





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 25 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 43 (base 40) |
Dexterity | 14 (base 12) |
Constitution | 18 (base 12) |
Magic | 38 (base 38) |
Willpower | 10 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 493/493 |
Hate | 100/100 |
Vim | 126/126 |
Healing Factor | 0.57113635492672 |
Regeneration | 2.2845454197069 |
Speed
Mental | -20% |
Attack | 0% |
Movement | 0% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 17 |
See Stealth | 8 |
See Invisible | 39 |
Offense: Mainhand
Damage | 71 |
Accuracy | 50 |
Crit Chance | 7% |
APR | 10 |
Speed | 1.25 |
Offense: Offhand
Damage | 36 |
Accuracy | 50 |
Crit Chance | 5% |
APR | 8 |
Speed | 1.25 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 2% |
Speed | 1.25 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | -50% |
Light | -48% |
Nature | -57% |
Fire | -50% |
All | -60% |
Offense: Damage Penetration
Physical | +7% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 7 |
Physical Save | 26 |
Spell Save | 28 |
Mental Save | 11 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Arcane | + 5%(100%) |
Cold | + 3%(100%) |
All | 0%(100%) |
Lightning | + 26%(100%) |
Light | + 34%(100%) |
Fire | -27%(100%) |
Nature | + 3%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
Quests
Equipment
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Armour: +8 Changes resistances: +3% lightning / +3% fire / +5% arcane / +3% nature It can be used to reveal the area around you, dispelling darkness (radius 9, power 56 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Damage when hit (Melee): 4 light Changes stats: +2 Con Changes resistances: +24% light / +6% blight Changes damage: +12% light Spell save: +12 (+6 eff.) Blindness immunity: +10% Stun/Freeze immunity: +26% Life regen: +2.00 Maximum stamina: +17.00 Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +3 Str / +2 Dex / +1 Cun Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 6 cold Changes resistances: +20% lightning / +20% fire / +3% cold Changes damage: +10% lightning / +10% fire / +3% nature Stun/Freeze immunity: +25% Life regen: +1.00 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Cun Critical mult.: +15.00% Blindness immunity: +25% Hate when firing a critical mind attack: +1.00 Maximum stamina: +30.00 Maximum psi: +30.00 Infravision radius: +4 See stealth: +8 See invisible: +9 Rings make your fingers look great! |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 34% Changes resistances: +3% lightning Physical save: +5 (+3 eff.) Spell save: +3 (+2 eff.) Mindpower: +2 (+2 eff.) A belt that goes around your waist. |
Main armor | ![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
In off hand | ![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 Damage (Melee): +5 darkness / +8 physical Damage against: +5% Living When wielded/worn: Physical power: +10 (+4 eff.) Defense: +5 (+3 eff.) Only die when reaching: -40.00 life One-handed war axes. |
In main hand | ![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +16 (+6 eff.) Armour penetration: +5 Changes resistances penetration: +7% physical One-handed war axes. |
Inventory
![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 65% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+4 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 34% Sharp, long, and deadly. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
Achievements
Log
Worm that walks (servant of Wha?) deactivates Worm that Walks Link.
Worm that walks (servant of Wha?) activates Worm that Walks Link.
Worm that walks (servant of Wha?) deactivates Ruin.
Worm that walks (servant of Wha?) activates Ruin.
Character control switched to Wha?.
Wha? wears (replacing miner's hardened leather cap of constitution (+2) (0 def, 4 armour)): Infused Cerebrum (8 def, 0 armour).
You give Silent Blade (25-32 power, 10 apr) to worm that walks (servant of Wha?).
You give flaming voratun greatsword (62-98 power, 4 apr) to Hatred (servant of Wha?).
New shimmer option unlocked: Wind's Whisper
Wha? wears (replacing Demonwyrd (7 def, 9 armour)): Wind's Whisper (4 def, 0 armour).
You give Arthydrasus the Noonward (3 def, 17 armour) to Hatred (servant of Wha?).
Character control switched to Hatred (servant of Wha?).
Hatred (servant of Wha?) can not wear (in main hand): flaming voratun greatsword (62-98 power, 4 apr) (not enough stat).
Hatred (servant of Wha?) wears (replacing Spinal Cage (5 def, 8 armour)): Arthydrasus the Noonward (3 def, 17 armour).
You give Spinal Cage (5 def, 8 armour) to Wha?.
Character control switched to worm that walks (servant of Wha?).
Worm that walks (servant of Wha?) can not wear (in main hand): Silent Blade (25-32 power, 10 apr) (not enough stat).
Character control switched to Wha?.
You give truestriking stralite waraxe (32-46 power, 5 apr) to worm that walks (servant of Wha?).
Character control switched to worm that walks (servant of Wha?).
Worm that walks (servant of Wha?) wears (replacing steel longsword of massacre (21-29 power, 3 apr)): truestriking stralite waraxe (32-46 power, 5 apr).