









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: FlexSpec Respec Limitation Relaxer 1.5.5 |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Possessor |
| Level / Exp | 22 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by cryomancer at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:22 / 95Killed by venom drake hatchling at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:09 Killed by venom drake hatchling at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:50 Killed by elven guard at level 4 on the 78th Pyre 122nd year of Ascendancy at 11:31 Killed by Belitira the squid at level 5 on the 1st Mirth 122nd year of Ascendancy at 13:31 Killed by venom drake hatchling at level 6 on the 2nd Mirth 122nd year of Ascendancy at 16:16 Killed by venom drake hatchling at level 6 on the 2nd Mirth 122nd year of Ascendancy at 17:06 Killed by yellow jelly at level 6 on the 3rd Mirth 122nd year of Ascendancy at 10:44 Killed by Rurumen the Invoker at level 7 on the 4th Mirth 122nd year of Ascendancy at 00:20 Killed by Rurumen the Invoker at level 7 on the 4th Mirth 122nd year of Ascendancy at 01:29 Killed by Rurumen the Invoker at level 7 on the 4th Mirth 122nd year of Ascendancy at 02:25 Killed by Rurumen the Invoker at level 7 on the 4th Mirth 122nd year of Ascendancy at 02:42 Killed by Bratonba the Bringer of Doom at level 7 on the 4th Mirth 122nd year of Ascendancy at 06:03 Killed by Bratonba the Bringer of Doom at level 7 on the 4th Mirth 122nd year of Ascendancy at 07:02 Killed by Bratonba the Bringer of Doom at level 7 on the 4th Mirth 122nd year of Ascendancy at 07:54 Killed by ghoulish rat at level 7 on the 5th Mirth 122nd year of Ascendancy at 17:53 Killed by Yvyriamina the spitting spider at level 7 on the 7th Mirth 122nd year of Ascendancy at 21:56 Killed by Yvyriamina the spitting spider at level 7 on the 7th Mirth 122nd year of Ascendancy at 23:26 Killed by storm drake hatchling at level 8 on the 9th Mirth 122nd year of Ascendancy at 05:01 Killed by venom drake hatchling at level 8 on the 9th Mirth 122nd year of Ascendancy at 12:58 Killed by Velagama the human sun-paladin at level 8 on the 10th Mirth 122nd year of Ascendancy at 05:41 Killed by Velagama the human sun-paladin at level 8 on the 10th Mirth 122nd year of Ascendancy at 06:36 Killed by Velagama the human sun-paladin at level 8 on the 10th Mirth 122nd year of Ascendancy at 07:17 Killed by Velagama the human sun-paladin at level 8 on the 10th Mirth 122nd year of Ascendancy at 08:01 Killed by Velagama the human sun-paladin at level 8 on the 10th Mirth 122nd year of Ascendancy at 08:18 Killed by Velagama the human sun-paladin at level 8 on the 10th Mirth 122nd year of Ascendancy at 09:12 Killed by Velagama the human sun-paladin at level 8 on the 10th Mirth 122nd year of Ascendancy at 10:18 Killed by Velagama the human sun-paladin at level 8 on the 10th Mirth 122nd year of Ascendancy at 11:02 Killed by ancient elven mummy at level 9 on the 10th Mirth 122nd year of Ascendancy at 22:56 Killed by Goldanne the dragon turtle at level 9 on the 1st Summertide 122nd year of Ascendancy at 04:31 Killed by Goldanne the dragon turtle at level 9 on the 1st Summertide 122nd year of Ascendancy at 05:57 Killed by tempest at level 9 on the 1st Summertide 122nd year of Ascendancy at 06:36 Killed by devourer at level 9 on the 3rd Summertide 122nd year of Ascendancy at 04:58 Killed by elven tempest at level 10 on the 1st Flare 122nd year of Ascendancy at 05:05 Killed by Cyrysemina the ghoulish rat at level 10 on the 2nd Flare 122nd year of Ascendancy at 01:29 Killed by storm drake hatchling at level 10 on the 2nd Flare 122nd year of Ascendancy at 18:37 Killed by fire drake hatchling at level 10 on the 3rd Flare 122nd year of Ascendancy at 14:44 Killed by bloated horror at level 10 on the 4th Flare 122nd year of Ascendancy at 12:23 Killed by fire drake hatchling at level 10 on the 4th Flare 122nd year of Ascendancy at 20:44 Killed by Eilinybrewen the dredgling at level 11 on the 5th Flare 122nd year of Ascendancy at 22:38 Killed by Gybeth the umber hulk at level 11 on the 6th Flare 122nd year of Ascendancy at 03:06 Killed by Gybeth the umber hulk at level 11 on the 6th Flare 122nd year of Ascendancy at 03:16 Killed by Gybeth the umber hulk at level 11 on the 6th Flare 122nd year of Ascendancy at 04:20 Killed by Gybeth the umber hulk at level 11 on the 6th Flare 122nd year of Ascendancy at 09:45 Killed by Xiselevena the greater shivgoroth at level 11 on the 8th Flare 122nd year of Ascendancy at 18:56 Killed by Velogaba the greater gwelgoroth at level 11 on the 9th Flare 122nd year of Ascendancy at 00:29 Killed by Velogaba the greater gwelgoroth at level 11 on the 9th Flare 122nd year of Ascendancy at 00:53 Killed by Velogaba the greater gwelgoroth at level 11 on the 9th Flare 122nd year of Ascendancy at 01:43 Killed by Velogaba the greater gwelgoroth at level 11 on the 9th Flare 122nd year of Ascendancy at 02:40 Killed by Velogaba the greater gwelgoroth at level 11 on the 9th Flare 122nd year of Ascendancy at 03:24 Killed by Velogaba the greater gwelgoroth at level 11 on the 9th Flare 122nd year of Ascendancy at 04:10 Killed by Velogaba the greater gwelgoroth at level 11 on the 9th Flare 122nd year of Ascendancy at 04:41 Killed by Velogaba the greater gwelgoroth at level 11 on the 9th Flare 122nd year of Ascendancy at 05:22 Killed by Velogaba the greater gwelgoroth at level 11 on the 9th Flare 122nd year of Ascendancy at 05:55 Killed by Velogaba the greater gwelgoroth at level 11 on the 9th Flare 122nd year of Ascendancy at 06:43 Killed by Velogaba the greater gwelgoroth at level 11 on the 9th Flare 122nd year of Ascendancy at 06:57 Killed by Cyrobeth the giant red ant at level 12 on the 9th Flare 122nd year of Ascendancy at 16:37 Killed by Cyrobeth the giant red ant at level 12 on the 9th Flare 122nd year of Ascendancy at 16:56 Killed by ritch flamespitter at level 12 on the 9th Flare 122nd year of Ascendancy at 18:01 Killed by war hound at level 12 on the 9th Flare 122nd year of Ascendancy at 19:28 Killed by netherworm mass at level 12 on the 10th Flare 122nd year of Ascendancy at 21:46 Killed by Mayalaith the ink squid at level 12 on the 1st Dusk 122nd year of Ascendancy at 14:21 Killed by bandit at level 12 on the 2nd Dusk 122nd year of Ascendancy at 00:55 Killed by Aerobrewe the elven mage at level 12 on the 2nd Dusk 122nd year of Ascendancy at 01:38 Killed by Eilinemissra the chitinous spider at level 13 on the 2nd Dusk 122nd year of Ascendancy at 04:36 Killed by Eilinemissra the chitinous spider at level 13 on the 2nd Dusk 122nd year of Ascendancy at 05:13 Killed by ritch hunter at level 14 on the 6th Dusk 122nd year of Ascendancy at 16:49 Killed by ritch hunter at level 14 on the 6th Dusk 122nd year of Ascendancy at 17:48 Killed by greater shivgoroth at level 14 on the 6th Dusk 122nd year of Ascendancy at 21:56 Killed by forest wight at level 15 on the 7th Dusk 122nd year of Ascendancy at 17:55 Killed by ultimate gwelgoroth at level 15 on the 7th Dusk 122nd year of Ascendancy at 19:54 Killed by saw horror at level 15 on the 8th Dusk 122nd year of Ascendancy at 04:33 Killed by elven cultist at level 15 on the 8th Dusk 122nd year of Ascendancy at 05:19 Killed by elven cultist at level 15 on the 8th Dusk 122nd year of Ascendancy at 06:16 Killed by storm wyrm at level 15 on the 8th Dusk 122nd year of Ascendancy at 08:41 Killed by storm wyrm at level 15 on the 8th Dusk 122nd year of Ascendancy at 08:59 Killed by master vampire at level 15 on the 8th Dusk 122nd year of Ascendancy at 12:05 Killed by master vampire at level 15 on the 8th Dusk 122nd year of Ascendancy at 14:06 Killed by animated mummy wrappings at level 16 on the 10th Dusk 122nd year of Ascendancy at 21:59 Killed by war hound at level 17 on the 13rd Dusk 122nd year of Ascendancy at 01:42 Killed by Yvysenor the bloated horror at level 17 on the 13rd Dusk 122nd year of Ascendancy at 17:16 Killed by Amahri the Invoker at level 17 on the 14th Dusk 122nd year of Ascendancy at 05:27 Killed by dúathedlen at level 18 on the 15th Dusk 122nd year of Ascendancy at 01:07 Killed by orc archer at level 18 on the 15th Dusk 122nd year of Ascendancy at 02:52 Killed by orc archer at level 18 on the 15th Dusk 122nd year of Ascendancy at 04:05 Killed by Briagh, Great Sand Wyrm at level 19 on the 17th Dusk 122nd year of Ascendancy at 05:09 Killed by Briagh, Great Sand Wyrm at level 19 on the 17th Dusk 122nd year of Ascendancy at 06:56 Killed by Briagh, Great Sand Wyrm at level 19 on the 17th Dusk 122nd year of Ascendancy at 08:13 Killed by multi-hued drake at level 20 on the 17th Dusk 122nd year of Ascendancy at 09:19 Killed by Poradhewen the giant venus flytrap at level 20 on the 18th Dusk 122nd year of Ascendancy at 13:30 Killed by corrupted shivgoroth at level 21 on the 19th Dusk 122nd year of Ascendancy at 22:56 Killed by fire drake at level 22 on the 21st Dusk 122nd year of Ascendancy at 08:35 Killed by Porywe the cold drake hatchling at level 22 on the 21st Dusk 122nd year of Ascendancy at 12:12 Killed by Porywe the cold drake hatchling at level 22 on the 21st Dusk 122nd year of Ascendancy at 12:42 Killed by dreaming horror at level 22 on the 22nd Dusk 122nd year of Ascendancy at 00:31 |
Primary Stats
| Strength | 42 (base 22) |
| Dexterity | 40 (base 19) |
| Constitution | 19 (base 19) |
| Magic | 19 (base 10) |
| Willpower | 53 (base 45) |
| Cunning | 23 (base 20) |
Resources
| Life | 216/241 |
| Psi | 189/252 |
| Healing Factor | 1.0714285714286 |
| Regeneration | 2.5178571428572 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 58.074207531484 |
| See Invisible | 58.074207531484 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 34 |
| Crit Chance | 12% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +8% |
| Physical | +6% |
| Cold | +12% |
| Arcane | +17% |
| Fire | +12% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 34.551211628464 (74.117647058824%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 8 |
| Physical Save | 29 |
| Spell Save | 22 |
| Mental Save | 33 |
Defense: Resistances
| Darkness | + 9%( 70%) |
| Fire | + 9%( 70%) |
| Cold | + 9%( 70%) |
| Blight | + 3%( 70%) |
| Physical | -14%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Knockback Resistance | 9% |
| Poison Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 15.23 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Psionic / Possession | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Psionic / Deep horror | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Psionic / Psychic blows | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Force Shield |
| detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 20%. Distortion |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is being ravaged by distortion, taking 77.34 physical damage and is losing one physical effect turn. Ravage |
| detrimental effect | The target is in a deep sleep and unable to perform most actions. Every 107 damage it takes will reduce the duration of the effect by one turn. Slumber |
| beneficial effect | The target is wide awake and has 30% resistance to sleep effects. Insomnia |
| detrimental effect | The target is reeling from the aftershock of a destroyed possessed body, reducing damage by 60%, reducing movement speed by 50%. Possession Aftershock |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 12) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 13) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3) | failed |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 18)You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 14) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | dwarven-steel gauntlets 'Belubeth' (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +2 Changes stats: +2 Mag Changes resistances: +3% blight Changes damage: +5% arcane Physical save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Poison immunity: +10% Disarm immunity: +20% Knockback immunity: +10% Life regen: +2.10 Stamina each turn: +1.00 Maximum stamina: +12.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 27 power out of 30/30) : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 5.76 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 17 power out of 35/35) : Effective talent level: 3.0 Power cost: 17 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 18 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
| Main armor | impenetrable steel plate armour of clarity (4 def, 15 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 (+2 eff.) Fatigue: +22% Changes resistances: +6% mind Mental save: +14 (+7 eff.) A suit of armour made of metal plates. |
| Cloak | Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+7 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Light source | Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Inventory
Rune of Reflection (absorb and reflect 195 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 195 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 188 strength, based on Magic) for 5 turns, costing 22 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
YviveaPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +5 Cun / +4 Wil Changes resistances: +3% blight / +22% darkness / +9% mind Changes resistances penetration: +10% blight Changes damage: +11% darkness Spellpower: +6 (+3 eff.) Mindpower: +12 (+6 eff.) Rings can have magical properties. |
copper ring of corrosion (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. |
mule's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +9 Defense: +8 (+4 eff.) Fatigue: -5% Maximum encumbrance: +22 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 123% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
stralite ring 'Uloharablek'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -6% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 arcane / 8 acid Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Changes damage: +3% acid Maximum encumbrance: +25 Mental save: +8 (+4 eff.) Confusion immunity: +27% Stun/Freeze immunity: +32% Life regen: +1.60 Rings can have magical properties. |
treant's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +5% nature / +7% blight Poison immunity: +10% Disease immunity: +11% Rings can have magical properties. |
Ash's kiss (53.5-80.25 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 53.5 - 80.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (Melee): +17 darkness Damage against: +20% Living When wielded/worn: Armour: +2 Changes stats: +3 Con Changes resistances: +9% fire / +9% all Changes resistances penetration: +7% nature Spell save: +30 (+15 eff.) Disease immunity: +25% Massive two-handed battleaxes. |
acidic iron greatmaul of massacre (24.5-36.75 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid Massive two-handed mauls. |
iron greatmaul of massacre (24-36 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 24.0 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Massive two-handed mauls. |
arcing iron greatsword of massacre (23.5-37.6 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning Massive two-handed swords. |
flaming dwarven-steel greatsword of massacre (44-70.4 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 44.0 - 70.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +16 fire Massive two-handed swords. |
insidious dwarven-steel greatsword of dampening (35.5-56.8 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +17 insidious poison When wielded/worn: Changes resistances: +12% acid / +10% fire / +12% lightning / +12% cold Spell save: +10 (+5 eff.) Massive two-handed swords. |
iron mace (13-18.2 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
truestriking iron mace of crippling (13-18.2 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +5 Physical crit. chance: +6.0% Changes resistances penetration: +5% physical Blunt and deadly. |
Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% fire / +8% physical / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+6 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 15 power out of 16/16) : Effective talent level: 4.0 Power cost: 15 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 10 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
mossy mindstar (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+6 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
balancing rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +3 Cun / +4 Dex Mental crit. chance: +6% A belt that goes around your waist. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
undeterred pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Silence immunity: +23% Confusion immunity: +25% Stun/Freeze immunity: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+2 eff.) It can be used to activate talent Mindhook (costing 15 power out of 24/24) : Effective talent level: 4.0 Power cost: 15 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
drakeskin leather gloves of butchering (0 def, 3 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +11 Physical power: +5 (+2 eff.) Armour: +3 Changes resistances: +7% blight Spell save: +8 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stabilizing iron helm of dexterity (+2) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex Physical save: +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable steel mail armour of lightning resistance (2 def, 11 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +15% lightning A suit of armour made of mail. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dreamer's brass lantern of healthInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) Maximum life: +44.00 Mindpower: +5 (+3 eff.) Mental crit. chance: +5% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By eee the Skeleton Possessor level 7
4th Mirth 122nd year of Ascendancy at 08:37 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By eee the Skeleton Possessor level 19
17th Dusk 122nd year of Ascendancy at 08:59 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By eee the Skeleton Possessor level 10
4th Flare 122nd year of Ascendancy at 20:02 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By eee the Skeleton Possessor level 22
21st Dusk 122nd year of Ascendancy at 23:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By eee the Skeleton Possessor level 10
1st Flare 122nd year of Ascendancy at 04:56 see stats
Level 20 (Exploration mode)
Got a character to level 20.By eee the Skeleton Possessor level 20
17th Dusk 122nd year of Ascendancy at 09:17 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By eee the Skeleton Possessor level 19
17th Dusk 122nd year of Ascendancy at 05:42 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By eee the Skeleton Possessor level 4
78th Pyre 122nd year of Ascendancy at 10:55 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By eee the Skeleton Possessor level 18
15th Dusk 122nd year of Ascendancy at 13:48 see stats
Log
Dreaming horror receives 0 healing (1 psi heal).
You are asleep and unable to move!
Eee is suffering from insomnia.
Eee has recovered from poor sleep.
Dreaming horror uses Mental Shielding.
Dreaming horror's mind is clear!
Dreaming horror receives 0 healing (1 psi heal).
Dreaming horror uses Distortion Wave.
Eee is knocked back!
eee converts some damage to Psi!
Dreaming horror hits eee for 13 to psi, 0 physical (13 total damage).
Eee is no longer sleeping.
Your body died! You quickly return to your normal one but the shock is terrible!
Eee is stunned!
eee converts some damage to Psi!
Something hits eee for 4 to psi damage.
Eee is being ravaged by distortion!
You are asleep and unable to move!
You are asleep and unable to move!
Ran for 1 turns (stop reason: didn't move).
You are asleep and unable to move!
Ran for 1 turns (stop reason: didn't move).
Eee is no longer sleeping.
Eee is no longer being ravaged.
Eee deactivates Force Shield.
Eee is no longer suffering from insomnia.
Eee is no longer distorted.











































































