Ardjed the level 1 Dwarf Wyrmic by dertre

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassWyrmic
Level / Exp1 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 16)
Dexterity8 (base 10)
Constitution14 (base 11)
Magic8 (base 10)
Willpower18 (base 15)
Cunning10 (base 10)

Resources

Life-5/126
Equilibrium0
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage24
Accuracy20
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue6
Physical Save11
Spell Save9
Mental Save9

Defense: Resistances

Fire+ 2%( 70%)
Physical+ 1%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Race / Dwarf1.00
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


You collect a new ingredient:
green worm (1).
Ardjed hits Green worm mass for 25 physical damage.
Ardjed killed Green worm mass!
Ardjed stops regenerating health quickly.


Ardjed performs a melee critical strike against Green worm mass!
You collect a new ingredient:
green worm (1).
Ardjed hits Green worm mass for 48 physical damage.
Ardjed killed Green worm mass!

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Swallow is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Orc archer uses Infusion: Regeneration.

Orc archer starts regenerating health quickly.

Ran for 2 turns (stop reason: hostile spotted to the northeast (orc archer)).


Orc archer shoots!


Orc archer shoots!


Orc archer shoots!

Orc archer's Shoot hits
Ardjed for 28 physical, 9 temporal, 8 nature, 24 physical (69 total damage).

Orc archer shoots!

Saving game...