Patata the level 7 Skeleton Skirmisher by Kenoua

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassSkirmisher
Level / Exp7 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity35 (base 28)
Constitution10 (base 10)
Magic10 (base 10)
Willpower15 (base 15)
Cunning17 (base 17)

Resources

Life207/207
Stamina116/116
Healing Factor1
Regeneration2.25

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+90.595969464299%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage41
Accuracy33
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+9%

Defense: Base

Armour (hardiness)18.764593763945 (70.208028087443%)
Defense38
Ranged Defense38
Fatigue0
Physical Save14
Spell Save8
Mental Save11

Defense: Resistances

Lightning+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
0/5
0/5
0/5
Technique / Buckler Training1.30
3/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
active
active
active
done

Equipment

On feet
Quiver
Light source
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log


Patata wears:
Withering Orbs.

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 1.89 gold from the transmogrification of
shimmering elm starstaff (10-12 power, 2 apr, darkness element).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Derth (Town) here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Patata deactivates
Pace Yourself.
Patata activates
Pace Yourself.