SAS the level 7 Halfling Rogue by Fireman300024

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceHalfling
ClassRogue
Level / Exp7 / 4%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 14)
Dexterity25 (base 20)
Constitution14 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning28 (base 25)

Resources

Life203/203
Mana136/136
Stamina118/118
Healing Factor1
Regeneration1.15

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage25
Accuracy34
Crit Chance17%
APR5
Speed1.00

Offense: Offhand

Damage19
Accuracy34
Crit Chance17%
APR5
Speed1.00

Offense: Spell

Spellpower13
Crit Chance8%
Speed1

Offense: Mind

Mindpower18.2
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense24.94072784292
Ranged Defense24.94072784292
Fatigue2
Physical Save19.625
Spell Save13.875
Mental Save22.5875

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
2/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
2/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Acrobatics1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
2/5

Effects

Quests

done
done
active

Equipment

Light source
On hands
Tool
On fingers
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


Ran for 12 turns (stop reason: at door).


Ran for 3 turns (stop reason: didn't move).


Ran for 15 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 40 turns (stop reason: at door).


Ran for 5 turns (stop reason: interesting terrain).


Ran for 3 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).


SAS can not wear (on head):
iron helm 'Fularach' (2 def, 3 armour) (missing dependency).
SAS can not wear (on head):
cleansing iron helm (0 def, 3 armour) (missing dependency).
You gain 1.77 gold from the transmogrification of
spiked iron mail armour of lightning resistance (2 def, 4 armour).
You gain 3.02 gold from the transmogrification of
iron helm 'Fularach' (2 def, 3 armour).
You gain 0.69 gold from the transmogrification of
cleansing iron helm (0 def, 3 armour).
You gain 2.46 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, darkness element).
You gain 1.92 gold from the transmogrification of
hateful iron greatsword (18-28.8 power, 1 apr).
There is a previous level here (press '' or right click to use).