
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 50 / 214% |
| Size | medium |
| Lifes / Deaths | Killed by Harrekan the halfling at level 6 on the 6th Haze 122nd year of Ascendancy at 22:16 / 117Killed by gigantic corrosive tunneler at level 15 on the 76th Haze 122nd year of Ascendancy at 18:45 Killed by gigantic corrosive tunneler at level 15 on the 76th Haze 122nd year of Ascendancy at 21:11 Killed by Elankan at level 20 on the 12nd Pyre 123rd year of Ascendancy at 18:29 Killed by Ivuretira the vampire at level 22 on the 62nd Pyre 123rd year of Ascendancy at 16:53 Killed by Elankan at level 22 on the 1st Mirth 123rd year of Ascendancy at 17:54 Killed by Loazra the dolleg at level 26 on the 8th Mirth 123rd year of Ascendancy at 08:10 Killed by Elankan at level 26 on the 8th Mirth 123rd year of Ascendancy at 09:20 Killed by Loazra the dolleg at level 26 on the 8th Mirth 123rd year of Ascendancy at 11:42 Killed by Loazra the dolleg at level 26 on the 8th Mirth 123rd year of Ascendancy at 12:51 Killed by elven warrior at level 27 on the 6th Flare 123rd year of Ascendancy at 11:40 Killed by Lisoda the elven blood mage at level 27 on the 7th Flare 123rd year of Ascendancy at 21:27 Killed by Xanubreta the elven cultist at level 27 on the 7th Flare 123rd year of Ascendancy at 22:33 Killed by Isluralle the eternal bone giant at level 27 on the 42nd Dusk 123rd year of Ascendancy at 20:49 Killed by Isluralle the eternal bone giant at level 27 on the 42nd Dusk 123rd year of Ascendancy at 22:09 Killed by Yvulle the vampire at level 27 on the 43rd Dusk 123rd year of Ascendancy at 05:42 Killed by Yvulle the vampire at level 27 on the 43rd Dusk 123rd year of Ascendancy at 07:09 Killed by Ce'Nynne the bone giant at level 27 on the 43rd Dusk 123rd year of Ascendancy at 09:18 Killed by Ce'Nynne the bone giant at level 27 on the 43rd Dusk 123rd year of Ascendancy at 11:32 Killed by orc cryomancer at level 31 on the 79th Dusk 123rd year of Ascendancy at 23:33 Killed by orc high cryomancer at level 31 on the 1st Time of Equilibrium 123rd year of Ascendancy at 06:12 Killed by orc pyromancer at level 31 on the 1st Haze 123rd year of Ascendancy at 07:21 Killed by orc pyromancer at level 31 on the 1st Haze 123rd year of Ascendancy at 09:36 Killed by overpowered greater multi-hued wyrm at level 31 on the 2nd Haze 123rd year of Ascendancy at 01:03 Killed by overpowered greater multi-hued wyrm at level 31 on the 2nd Haze 123rd year of Ascendancy at 03:25 Killed by overpowered greater multi-hued wyrm at level 31 on the 2nd Haze 123rd year of Ascendancy at 07:14 Killed by overpowered greater multi-hued wyrm at level 31 on the 2nd Haze 123rd year of Ascendancy at 10:16 Killed by orc pyromancer at level 31 on the 13rd Haze 123rd year of Ascendancy at 16:25 Killed by Ce'Nynne the bone giant at level 32 on the 23rd Haze 123rd year of Ascendancy at 23:40 Killed by Grand Corruptor at level 32 on the 30th Haze 123rd year of Ascendancy at 02:35 Killed by The Shade of Telos at level 33 on the 41st Haze 123rd year of Ascendancy at 07:32 Killed by Tannen at level 33 on the 44th Haze 123rd year of Ascendancy at 20:51 Killed by Drolem at level 33 on the 44th Haze 123rd year of Ascendancy at 22:40 Killed by Massok the Dragonslayer at level 35 on the 72nd Haze 123rd year of Ascendancy at 18:23 Killed by Emerbo the thalore at level 35 on the 7th Decay 123rd year of Ascendancy at 20:57 Killed by Hazetr the Bringer of Doom at level 36 on the 1st Regrowth 124th year of Ascendancy at 11:05 Killed by Mindworm at level 36 on the 27th Regrowth 124th year of Ascendancy at 08:11 Killed by Elankan at level 36 on the 27th Regrowth 124th year of Ascendancy at 10:33 Killed by Elankan at level 36 on the 27th Regrowth 124th year of Ascendancy at 21:24 Killed by Elankan at level 36 on the 28th Regrowth 124th year of Ascendancy at 16:46 Killed by Elankan at level 36 on the 28th Regrowth 124th year of Ascendancy at 18:10 Killed by Elankan at level 36 on the 29th Regrowth 124th year of Ascendancy at 12:20 Killed by Elankan at level 36 on the 29th Regrowth 124th year of Ascendancy at 13:06 Killed by Elankan at level 36 on the 30th Regrowth 124th year of Ascendancy at 03:29 Killed by Elankan at level 36 on the 30th Regrowth 124th year of Ascendancy at 06:12 Killed by Elankan at level 36 on the 30th Regrowth 124th year of Ascendancy at 20:14 Killed by Kra'Tor the Gluttonous at level 37 on the 40th Regrowth 124th year of Ascendancy at 13:36 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 44th Regrowth 124th year of Ascendancy at 03:15 Killed by Cyrena the orc summoner at level 38 on the 57th Regrowth 124th year of Ascendancy at 05:07 Killed by Loazdra the Crusher at level 41 on the 49th Pyre 124th year of Ascendancy at 20:28 Killed by Gema the Fearsome at level 41 on the 50th Pyre 124th year of Ascendancy at 04:43 Killed by Forgery of Haze (Xivena the Neverdead) at level 41 on the 50th Pyre 124th year of Ascendancy at 12:43 Killed by Xivena the Neverdead at level 41 on the 50th Pyre 124th year of Ascendancy at 14:15 Killed by Forgery of Haze (Xivena the Neverdead) at level 41 on the 50th Pyre 124th year of Ascendancy at 16:00 Killed by Forgery of Haze (Xivena the Neverdead) at level 41 on the 50th Pyre 124th year of Ascendancy at 17:13 Killed by Xivena the Neverdead at level 41 on the 50th Pyre 124th year of Ascendancy at 20:12 Killed by Xivena the Neverdead at level 41 on the 51st Pyre 124th year of Ascendancy at 04:43 Killed by Forgery of Haze (Xivena the Neverdead) at level 41 on the 51st Pyre 124th year of Ascendancy at 06:33 Killed by Xivena the Neverdead at level 41 on the 51st Pyre 124th year of Ascendancy at 07:48 Killed by Elankan at level 41 on the 51st Pyre 124th year of Ascendancy at 10:11 Killed by Ivybrevena the Silent Death at level 41 on the 51st Pyre 124th year of Ascendancy at 16:20 Killed by Ivybrevena the Silent Death at level 41 on the 51st Pyre 124th year of Ascendancy at 17:32 Killed by Ivybrevena the Silent Death at level 41 on the 51st Pyre 124th year of Ascendancy at 19:01 Killed by Ivybrevena the Silent Death at level 41 on the 51st Pyre 124th year of Ascendancy at 20:31 Killed by Ivybrevena the Silent Death at level 41 on the 51st Pyre 124th year of Ascendancy at 22:04 Killed by Ivybrevena the Silent Death at level 41 on the 51st Pyre 124th year of Ascendancy at 23:24 Killed by Ivybrevena the Silent Death at level 41 on the 52nd Pyre 124th year of Ascendancy at 01:13 Killed by Ivybrevena the Silent Death at level 41 on the 52nd Pyre 124th year of Ascendancy at 02:21 Killed by Ivybrevena the Silent Death at level 41 on the 52nd Pyre 124th year of Ascendancy at 05:46 Killed by Ivybrevena the Silent Death at level 41 on the 52nd Pyre 124th year of Ascendancy at 06:56 Killed by Elankan at level 41 on the 52nd Pyre 124th year of Ascendancy at 08:24 Killed by Ivybrevena the Silent Death at level 41 on the 52nd Pyre 124th year of Ascendancy at 12:00 Killed by Ivybrevena the Silent Death at level 41 on the 52nd Pyre 124th year of Ascendancy at 18:15 Killed by Ivybrevena the Silent Death at level 41 on the 52nd Pyre 124th year of Ascendancy at 22:39 Killed by Ivybrevena the Silent Death at level 41 on the 53rd Pyre 124th year of Ascendancy at 04:15 Killed by Ivybrevena the Silent Death at level 41 on the 53rd Pyre 124th year of Ascendancy at 23:15 Killed by skeleton warrior at level 41 on the 55th Pyre 124th year of Ascendancy at 14:43 Killed by Ivybrevena the Silent Death at level 43 on the 5th Mirth 124th year of Ascendancy at 12:00 Killed by Ivybrevena the Silent Death at level 43 on the 5th Mirth 124th year of Ascendancy at 17:03 Killed by Ivybrevena the Silent Death at level 43 on the 5th Mirth 124th year of Ascendancy at 18:16 Killed by Bboere the halfling at level 43 on the 6th Mirth 124th year of Ascendancy at 10:22 Killed by Elankan at level 43 on the 6th Mirth 124th year of Ascendancy at 11:31 Killed by skeleton mage at level 43 on the 6th Mirth 124th year of Ascendancy at 20:17 Killed by shadow at level 43 on the 10th Mirth 124th year of Ascendancy at 05:45 Killed by Lizut the dolleg at level 43 on the 1st Summertide 124th year of Ascendancy at 03:13 Killed by Lizut the dolleg at level 43 on the 1st Summertide 124th year of Ascendancy at 05:23 Killed by Zubariwyn the runed bone giant at level 44 on the 2nd Flare 124th year of Ascendancy at 07:59 Killed by Zubariwyn the runed bone giant at level 44 on the 2nd Flare 124th year of Ascendancy at 12:33 Killed by snow giant at level 44 on the 3rd Flare 124th year of Ascendancy at 14:16 Killed by Urthmoogo the champion of Urh'Rok at level 44 on the 3rd Flare 124th year of Ascendancy at 21:03 Killed by champion of Urh'Rok at level 44 on the 3rd Flare 124th year of Ascendancy at 22:26 Killed by Elankan at level 44 on the 4th Flare 124th year of Ascendancy at 05:40 Killed by Urthmoogo the champion of Urh'Rok at level 44 on the 4th Flare 124th year of Ascendancy at 07:08 Killed by Urthmoogo the champion of Urh'Rok at level 44 on the 4th Flare 124th year of Ascendancy at 08:24 Killed by Urthmoogo the champion of Urh'Rok at level 44 on the 4th Flare 124th year of Ascendancy at 14:27 Killed by Urthmoogo the champion of Urh'Rok at level 44 on the 4th Flare 124th year of Ascendancy at 16:56 Killed by Urthmoogo the champion of Urh'Rok at level 44 on the 4th Flare 124th year of Ascendancy at 22:34 Killed by Urthmoogo the champion of Urh'Rok at level 44 on the 5th Flare 124th year of Ascendancy at 03:00 Killed by multi-hued drake at level 48 on the 9th Flare 124th year of Ascendancy at 01:51 Killed by fire wyrm at level 48 on the 9th Flare 124th year of Ascendancy at 03:45 Killed by Elandar at level 48 on the 9th Flare 124th year of Ascendancy at 05:54 Killed by Elandar at level 48 on the 9th Flare 124th year of Ascendancy at 07:32 Killed by Elankan at level 50 on the 17th Dusk 124th year of Ascendancy at 06:32 Killed by Elankan at level 50 on the 17th Dusk 124th year of Ascendancy at 16:03 Killed by Atamathon the Giant Golem at level 50 on the 1st Haze 124th year of Ascendancy at 21:14 Killed by Atamathon the Giant Golem at level 50 on the 1st Haze 124th year of Ascendancy at 23:42 Killed by Atamathon the Giant Golem at level 50 on the 2nd Haze 124th year of Ascendancy at 02:17 Killed by Atamathon the Giant Golem at level 50 on the 2nd Haze 124th year of Ascendancy at 04:02 Killed by Atamathon the Giant Golem at level 50 on the 2nd Haze 124th year of Ascendancy at 05:00 Killed by Atamathon the Giant Golem at level 50 on the 2nd Haze 124th year of Ascendancy at 06:31 Killed by Atamathon the Giant Golem at level 50 on the 2nd Haze 124th year of Ascendancy at 08:06 Killed by Atamathon the Giant Golem at level 50 on the 2nd Haze 124th year of Ascendancy at 10:34 Killed by Atamathon the Giant Golem at level 50 on the 2nd Haze 124th year of Ascendancy at 11:12 Killed by Atamathon the Giant Golem at level 50 on the 2nd Haze 124th year of Ascendancy at 11:41 Killed by Atamathon the Giant Golem at level 50 on the 2nd Haze 124th year of Ascendancy at 16:26 Killed by Atamathon the Giant Golem at level 50 on the 2nd Haze 124th year of Ascendancy at 17:58 Killed by Atamathon the Giant Golem at level 50 on the 2nd Haze 124th year of Ascendancy at 19:29 |
Primary Stats
| Strength | 34.845727509168 (base 10) |
| Dexterity | 46.845727509168 (base 7) |
| Constitution | 56 (base 46) |
| Magic | 104 (base 60) |
| Willpower | 85 (base 60) |
| Cunning | 83 (base 50) |
Resources
| Life | 1020/1020 |
| Mana | 403/403 |
| Healing Factor | 1 |
| Regeneration | 0.75 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 35.096899736729 |
| See Invisible | 81.70881879217 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 37 |
| Crit Chance | 30% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 79.097955813737 |
| Crit Chance | 58% |
| Speed | 1 |
| Cooldown Reduction | 40 |
Offense: Mind
| Mindpower | 53.566666666667 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 22.948002314104 |
| Ranged Defense | 22.948002314104 |
| Fatigue | 0 |
| Physical Save | 32.773002314104 |
| Spell Save | 47.3 |
| Mental Save | 43.85 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Silence Resistance | 95% |
| Bleed Resistance | 100% |
| Confusion Resistance | 36% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Stun Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1320% over 10 turns and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 592.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1343% over 10 turns and instantly restoring 67 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Hurricane |
| talent | Quicken Spells |
| talent | Arcane Shield |
| talent | Thunderstorm |
| talent | Chant of Fortress |
| talent | Tempest |
| talent | Arcane Power |
| talent | Spellcraft |
| talent | Pure Aether |
| talent | Shielding |
| talent | Keen Senses |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Elankan. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Elankan. Escort: lost warrior (level 8 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Elankan. Escort: worried loremaster (level 2 of Scintillating Caves) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 778. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of drakeskin leather boots of spellbinding (0 def, 5 armour) undeterred pair of drakeskin leather boots of spellbinding (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Mag Spell save: +8 Silence immunity: +50% Confusion immunity: +36% Stun/Freeze immunity: +37% Lowers spell cool-downs by: 10% A pair of boots made of leather. |
| Light source | ethereal dwarven lantern of clarity ethereal dwarven lantern of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +5 Mag Mental save: +11 Spellpower: +14 Light radius: +6 See stealth: +15 See invisible: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | eldritch elven-silk wizard hat of knowledge (3 def, 0 armour) eldritch elven-silk wizard hat of knowledge (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Cun / +5 Wil Mana each turn: +2.00 Mana when hit: +1.10 Maximum mana: +74.00 Spellpower: +9 Mindpower: +5 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 78 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | sneakthief's stralite ring of warding sneakthief's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 Changes stats: +6 Cun / +7 Dex Changes resistances: +15% acid / +18% fire / +15% lightning / +19% cold Rings can have magical properties. |
| On fingers | conjurer's stralite ring conjurer's stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Mag / +5 Wil Spellpower: +6 Rings can have magical properties. |
| Around waist | spiritwalker's drakeskin leather belt of resilience spiritwalker's drakeskin leather belt of resiliencePowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Mag Mana each turn: +0.52 Maximum life: +60.00 Maximum mana: +47.00 A belt that goes around your waist. |
| In main hand | Murktickler (30-36 power, 6 apr, cold element) Murktickler (30-36 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn Damage (Melee): +16 darkness Burst (radius 2) on crit: +8 darkness When wielded/worn: Damage (Melee): 65 fire Changes resistances: +3% darkness / +3% temporal Changes damage: +6% temporal / +30% cold Talent granted: +1 Command Staff Critical mult.: +80.00% Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +33 Spell crit. chance: +5% See invisible: +28 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | stargazer's elven-silk robe of Angolwen (5 def, 0 armour) stargazer's elven-silk robe of Angolwen (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +2 Mag / +3 Wil / +2 Cun Changes damage: +18% light / +12% darkness Silence immunity: +45% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +22 Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled linen cloak of Eldoral (1 def, 0 armour) spellcowled linen cloak of Eldoral (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Dex / +2 Mag / +2 Wil / +2 Cun Spell save: +6 Maximum mana: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's gold amulet of manastreaming wanderer's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +2 Mag / +5 Cun / +5 Con Life regen: +0.50 Stamina each turn: +0.60 Mana each turn: +0.24 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +26.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
savage's stralite ring of frost (+28%) savage's stralite ring of frost (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Con Changes resistances: +28% cold Changes damage: +14% cold Spell save: +12 Maximum stamina: +10.00 Rings can have magical properties. |
voratun ring 'Emelinn' voratun ring 'Emelinn'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Defense: +20 Ranged Defense: +4 Effects on melee hit: * 17% chance to cause random insanity Damage (Melee): 24 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 20 bleed Changes stats: +17 Cun Changes resistances: +2% physical / +12% cold Changes damage: +6% all Disease immunity: +5% Cut immunity: +10% Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 Spellpower: +14 Mindpower: +14 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
infernal dragonbone magestaff of channeling (30-36 power, 6 apr, arcane element) infernal dragonbone magestaff of channeling (30-36 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 16 fire Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +32.00% Mana each turn: +0.40 Spellpower: +36 Spell crit. chance: +5% See invisible: +12 It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
spiritwalker's hardened leather belt of burglary spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Dex / +3 Mag / +4 Cun / +6 Lck Trap disarming bonus: +14 Stealth bonus: +7 Mana each turn: +0.15 Maximum mana: +30.00 Infravision radius: +3 A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
thick elven-silk cloak of fog (9 def, 10 armour) thick elven-silk cloak of fog (9 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +9 Changes resistances: +20% fire / +11% light / +21% cold Stealth bonus: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Chamalathad' (0 def, 3 armour) pair of hardened leather boots 'Chamalathad' (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +3 Fatigue: +1% Effects on melee hit: * Slows global speed by 44% Changes stats: +5 Con / +5 Wil Changes resistances: +9% darkness / +9% light / +17% cold / +3% nature / +11% fire Changes resistances penetration: +19% physical Reduces incoming crit damage: 5.00% Mindpower: +7 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
reinforced pair of drakeskin leather boots of phasing (0 def, 11 armour) reinforced pair of drakeskin leather boots of phasing (0 def, 11 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Changes stats: +3 Mag / +3 Wil Changes resistances: +9% acid / +9% fire / +11% lightning / +7% cold Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
eldritch linen wizard hat of madness (1 def, 0 armour) eldritch linen wizard hat of madness (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Cun / +2 Wil Mental save: +11 Confusion immunity: -20% Fear immunity: -20% Mana each turn: +0.90 Mana when hit: +0.90 Maximum mana: +40.00 Spellpower: +6 Mental crit. chance: +5% It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
fearwoven cashmere wizard hat of decomposition (2 def, 0 armour) fearwoven cashmere wizard hat of decomposition (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +5% lightning / +5% temporal / +15% darkness / +5% fire / +5% nature / +6% acid / +8% physical / +5% blight / +5% cold / +6% light Changes damage: +8% darkness / +9% physical Maximum hate: +10.00 Mindpower: +7 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
487 alchemist agate 487 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
17 sapphire 17 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
13 emerald 13 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
29 alchemist bloodstone 29 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
10 bloodstone 10 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
12 garnet 12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 204/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
10 pearl 10 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
12 amber 12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 7th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 15:13.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
The furious lightning storm around Elankan calms down and disappears.
