Alnadr the level 22 Doomelf Archmage by ZedPower

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDoomelf
ClassArchmage
Level / Exp22 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity15 (base 10)
Constitution40 (base 30)
Magic50 (base 40)
Willpower55 (base 35)
Cunning29 (base 13)

Resources

Life400/400
Mana417/417
Healing Factor1.3422297605396
Regeneration4.0938007696459

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth5.0164106637583
See Invisible11.659042924535

Offense: Mainhand

Damage21
Accuracy9
Crit Chance9%
APR4
Speed1.00

Offense: Spell

Spellpower41
Crit Chance24%
Speed1

Offense: Mind

Mindpower38
Crit Chance7%
Speed1

Offense: Damage Bonus

Cold+12%
Lightning+11%
Fire+49%
All0%

Offense: Damage Penetration

Cold+20%

Defense: Base

Armour (hardiness)15.404428946498 (30%)
Defense18
Ranged Defense18
Fatigue0
Physical Save34
Spell Save33
Mental Save38

Defense: Resistances

Nature+ 18%( 70%)
Acid+ 25%( 70%)
Lightning+ 24%( 70%)
Darkness+ 27%( 70%)
Cold+ 18%( 70%)
Arcane+ 21%( 70%)
Fire+ 58%( 70%)
All+ 9%( 70%)

Defense: Immunities

Confusion Resistance11%
Stun Resistance21%
Instadeath Resistance100%
Blind Resistance0%

Inscriptions (4/4)

Runes
Runes
Runes
Infusions

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
3/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
1/5
0/5
0/5
Spell / Fire1.30
4/5
3/5
3/5
3/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
2/5
1/5
0/5
0/5
Spell / Air1.30
2/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Race / Doomelf1.00
1/5
1/5
3/5
0/5
Spell / Divination1.30
4/5
1/5
0/5
0/5
Spell / Conveyance1.30
2/5
4/5
4/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
active
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Exterminator Killed 1000 creatures.
By Alnadr the Doomelf Archmage level 17
24th Dusk 122nd year of Ascendancy at 22:29
see stats
Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Alnadr the Doomelf Archmage level 5
75th Pyre 122nd year of Ascendancy at 19:31
see stats
Level 10 Got a character to level 10.
By Alnadr the Doomelf Archmage level 10
1st Flare 122nd year of Ascendancy at 15:30
see stats
Level 20 Got a character to level 20.
By Alnadr the Doomelf Archmage level 20
37th Dusk 122nd year of Ascendancy at 07:28
see stats
Once bitten, twice shy Escaped the Anteroom of Agony.
By Alnadr the Doomelf Archmage level 21
38th Dusk 122nd year of Ascendancy at 08:56
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Alnadr the Doomelf Archmage level 21
41st Dusk 122nd year of Ascendancy at 07:53
see stats
The Arena Unlocked Arena mode.
By Alnadr the Doomelf Archmage level 10
4th Flare 122nd year of Ascendancy at 15:49
see stats
The secret city Discovered the truth about mages.
By Alnadr the Doomelf Archmage level 13
7th Dusk 122nd year of Ascendancy at 12:50
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Alnadr the Doomelf Archmage level 16
24th Dusk 122nd year of Ascendancy at 12:40
see stats

Log


Alnadr wears (replacing
Glacierrebel (0 def, 2 armour)): Wyrmbreath (0 def, 4 armour).

You gain 11.43 gold from the transmogrification of
Cobrastreak (0 def, 2 armour, 16.5 block).
You gain 9.44 gold from the transmogrification of
Godor the Murklady (3 def, 3 armour).
You gain 1.95 gold from the transmogrification of
steel waraxe of daylight (14-19 power, 3 apr).
You gain 2.63 gold from the transmogrification of
chilling steel waraxe of daylight (14-19 power, 3 apr).
You gain 11.01 gold from the transmogrification of
Blizzarddream (2-2 power, 12 apr, nature damage).
You gain 0.50 gold from the transmogrification of
steel greatmaul (31-46 power, 2 apr).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.

Space around you starts to dissolve...


Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 19 turns (stop reason: saving).

There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Saving game...

Saving done.