ded the level 6 Yeek Summoner by oobleck

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp6 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity12 (base 11)
Constitution5 (base 10)
Magic12 (base 12)
Willpower25 (base 19)
Cunning30 (base 22)

Resources

Life98/112
Equilibrium30
Healing Factor1
Regeneration0.15

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage5
Accuracy19
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy19
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance7%
Speed1

Offense: Mind

Mindpower25.75
Crit Chance9%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense11.7
Ranged Defense11.7
Fatigue2
Physical Save5.25
Spell Save19.95
Mental Save19.25

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance30%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (advanced)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
4/5
2/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
3/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Ded is no longer pinned.
Ded is cured!

Ded lessens the pain.

Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Talent Hydra is ready to use.
Ded feels pain again.

Ran for 2 turns (stop reason: suffocating).


Talent Infusion: Wild is ready to use.

There is a next level here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 37 turns).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 22.5 block).
You gain 0.49 gold from the transmogrification of
grounding linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.31 gold from the transmogrification of
coral trident of projection (13-20.8 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12.5-20 power, 6 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 2.00 gold from the transmogrification of
phase door rune of the warrior (range 6; power 17; dur 3).
You gain 1.12 gold from the transmogrification of
sun infusion of the titan (rad 5; power 26; turns 3; dispells darkness).
There is a previous level here (press '' or right click to use).