









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.5.4Donators/Buyers bonus! Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 29 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by Betiwyn the shimmering crystal at level 10 on the 7th Flare 122nd year of Ascendancy at 14:17 0 / 8Killed by Vorulle the dremling at level 18 on the 17th Haze 122nd year of Ascendancy at 20:08 Killed by Aeradhewen the warg at level 20 on the 31st Haze 122nd year of Ascendancy at 18:19 Killed by Aeradhewen the warg at level 20 on the 32nd Haze 122nd year of Ascendancy at 09:26 Killed by Silethra the fox at level 21 on the 34th Haze 122nd year of Ascendancy at 21:19 Killed by Aeroratta the entrenched horror at level 23 on the 38th Haze 122nd year of Ascendancy at 07:27 Killed by ogre guard at level 28 on the 65th Haze 122nd year of Ascendancy at 04:44 Killed by Nerilravena the vampire at level 29 on the 68th Haze 122nd year of Ascendancy at 14:35 |
Primary Stats
| Strength | 85 (base 60) |
| Dexterity | 21 (base 10) |
| Constitution | 33 (base 19) |
| Magic | 23 (base 10) |
| Willpower | 82 (base 50) |
| Cunning | 16 (base 10) |
Resources
| Life | -176/853 |
| Equilibrium | 84 |
| Healing Factor | 1.8099507389163 |
| Regeneration | 166.28741418719 |
Speed
| Mental | +8.3093084429499% |
| Attack | +8.3093084429499% |
| Movement | -27.39004967349% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 11.901847946486 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 140 |
| Accuracy | 40 |
| Crit Chance | 28% |
| APR | 33 |
| Speed | 0.92 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 20% |
| Speed | 0.92328167761013 |
Offense: Damage Bonus
| Acid | +12% |
| Physical | +12% |
| Cold | +12% |
| All | 0% |
| Lightning | +29% |
| Light | +12% |
| Mind | +15% |
| Fire | +47% |
| Nature | +45% |
Offense: Damage Penetration
| Lightning | +24% |
| Acid | +24% |
| Cold | +24% |
| Physical | +46% |
| Mind | +10% |
| Fire | +34% |
Defense: Base
| Armour (hardiness) | 27.413408721348 (66.666666666667%) |
| Defense | 25 |
| Ranged Defense | 37 |
| Fatigue | 22 |
| Physical Save | 35 |
| Spell Save | 42 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 25%( 70%) |
| Cold | + 42%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 25%( 70%) |
| Light | + 24%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Pinning Resistance | 33% |
| Disarm Resistance | 31% |
| Bleed Resistance | 40% |
| Confusion Resistance | 25% |
| Knockback Resistance | 66% |
| Stun Resistance | 15% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 450 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 492 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is able to burrow into walls, and additionally has 29 more APR and 14% more physical resistance penetration. Burrow |
| beneficial effect | A flow of life spins around the target, regenerating 89.92 life per turn. Regeneration |
| detrimental effect | The target is infected by a disease, reducing its constitution by 7 and doing 28.85 blight damage per turn. Rotting Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by Xedaseta the hornet swarm. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Silethra the fox. Escort: lost anorithil (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by wretchling. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 231. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Serpentvenom the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Wil +4 Con dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +7% physical On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +4 Fatigue +3% Resists +9% light +9% acid Spell.save +26 (+8 eff.) Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 26 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Borenarihad2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str +5 Mag dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Defense +9 (+5 eff.) Rng.Def +9 (+4 eff.) Max.HP +45.00 Heal.mod +10% ---------- misc Light +2 See.Invis +9 Telepathy Humanoid/Orc A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cyrura the hardened leather cap (9 def, 5 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +5 Defense +9 (+5 eff.) Rng.Def +9 (+4 eff.) Fatigue +3% Mind.save +9 (+3 eff.) ---------- misc Max.hate +4.00 Infravis +2 A cap made of leather. |
| Tool | Dawngrinder the dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +8 Str +2 Dex +4 Wil +4 Con dps ---------- Dmg.mod +12% light On Hit (Melee): * 30% chance to blind ---------- misc Light +1 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Cloudqueen'0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +17% lightning ----- def ----- Resists +46% lightning +15% fire +13% acid +18% cold Max.HP +32.00 Disarm- +31% Pinning- +33% Knockbk- +32% ---------- misc Light +3 Rings can have magical properties. |
| On fingers | Betudheta0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +3% mind +13% fire ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +26% fire Mind.save +7 (+2 eff.) Die.at -40.00 life Confus- +25% Rings can have magical properties. |
| Around waist | Smolderpower1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire Res.pen +10% fire ----- def ----- Resists +6% fire HP.reg +1.70 Heal.mod +15% ---------- misc Max.psi +50.00 A belt that goes around your waist. |
| In main hand | Astelrid's Clubstaff (45-67.5 power, 4 apr)5.0 T3 greatmaul 2H weapon [Unique] Arcane Power 45.0 - 67.5 Physical Uses 40% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.pwr +15 (+6 eff.) Dmg.mod +25% nature ----- def ----- Heal.mod +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.6 Pwr.cost 24 out of 17/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 124.93 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Xanor (3 def, 8 armour)14.0 T3 heavy armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +6 Mag +5 Wil +4 Con dps ---------- Phys.crit +6.0% Spell.crit +7% Mind.crit +5% Phys.pwr +16 (+4 eff.) Spell.pwr +14 (+6 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +12% mind Res.pen +10% mind ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +16% Resists +13% lightning +18% fire Max.HP +33.00 Heal/summ +10 ---------- misc Max.psi +40.00 A suit of armour made of mail. |
| Cloak | linen cloak 'Eilinubrelaith' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +6 Dex +4 Wil +2 Cun ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +6% fire +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +14% Cut- +40% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 311 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 72)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 72 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 317 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 317 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 328 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 328 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 284 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 284 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 510 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 510 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 406 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 406 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the sneak (resist 15%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the titan (resist 15%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Coalsweep0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% darkness Res.pen +25% darkness +10% arcane On Hit (Melee): * 30% chance to inflict 15% damage reduction Amulets can have magical properties. |
Squalorransom0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Str +5 Wil +3 Con dps ---------- On Hit (Melee): * Slows global speed by 15% ----- def ----- Phys.save +9 (+5 eff.) Max.HP +40.00 HP.reg +1.10 ---------- misc See.Invis +12 Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +11% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 311 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Ivokira the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +9 Wil dps ---------- Res.pen +20% mind ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Hate/m.crit +3.00 Max.psi +40.00 Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 29 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Zoldir0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Cun +2 Wil dps ---------- On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +12% nature +3% blight Phys.save +6 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc See.Invis +3 Rings can have magical properties. |
copper ring of arcana(+0.11/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +20% ---------- misc Mana/turn +0.11 Rings can have magical properties. |
mule's steel ring of lightning (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Fatigue -5% Resists +20% lightning ---------- misc Max.enc +26 Rings can have magical properties. |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Rings can have magical properties. |
Anigolin (34-51 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 34.0 - 51.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +19 blight On Hit: * 26% chance to disease While equipped: Stats +5 Str dps ---------- Apr +3 ----- def ----- Defense +9 (+5 eff.) Rng.Def +9 (+4 eff.) Phys.save +36 (+14 eff.) Massive two-handed battleaxes. |
Cobraspiker (13.5-17.55 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Disrupt Power 13.5 - 17.6 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 lightning On Hit.r1 +4 nature On Hit: * Slows global speed by 40% * 40% chance to daze at end of turn While equipped: dps ---------- Res.pen +15% lightning On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +8% acid +8% fire +8% cold +7% lightning Spell.save +4 (+1 eff.) Sharp, short and deadly. |
Chalyrandur (40.5-60.75 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Master Power 40.5 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +10 blight On Hit.r1 +8 mind On Hit: 10% Epidemic 3 On Hit: * 13% chance to disease * Random elemental explosion While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +14% acid +14% fire +13% cold +16% lightning Acc +13 (+4 eff.) Melee Ret 12 mind ----- def ----- Defense +12 (+6 eff.) Resists +5% arcane Disease- +35% Disarm- +46% Massive two-handed mauls. |
Fulofast the Furnacerock (41-61.5 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 41.0 - 61.5 Fire Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +24 insidious poison +16 darkness Against +13% Living While equipped: Stats +5 Str dps ---------- S.pwr/crit +2 Dmg.mod +12% physical Res.pen +15% fire Acc +9 (+3 eff.) ----- def ----- Spell.save +20 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/ret +1.12 Massive two-handed mauls. |
dwarven-steel greatmaul 'Blazeknave' (39.5-59.25 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 39.5 - 59.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 111% While equipped: Stats +2 Dex +2 Wil dps ---------- Acc +12 (+4 eff.) Melee Ret 16 mind ----- def ----- Resists +12% lightning ---------- misc Equi/ret +0.16 Psi/ret +0.08 Max.hate +8.00 Massive two-handed mauls. |
Hettoyadar the steel greatsword (34.5-55.2 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Disrupt/Master Power 34.5 - 55.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Resists +13% acid +3% darkness +12% fire +18% lightning +13% cold Spell.save +7 (+2 eff.) Disarm- +38% Massive two-handed swords. |
Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +11.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Eye of Winter (8-8.8 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 38 [Unique] Arcane Power 64.0 - 76.8 Physical Uses 140% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+5 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Geturuildir1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) ----- def ----- Resists +8% cold +8% fire ---------- misc Hate/m.crit +5.00 Max.hate +4.00 A belt that goes around your waist. |
Offalmight the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% nature +6% lightning Res.pen +10% nature +5% lightning Melee Ret 8 nature ----- def ----- Defense +2 (+1 eff.) Resists +18% nature +9% lightning Phys.save +9 (+5 eff.) Mind.save +10 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poryrin (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +8 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+3 eff.) Dmg.mod +9% arcane ----- def ----- Defense +1 (+1 eff.) Mind.save +30 (+10 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Magmasweeper' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Dmg.mod +9% mind +6% fire ----- def ----- Defense +1 (+1 eff.) Resists +11% temporal +10% darkness +3% fire Mind.save +9 (+3 eff.) Def/telep +12 Res/telep +11% Dur/telep +11% ---------- misc Psi/ret +0.08 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yeek-fur Robe (9 def, 3 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +5% mind ----- def ----- Armour +3 Defense +9 (+5 eff.) Resists +20% cold Mind.save +10 (+3 eff.) A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
cashmere robe 'Lelyruinik' (2 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Str +1 Con dps ---------- Dmg.mod +7% acid +11% physical +10% fire +12% mind +8% cold ----- def ----- Defense +2 (+1 eff.) Resists +15% acid +12% physical +9% blight +12% fire +12% mind +15% cold Max.HP +59.00 HP.reg +3.20 Heal.mod +15% ---------- misc Infravis +2 Telepathy Dragon Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Scaldkiss' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +3 Dex +5 Wil dps ---------- Dmg.mod +12% cold ----- def ----- Resists +18% cold +12% fire ---------- misc See.Invis +18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Anokan the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: Stats +5 Wil dps ---------- Crit.mult +10.00% ----- def ----- Armour +3 Fatigue +2% Silence- +20% Confus- +21% Stun/Frz- +23% ---------- misc Max.hate +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cyronne (0 def, 9 armour)1.0 T3 hands armor [Rare] Nature While equipped: Stats +8 Str dps ---------- Melee+ 7 physical Dmg.mod +6% acid +4% physical ----- def ----- Armour +9 Fatigue -4% ---------- misc See.Invis +18 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
Yvemira the Glitterfame (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 15% chance to blind ----- def ----- Armour +1 HP.reg +1.10 ---------- misc Stam/turn +0.50 Max.stam +13.00 Max.hate +6.00 Light +3 Telepathy Humanoid/Orc Metal gloves protecting the hands up to the middle of the lower arm. |
Bethorevena the Flashkiller (7 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Dmg.mod +6% fire Res.pen +20% mind Acc +9 (+3 eff.) Melee Ret 16 mind On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +7 (+4 eff.) Fatigue +4% Resists +15% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cyrinor (0 def, 3 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str +2 Wil +4 Cun dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +9% lightning +3% cold +3% light ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Heatdredge the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +9% fire +18% acid ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +9% fire A pointy cloth hat, very wizardly... |
Hellclamor the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Con dps ---------- Res.pen +5% fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Fatigue +3% Resists +3% acid +9% fire +3% nature +9% light A cap made of leather. |
bladed rough leather cap of trickery (0 def, 1 armour)2.0 T1 head armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +2 Cun dps ---------- Apr +4 Melee Ret 6 physical ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 101.0 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
linen wizard hat 'Layavena' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +11% nature ----- def ----- Defense +1 (+1 eff.) Resists +16% nature ---------- misc Psi/ret +0.04 Hate/m.crit +2.00 Max.hate +4.00 A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Wil ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
cured leather armour 'Mayabreth' (2 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +2 Wil +6 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +6% physical Crit.dmg- 15.00% Phys.save +14 (+6 eff.) ---------- misc Light +2 Telepathy Humanoid/Orc A suit of armour made of leather. |
Cleanselace (4 def, 9 armour)17.0 T2 massive armor [Rare] Nature While equipped: Stats +9 Cun ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +12% nature Crit.dmg- 15.00% Max.HP +52.00 HP.reg +1.50 Heal.mod +12% ---------- misc Infravis +2 A suit of armour made of metal plates. |
spiked steel plate armour of stability (4 def, 9 armour)17.0 T2 massive armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +6% physical Phys.save +11 (+5 eff.) A suit of armour made of metal plates. |
steel plate armour 'Aeryma' (4 def, 15 armour)17.0 T2 massive armor [Rare] Master While equipped: Stats +10 Wil dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +6 (+2 eff.) ----- def ----- Armour +15 Defense +4 (+2 eff.) Fatigue +16% Phys.save +9 (+5 eff.) Mind.save +3 (+1 eff.) ---------- misc Max.hate +4.00 A suit of armour made of metal plates. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
90 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ulodan (dig speed 23 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +2 Con ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +21% darkness Affinity +15% darkness Spell.save +30 (+10 eff.) Max.HP +30.00 ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Nerinn' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +3 Wil +4 Cun ----- def ----- Resists +3% temporal ---------- misc Infravis +1 Telepathy Demon/Minor Demon/Major While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bokegen1.0 T3 lite [Rare] Nature While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Acc +8 (+3 eff.) ----- def ----- Armour +6 Defense +9 (+5 eff.) Rng.Def +9 (+4 eff.) Max.HP +49.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
yew totem of healing [power 142] (34/20 cooldown)2.0 T3 totem charm [Ego] Nature Heal a target within range 9 (based on Willpower) for 142 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Esoienond the Thalore Wyrmic level 23
39th Haze 122nd year of Ascendancy at 13:11 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Esoienond the Thalore Wyrmic level 24
46th Haze 122nd year of Ascendancy at 14:26 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Esoienond the Thalore Wyrmic level 22
36th Haze 122nd year of Ascendancy at 04:23 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Esoienond the Thalore Wyrmic level 23
39th Haze 122nd year of Ascendancy at 13:35 see stats
Huge Appetite (Insane (Adventure) difficulty)
Ate 20 bosses.By Esoienond the Thalore Wyrmic level 21
35th Haze 122nd year of Ascendancy at 11:12 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Esoienond the Thalore Wyrmic level 10
3rd Summertide 122nd year of Ascendancy at 04:27 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Esoienond the Thalore Wyrmic level 20
19th Haze 122nd year of Ascendancy at 12:52 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Esoienond the Thalore Wyrmic level 24
45th Haze 122nd year of Ascendancy at 11:39 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Esoienond the Thalore Wyrmic level 16
69th Dusk 122nd year of Ascendancy at 16:19 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Esoienond the Thalore Wyrmic level 23
39th Haze 122nd year of Ascendancy at 13:11 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Esoienond the Thalore Wyrmic level 23
39th Haze 122nd year of Ascendancy at 13:11 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Esoienond the Thalore Wyrmic level 17
14th Haze 122nd year of Ascendancy at 00:44 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Esoienond the Thalore Wyrmic level 20
33rd Haze 122nd year of Ascendancy at 18:28 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Esoienond the Thalore Wyrmic level 14
29th Dusk 122nd year of Ascendancy at 00:21 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Esoienond the Thalore Wyrmic level 23
38th Haze 122nd year of Ascendancy at 07:27 see stats
Log
Nerilravena the vampire receives 1 healing from Esoienond.
Rotting Disease from Nerilravena the vampire hits Esoienond for 22 blight damage.
Esoienond is not stunned anymore.
Talent Wing Buffet is ready to use.
Talent Quake is ready to use.
Talent Ice Wall is ready to use.
Talent Dig is ready to use.
Talent Venomous Breath is ready to use.
Talent Ice Claw is ready to use.
Talent Track is ready to use.
Talent Infusion: Regeneration is ready to use.
Rotting Disease from Nerilravena the vampire hits Esoienond for 22 blight damage.
Esoienond uses Infusion: Regeneration.
Esoienond starts regenerating health quickly.
Nerilravena the vampire speeds up.
Nerilravena the vampire uses Stun.
Esoienond resists the mind attack!
Nerilravena the vampire uses Reproach.
Nerilravena the vampire's mind surges with critical power!
Esoienond resists the mind attack!
Esoienond is stunned!
Nerilravena the vampire leeches life from Esoienond!
Nerilravena the vampire hits Esoienond for 112 blight, 8 mind, 9 darkness, 48 mind (177 total damage).
Nerilravena the vampire receives 45 healing from Esoienond.
Rotting Disease from Nerilravena the vampire hits Esoienond for 22 blight damage.
Nerilravena the vampire throws two quick punches.
Esoienond resists the mind attack!
Saving game...











































































































