Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.4.8Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 17 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by sand-drake at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:26 / 90Killed by giant venus flytrap at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:58 Killed by tiger at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:14 Killed by cryomancer at level 3 on the 75th Pyre 122nd year of Ascendancy at 06:29 Killed by elven guard at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:46 Killed by giant spider at level 3 on the 76th Pyre 122nd year of Ascendancy at 20:26 Killed by elven tempest at level 4 on the 77th Pyre 122nd year of Ascendancy at 04:42 Killed by elven mage at level 4 on the 77th Pyre 122nd year of Ascendancy at 22:51 Killed by apprentice mage at level 5 on the 79th Pyre 122nd year of Ascendancy at 04:55 Killed by ritch flamespitter at level 6 on the 1st Mirth 122nd year of Ascendancy at 13:24 Killed by wretchling at level 6 on the 1st Mirth 122nd year of Ascendancy at 13:56 Killed by wretchling at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:39 Killed by Dolavep the Bringer of Doom at level 6 on the 1st Mirth 122nd year of Ascendancy at 15:26 Killed by ritch flamespitter at level 6 on the 1st Mirth 122nd year of Ascendancy at 16:14 Killed by wretchling at level 6 on the 1st Mirth 122nd year of Ascendancy at 16:58 Killed by wretchling at level 6 on the 1st Mirth 122nd year of Ascendancy at 17:46 Killed by war hound at level 6 on the 1st Mirth 122nd year of Ascendancy at 18:30 Killed by ritch flamespitter at level 6 on the 1st Mirth 122nd year of Ascendancy at 19:13 Killed by The Shade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 15:32 Killed by pyromancer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 16:16 Killed by dolleg at level 7 on the 3rd Mirth 122nd year of Ascendancy at 23:13 Killed by dolleg at level 7 on the 3rd Mirth 122nd year of Ascendancy at 23:22 Killed by thaurhereg at level 7 on the 4th Mirth 122nd year of Ascendancy at 00:36 Killed by thaurhereg at level 7 on the 4th Mirth 122nd year of Ascendancy at 01:03 Killed by thaurhereg at level 8 on the 4th Mirth 122nd year of Ascendancy at 02:01 Killed by thaurhereg at level 8 on the 4th Mirth 122nd year of Ascendancy at 04:38 Killed by thaurhereg at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:30 Killed by thaurhereg at level 8 on the 4th Mirth 122nd year of Ascendancy at 06:15 Killed by Khulmanar, General of Urh'Rok at level 8 on the 7th Mirth 122nd year of Ascendancy at 16:18 Killed by Khulmanar, General of Urh'Rok at level 8 on the 7th Mirth 122nd year of Ascendancy at 16:33 Killed by Khulmanar, General of Urh'Rok at level 8 on the 7th Mirth 122nd year of Ascendancy at 17:18 Killed by Khulmanar, General of Urh'Rok at level 8 on the 7th Mirth 122nd year of Ascendancy at 18:11 Killed by Khulmanar, General of Urh'Rok at level 8 on the 7th Mirth 122nd year of Ascendancy at 18:48 Killed by Khulmanar, General of Urh'Rok at level 8 on the 7th Mirth 122nd year of Ascendancy at 19:35 Killed by Khulmanar, General of Urh'Rok at level 8 on the 7th Mirth 122nd year of Ascendancy at 20:23 Killed by Khulmanar, General of Urh'Rok at level 8 on the 7th Mirth 122nd year of Ascendancy at 21:06 Killed by Khulmanar, General of Urh'Rok at level 8 on the 7th Mirth 122nd year of Ascendancy at 21:54 Killed by Khulmanar, General of Urh'Rok at level 8 on the 7th Mirth 122nd year of Ascendancy at 22:40 Killed by Khulmanar, General of Urh'Rok at level 8 on the 7th Mirth 122nd year of Ascendancy at 23:22 Killed by Khulmanar, General of Urh'Rok at level 8 on the 8th Mirth 122nd year of Ascendancy at 00:08 Killed by Khulmanar, General of Urh'Rok at level 8 on the 8th Mirth 122nd year of Ascendancy at 00:56 Killed by Khulmanar, General of Urh'Rok at level 8 on the 8th Mirth 122nd year of Ascendancy at 01:39 Killed by Khulmanar, General of Urh'Rok at level 8 on the 8th Mirth 122nd year of Ascendancy at 02:26 Killed by Khulmanar, General of Urh'Rok at level 8 on the 8th Mirth 122nd year of Ascendancy at 03:15 Killed by Khulmanar, General of Urh'Rok at level 8 on the 8th Mirth 122nd year of Ascendancy at 03:55 Killed by Khulmanar, General of Urh'Rok at level 8 on the 8th Mirth 122nd year of Ascendancy at 04:41 Killed by Khulmanar, General of Urh'Rok at level 8 on the 8th Mirth 122nd year of Ascendancy at 05:29 Killed by Khulmanar, General of Urh'Rok at level 8 on the 8th Mirth 122nd year of Ascendancy at 06:15 Killed by Khulmanar, General of Urh'Rok at level 8 on the 8th Mirth 122nd year of Ascendancy at 07:03 Killed by wretchling at level 9 on the 1st Summertide 122nd year of Ascendancy at 21:35 Killed by venom drake at level 9 on the 1st Summertide 122nd year of Ascendancy at 21:41 Killed by carrion worm mass at level 9 on the 1st Summertide 122nd year of Ascendancy at 22:15 Killed by venom wyrm at level 9 on the 1st Summertide 122nd year of Ascendancy at 23:04 Killed by worm that walks at level 9 on the 1st Summertide 122nd year of Ascendancy at 23:43 Killed by worm that walks at level 9 on the 2nd Summertide 122nd year of Ascendancy at 00:31 Killed by venom drake at level 9 on the 2nd Summertide 122nd year of Ascendancy at 01:17 Killed by venom drake at level 9 on the 2nd Summertide 122nd year of Ascendancy at 02:02 Killed by wretchling at level 9 on the 2nd Summertide 122nd year of Ascendancy at 02:48 Killed by wretchling at level 9 on the 2nd Summertide 122nd year of Ascendancy at 03:36 Killed by worm that walks at level 10 on the 2nd Summertide 122nd year of Ascendancy at 04:20 Killed by venom wyrm at level 10 on the 2nd Summertide 122nd year of Ascendancy at 05:03 Killed by wretchling at level 10 on the 2nd Summertide 122nd year of Ascendancy at 05:53 Killed by venom wyrm at level 10 on the 2nd Summertide 122nd year of Ascendancy at 06:39 Killed by worm that walks at level 10 on the 2nd Summertide 122nd year of Ascendancy at 07:27 Killed by carrion worm mass at level 10 on the 2nd Summertide 122nd year of Ascendancy at 08:15 Killed by carrion worm mass at level 10 on the 2nd Summertide 122nd year of Ascendancy at 09:03 Killed by venom wyrm at level 10 on the 2nd Summertide 122nd year of Ascendancy at 09:48 Killed by wretchling at level 10 on the 2nd Summertide 122nd year of Ascendancy at 10:35 Killed by blade horror at level 11 on the 3rd Flare 122nd year of Ascendancy at 01:14 Killed by lava floor at level 11 on the 3rd Flare 122nd year of Ascendancy at 03:13 Killed by luminous horror at level 11 on the 3rd Flare 122nd year of Ascendancy at 04:12 Killed by lava floor at level 11 on the 3rd Flare 122nd year of Ascendancy at 05:44 Killed by lava floor at level 11 on the 3rd Flare 122nd year of Ascendancy at 07:18 Killed by Ivywe the giant ice ant at level 13 on the 5th Flare 122nd year of Ascendancy at 22:08 Killed by Ivywe the giant ice ant at level 13 on the 5th Flare 122nd year of Ascendancy at 22:24 Killed by naga myrmidon at level 13 on the 7th Flare 122nd year of Ascendancy at 16:03 Killed by naga myrmidon at level 13 on the 7th Flare 122nd year of Ascendancy at 16:55 Killed by fire imp at level 13 on the 7th Flare 122nd year of Ascendancy at 17:24 Killed by naga myrmidon at level 13 on the 7th Flare 122nd year of Ascendancy at 18:38 Killed by naga tide huntress at level 14 on the 7th Flare 122nd year of Ascendancy at 20:57 Killed by dolleg at level 15 on the 10th Flare 122nd year of Ascendancy at 01:59 Killed by dolleg at level 15 on the 10th Flare 122nd year of Ascendancy at 14:34 Killed by wretch titan at level 15 on the 2nd Dusk 122nd year of Ascendancy at 15:36 Killed by wretch titan at level 15 on the 2nd Dusk 122nd year of Ascendancy at 16:14 Killed by wretch titan at level 15 on the 2nd Dusk 122nd year of Ascendancy at 19:05 Killed by wretch titan at level 15 on the 2nd Dusk 122nd year of Ascendancy at 19:43 Killed by wretch titan at level 15 on the 2nd Dusk 122nd year of Ascendancy at 20:36 Killed by wretch titan at level 15 on the 2nd Dusk 122nd year of Ascendancy at 21:08 Killed by dreaming horror at level 17 on the 10th Dusk 122nd year of Ascendancy at 00:38 Killed by dreaming horror at level 17 on the 10th Dusk 122nd year of Ascendancy at 01:41 |
Primary Stats
| Strength | 48 (base 44) |
| Dexterity | 14 (base 10) |
| Constitution | 17 (base 14) |
| Magic | 12 (base 10) |
| Willpower | 33 (base 32) |
| Cunning | 12 (base 10) |
Resources
| Life | 494/494 |
| Hate | 100/100 |
| Healing Factor | 1.1066541995923 |
| Regeneration | 0.27666354989808 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 30 |
| Crit Chance | 2% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | +5% |
Defense: Base
| Armour (hardiness) | 46.92 (96.030927835052%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 23 |
| Physical Save | 24 |
| Spell Save | 22 |
| Mental Save | 25 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 28% |
| Disarm Resistance | 85% |
| Confusion Resistance | 15% |
| Fear Resistance | 15% |
| Stun Resistance | 55% |
| Poison Resistance | 11% |
| Knockback Resistance | 37% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 160 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 193 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Boots of the Hunter (Misfortune) (2 def, 12 armour) Boots of the Hunter (Misfortune) (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+4 eff.) Armour: +12 Defense: +2 (+2 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. Curse of Misfortune It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cleansing rough leather cap of strength (+3) (Shrouds) (0 def, 1 armour) cleansing rough leather cap of strength (+3) (Shrouds) (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% nature / +7% blight Curse of Shrouds A cap made of leather. |
| Tool | iron pickaxe (dig speed 39 turns) iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate (Madness) Wheel of Fate (Madness)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +2 Mag Changes resistances: +6% blight / +6% nature / +11% mind Changes damage: +6% temporal / +11% mind / +5% all Poison immunity: +11% Disease immunity: +11% Spellpower: +6 (+1 eff.) Mindpower: +7 (+3 eff.) Light radius: +1 Can be unequipped or rerolled. Curse of Madness It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | rogue's gold ring of tenacity (Madness) rogue's gold ring of tenacity (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +4 (+3 eff.) Changes stats: +2 Cun Disarm immunity: +20% Pinning immunity: +28% Knockback immunity: +22% Maximum life: +20.00 Curse of Madness Rings can have magical properties. |
| Around waist | rough leather belt 'Eilinewe' (Corpses) rough leather belt 'Eilinewe' (Corpses)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% lightning / +6% fire / +6% nature / +5% cold Curse of Corpses A belt that goes around your waist. |
| In main hand | balanced dwarven-steel greatmaul of projection (Shrouds) (43-64.5 power, 2 apr) balanced dwarven-steel greatmaul of projection (Shrouds) (43-64.5 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +9 mind When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +7 (+4 eff.) Disarm immunity: +43% Curse of Shrouds It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
| On hands | steady rough leather gloves (Nightmares) (0 def, 1 armour) steady rough leather gloves (Nightmares) (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +1 Physical save: +6 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +22% Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Thalore-Wood Cuirass (Nightmares) (4 def, 12 armour) Thalore-Wood Cuirass (Nightmares) (4 def, 12 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+3 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Curse of Nightmares Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
| Cloak | Wrap of Stone (Madness) (0 def, 10 armour) Wrap of Stone (Madness) (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+1 eff.) Curse of Madness It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 2 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 44.32 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Salimibeth the copper amulet Salimibeth the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +1 Dex Changes resistances: +5% physical Stamina each turn: +0.30 Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the titan (resist 11%; cure physical)wild infusion of the titan (resist 11%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 11% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Khulmanar's Wrath (Misfortune) (70-105 power, 8 apr) Khulmanar's Wrath (Misfortune) (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. Curse of Misfortune It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 112.39 fire damage, and flames will be left dealing a further 25.99 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
iron battleaxe (Shrouds) (14.5-21.75 power, 1 apr) iron battleaxe (Shrouds) (14.5-21.75 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. steel battleaxe (Misfortune) (21-31.5 power, 2 apr)steel battleaxe (Misfortune) (21-31.5 power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Curse of Misfortune Massive two-handed battleaxes. |
arcing iron greatmaul of massacre (Shrouds) (25-37.5 power, 1 apr) arcing iron greatmaul of massacre (Shrouds) (25-37.5 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 25.0 - 37.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning Curse of Shrouds Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. balanced steel greatmaul (Corpses) (30-45 power, 2 apr)balanced steel greatmaul (Corpses) (30-45 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +9 (+5 eff.) Disarm immunity: +32% Curse of Corpses Massive two-handed mauls. |
flaming voratun greatmaul (Nightmares) (66-99 power, 4 apr) flaming voratun greatmaul (Nightmares) (66-99 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +9 fire Curse of Nightmares Massive two-handed mauls. |
voratun longsword of erosion (Misfortune) (42-58.8 power, 6 apr) voratun longsword of erosion (Misfortune) (42-58.8 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +5 nature / +5 temporal Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. iron mace (Misfortune) (12-16.8 power, 2 apr)iron mace (Misfortune) (12-16.8 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Curse of Misfortune Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. fungal rough leather sling (Madness)fungal rough leather sling (Madness) Requires: - Dexterity 11 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 When wielded/worn: Changes stats: +2 Con Talent mastery: +0.20 Wild-gift / Fungus Curse of Madness It can be used to regenerate 60 life over 5 turns, putting all charms on cooldown for 20 turns. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Bleakthorn the steel waraxe (Misfortune) (13.5-18.9 power, 3 apr)Bleakthorn the steel waraxe (Misfortune) (13.5-18.9 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +25 darkness Burst (radius 1) on hit: +4 temporal Damage against: +5% Living When wielded/worn: Changes damage: +3% temporal Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blurring rough leather belt (Shrouds)blurring rough leather belt (Shrouds) Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+5 eff.) Stealth bonus: +5 Curse of Shrouds A belt that goes around your waist. |
cleansing rough leather belt (Corpses) cleansing rough leather belt (Corpses)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% blight Curse of Corpses A belt that goes around your waist. |
regal linen cloak (Corpses) (1 def, 0 armour) regal linen cloak (Corpses) (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Mental save: +5 (+2 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of speed (Shrouds) (0 def, 1 armour) pair of rough leather boots of speed (Shrouds) (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Movement speed: +20% Curse of Shrouds A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Prismvortex the iron gauntlets (Nightmares) (0 def, 1 armour)Prismvortex the iron gauntlets (Nightmares) (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Changes stats: +2 Dex Grants telepathy: Demon/Minor Demon/Major Mindpower: +2 (+1 eff.) Light radius: +2 Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Hat of Arcane Understanding (Shrouds) (2 def, 0 armour) Hat of Arcane Understanding (Shrouds) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 Curse of Shrouds A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
This item will automatically be transmogrified when you leave the level. grounding linen wizard hat of balance (Corpses) (1 def, 0 armour)grounding linen wizard hat of balance (Corpses) (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +5% lightning / +5% temporal Equilibrium when hit: +0.80 Psi when hit: +0.80 Hate when hit: +0.90 Curse of Corpses A pointy cloth hat, very wizardly... |
iron helm of constitution (+2) (Corpses) (0 def, 3 armour) iron helm of constitution (+2) (Corpses) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (Misfortune) (2 def, 4 armour) iron mail armour (Misfortune) (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Curse of Misfortune A suit of armour made of mail. |
spiked iron plate armour of resilience (Nightmares) (3 def, 7 armour) spiked iron plate armour of resilience (Nightmares) (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Damage when hit (Melee): 11 physical Maximum life: +20.00 Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Coral Spray (Nightmares) (8 def, 8 armour, 48 block)Coral Spray (Nightmares) (8 def, 8 armour, 48 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+5 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. Curse of Nightmares A chunk of jagged coral, dredged from the ocean. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
44 alchemist agate 44 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By cd the Cornac Cursed level 6
1st Mirth 122nd year of Ascendancy at 19:10 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By cd the Cornac Cursed level 15
5th Dusk 122nd year of Ascendancy at 16:42 see stats
Level 10 (Exploration mode)
Got a character to level 10.By cd the Cornac Cursed level 10
2nd Summertide 122nd year of Ascendancy at 04:16 see stats
Log
Dolleg moves reluctantly!
Dolleg is weakened by the gloom.
Thaurhereg is weakened by the gloom.
Dreaming horror receives 2 healing (3 psi heal).
Dreaming horror uses Distortion Wave.
Your shield crumbles under the damage!
The shield around cd crumbles.
Your shield crumbles under the damage!
Your hatred grows even as your life fades! (+7 hate)
Cd resists the knockback!
Dreaming horror converts some damage to Psi!
cd reflects damage back to Dreaming horror!
Dreaming horror hits cd for (35 absorbed), (0 absorbed), 0 mind, 90 physical (90 total damage).
cd hits Dreaming horror for (17 resonance), 6 to psi, 35 reflected (42 total damage).
cd the level 17 cornac cursed was torn limb from limb to death by a dreaming horror on level 12 of Infinite Dungeon.
Cd deactivates Stalk.
You feel your rampage slowing down. (-1 duration)
Cd is not silenced anymore.
Cd is no longer distorted.
Cd is no longer suffering from insomnia.
Dolleg is no longer being stalked by cd.
Cd deactivates Cleave.
You feel your rampage slowing down. (-1 duration)
Cd is no longer rampaging.
Cd deactivates Gloom.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Dreaming horror killed cd!
Saving done.
