celestial the level 2 Doomelf Doombringer by cloudy999

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceDoomelf
ClassDoombringer
Level / Exp2 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 20)
Dexterity11 (base 10)
Constitution13 (base 12)
Magic15 (base 12)
Willpower12 (base 10)
Cunning11 (base 11)

Resources

Life-5/146
Stamina86/108
Vim104/104
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy21
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue12
Physical Save10
Spell Save9
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
2/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Ran for 9 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 0.10 gold from the transmogrification of
pouch of iron shots (21/21, 16-19 power, 1 apr).
There is a portal to the previous level here (press '' or right click to use).
Lore found:
Lost Memories (1)
You can read all your collected lore in the game menu, by pressing Escape.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the east (investigator)).


Investigator casts
Abduction.
Investigator hits celestial for 19 physical, 10 lightning, 37 physical (66 total damage).

Investigator is on fire!

celestial hits Investigator for 17 physical, 5 fire (22 total damage).
Investigator hits celestial for 27 physical, 10 lightning (37 total damage).

Burning from Celestial hits Investigator for
2 fire damage.
Celestial casts
Draining Assault.
celestial steals life from Investigator!
Investigator hits celestial for 4 healing, 3 healing (0 total damage) [8 healing].
celestial hits Investigator for 22 physical, 5 fire, 17 physical, 5 fire (49 total damage).
Investigator hits celestial for 27 physical damage.

Burning from Celestial hits Investigator for
4 fire damage.
celestial hits Investigator for 16 physical, 5 fire (21 total damage).
Investigator hits celestial for 30 physical damage.
celestial the level 2 doomelf doombringer was punctured to death by an investigator on level 2 of Searing Halls.