Clear the level 5 Higher Alchemist by Tarks_

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassAlchemist
Level / Exp5 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution14 (base 14)
Magic18 (base 17)
Willpower12 (base 11)
Cunning10 (base 10)

Resources

Life-18/154
Mana32/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower22.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower12.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense12.35
Ranged Defense12.35
Fatigue0
Physical Save15.45
Spell Save16.5
Mental Save12.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

Around neck
Main armor
Quiver
Light source
On hands
In main hand

Inventory

Achievements

Log

Forest troll stops burning.
Talent Throw Bomb is ready to use.
Ran for 2 turns (stop reason: hostile spotted to the east (Bill the Stone Troll)).


Run in which direction?

Ran for 2 turns (stop reason: hostile spotted to the east (Bill the Stone Troll)).


Run in which direction?

Clear is no longer surging arcane power.

Ran for 2 turns (stop reason: hostile spotted to the east (Bill the Stone Troll)).


Run in which direction?

Ran for 4 turns (stop reason: hostile spotted to the south (Bill the Stone Troll)).


Run in which direction?

Bill the Stone Troll rushes out!

Ran for 2 turns (stop reason: taken damage).

Clear is dazed!

Clear hits Bill the Stone Troll for 11 cold damage.
Bill the Stone Troll hits Clear for 48 physical damage.

Run in which direction?

Clear hits Bill the Stone Troll for 3 physical, 3 darkness (6 total damage).
Clear is not dazed anymore.

Clear hits Bill the Stone Troll for 11 cold damage.
Bill the Stone Troll hits Clear for 63 physical damage.

Run in which direction?

Clear misses Bill the Stone Troll.
Saving game...