Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Berserker |
| Level / Exp | 21 / 79% |
| Size | small |
| Lifes / Deaths | Killed by Layysenne the ghoul at level 21 on the 6th Haze 123rd year of Ascendancy at 06:01 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 47 (base 47) |
| Dexterity | 16 (base 11) |
| Constitution | 44 (base 31) |
| Magic | 10 (base 10) |
| Willpower | 28 (base 23) |
| Cunning | 22 (base 10) |
Resources
| Life | -95/776 |
| Stamina | 86/205 |
| Equilibrium | 0 |
| Healing Factor | 0.99351196400803 |
| Regeneration | 63.446635381707 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 22 |
| Crit Chance | 24% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.7 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 27.91375 |
| Ranged Defense | 29.91375 |
| Fatigue | 9 |
| Physical Save | 33.3625 |
| Spell Save | 48.891666666667 |
| Mental Save | 21.1875 |
Defense: Resistances
| All | -10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 14% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 511% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Bloodthirst | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | The target is on fire, taking 44.86 fire damage per turn. Burning |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | The target is surrounded by a fell aura, granting 40% critical damage bonus but -20% to all resistances. Fell Aura |
| beneficial effect | A flow of life spins around the target, regenerating 52.16 life per turn. Regeneration |
| beneficial effect | You gain 11% resistance against acid. Resolve |
| detrimental effect | The target's has a cursed wound, reducing healing by 27%. Cursed Wound |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is recovering 55 life each turn. Recovery |
| beneficial effect | The thrill of combat improves the target's maximum life by 2%, life regeneration by 1.95, and stamina regeneration by 0.39. Bloodbath |
| beneficial effect | Reduces physical damage received by 17% and provides 9% chances to ignore critial hits. Juggernaut |
| beneficial effect | The target has 50% chance to evade melee attacks and gains 8 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You failed to protect the lone alchemist from death by giant white mouse. Escort: lone alchemist (level 3 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by midge swarm. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by Miley Cyrus. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by forest troll. Escort: lost warrior (level 2 of Trollmire) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved spell save by +4. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 13. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Salolaith' (2 def, 3 armour) pair of hardened leather boots 'Salolaith' (2 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical power: +2 Armour: +3 Defense: +2 Ranged Defense: +4 Fatigue: +3% Changes stats: +1 Con Healing mod.: +15% A pair of boots made of leather. |
| Light source | Shocktickler ShockticklerInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances penetration: +5% lightning Changes damage: +3% lightning Maximum life: +45.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm 'Spiderbiter' (0 def, 4 armour) dwarven-steel helm 'Spiderbiter' (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 arcane Changes resistances: +7% lightning / +8% temporal Changes resistances penetration: +5% arcane / +10% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Rings can have magical properties. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | skylord's rough leather belt of life skylord's rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str / +2 Dex / +3 Wil / +3 Cun Physical save: +10 Spell save: +10 Mental save: +11 Life regen: +0.60 Healing mod.: +11% A belt that goes around your waist. |
| In main hand | warbringer's dwarven-steel greatmaul of crippling (40.5-60.75 power, 2 apr) warbringer's dwarven-steel greatmaul of crippling (40.5-60.75 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Physical power: +7 Changes stats: +5 Con Changes resistances penetration: +12% physical Disarm immunity: +14% Massive two-handed mauls. |
| On hands | rough leather gloves 'Emabrewyn' (0 def, 5 armour) rough leather gloves 'Emabrewyn' (0 def, 5 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Damage (Melee): 5 cold Changes resistances: +5% cold Changes damage: +4% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 4/20) : Effective talent level: 2.4 Power cost: 20 out of 4/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger (16.5-21.45 power, 7 apr)balanced dwarven-steel dagger (16.5-21.45 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +4 Defense: +4 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak (8 def, 0 armour)enveloping cashmere cloak (8 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 Physical save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. cashmere robe (2 def, 0 armour)cashmere robe (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe (2 def, 0 armour)cashmere robe (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. restorative pair of hardened leather boots of evasion (14 def, 3 armour)restorative pair of hardened leather boots of evasion (14 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +14 Fatigue: +3% Life regen: +2.60 Healing mod.: +12% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 26% chance to completely evade them and granting you 13 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather cap 'Ce'Nolle' (0 def, 3 armour)hardened leather cap 'Ce'Nolle' (0 def, 3 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str / +3 Wil / +2 Cun Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Mindpower: +5 See invisible: +6 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stralite plate armour 'Chaluhek' (7 def, 13 armour)stralite plate armour 'Chaluhek' (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes resistances: +27% acid Maximum hate: +2.00 Mental crit. chance: +7% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. shocking dwarven-steel shield of fire resistance (+18%) (8 def, 2 armour, 89 block)shocking dwarven-steel shield of fire resistance (+18%) (8 def, 2 armour, 89 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 7 lightning Damage when hit (Melee): 12 lightning Changes resistances: +18% fire Talent granted: +3 Block Handheld deflection devices. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. barbed pouch of dwarven-steel shots (23/23, 30-36 power, 3 apr)barbed pouch of dwarven-steel shots (23/23, 30-36 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 30.0 - 36.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 23 On weapon crit: * wounds the target Damage (Ranged): +5 bleed Shots are used with slings to pummel your foes to death. |
Achievements
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Miley Cyrus the Halfling Berserker level 12
61st Dusk 122nd year of Ascendancy at 10:37 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Miley Cyrus the Halfling Berserker level 9
17th Dusk 122nd year of Ascendancy at 07:26 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Miley Cyrus the Halfling Berserker level 16
63rd Haze 122nd year of Ascendancy at 09:04 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Miley Cyrus the Halfling Berserker level 19
2nd Pyre 123rd year of Ascendancy at 05:26 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Miley Cyrus the Halfling Berserker level 20
43rd Pyre 123rd year of Ascendancy at 22:10 see stats
Level 10 (Roguelike)
Got a character to level 10.By Miley Cyrus the Halfling Berserker level 10
30th Dusk 122nd year of Ascendancy at 06:04 see stats
Level 20 (Roguelike)
Got a character to level 20.By Miley Cyrus the Halfling Berserker level 20
43rd Pyre 123rd year of Ascendancy at 01:44 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Miley Cyrus the Halfling Berserker level 14
1st Time of Equilibrium 122nd year of Ascendancy at 21:32 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Miley Cyrus the Halfling Berserker level 11
41st Dusk 122nd year of Ascendancy at 18:12 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Miley Cyrus the Halfling Berserker level 8
1st Flare 122nd year of Ascendancy at 09:15 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Miley Cyrus the Halfling Berserker level 21
42nd Dusk 123rd year of Ascendancy at 14:49 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Miley Cyrus the Halfling Berserker level 21
7th Mirth 123rd year of Ascendancy at 07:06 see stats
Log
Layysenne the ghoul uses Switch Place.
Miley Cyrus evades Layysenne the ghoul.
Miley Cyrus is invigorated by the attack!
Miley Cyrus overcomes the gloom.
Burning from Layysenne the ghoul hits Miley Cyrus for 46 fire damage.
Miley Cyrus receives 69 healing.
Miley Cyrus uses Infusion: Regeneration.
Miley Cyrus starts regenerating health quickly.
Layysenne the ghoul diseases Miley Cyrus.
Miley Cyrus evades Layysenne the ghoul.
Miley Cyrus is invigorated by the attack!
Burning from Layysenne the ghoul hits Miley Cyrus for 47 fire damage.
Miley Cyrus receives 69 healing.
Miley Cyrus uses Shattering Blow.
Miley Cyrus shatters Layysenne the ghoul shield!
The fabric of space around Layysenne the ghoul stabilizes to normal.
Layysenne the ghoul shrugs off the effect 'Dazed'!
Layysenne the ghoul uses Slash.
Miley Cyrus is invigorated by the attack!
Layysenne the ghoul casts Flame.
Layysenne the ghoul's spell attains critical power!
The shattering blow creates a shockwave!
Miley Cyrus has a cursed wound!
Layysenne the ghoul teleports some damage to Miley Cyrus!
Miley Cyrus hits Layysenne the ghoul for 63 physical, (2 teleported), 0 cold, 2 mind, 7 blight, 4 arcane (76 total damage).
Miley Cyrus hits Miley Cyrus for 2 teleported damage.
Layysenne the ghoul hits Miley Cyrus for 269 physical, 15 acid, 0 physical (285 total damage).
Saving game...
