent level: 1.0 Power cost: 14 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Ring of the War Master Ring of the War MasterRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Archery prowess +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Grappling +0.30 Technique / Combat veteran +0.30 Technique / Combat training +0.30 Technique / Shield offense +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Unarmed training +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons 힘을 뿜어내고 있으며, 날이 서 있는 반지입니다. 반지를 손가락에 끼면, 고통과 파괴에 대한 기묘한 생각들이 마음 속으로 밀려옵니다. This item has been sent to the Item's Vault. |
| On fingers | Coalwaker the voratun ring Coalwaker the voratun ringRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 Armour: +116 Defense: +20 Damage when hit (Melee): 12 mind Changes stats: +29 Str / +10 Cun / +8 Con Changes resistances: +3% mind / +18% darkness Changes resistances penetration: +10% darkness / +5% fire Changes damage: +9% mind Rings can have magical properties. This item has been sent to the Item's Vault. |
| Around waist | Gucci GucciRequires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Damage when hit (Melee): 4 arcane Changes stats: +7 Str / +13 Dex / +11 Mag / +12 Wil / +13 Cun Changes resistances: +5% arcane Physical save: +19 Spell save: +19 Mental save: +20 Mana each turn: +0.50 Mana when firing critical spell: +1.00 Maximum mana: +60.00 Spellpower: +8 Spell crit. chance: +7% Mental crit. chance: +12% A belt that goes around your waist. This item has been sent to the Item's Vault. |
| In main hand | voratun greatsword 'Umbradeath' (63.5-101.6 power, 4 apr) voratun greatsword 'Umbradeath' (63.5-101.6 power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 28% On weapon crit: * wounds the target reducing their healing Damage (Melee): +4 darkness Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +12 mind When wielded/worn: Accuracy: +14 Armour penetration: +20 Physical crit. chance: +40.0% Physical power: +21 Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 16 darkness Changes stats: +10 Str Changes damage: +3% darkness / +21% physical Critical mult.: +24.00% Stamina when hit: +3.00 Massive two-handed swords. This item has been sent to the Item's Vault. |
| On hands | Grove of Chance (0 def, 3 armour) Grove of Chance (0 def, 3 armour)Requires: - Level 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +19.0% Physical power: +20 Armour: +3 Effects on melee hit: * 22% chance to cause random insanity Damage (Melee): 40 mind / 40 darkness Changes stats: +6 Str / +3 Mag / +1 Wil / +5 Con Changes resistances: +9% blight Changes resistances penetration: +15% arcane Critical mult.: +14.00% Physical save: +22 Spell save: +29 Mental save: +5 Mana when firing critical spell: +2.00 Spellpower: +4 Spell crit. chance: +20% Mindpower: +9 Mental crit. chance: +19% Damage Shield penetration: +20% Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Physical crit. chance: +4.0% Armour: +12 Defense: +14 Changes stats: +8 Cun Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% 당신이 한번에 최대 생명력의 20%가 넘는 피해를 받으면 보호막이 펼쳐집니다. 이 보호막은 생성시 받은 피해량의 두배 만큼의 보호력을 가집니다. 이 튼튼한 조끼는 많은 시골 전설의 소재가 되어왔습니다. 누군가는 이 조끼가 모험심 강한 마법사가 도적이 되면서 만들었으며, 마법폭발이 일어나 잊혀지게 된 옷이라고 합니다. 그리고, 때때로 이것을 입고 (내기에 걸지 않아놓고 이기는 내기에 걸었다고 우기는) 클레임을 시도하는 자가 있었다고 합니다. 클레임에는 실패했지만 언제나 살아가는 그 모습을 보고, 모든 도박사들이 그 조끼를 '무적' 이라고 부르게 되었다고 합니다. This item has been sent to the Item's Vault. |
| Cloak | elven-silk cloak 'Mardogodas' (12 def, 0 armour) elven-silk cloak 'Mardogodas' (12 def, 0 armour)Requires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +14 Defense: +12 Changes stats: +4 Cun / +6 Wil Changes resistances: +3% acid / +25% fire / +25% light Grants telepathy: Humanoid/Orc Critical mult.: +39.00% Stealth bonus: +29 Knockback immunity: +5% Psi when hit: +0.04 Hate per kill: +1.00 Mental crit. chance: +7% 보통 바깥으로 느슨하게 걸쳐입는, 천으로 만든 외투입니다. 큰 금속제 갑옷 위에도 충분히 입을 수 있을 정도로 널찍합니다. This item has been sent to the Item's Vault. |
| Around neck | Duskstalker DuskstalkerRequires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +29 Armour penetration: +23 Physical crit. chance: +18.0% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 12 darkness Changes stats: +2 Cun Changes resistances: +12% mind / +13% physical Critical mult.: +56.00% Stamina each turn: +1.20 Hate when firing a critical mind attack: +2.00 Mental crit. chance: +1% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
voratun ring 'Rhuyarak' voratun ring 'Rhuyarak'Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 mind Changes resistances: +40% lightning Changes resistances penetration: +10% mind Changes damage: +20% lightning Physical save: +18 Spell save: +18 Mental save: +18 Disarm immunity: +41% Confusion immunity: +20% Pinning immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% Life regen: +1.60 Maximum life: +149.00 Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +30 Rings can have magical properties. This item has been sent to the Item's Vault. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 178 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
49 bloodstone 49 bloodstoneRequires: - Level 35 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life 보석은 돈을 마련하기 위해 팔 수도 있고, 다양한 마법에 사용할 수도 있습니다. This item has been sent to the Item's Vault. |
Rod of Recall (0/2) Rod of Recall (0/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 80/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Korean Style the Cornac Berserker level 32
77th Haze 123rd year of Ascendancy at 15:07 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Korean Style the Cornac Berserker level 21
79th Regrowth 123rd year of Ascendancy at 22:40 see stats
Against all odds
Killed Ukruk in the ambush.By Korean Style the Cornac Berserker level 32
32nd Dusk 123rd year of Ascendancy at 15:59 see stats
Arachnophobia
Destroyed the spydric menace.By Korean Style the Cornac Berserker level 42
74th Regrowth 125th year of Ascendancy at 14:30 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Korean Style the Cornac Berserker level 36
72nd Regrowth 124th year of Ascendancy at 23:07 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Korean Style the Cornac Berserker level 48
49th Pyre 125th year of Ascendancy at 09:08 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Korean Style the Cornac Berserker level 42
57th Regrowth 125th year of Ascendancy at 19:46 see stats
Brave new world
Went to the Far East and took part in the war.By Korean Style the Cornac Berserker level 35
5th Allure 124th year of Ascendancy at 10:09 see stats
Bringer of Doom
Killed a Bringer of Doom.By Korean Style the Cornac Berserker level 22
20th Pyre 123rd year of Ascendancy at 13:58 see stats
Clone War
Destroyed your own Shade.By Korean Style the Cornac Berserker level 50
1st Flare 125th year of Ascendancy at 02:52 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Korean Style the Cornac Berserker level 13
63rd Dusk 122nd year of Ascendancy at 20:28 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Korean Style the Cornac Berserker level 47
24th Pyre 125th year of Ascendancy at 18:30 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Korean Style the Cornac Berserker level 33
7th Decay 123rd year of Ascendancy at 11:43 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Korean Style the Cornac Berserker level 40
74th Dusk 124th year of Ascendancy at 04:10 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Korean Style the Cornac Berserker level 35
13rd Regrowth 124th year of Ascendancy at 05:42 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Korean Style the Cornac Berserker level 50
8th Dusk 125th year of Ascendancy at 20:19 see stats
Exterminator
Killed 1000 creatures.By Korean Style the Cornac Berserker level 16
29th Regrowth 123rd year of Ascendancy at 18:59 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Korean Style the Cornac Berserker level 26
9th Dusk 123rd year of Ascendancy at 14:52 see stats
Fear me not!
Survived the Fearscape!By Korean Style the Cornac Berserker level 32
24th Haze 123rd year of Ascendancy at 09:01 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Korean Style the Cornac Berserker level 50
2nd Dusk 125th year of Ascendancy at 11:30 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Korean Style the Cornac Berserker level 47
22nd Pyre 125th year of Ascendancy at 04:37 see stats
Guiding Hand
Saved all escorted adventurers.By Korean Style the Cornac Berserker level 50
39th Dusk 125th year of Ascendancy at 14:27 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Korean Style the Cornac Berserker level 18
50th Regrowth 123rd year of Ascendancy at 23:43 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Korean Style the Cornac Berserker level 38
73rd Regrowth 124th year of Ascendancy at 17:51 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Korean Style the Cornac Berserker level 43
1st Time of Balance 125th year of Ascendancy at 05:53 see stats
Level 10
Got a character to level 10.By Korean Style the Cornac Berserker level 10
11st Dusk 122nd year of Ascendancy at 02:53 see stats
Level 20
Got a character to level 20.By Korean Style the Cornac Berserker level 20
72nd Regrowth 123rd year of Ascendancy at 20:22 see stats
Level 30
Got a character to level 30.By Korean Style the Cornac Berserker level 30
25th Dusk 123rd year of Ascendancy at 03:26 see stats
Level 40
Got a character to level 40.By Korean Style the Cornac Berserker level 40
2nd Dusk 124th year of Ascendancy at 18:53 see stats
Level 50
Got a character to level 50.By Korean Style the Cornac Berserker level 50
5th Mirth 125th year of Ascendancy at 21:00 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Korean Style the Cornac Berserker level 41
48th Regrowth 125th year of Ascendancy at 17:02 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Korean Style the Cornac Berserker level 39
36th Pyre 124th year of Ascendancy at 11:01 see stats
Orcrist
Killed the leaders of the Orc Pride.By Korean Style the Cornac Berserker level 50
1st Dusk 125th year of Ascendancy at 22:00 see stats
Overpowered!
Did over 6000 damage in one attack.By Korean Style the Cornac Berserker level 42
79th Regrowth 125th year of Ascendancy at 09:14 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Korean Style the Cornac Berserker level 47
27th Pyre 125th year of Ascendancy at 18:11 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Korean Style the Cornac Berserker level 11
17th Dusk 122nd year of Ascendancy at 18:41 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Korean Style the Cornac Berserker level 26
33rd Pyre 123rd year of Ascendancy at 02:17 see stats
Size is everything
Did over 1500 damage in one attack.By Korean Style the Cornac Berserker level 32
80th Haze 123rd year of Ascendancy at 02:33 see stats
Size matters
Did over 600 damage in one attack.By Korean Style the Cornac Berserker level 20
73rd Regrowth 123rd year of Ascendancy at 03:31 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Korean Style the Cornac Berserker level 34
7th Decay 123rd year of Ascendancy at 22:02 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Korean Style the Cornac Berserker level 50
8th Dusk 125th year of Ascendancy at 20:18 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Korean Style the Cornac Berserker level 21
79th Regrowth 123rd year of Ascendancy at 22:40 see stats
The Arena
Unlocked Arena mode.By Korean Style the Cornac Berserker level 13
39th Dusk 122nd year of Ascendancy at 02:50 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Korean Style the Cornac Berserker level 21
79th Regrowth 123rd year of Ascendancy at 22:40 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Korean Style the Cornac Berserker level 24
25th Pyre 123rd year of Ascendancy at 13:39 see stats
The Sun Still Shines
Aeryn survived the last battle.By Korean Style the Cornac Berserker level 50
8th Dusk 125th year of Ascendancy at 20:19 see stats
The bigger the better!
Did over 3000 damage in one attack.By Korean Style the Cornac Berserker level 36
72nd Regrowth 124th year of Ascendancy at 15:38 see stats
The secret city
Discovered the truth about mages.By Korean Style the Cornac Berserker level 11
27th Dusk 122nd year of Ascendancy at 17:01 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Korean Style the Cornac Berserker level 38
14th Pyre 124th year of Ascendancy at 21:49 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Korean Style the Cornac Berserker level 32
17th Haze 123rd year of Ascendancy at 03:24 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Korean Style the Cornac Berserker level 21
6th Pyre 123rd year of Ascendancy at 03:05 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Korean Style the Cornac Berserker level 31
31st Dusk 123rd year of Ascendancy at 20:24 see stats
