










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 23 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:28 0 / 6Killed by ultimate gwelgoroth at level 15 on the 32nd Haze 122nd year of Ascendancy at 21:08 Killed by naga myrmidon at level 20 on the 37th Pyre 123rd year of Ascendancy at 12:19 Killed by Ivath the bloated horror at level 22 on the 47th Pyre 123rd year of Ascendancy at 18:15 Killed by Lord of Skulls (warrior) at level 22 on the 48th Pyre 123rd year of Ascendancy at 21:48 Killed by Isleldann the giant red ant at level 23 on the 17th Dusk 123rd year of Ascendancy at 11:48 |
Primary Stats
| Strength | 72 (base 53) |
| Dexterity | 10 (base 10) |
| Constitution | 26 (base 19) |
| Magic | 21 (base 10) |
| Willpower | 53 (base 39) |
| Cunning | 23 (base 10) |
Resources
| Life | -3/857 |
| Stamina | 209/274 |
| Equilibrium | 69 |
| Healing Factor | 1.3516586254954 |
| Regeneration | 23.93947451512 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +57.44168646096% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 32.365053558023 |
| See Invisible | 32.365053558023 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 43 |
| Crit Chance | 26% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +10% |
| Physical | +6% |
| Cold | +3% |
| All | 0% |
| Darkness | +29% |
| Mind | +18% |
| Fire | +8% |
| Lightning | +6% |
Offense: Damage Penetration
| Acid | +5% |
| Physical | +12% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29.317011280365 (72.903125182002%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 23 |
| Physical Save | 41 |
| Spell Save | 26 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 22%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 47%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 40%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 16%( 70%) |
| Lightning | + 26%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
| Bleed Resistance | 20% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 376 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by forest wight. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the temporal explorer from death by Stromboli. Escort: temporal explorer (level 1 of Old Forest) | failed |
You failed to protect the temporal explorer from death by ghoul. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | wanderer's pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Cun +1 Con offense ------ Move Speed +25% defense ------ Armor +4 Fatigue +3% Physical save +14 (+5 eff.) Mind save +13 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Murkspire the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +9% acid +9% mind Ignore resists +5% acid defense ------ Resistance +9% nature +3% acid Life +44.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Murkwisp (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +6% lightning When Hit 6 darkness 10 cold On-Hit (Melee): * 10% chance to reduce damage dealt by 21% defense ------ Armor +3 Fatigue +5% Resistance +6% acid +6% fire +12% lightning +10% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | sapper's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str offense ------ Accuracy +4 (+2 eff.) other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Gluwe0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag offense ------ Critical power +15.00% Mindpower +15 (+5 eff.) Damage +9% mind defense ------ Defense +20 (+10 eff.) Spell save +8 (+4 eff.) Life Regen +4.00 Rings make your fingers look great! |
| On fingers | Arilerin the Dusk's kiss0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +4 Mag +5 Wil +6 Con offense ------ Physical Power +8 (+3 eff.) Spellpower +9 (+2 eff.) Damage +20% darkness defense ------ Resistance +28% darkness Physical save +9 (+3 eff.) Blind Resist +20% Rings make your fingers look great! |
| Around waist | Tuloldir the Fogrebel1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +9% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Resistance +9% temporal Life Regen +0.80 Healmod +12% Silence Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A belt that goes around your waist. |
| In main hand | truestriking stralite greatsword of crippling (158% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego++] Master Weapon Damage 159% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +12.0% Ignore resists +12% physical Accuracy +13 (+5 eff.) Ignore Armor +10 Massive two-handed swords. |
| On hands | Poleth the Jetweeper (0 def, 8 armour)1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +1 Str +3 Mag +3 Cun offense ------ Critical power +10.00% Damage +6% physical Accuracy +15 (+5 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 21% defense ------ Armor +8 Fatigue +3% Resistance +7% light +7% darkness other ------- Infravision +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 42.37 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Memalach (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Wil defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +6% acid +3% light +10% blight +19% cold +10% nature Mind save +3 (+1 eff.) Life +30.00 other ------- Hate-on-crit +1.00 A suit of armour made of mail. |
| Cloak | Isuda the Floewolf (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% cold defense ------ Defense +1 (+1 eff.) Life +32.00 Life Regen +2.00 Disease Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Betytta'0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: offense ------ Critical power +13.00% Spellpower +11 (+3 eff.) Damage +10% blight +8% fire defense ------ Resistance +6% blight +12% nature Life Regen +2.00 Healmod +10% Cut Resist +20% other ------- Max psi +20.00 Amulets make your neck look great! |
Inventory
heroism infusion of the titan (die at -209; dur 6; cd 27)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 27 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -209 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 418 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 72; dur 4; cd 19)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 72.10 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 72; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Loambreacher the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Disrupt While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 53% defense ------ Resistance +11% blight +17% nature +3% darkness Poison Resist +24% Disease Resist +20% Amulets make your neck look great! |
Xanilaith0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +6 Str +6 Dex +1 Mag +6 Wil +6 Cun +3 Con offense ------ Damage +6% acid defense ------ Crit Resistance 15.00% other ------- Light +1 Amulets make your neck look great! |
Blindravager0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +6 Str +2 Con offense ------ Damage +10% cold When Hit 4 light defense ------ Resistance +3% blight +20% cold +9% nature Rings make your fingers look great! |
copper ring 'Vorilaith'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +4 Mag offense ------ Damage +11% fire defense ------ Resistance +6% lightning +22% fire +3% temporal Spell save +3 (+2 eff.) Silence Resist +20% other ------- See Invisibility +3 Rings make your fingers look great! |
gladiator's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +4 Con offense ------ Physical Power +5 (+2 eff.) Rings make your fingers look great! |
marksman's steel ring of darkness (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ Damage +10% darkness Accuracy +6 (+2 eff.) defense ------ Resistance +20% darkness Rings make your fingers look great! |
truestriking steel battleaxe of amnesia (120% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego++] Master/Psionic Weapon Damage 121% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +7% physical Accuracy +13 (+5 eff.) Ignore Armor +7 Massive two-handed battleaxes. |
Xygada the Starsmash (116% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Rare] Arcane Weapon Damage 116% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +4 lightning +12 cold +12 light On-Hit, radius 1 +12 light While equipped: offense ------ Damage +3% light On-Hit (Melee): * 10% chance to reduce damage dealt by 21% defense ------ Resistance +9% light +9% darkness Sharp, short and deadly. |
flaming dwarven-steel dagger of massacre (129% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane/Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +8 fire Sharp, short and deadly. |
dwarven-steel greatmaul of rage (155% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego+] Master Weapon Damage 155% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +3 Str offense ------ Damage +7% physical Accuracy +19 (+7 eff.) Massive two-handed mauls. |
enhanced iron greatmaul of crippling (117% power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego++] Nature/Master Weapon Damage 117% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Str +6 Dex +6 Mag +5 Wil +6 Cun +5 Con offense ------ Physical Crit +7.0% Massive two-handed mauls. |
Boltspawner the iron greatsword (118% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Rare] Psionic Weapon Damage 118% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +8 acid +9 mind +12 lightning On Hit: * 14% chance to reduce all saves and defense by 26 While equipped: Stats +2 Mag +2 Wil +3 Cun other ------- Infravision +1 Massive two-handed swords. |
Spectral Blade (130% power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 131% Range: 1.0x-1.6x Uses 10% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+2 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
stormbringer's dwarven-steel greatsword of projection (146% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Nature/Psionic Weapon Damage 147% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +14 lightning +24 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Move Speed +43% Ignore resists +12% lightning +13% cold Massive two-handed swords. |
truestriking dwarven-steel greatsword of shearing (148% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Master Weapon Damage 148% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Ignore resists +9% all +10% physical Accuracy +21 (+7 eff.) Ignore Armor +22 Massive two-handed swords. |
warbringer's steel greatsword of projection (125% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego++] Master/Psionic Weapon Damage 125% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +5 Con offense ------ Physical Power +9 (+3 eff.) Ignore resists +7% physical defense ------ Disarm Resist +21% Massive two-handed swords. |
ash longbow 'Frostking'4.0 Encumbrance T2 longbow 2H weapon Reqs Dex 16 Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-Hit, radius 1 +8 cold While equipped: Stats +5 Str offense ------ Physical Power +11 (+4 eff.) Ignore resists +25% mind defense ------ Resistance +15% mind Longbows are used to shoot arrows at your foes. |
Umbradeath the steel longsword (111% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Disrupt Weapon Damage 111% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +20 darkness On Hit: * 20% chance to slow global speed by 53% * 13 arcane resource burn * 10% chance to reduce damage dealt by 21% While equipped: offense ------ Damage +6% nature Ignore resists +15% darkness Sharp, long, and deadly. |
Icebraze (132% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Disrupt Weapon Damage 132% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Hit: * 8% chance to slow global speed by 53% While equipped: defense ------ Resistance +6% acid +12% cold +5% arcane Disease Resist +20% Blunt and deadly. |
plaguebringer's steel mace (107% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego+] Arcane Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +7 blight On Hit: 20% Epidemic level 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 9 While equipped: defense ------ Disease Resist +20% Blunt and deadly. |
Polobretha the Gleamveil (111% power, 3 apr, cold element)5.0 Encumbrance T2 staff 2H weapon [Rare] Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +6 Wil offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% cold Ignore resists +15% light defense ------ Armor +4 Defense +7 (+4 eff.) Resistance +5% arcane Knockbk Resist +20% other ------- Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 40.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
potent ash starstaff of might (118% power, 3 apr, light element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 119% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +8 (+2 eff.) Damage +19% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of illumination (120% power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Nature Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+2 eff.) Damage +20% lightning defense ------ Defense +6 (+3 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 55.10 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Mardozilaroddachak the Heatbloom1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Mind Crit +7% Damage +6% mind +12% fire Ignore resists +5% temporal defense ------ Life +31.00 A belt that goes around your waist. |
Glitterpunish (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +6 Dex offense ------ Damage +6% blight Ignore resists +25% physical Accuracy +15 (+5 eff.) defense ------ Defense +2 (+1 eff.) Physical save +9 (+3 eff.) Mind save +10 (+5 eff.) Unlife -50.00 life other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Arthuchak' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con offense ------ Damage +12% acid defense ------ Armor +3 Fatigue +2% Resistance +3% blight Physical save +10 (+4 eff.) Mind save +12 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats +2 Cun +3 Con defense ------ Armor +4 Fatigue +3% Physical save +12 (+4 eff.) Mind save +13 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +3% Mindpower +4 (+1 eff.) Damage +5% nature Ignore resists +5% nature defense ------ Armor +2 Defense +1 (+1 eff.) Spell save +4 (+2 eff.) Life +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Crown of Command (3 def, 6 armour)3.0 Encumbrance T3 head armor Reqs - Heavy armour training Cun 25 [Unique] Master While equipped: Stats +3 Con +10 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Armor +6 Defense +3 (+2 eff.) Fatigue +4% Resistance +8% physical other ------- Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Effective talent level: 1.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 45 Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Lavamight (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Damage +12% mind +3% fire Ignore resists +5% fire defense ------ Armor +3 Fatigue +5% Resistance +3% light +3% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant dwarven-steel mail armour of the deep (3 def, 10 armour)14.0 Encumbrance T3 heavy armor [Ego++] Nature While equipped: Stats +1 Wil defense ------ Armor +10 Defense +3 (+2 eff.) Fatigue +12% Resistance +17% blight +7% cold +10% darkness +10% acid other ------- Light +1 Breathe water A suit of armour made of mail. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
43 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Stromboli the Cornac Wyrmic level 9
61st Dusk 122nd year of Ascendancy at 09:55 see stats
Exterminator
Killed 1000 creatures.By Stromboli the Cornac Wyrmic level 19
27th Pyre 123rd year of Ascendancy at 01:41 see stats
Level 10
Got a character to level 10.By Stromboli the Cornac Wyrmic level 10
10th Haze 122nd year of Ascendancy at 15:27 see stats
Level 20
Got a character to level 20.By Stromboli the Cornac Wyrmic level 20
29th Pyre 123rd year of Ascendancy at 14:49 see stats
Size matters
Did over 600 damage in one attack.By Stromboli the Cornac Wyrmic level 21
43rd Pyre 123rd year of Ascendancy at 05:53 see stats
The Arena
Unlocked Arena mode.By Stromboli the Cornac Wyrmic level 9
5th Mirth 122nd year of Ascendancy at 08:14 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Stromboli the Cornac Wyrmic level 18
20th Pyre 123rd year of Ascendancy at 11:49 see stats
The secret city
Discovered the truth about mages.By Stromboli the Cornac Wyrmic level 18
59th Regrowth 123rd year of Ascendancy at 09:45 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Stromboli the Cornac Wyrmic level 18
20th Pyre 123rd year of Ascendancy at 05:00 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Stromboli the Cornac Wyrmic level 18
15th Regrowth 123rd year of Ascendancy at 13:49 see stats
Log
Isleldann the giant red ant resists!
Ice wall hits Isleldann the giant red ant for (5 blocked), 0 cold (0 total damage).
Ice wall hits Armoured skeleton warrior for 3 cold damage.
Ice wall hits Armoured skeleton warrior for 3 cold damage.
Isleldann the giant red ant hits Stromboli for 178 physical damage.
Ghoul uses Retch.
Ghoul VOMITS on the ground!
Orc necromancer stops surging mana.
Orc necromancer is free from the rotting disease.
Armoured skeleton warrior hits Ghoul for 100 physical, 4 cold, 5 fire (109 total damage).
Orc necromancer misses Armoured skeleton warrior.
Stromboli stops regenerating health quickly.
Talent Tornado is ready to use.
Armoured skeleton warrior shrugs off the effect 'Frozen'!
Ghoul speeds up in the retch.
Ghoul's purging blight area effect hits Orc necromancer for 0 blight damage.
Ghoul's purging blight area effect hits Isleldann the giant red ant for 42 blight damage.
Ghoul receives 84 healing from Ghoul's purging blight area effect.
Armoured skeleton warrior receives 61 healing from Ghoul's purging blight area effect.
Ice wall hits Isleldann the giant red ant for 4 cold damage.
Ice wall hits Armoured skeleton warrior for 3 cold damage.
Ice wall hits Armoured skeleton warrior for 3 cold damage.
Isleldann the giant red ant rushes out!
Isleldann the giant red ant performs a melee critical strike against Stromboli!
Stromboli is dazed!
Melee retaliation hits Isleldann the giant red ant for 8 darkness, 38 cold (46 total damage).
Isleldann the giant red ant hits Stromboli for 277 physical, 5 fire (282 total damage).
Stromboli the level 23 cornac wyrmic was slowly cooked to death by Isleldann the giant red ant on level 1 of Ruined Dungeon.



































































































