










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.5.4Donators/Buyers bonus! Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 50 / 978% |
| Size | medium |
| Lifes / Deaths | Killed by Belolle the weaver hatchling at level 4 on the 77th Pyre 122nd year of Ascendancy at 03:04 0 / 9Killed by Callaai at level 20 on the 44th Dusk 122nd year of Ascendancy at 23:54 Killed by Mayibeth the skeleton warrior at level 28 on the 1st Haze 122nd year of Ascendancy at 05:31 Killed by Adyth the temporal stalker at level 31 on the 14th Haze 122nd year of Ascendancy at 05:37 Killed by venom drake at level 33 on the 25th Haze 122nd year of Ascendancy at 19:15 Killed by orc cryomancer at level 41 on the 26th Regrowth 123rd year of Ascendancy at 14:09 Killed by forge-giant at level 50 on the 30th Haze 123rd year of Ascendancy at 05:35 Killed by Callaai at level 50 on the 45th Haze 123rd year of Ascendancy at 06:11 Killed by Callaai at level 50 on the 45th Haze 123rd year of Ascendancy at 06:49 |
Primary Stats
| Strength | 57 (base 41) |
| Dexterity | 85 (base 60) |
| Constitution | 36 (base 12) |
| Magic | 84 (base 61) |
| Willpower | 68 (base 50) |
| Cunning | 49 (base 8) |
Resources
| Life | -50/1350 |
| Positive | 175/177 |
| Paradox | 461 |
| Healing Factor | 1.4893203883495 |
| Regeneration | 0.37233009708736 |
Speed
| Mental | +27.535797261981% |
| Attack | +17.535797261979% |
| Movement | +30.716511931456% |
| Spell | +17.535797261979% |
| Global | +135.07159452396% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 12 |
| See Stealth | 48.749549664027 |
| See Invisible | 45.749549664027 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 247 |
| Accuracy | 74 |
| Crit Chance | 55% |
| APR | 119 |
| Speed | 0.63 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 41% |
| Speed | 0.85080462573549 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 37% |
| Speed | 0.85080462573549 |
Offense: Damage Bonus
| Nature | +18% |
| Darkness | +6% |
| Light | +5% |
| Temporal | +49% |
| Physical | +47% |
| Arcane | +20% |
| Acid | +51% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +20% |
| Temporal | +35% |
| Physical | +84% |
| Nature | +20% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 91.292304923968 (97.818181818182%) |
| Defense | 66 |
| Ranged Defense | 69 |
| Fatigue | 33 |
| Physical Save | 59 |
| Spell Save | 54 |
| Mental Save | 68 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 35%( 70%) |
| Physical | + 39%( 70%) |
| Cold | + 70%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 43%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 54%( 70%) |
| Lightning | + 46%( 70%) |
| Fire | + 69%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Bleed Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
| Poison Resistance | 0% |
| Blind Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 548 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 637 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 11 turns. While Heroism is active, you will only die when reaching -669 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 892% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Stasis | 1.10 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.61 |
| 3/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Chant of Fortitude |
| talent | Weapon Folding |
| beneficial effect | The target is moving is 31% faster. 1 Celerity |
| detrimental effect | Your body is cauterizing, burning for 56.22 damage each turn. Cauterize |
| beneficial effect | Increases global action speed by 35%. Haste |
| beneficial effect | The target is out of phase with reality, increasing defense by 33, resist all by 24%, and reducing the duration of detrimental timed effects by 25%. Out of Phase |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+23). Continuum Destabilization |
| beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 15. 3 Fateweaver |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Increases attack, spell, and mind speed by 18%. 1 Time Dilation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by forest wight. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Veluba the skeleton warrior. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Precognition (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1910. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eilinyna (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Dex +3 Mag +2 Wil +4 Cun +4 Con +13 Lck dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Phys.save +23 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +20 (+5 eff.) Stealth +9 ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Max.vim +20.00 Blink to a nearby random location (rad 12) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Quiver | Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 120% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
| Light source | Adumivena the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Cun +2 Wil dps ---------- Res.pen +15% all Apr +15 ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +10% temporal +10% cold +6% darkness +2% physical Phys.save +10 (+2 eff.) Mind.save +50 (+12 eff.) Cut- +15% Def/telep +20 Res/telep +16% Dur/telep +25% ---------- misc Light -4 Infravis +8 See.Stealth +25 See.Invis +22 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragonskull Helm (0 def, 2 armour)3.0 T5 head armor [Unique] Master While equipped: ----- def ----- Armour +2 Fatigue +12% Resists +15% acid +15% fire +15% lightning +15% cold Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
| Tool | Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | stralite ring 'Brenehad'0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +7 Dex +7 Wil +11 Cun dps ---------- Mind.pwr +9 (+3 eff.) S.pwr/crit +2 Dmg.mod +9% arcane Res.pen +10% physical Acc +9 (+2 eff.) Apr +2 ----- def ----- Armour +12 Phys.save +20 (+5 eff.) Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Glimmersmasher4.0 T5 longbow 2H weapon [Random Unique] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +30 acid While equipped: Stats +2 Dex +1 Con dps ---------- Phys.crit +3.0% Dmg.mod +33% acid +36% physical +30% temporal Res.pen +20% temporal +59% physical Phasing +90% Acc +8 (+2 eff.) Apr +2 ----- def ----- Phys.save +9 (+2 eff.) ---------- misc Light +3 Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
| On hands | Blastbender the voratun gauntlets (6 def, 23 armour)1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +6 Cun +14 Con dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +20% Crit.mult +13.00% Dmg.mod +11% arcane Acc +12 (+3 eff.) On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +23 Hardiness +11% Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +11% physical +24% darkness +6% cold Spell.save +20 (+6 eff.) Pinning- +10% Knockbk- +15% ---------- misc Infravis +4 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Growthsweep the voratun mail armour (5 def, 36 armour)14.0 T5 heavy armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +5% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +36 Defense +5 (+1 eff.) Fatigue +16% Resists +12% acid +11% physical +10% cold +12% fire +10% lightning +33% temporal A suit of armour made of mail. |
| Cloak | Khelydurab the Phlegmquell (11 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +18% acid +3% nature ----- def ----- Defense +11 (+2 eff.) Resists +36% acid +23% light +35% fire +10% cold +6% nature +8% lightning Stealth +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Undeathbile0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Phys.pwr +10 (+2 eff.) Spell.pwr +5 (+2 eff.) Phys.spd +10% Dmg.mod +6% temporal +5% light +6% darkness +15% nature +11% physical Res.pen +5% darkness Melee Ret 4 darkness ----- def ----- Resists +9% nature ---------- misc Masteries +0.31 Chronomancy/Chronomancy Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 14%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+16 for 10 turns, die at -684)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 10 turns. While Heroism is active, you will only die when reaching -684 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+13 for 11 turns, die at -608)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 11 turns. While Heroism is active, you will only die when reaching -608 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the wizard (+19 for 13 turns, die at -865)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 13 turns. While Heroism is active, you will only die when reaching -865 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the duelist (816% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 816% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the duelist (563% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 563% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (714% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 714% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (706% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 706% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion (heal 514 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 467 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 467 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 518 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 518 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 340 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 340 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 182 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 262 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 262 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 538 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 538 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 22%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the titan (resist 14%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the wizard (resist 22%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Rune of the Rift (422.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Is a spell Description: Inflicts 534.46 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 11; power 27; dur 8)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 17; power 48; dur 7)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 17. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 48%, your defense is increased by 48 and all your resistances by 48%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 397 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 397 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Bumnir0.1 T5 amulet jewelry [Rare] Master While equipped: ----- def ----- Resists +15% light +6% mind +27% fire +9% nature +12% darkness Phys.save +25 (+6 eff.) Spell.save +25 (+7 eff.) Mind.save +23 (+6 eff.) Pinning- +10% Amulets can have magical properties. |
Gegarath the Shimmerrigor0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +6 Mag +1 Wil +3 Cun +1 Con dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +12% physical +12% temporal +10% darkness +10% light Res.pen +5% lightning ----- def ----- Fatigue -4% Crit.dmg- 5.00% Phys.save +13 (+3 eff.) Spell.save +14 (+4 eff.) Mind.save +14 (+3 eff.) Amulets can have magical properties. |
Voruth0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- On Hit (Melee): * 10% chance to disease ----- def ----- Fatigue -5% Resists +14% lightning +9% light +5% arcane HP.reg +1.20 Stun/Frz- +20% Amulets can have magical properties. |
stralite amulet 'Glytira'0.1 T4 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +9% blight +3% physical +5% arcane Crit.dmg- 15.00% Phys.save +22 (+5 eff.) Spell.save +35 (+10 eff.) Mind.save +22 (+5 eff.) Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bethaba the Flashbringer0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Acc +25 (+5 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Resists +12% fire Phys.save +30 (+7 eff.) Max.HP +30.00 Heal.mod +15% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 86% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Blindstoker0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +9 Con dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +3% lightning +14% fire +9% light Melee Ret 12 light ----- def ----- Resists +6% lightning +6% light +10% blight +28% fire +9% nature Poison- +18% Disease- +22% Rings can have magical properties. |
Glintdream0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +8 Resists +6% light ---------- misc Light +3 Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Yveganne the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Res.pen +15% physical ----- def ----- Resists +3% physical Max.HP +20.00 Heal.mod +20% Blind- +27% ---------- misc Stam/turn +0.60 Infravis +4 See.Stealth +12 See.Invis +7 Rings can have magical properties. |
copper ring 'Gorigar'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun +4 Mag ----- def ----- Spell.save +4 (+1 eff.) ---------- misc Light +3 Telepathy Dragon Rings can have magical properties. |
marksman's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% cold Acc +6 (+1 eff.) ----- def ----- Resists +20% cold Rings can have magical properties. |
steel ring 'Stokestun'0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +10 Wil +9 Mag dps ---------- Spell.pwr +13 (+4 eff.) Dmg.mod +12% acid +6% fire ----- def ----- Blind- +23% ---------- misc Infravis +4 See.Stealth +7 See.Invis +8 Rings can have magical properties. |
stralite ring0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+1 eff.) Rings can have magical properties. |
voratun ring 'Dourwyrd'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +13 Cun +9 Dex dps ---------- Dmg.mod +16% cold Res.pen +10% darkness +20% temporal Acc +15 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) Resists +32% cold +6% temporal Rings can have magical properties. |
voratun ring 'Eremuyon'0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +2 Dex +8 Mag +8 Cun dps ---------- Crit.mult +3.00% Spell.pwr +12 (+3 eff.) Dmg.mod +12% physical ----- def ----- Blind- +90% ---------- misc Max.stam +25.00 Infravis +10 See.Stealth +38 See.Invis +47 Rings can have magical properties. |
voratun ring 'Lightningwasp'0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% lightning +12% acid Res.pen +15% lightning +25% fire +20% acid On Hit (Melee): * 30% chance to daze at end of turn * 40% chance to corrode armour by 30% ----- def ----- Resists +46% lightning +9% acid Rings can have magical properties. |
flaming dwarven-steel dagger (17-22.1 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 17.0 - 22.1 Physical Uses 95% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +12 fire Sharp, short and deadly. |
insidious voratun dagger (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Nature Power 38.0 - 49.4 Physical Uses 95% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +44 insidious poison Sharp, short and deadly. |
balanced voratun greatmaul of nature (65-97.5 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Nature/Master Power 65.0 - 97.5 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +21% nature Acc +17 (+4 eff.) ----- def ----- Defense +21 (+5 eff.) Resists +14% all Disarm- +70% Massive two-handed mauls. |
truestriking voratun greatmaul (69.5-104.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Master Power 69.5 - 104.3 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +21% physical Acc +20 (+4 eff.) Apr +21 Massive two-handed mauls. |
voratun greatsword of phasing (64-102.4 power, 20 apr)3.0 T5 greatsword 2H weapon [Ego] Arcane Power 64.0 - 102.4 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +20 Crit +5.0% Atk.spd 100% Phasing +84% Massive two-handed swords. |
Dawnarc the dragonbone longbow4.0 T5 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Crit.r2 +8 lightning +8 acid While equipped: dps ---------- Dmg.mod +9% lightning +33% physical +12% light Res.pen +15% lightning +33% physical +32% light +10% acid ----- def ----- Resists +12% light +24% acid Longbows are used to shoot arrows at your foes. |
steady dragonbone longbow of nature4.0 T5 longbow 2H weapon [Ego+] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +42 nature While equipped: dps ---------- Phys.crit +5.0% Res.pen +15% nature Acc +17 (+4 eff.) ----- def ----- Resists +11% all Longbows are used to shoot arrows at your foes. |
Dawn's Blade (50-70 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Physical Uses 155% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 100% Dmg.conv 30% light Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+3 eff.) Dmg.mod +18% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -2 Suncloak -3 Providence -4 Barrier -2 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 216.88 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
voratun longsword of shearing (44-61.6 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 44.0 - 61.6 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +12% physical Res.pen +14% physical Apr +15 Sharp, long, and deadly. |
Islutira (46-64.4 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Nature Power 46.0 - 64.4 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +37 fire While equipped: Stats +4 Dex dps ---------- Res.pen +14% nature ----- def ----- Resists +5% arcane +10% all ---------- misc Telepathy Demon/Minor Demon/Major Blunt and deadly. |
Morbusspar the voratun mace (46.5-65.1 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Master Power 46.5 - 65.1 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 111% While equipped: Stats +7 Dex +6 Con dps ---------- Phys.pwr +13 (+3 eff.) Res.pen +25% physical Acc +28 (+6 eff.) Apr +14 ----- def ----- Resists +12% nature Disarm- +28% ---------- misc Infravis +3 Blunt and deadly. |
flaming voratun mace (46-64.4 power, 6 apr)3.0 T5 mace 1H weapon [Ego] Arcane Power 46.0 - 64.4 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +13 fire Blunt and deadly. |
Neranne the Sparkwrecker (16.5-18.15 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 54% chance to daze at end of turn While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% mind +10% darkness Res.pen +15% lightning Melee Ret 10 mind 10 darkness On Hit (Melee): * 40% chance to daze at end of turn ----- def ----- Resists +15% lightning ---------- misc Light +4 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of sand (17-18.7 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This natural sand should be returned to the wyrm. Power 17.0 - 18.7 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +17.00% Mind.pwr +10 (+3 eff.) Dmg.mod +16% physical Res.pen +17% physical Melee Ret 20 physical ----- def ----- Resists +14% physical Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 19 of target armor and 10% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar of storms (8-8.8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature This natural lightning should be returned to the wyrm. Power 8.0 - 8.8 Nature Uses 40% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +14 (+5 eff.) Dmg.mod +13% lightning Res.pen +13% lightning Melee Ret 14 lightning ----- def ----- Resists +13% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of frost (16-17.6 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This natural frost should be returned to the wyrm. Power 16.0 - 17.6 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +17% cold +8% mind +9% darkness Res.pen +20% cold Melee Ret 20 ice 9 mind 10 darkness ----- def ----- Armour +10 Resists +12% cold Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying mossy mindstar (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.5 - 2.8 Mind Uses 30% Wil, 50% Mag, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +4% mind +3% darkness Melee Ret 4 mind 4 darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting mossy mindstar of storms (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego++] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. This natural lightning should be returned to the wyrm. Power 2.5 - 2.8 Mind Uses 30% Wil, 50% Mag, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +17% lightning +9% fire +9% cold Res.pen +8% lightning Melee Ret 8 lightning ----- def ----- Resists +8% lightning ---------- misc Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dragonbone vilestaff (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Normal] Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
chilling orichalcum trident of phasing (52-83.2 power, 37 apr)3.0 T5 trident 2H weapon [Ego] Arcane Power 52.0 - 83.2 Physical Uses 170% Mag Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +37 Crit +4.0% Atk.spd 100% Phasing +83% Melee+ +40 cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Glittergrinder the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +5 Dex +5 Mag +2 Cun dps ---------- Dmg.mod +9% fire Melee Ret 8 light On Hit (Melee): * 30% chance to blind ----- def ----- Defense +2 (+0 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Woegrinder the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane While equipped: Stats +3 Wil +4 Mag dps ---------- Mind.crit +3% Dmg.mod +12% darkness ----- def ----- Defense +2 (+0 eff.) Resists +24% darkness +18% temporal Spell.save +16 (+5 eff.) Mind.save +11 (+3 eff.) Def/telep +12 Res/telep +13% Dur/telep +19% ---------- misc Max.mana +48.00 Telepathy Demon/Minor Demon/Major Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Turudoblek the Windspawn (3 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Con dps ---------- Mind.crit +5% Spell.pwr +18 (+5 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +18% lightning +17% physical +17% darkness +6% temporal +9% nature +13% all Res.pen +11% darkness +17% physical On Hit (Melee): * Slows global speed by 40% ----- def ----- Defense +3 (+0 eff.) Resists +27% lightning Crit.dmg- 15.00% ---------- misc Max.hate +13.00 Infravis +4 See.Invis +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of blight (+20%) (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +10 Mag dps ---------- Dmg.mod +20% blight +17% temporal +13% physical Res.pen +15% physical +15% temporal ----- def ----- Defense +5 (+1 eff.) Resists +20% blight Anom.red +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Warped Boots (2 def, 4 armour)3.0 T5 feet armor [Unique] Unknown While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+3 eff.) ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +8% Resists +10% blight Spell.save +10 (+3 eff.) Max.HP +80.00 HP.reg -0.20 Spit Blight: Level 3.0 Pwr.cost 10 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit blight at your target doing 303.97 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +20% ----- def ----- Armour +5 Fatigue +5% A pair of boots made of leather. |
Hurach the rough leather gloves (0 def, 5 armour)1.0 T1 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 6 darkness Dmg.mod +9% acid +21% physical +4% darkness ----- def ----- Armour +5 Resists +6% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Yaribers the Flashzephyr (0 def, 16 armour)1.0 T3 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Con dps ---------- Phys.crit +8.0% Spell.crit +9% Mind.crit +7% Crit.mult +10.00% Melee+ 6 cold Dmg.mod +5% cold ----- def ----- Armour +16 Hardiness +5% Resists +7% physical +6% blight +6% fire +7% cold +6% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Haragorn' (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Wil +5 Con dps ---------- Melee+ 15 nature Dmg.mod +11% nature Melee Ret 8 arcane ----- def ----- Armour +3 Resists +18% cold +9% nature +9% light Mind.save +30 (+7 eff.) HP.reg +6.00 Disarm- +50% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +1.30 Psi/turn +0.36 Masteries +0.20 Technique/Grappling Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets (0 def, 9 armour)1.5 T5 hands armor [Ego+] Master While equipped: ----- def ----- Armour +9 Mind.save +15 (+4 eff.) Max.HP +77.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Adewe (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Str +2 Con dps ---------- Dmg.mod +11% fire Melee Ret 16 acid ----- def ----- Defense +2 (+0 eff.) Resists +16% fire ---------- misc See.Invis +9 A pointy cloth hat, very wizardly... |
Turaromichik the Scaboath (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Melee Ret 8 nature ----- def ----- Defense +1 (+0 eff.) Resists +21% lightning +8% fire +6% cold +6% temporal Spell.save +26 (+8 eff.) A pointy cloth hat, very wizardly... |
cleansing drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego+] Disrupt/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +13% nature +12% blight A cap made of leather. |
hardened leather cap 'Samyrin' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +3 Mag +3 Wil +3 Cun dps ---------- Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +14% cold ---------- misc Stam/ret +1.50 Equi/ret +1.60 Breathe water A cap made of leather. |
rough leather cap 'Aeruvena' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +6 Wil +2 Cun dps ---------- Crit.mult +10.00% ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +9% acid A cap made of leather. |
voratun helm of strength (+7) (0 def, 5 armour)3.0 T5 head armor [Ego] Master While equipped: Stats +7 Str ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's voratun helm of knowledge (0 def, 5 armour)3.0 T5 head armor [Ego++] Nature/Psionic While equipped: Stats +6 Str +12 Wil +5 Cun dps ---------- Phys.pwr +12 (+2 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% physical Phys.save +15 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lavasage (5 def, 22 armour)14.0 T5 heavy armor [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Res.pen +20% nature +15% fire Melee Ret 9 light ----- def ----- Armour +22 Defense +5 (+1 eff.) Fatigue +16% Resists +40% acid +8% physical +28% darkness +18% blight +18% cold +15% fire +9% lightning ---------- misc Light +1 Breathe water A suit of armour made of mail. |
Glitterbile the drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Crit.mult +30.00% Melee+ 22 acid 23 fire Dmg.mod +9% light +9% blight Melee Ret 16 acid 14 fire ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +23% acid +26% fire +12% light +9% darkness Spell.save +40 (+11 eff.) ---------- misc Mana/turn +0.16 Vim/s.crit +5.00 Max.mana +120.00 A suit of armour made of leather. |
reinforced leather armour of cold resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +24% cold A suit of armour made of leather. |
spiked cured leather armour of cold resistance (2 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Resists +21% cold A suit of armour made of leather. |
Willowking the voratun plate armour (9 def, 16 armour)17.0 T5 massive armor Reqs Str 60 [Random Unique] Nature/Master While equipped: Stats +12 Wil dps ---------- Dmg.mod +15% nature +9% lightning Melee Ret 28 light ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +52% blight +30% cold +51% darkness +15% fire Spell.save +9 (+3 eff.) ---------- misc Light +3 A suit of armour made of metal plates. |
impenetrable voratun plate armour of implacability (9 def, 42 armour)17.0 T5 massive armor Reqs Str 60 [Ego+] Master While equipped: ----- def ----- Armour +42 Defense +9 (+2 eff.) Fatigue +16% Phys.save +15 (+4 eff.) A suit of armour made of metal plates. |
rejuvenating voratun plate armour of lightning resistance (9 def, 16 armour)17.0 T5 massive armor Reqs Str 60 [Ego] Nature/Master While equipped: ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +30% lightning HP.reg +6.50 ---------- misc Stam/turn +2.40 A suit of armour made of metal plates. |
voratun plate armour of the dragon (9 def, 16 armour)17.0 T5 massive armor Reqs Str 60 [Ego+] Nature While equipped: Stats +6 Str +6 Con ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +15% acid +14% physical +13% fire +12% cold +15% lightning Disarm- +40% Stun/Frz- +40% Knockbk- +32% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
living voratun shield of earthen fury (12 def, 18 armour, 209.5 block)7.0 T5 shield armor [Ego++] Nature While equipped: dps ---------- Melee Ret 16 nature ----- def ----- Armour +18 Hardiness +10% Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +20% blight +18% physical +20% nature Max.HP +110.00 ---------- misc Talents +5 Block Handheld deflection devices. |
shocking iron shield of fire resistance (+18%) (4 def, 2 armour, 21 block)7.0 T1 shield armor [Ego] Nature/Master While equipped: dps ---------- Melee+ 6 lightning Melee Ret 14 lightning ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Resists +18% fire ---------- misc Talents +1 Block Handheld deflection devices. |
arcing quiver of dragonbone arrows (21/21, 55-77 power, 18 apr)3.0 T5 arrow ammo [Ego] Arcane Power 55.0 - 77.0 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 21 Ranged+ +24 lightning On Hit: * 25% chance for lightning to arc to a second target Arrows are used with bows to pierce your foes to death. |
1698 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dimtide the voratun pickaxe (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Str dps ---------- Dmg.mod +8% nature Res.pen +5% darkness Acc +5 (+1 eff.) Melee Ret 8 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +8% fire +14% nature +15% darkness ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
bloodhexed voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +10 Str +10 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
61 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 537.61 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Camidugas [power 123] (24/20 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +6 Str +3 Dex +6 Mag ----- def ----- Fatigue -8% Crit.dmg- 15.00% ---------- misc Light +3 Talents +5 Silence Cooldown Silence -1 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 123 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Glemirin [power 349] (24/6 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +4 Dex dps ---------- Crit.mult +3.00% Dmg.mod +6% physical ----- def ----- Resists +9% blight ---------- misc Max.stam +15.00 Wards +3 physical +5 mind +5 darkness Talents +1 Ward Fire a blast of psionic energies in a range 8 beam dealing 148.32 to 296.65 mind damage Puts all charms on 6 cooldown 100% to regenerate 11 hate. Torques are made by powerful psionics to store psionic powers. |
voratun torque of thermal psionic shield [power 133] (24/20 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 133 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Void's kiss [power 61] (24/20 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +6 (+1 eff.) Acc +2 (+0 eff.) Apr +1 Melee Ret 12 darkness ----- def ----- Resists +3% darkness Phys.save +20 (+5 eff.) Mind.save +6 (+1 eff.) ---------- misc Talents +2 Invoke Tentacle Cooldown Invoke Tentacle +10 Harden the skin for 7 turns increasing armour by 61 and armour hardiness by 60% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
shadowy dragonbone wand of conjuration [power 421] (24/10 cooldown)2.0 T5 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 210 to 421 Puts all charms on 10 cooldown 100% to regenerate 8 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Callaai the Cornac Temporal Warden level 37
37th Haze 122nd year of Ascendancy at 07:08 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Callaai the Cornac Temporal Warden level 26
62nd Dusk 122nd year of Ascendancy at 11:02 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Callaai the Cornac Temporal Warden level 35
29th Haze 122nd year of Ascendancy at 23:08 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Callaai the Cornac Temporal Warden level 48
73rd Pyre 123rd year of Ascendancy at 12:06 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Callaai the Cornac Temporal Warden level 48
41st Pyre 123rd year of Ascendancy at 16:46 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Callaai the Cornac Temporal Warden level 41
16th Regrowth 123rd year of Ascendancy at 04:40 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Callaai the Cornac Temporal Warden level 19
44th Dusk 122nd year of Ascendancy at 01:21 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Callaai the Cornac Temporal Warden level 9
9th Mirth 122nd year of Ascendancy at 19:54 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Callaai the Cornac Temporal Warden level 40
11st Regrowth 123rd year of Ascendancy at 20:50 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Callaai the Cornac Temporal Warden level 33
24th Haze 122nd year of Ascendancy at 19:10 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Callaai the Cornac Temporal Warden level 31
14th Haze 122nd year of Ascendancy at 08:11 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Callaai the Cornac Temporal Warden level 22
56th Dusk 122nd year of Ascendancy at 18:02 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Callaai the Cornac Temporal Warden level 37
4th Decay 122nd year of Ascendancy at 07:41 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Callaai the Cornac Temporal Warden level 50
41st Haze 123rd year of Ascendancy at 03:55 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Callaai the Cornac Temporal Warden level 26
62nd Dusk 122nd year of Ascendancy at 10:17 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Callaai the Cornac Temporal Warden level 10
6th Flare 122nd year of Ascendancy at 16:36 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Callaai the Cornac Temporal Warden level 20
44th Dusk 122nd year of Ascendancy at 21:39 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Callaai the Cornac Temporal Warden level 30
12nd Haze 122nd year of Ascendancy at 21:58 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Callaai the Cornac Temporal Warden level 40
11st Regrowth 123rd year of Ascendancy at 11:13 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Callaai the Cornac Temporal Warden level 50
10th Mirth 123rd year of Ascendancy at 21:48 see stats
Lucky Girl (Insane (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Callaai the Cornac Temporal Warden level 37
74th Haze 122nd year of Ascendancy at 06:31 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Callaai the Cornac Temporal Warden level 50
30th Haze 123rd year of Ascendancy at 14:37 see stats
Paradoxology (Insane (Adventure) difficulty)
Both killed your future self and got killed by your future self.By Callaai the Cornac Temporal Warden level 30
13rd Haze 122nd year of Ascendancy at 10:02 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Callaai the Cornac Temporal Warden level 50
10th Dusk 123rd year of Ascendancy at 16:35 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Callaai the Cornac Temporal Warden level 37
66th Haze 122nd year of Ascendancy at 09:11 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Callaai the Cornac Temporal Warden level 37
34th Haze 122nd year of Ascendancy at 00:07 see stats
Self-killer (Insane (Adventure) difficulty)
Killed your future self.By Callaai the Cornac Temporal Warden level 30
13rd Haze 122nd year of Ascendancy at 10:02 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Callaai the Cornac Temporal Warden level 47
41st Pyre 123rd year of Ascendancy at 01:24 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Callaai the Cornac Temporal Warden level 30
14th Haze 122nd year of Ascendancy at 00:29 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Callaai the Cornac Temporal Warden level 40
12nd Regrowth 123rd year of Ascendancy at 06:42 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Callaai the Cornac Temporal Warden level 50
50th Dusk 123rd year of Ascendancy at 05:39 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Callaai the Cornac Temporal Warden level 8
1st Mirth 122nd year of Ascendancy at 16:31 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Callaai the Cornac Temporal Warden level 26
62nd Dusk 122nd year of Ascendancy at 11:02 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Callaai the Cornac Temporal Warden level 20
51st Dusk 122nd year of Ascendancy at 22:39 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Callaai the Cornac Temporal Warden level 43
55th Regrowth 123rd year of Ascendancy at 22:32 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Callaai the Cornac Temporal Warden level 22
56th Dusk 122nd year of Ascendancy at 17:29 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Callaai the Cornac Temporal Warden level 16
16th Dusk 122nd year of Ascendancy at 17:38 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Callaai the Cornac Temporal Warden level 50
45th Haze 123rd year of Ascendancy at 06:11 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Callaai the Cornac Temporal Warden level 34
29th Haze 122nd year of Ascendancy at 04:27 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Callaai the Cornac Temporal Warden level 7
78th Pyre 122nd year of Ascendancy at 15:05 see stats
Log
Fire drake's devouring flames area effect hits Giant spider for 66 fire damage.
Fire drake's devouring flames area effect hits Callaai for 34 fire damage.
Giant spider uses Spit Poison.
Callaai is poisoned!
Giant spider hits Callaai for 114 nature damage.
Elandar casts Strike.
Elandar casts Rune: Invisibility.
Elandar vanishes from sight.
Callaai stops being poisoned.
Callaai has recovered!
Poison from Giant spider hits Callaai for 114 nature damage.
Callaai casts Thread Walk.
Elandar casts Lightning.
Elandar's spell attains critical power!
Callaai is wreathed in flames on the brink of death!
Elandar hits Callaai for 0 lightning damage.
Fire drake's devouring flames area effect hits Barrow wight for 57 fire damage.
Fire drake's devouring flames area effect hits Callaai for 0 fire damage.
Elandar casts Starfall.
Elandar's spell attains critical power!
Callaai is stunned!
Elandar hits Callaai for 0 darkness damage.
Elandar is moving less freely.
Giant spider resists the searing flame!
Callaai shrugs off the effect 'Burning Shock'!
Callaai is not stunned anymore.
Callaai looks a little pale around the edges.
Saving game...






















































































































































