Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Assassin 1.4.5Reworks the Rogue class. Marksman 1.4.9A complete rework for Archer. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Bastion 1.4.6A complete rework for Bulwark. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Whitehoof |
| Class | Arcane Blade |
| Level / Exp | 25 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by sabertooth tiger at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:54 / 148Killed by fire drake hatchling at level 4 on the 78th Pyre 122nd year of Ascendancy at 02:13 Killed by fire drake hatchling at level 4 on the 78th Pyre 122nd year of Ascendancy at 02:48 Killed by manaworm at level 5 on the 79th Pyre 122nd year of Ascendancy at 10:26 Killed by devourer at level 5 on the 79th Pyre 122nd year of Ascendancy at 17:44 Killed by cold drake hatchling at level 6 on the 79th Pyre 122nd year of Ascendancy at 18:36 Killed by cold drake hatchling at level 6 on the 79th Pyre 122nd year of Ascendancy at 20:08 Killed by vampire at level 6 on the 79th Pyre 122nd year of Ascendancy at 20:55 Killed by elven blood mage at level 6 on the 79th Pyre 122nd year of Ascendancy at 23:07 Killed by elven blood mage at level 6 on the 79th Pyre 122nd year of Ascendancy at 23:27 Killed by master vampire at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:53 Killed by degenerated skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 03:54 Killed by degenerated skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 04:24 Killed by master vampire at level 7 on the 1st Mirth 122nd year of Ascendancy at 06:18 Killed by gigantic gravity worm at level 7 on the 1st Mirth 122nd year of Ascendancy at 07:43 Killed by yaech mindslayer at level 7 on the 1st Mirth 122nd year of Ascendancy at 21:03 Killed by cold drake at level 7 on the 1st Mirth 122nd year of Ascendancy at 22:22 Killed by cold drake at level 7 on the 1st Mirth 122nd year of Ascendancy at 23:26 Killed by cold drake at level 7 on the 2nd Mirth 122nd year of Ascendancy at 00:19 Killed by temporal stalker at level 7 on the 2nd Mirth 122nd year of Ascendancy at 01:57 Killed by temporal stalker at level 7 on the 2nd Mirth 122nd year of Ascendancy at 03:00 Killed by temporal stalker at level 8 on the 2nd Mirth 122nd year of Ascendancy at 03:51 Killed by temporal stalker at level 8 on the 2nd Mirth 122nd year of Ascendancy at 05:11 Killed by temporal stalker at level 8 on the 2nd Mirth 122nd year of Ascendancy at 06:25 Killed by multi-hued drake hatchling at level 8 on the 2nd Mirth 122nd year of Ascendancy at 07:04 Killed by temporal stalker at level 8 on the 2nd Mirth 122nd year of Ascendancy at 07:39 Killed by multi-hued drake hatchling at level 8 on the 2nd Mirth 122nd year of Ascendancy at 08:09 Killed by multi-hued drake hatchling at level 8 on the 2nd Mirth 122nd year of Ascendancy at 09:04 Killed by orc master assassin at level 8 on the 2nd Mirth 122nd year of Ascendancy at 10:28 Killed by multi-hued drake hatchling at level 8 on the 2nd Mirth 122nd year of Ascendancy at 11:46 Killed by naga myrmidon at level 9 on the 4th Mirth 122nd year of Ascendancy at 13:01 Killed by naga myrmidon at level 9 on the 4th Mirth 122nd year of Ascendancy at 14:06 Killed by naga myrmidon at level 9 on the 4th Mirth 122nd year of Ascendancy at 14:25 Killed by naga tide huntress at level 9 on the 4th Mirth 122nd year of Ascendancy at 15:40 Killed by naga tide huntress at level 9 on the 4th Mirth 122nd year of Ascendancy at 16:56 Killed by naga tide huntress at level 9 on the 4th Mirth 122nd year of Ascendancy at 17:18 Killed by naga tide huntress at level 9 on the 4th Mirth 122nd year of Ascendancy at 17:43 Killed by storm drake hatchling at level 9 on the 4th Mirth 122nd year of Ascendancy at 18:13 Killed by naga tide huntress at level 9 on the 4th Mirth 122nd year of Ascendancy at 19:17 Killed by naga tide huntress at level 9 on the 4th Mirth 122nd year of Ascendancy at 20:11 Killed by naga psyren at level 9 on the 4th Mirth 122nd year of Ascendancy at 20:53 Killed by naga psyren at level 9 on the 4th Mirth 122nd year of Ascendancy at 21:10 Killed by naga psyren at level 9 on the 4th Mirth 122nd year of Ascendancy at 21:46 Killed by naga psyren at level 9 on the 4th Mirth 122nd year of Ascendancy at 22:50 Killed by naga psyren at level 9 on the 4th Mirth 122nd year of Ascendancy at 23:17 Killed by naga psyren at level 9 on the 5th Mirth 122nd year of Ascendancy at 00:09 Killed by naga psyren at level 9 on the 5th Mirth 122nd year of Ascendancy at 01:05 Killed by naga myrmidon at level 10 on the 5th Mirth 122nd year of Ascendancy at 03:03 Killed by naga myrmidon at level 10 on the 5th Mirth 122nd year of Ascendancy at 03:45 Killed by naga myrmidon at level 10 on the 5th Mirth 122nd year of Ascendancy at 04:05 Killed by cold drake hatchling at level 10 on the 5th Mirth 122nd year of Ascendancy at 08:41 Killed by cold drake hatchling at level 10 on the 5th Mirth 122nd year of Ascendancy at 11:19 Killed by cold drake at level 10 on the 5th Mirth 122nd year of Ascendancy at 12:21 Killed by ice wyrm at level 10 on the 5th Mirth 122nd year of Ascendancy at 12:41 Killed by cold drake at level 10 on the 5th Mirth 122nd year of Ascendancy at 13:38 Killed by ice wyrm at level 10 on the 5th Mirth 122nd year of Ascendancy at 14:25 Killed by ice wyrm at level 10 on the 5th Mirth 122nd year of Ascendancy at 16:27 Killed by cold drake at level 10 on the 5th Mirth 122nd year of Ascendancy at 22:24 Killed by cold drake hatchling at level 11 on the 6th Mirth 122nd year of Ascendancy at 03:00 Killed by cold drake hatchling at level 11 on the 6th Mirth 122nd year of Ascendancy at 04:58 Killed by cold drake hatchling at level 11 on the 6th Mirth 122nd year of Ascendancy at 06:00 Killed by cold drake hatchling at level 11 on the 6th Mirth 122nd year of Ascendancy at 07:04 Killed by multi-hued drake hatchling at level 12 on the 8th Mirth 122nd year of Ascendancy at 06:27 Killed by hornet swarm at level 12 on the 8th Mirth 122nd year of Ascendancy at 07:26 Killed by Shardskin at level 12 on the 8th Mirth 122nd year of Ascendancy at 09:27 Killed by Shardskin at level 12 on the 8th Mirth 122nd year of Ascendancy at 09:44 Killed by Shardskin at level 12 on the 8th Mirth 122nd year of Ascendancy at 10:10 Killed by elven elite warrior at level 12 on the 8th Mirth 122nd year of Ascendancy at 14:07 Killed by Sandworm Queen at level 12 on the 8th Mirth 122nd year of Ascendancy at 14:51 Killed by Sandworm Queen at level 12 on the 8th Mirth 122nd year of Ascendancy at 17:02 Killed by cryomancer at level 12 on the 8th Mirth 122nd year of Ascendancy at 19:11 Killed by tempest at level 12 on the 8th Mirth 122nd year of Ascendancy at 20:26 Killed by tempest at level 12 on the 8th Mirth 122nd year of Ascendancy at 20:56 Killed by ghoulish rat at level 13 on the 9th Mirth 122nd year of Ascendancy at 01:02 Killed by fiery orc wyrmic at level 13 on the 9th Mirth 122nd year of Ascendancy at 01:49 Killed by skeleton mage at level 13 on the 10th Mirth 122nd year of Ascendancy at 05:26 Killed by skeleton mage at level 13 on the 10th Mirth 122nd year of Ascendancy at 06:05 Killed by skeleton mage at level 13 on the 10th Mirth 122nd year of Ascendancy at 06:19 Killed by armoured skeleton warrior at level 13 on the 10th Mirth 122nd year of Ascendancy at 06:43 Killed by armoured skeleton warrior at level 13 on the 10th Mirth 122nd year of Ascendancy at 07:13 Killed by armoured skeleton warrior at level 13 on the 10th Mirth 122nd year of Ascendancy at 07:26 Killed by armoured skeleton warrior at level 13 on the 10th Mirth 122nd year of Ascendancy at 08:59 Killed by shadow at level 14 on the 10th Mirth 122nd year of Ascendancy at 09:22 Killed by shadow at level 14 on the 10th Mirth 122nd year of Ascendancy at 10:22 Killed by archlich at level 14 on the 10th Mirth 122nd year of Ascendancy at 11:03 Killed by archlich at level 14 on the 10th Mirth 122nd year of Ascendancy at 11:45 Killed by armoured skeleton warrior at level 14 on the 10th Mirth 122nd year of Ascendancy at 15:07 Killed by vampire lord at level 14 on the 10th Mirth 122nd year of Ascendancy at 20:45 Killed by heavy bone giant at level 14 on the 10th Mirth 122nd year of Ascendancy at 21:55 Killed by ancient elven mummy at level 14 on the 10th Mirth 122nd year of Ascendancy at 22:14 Killed by vampire lord at level 14 on the 10th Mirth 122nd year of Ascendancy at 22:59 Killed by animated mummy wrappings at level 14 on the 10th Mirth 122nd year of Ascendancy at 23:34 Killed by skeleton magus at level 14 on the 1st Summertide 122nd year of Ascendancy at 01:07 Killed by elder vampire at level 14 on the 1st Summertide 122nd year of Ascendancy at 02:09 Killed by Borfast the Broken at level 15 on the 1st Summertide 122nd year of Ascendancy at 11:12 Killed by Borfast the Broken at level 15 on the 1st Summertide 122nd year of Ascendancy at 11:46 Killed by archlich at level 15 on the 1st Summertide 122nd year of Ascendancy at 19:26 Killed by shadow at level 15 on the 1st Summertide 122nd year of Ascendancy at 19:31 Killed by archlich at level 15 on the 1st Summertide 122nd year of Ascendancy at 20:03 Killed by shadow at level 15 on the 1st Summertide 122nd year of Ascendancy at 21:57 Killed by shadow at level 15 on the 1st Summertide 122nd year of Ascendancy at 22:06 Killed by archlich at level 15 on the 1st Summertide 122nd year of Ascendancy at 23:26 Killed by shadow at level 15 on the 1st Summertide 122nd year of Ascendancy at 23:33 Killed by shadow at level 15 on the 2nd Summertide 122nd year of Ascendancy at 00:13 Killed by shadow at level 15 on the 2nd Summertide 122nd year of Ascendancy at 00:27 Killed by Walrog at level 15 on the 3rd Summertide 122nd year of Ascendancy at 01:09 Killed by Walrog at level 15 on the 3rd Summertide 122nd year of Ascendancy at 02:06 Killed by Walrog at level 15 on the 3rd Summertide 122nd year of Ascendancy at 03:01 Killed by fire wyrm at level 15 on the 3rd Summertide 122nd year of Ascendancy at 06:30 Killed by fire drake at level 15 on the 3rd Summertide 122nd year of Ascendancy at 07:10 Killed by fire wyrm at level 15 on the 3rd Summertide 122nd year of Ascendancy at 07:22 Killed by fire wyrm at level 15 on the 3rd Summertide 122nd year of Ascendancy at 08:01 Killed by fire wyrm at level 15 on the 3rd Summertide 122nd year of Ascendancy at 08:40 Killed by lava floor at level 15 on the 3rd Summertide 122nd year of Ascendancy at 09:52 Killed by losgoroth at level 16 on the 2nd Flare 122nd year of Ascendancy at 08:21 Killed by teluvorta at level 16 on the 2nd Flare 122nd year of Ascendancy at 09:11 Killed by Xanobeth the orc warrior at level 17 on the 5th Flare 122nd year of Ascendancy at 20:51 Killed by Yvuyaba the snow giant at level 18 on the 7th Flare 122nd year of Ascendancy at 22:58 Killed by Yvuyaba the snow giant at level 19 on the 8th Flare 122nd year of Ascendancy at 00:15 Killed by storm drake hatchling at level 19 on the 8th Flare 122nd year of Ascendancy at 20:27 Killed by storm wyrm at level 19 on the 8th Flare 122nd year of Ascendancy at 21:18 Killed by storm drake at level 19 on the 8th Flare 122nd year of Ascendancy at 21:31 Killed by Emotha the cryomancer at level 19 on the 9th Flare 122nd year of Ascendancy at 19:16 Killed by Emotha the cryomancer at level 19 on the 9th Flare 122nd year of Ascendancy at 20:18 Killed by fiery orc wyrmic at level 19 on the 10th Flare 122nd year of Ascendancy at 19:52 Killed by orc cryomancer at level 20 on the 1st Dusk 122nd year of Ascendancy at 00:11 Killed by ice wyrm at level 20 on the 1st Dusk 122nd year of Ascendancy at 19:50 Killed by Epoch at level 21 on the 3rd Dusk 122nd year of Ascendancy at 01:08 Killed by Epoch at level 21 on the 3rd Dusk 122nd year of Ascendancy at 02:57 Killed by Epoch at level 21 on the 3rd Dusk 122nd year of Ascendancy at 04:05 Killed by Epoch at level 21 on the 3rd Dusk 122nd year of Ascendancy at 05:18 Killed by Epoch at level 21 on the 3rd Dusk 122nd year of Ascendancy at 06:27 Killed by arkblad at level 21 on the 4th Dusk 122nd year of Ascendancy at 01:04 Killed by greater shivgoroth at level 21 on the 5th Dusk 122nd year of Ascendancy at 07:05 Killed by multi-hued drake hatchling at level 22 on the 5th Dusk 122nd year of Ascendancy at 14:52 Killed by saw horror at level 22 on the 7th Dusk 122nd year of Ascendancy at 10:15 Killed by saw horror at level 22 on the 7th Dusk 122nd year of Ascendancy at 10:27 Killed by orc necromancer at level 22 on the 7th Dusk 122nd year of Ascendancy at 17:29 Killed by orc necromancer at level 23 on the 7th Dusk 122nd year of Ascendancy at 18:04 Killed by icy orc wyrmic at level 23 on the 7th Dusk 122nd year of Ascendancy at 20:35 Killed by Layimivena the lesser vampire at level 23 on the 9th Dusk 122nd year of Ascendancy at 07:05 Killed by Layimivena the lesser vampire at level 23 on the 9th Dusk 122nd year of Ascendancy at 07:55 Killed by Xolratha the gwelgoroth at level 23 on the 9th Dusk 122nd year of Ascendancy at 09:39 Killed by Layerin the copperhead snake at level 24 on the 12nd Dusk 122nd year of Ascendancy at 22:31 Killed by vampire lord at level 25 on the 15th Dusk 122nd year of Ascendancy at 17:15 Killed by Iaep the Bringer of Doom at level 25 on the 16th Dusk 122nd year of Ascendancy at 08:26 Killed by Mayyma the yaech diver at level 25 on the 16th Dusk 122nd year of Ascendancy at 15:54 Killed by Mayyma the yaech diver at level 25 on the 16th Dusk 122nd year of Ascendancy at 17:00 |
Primary Stats
| Strength | 50 (base 28) |
| Dexterity | 18 (base 10) |
| Constitution | 24 (base 10) |
| Magic | 70 (base 48) |
| Willpower | 32 (base 10) |
| Cunning | 52 (base 38) |
Resources
| Life | 686/708 |
| Mana | 179/179 |
| Stamina | 2187/2247 |
| Healing Factor | 1.3 |
| Regeneration | 0.585 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 4 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 120 |
| Accuracy | 38 |
| Crit Chance | 25% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 35.24 (76.629213483146%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 20 |
| Physical Save | 33 |
| Spell Save | 31 |
| Mental Save | 24 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 450 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 450 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.50 |
| 4/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Inner Power |
| talent | Arcane Combat |
| talent | Shock Hands |
| talent | Shielding |
| talent | Fiery Hands |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +25% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Light source | ethereal brass lantern of corpselight ethereal brass lantern of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Mag Changes resistances: +5% blight / +6% darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% Light radius: +4 Infravision radius: +4 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 9 turns, and deals 19 blight damage or heals 29 life. Creatures standing in the retch also have 10% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding iron helm of dexterity (+3) (0 def, 3 armour) grounding iron helm of dexterity (+3) (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +6% lightning / +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 60 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Spell crit. chance: +5% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 13.87 cold and 13.75 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | acidic stralite greatsword of paradox (51-81.6 power, 3 apr) acidic stralite greatsword of paradox (51-81.6 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid / +13 temporal When wielded/worn: Damage when hit (Melee): 12 temporal Changes resistances: +12% temporal Massive two-handed swords. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Main armor | impenetrable iron plate armour of implacability (3 def, 18 armour) impenetrable iron plate armour of implacability (3 def, 18 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +18 Defense: +3 (+1 eff.) Fatigue: +15% Physical save: +5 (+3 eff.) A suit of armour made of metal plates. |
| Cloak | enveloping cashmere cloak of battle (9 def, 0 armour) enveloping cashmere cloak of battle (9 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+0 eff.) Defense: +9 (+4 eff.) Fatigue: -2% Physical save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 214 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
grounding copper amulet grounding copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. NightsongNightsong Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 22 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+5 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
iron battleaxe of massacre (22.5-33.75 power, 1 apr) iron battleaxe of massacre (22.5-33.75 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Arerab the Tempestwrest (19.5-25.35 power, 7 apr)Arerab the Tempestwrest (19.5-25.35 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 45% Dex, 45% Str Damage type: Lightning Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +7 nature / +6 temporal When wielded/worn: Changes resistances: +12% lightning Changes resistances penetration: +15% acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing steel dagger of crippling (13.5-17.55 power, 6 apr)arcing steel dagger of crippling (13.5-17.55 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +6 lightning When wielded/worn: Physical crit. chance: +6.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel dagger of amnesia (11.5-14.95 power, 6 apr)steel dagger of amnesia (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged steel greatmaul of massacre (38-57 power, 2 apr)thought-forged steel greatmaul of massacre (38-57 power, 2 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 38.0 - 57.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 16% chance to cause random gloom Damage (Melee): +7 mind When wielded/worn: Changes stats: +3 Cun / +5 Wil Massive two-handed mauls. |
arcing dwarven-steel greatsword of massacre (42-67.2 power, 2 apr) arcing dwarven-steel greatsword of massacre (42-67.2 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning Massive two-handed swords. |
arcing steel greatsword of massacre (28.5-45.6 power, 2 apr) arcing steel greatsword of massacre (28.5-45.6 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 28.5 - 45.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning Massive two-handed swords. |
arcing steel greatsword of paradox (23-36.8 power, 2 apr) arcing steel greatsword of paradox (23-36.8 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +9 temporal When wielded/worn: Damage when hit (Melee): 10 temporal Changes resistances: +7% temporal Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel greatsword of crippling (39.5-63.2 power, 2 apr)elemental dwarven-steel greatsword of crippling (39.5-63.2 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 39.5 - 63.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +10% acid / +13% fire / +12% lightning / +16% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. creative thorny mindstar of frost (8-8.8 power, 24 apr, mind damage)creative thorny mindstar of frost (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage when hit (Melee): 7 ice Changes stats: +3 Cun Changes resistances: +5% cold Changes resistances penetration: +9% cold Changes damage: +7% cold Critical mult.: +5.00% Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting vined mindstar of persecution (5-5.5 power, 18 apr, nature damage)projecting vined mindstar of persecution (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +13% Unnatural When wielded/worn: Changes damage: +9% lightning / +9% fire / +6% cold Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. earthen yew starstaff of might (20-24 power, 4 apr, temporal element)earthen yew starstaff of might (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +2% Changes damage: +20% temporal Talent granted: +1 Command Staff Physical save: +4 (+2 eff.) Spellpower: +9 (+3 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. crackling steel steamsaw of mind resistance (+12%) (15-22.5 power, 8 apr)crackling steel steamsaw of mind resistance (+12%) (15-22.5 power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 15.0 - 22.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Block value: +22 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Effects when hit in melee: * 11% chance to daze Changes stats: +2 Dex Changes resistances: +12% lightning / +10% mind Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. dwarven-steel steamsaw of nature (25.5-38.25 power, 14 apr)dwarven-steel steamsaw of nature (25.5-38.25 power, 14 apr) Requires: - Strength 24 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 25.5 - 38.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +3.0% Attack speed: 100% Block value: +44 Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Changes resistances: +4% all Changes resistances penetration: +5% nature Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel waraxe of massacre (29-40.6 power, 4 apr)arcing dwarven-steel waraxe of massacre (29-40.6 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +8 lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stormwoven cashmere robe of alchemy (2 def, 0 armour)stormwoven cashmere robe of alchemy (2 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Str / +5 Mag / +5 Wil Changes resistances: +12% acid / +11% physical / +21% cold / +7% lightning / +11% fire Changes damage: +7% acid / +14% physical / +15% cold / +12% lightning / +5% fire Talent cooldown: Refit Golem (-3 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Stamina each turn: +0.50 Maximum stamina: +14.00 Spellpower: +4 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. naturalist's dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)naturalist's dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +2 Damage (Melee): 8 nature Changes stats: +3 Str Changes resistances: +6% nature Changes damage: +5% nature Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's rough leather gloves (0 def, 1 armour) naturalist's rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 nature Changes resistances: +5% nature Changes damage: +4% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady iron gauntlets of dexterity (+3) (0 def, 1 armour) steady iron gauntlets of dexterity (+3) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +15 (+6 eff.) Armour: +1 Changes stats: +3 Dex Physical save: +6 (+3 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +22% Metal gloves protecting the hands up to the middle of the lower arm. |
prismatic rough leather cap of constitution (+3) (0 def, 1 armour) prismatic rough leather cap of constitution (+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +11% light / +10% darkness A cap made of leather. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of fire resistance (3 def, 8 armour)spiked dwarven-steel mail armour of fire resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 12 physical Changes resistances: +17% fire A suit of armour made of mail. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of acid resistance (3 def, 6 armour)spiked hardened leather armour of acid resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 10 physical Changes resistances: +18% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic hardened leather armour of command (11 def, 18 armour)volcanic hardened leather armour of command (11 def, 18 armour) Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +18 Defense: +11 (+5 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 6 fire Changes stats: +3 Cun Changes resistances: +15% fire / +13% physical Mental save: +17 (+9 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel plate armour of spell shielding (5 def, 11 armour)enlightening dwarven-steel plate armour of spell shielding (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes stats: +4 Cun / +3 Wil Changes resistances: +6% arcane Spell save: +10 (+5 eff.) Mental save: +16 (+8 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of yew arrows of paradox (46/46, 33.5-46.9 power, 15 apr)sentry's quiver of yew arrows of paradox (46/46, 33.5-46.9 power, 15 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 46 Turns elapse between self-loadings: 4 On weapon hit: * 7% chance to gain 10% of a turn Damage (Ranged): +9 temporal Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
44 alchemist agate 44 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.4 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 131.02 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 131.02 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By arkblad the Whitehoof Arcane Blade level 25
16th Dusk 122nd year of Ascendancy at 10:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By arkblad the Whitehoof Arcane Blade level 19
8th Flare 122nd year of Ascendancy at 06:28 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By arkblad the Whitehoof Arcane Blade level 17
4th Flare 122nd year of Ascendancy at 11:33 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By arkblad the Whitehoof Arcane Blade level 24
12nd Dusk 122nd year of Ascendancy at 07:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By arkblad the Whitehoof Arcane Blade level 10
5th Mirth 122nd year of Ascendancy at 01:55 see stats
Level 20 (Exploration mode)
Got a character to level 20.By arkblad the Whitehoof Arcane Blade level 20
10th Flare 122nd year of Ascendancy at 20:27 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By arkblad the Whitehoof Arcane Blade level 24
14th Dusk 122nd year of Ascendancy at 06:06 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By arkblad the Whitehoof Arcane Blade level 11
6th Mirth 122nd year of Ascendancy at 02:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By arkblad the Whitehoof Arcane Blade level 16
2nd Flare 122nd year of Ascendancy at 20:07 see stats
Log
Arkblad uses Stunning Blow.
Arkblad deactivates Arcane Combat.
Arkblad seems more focused.
Arkblad deactivates Arcane Feed.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Mayyma the yaech diver hits arkblad for 36 temporal, 0 temporal (36 total damage).
Mayyma the yaech diver's Temporal Bolt hits arkblad for (5 resist armour) damage.
arkblad the level 25 whitehoof arcane blade was time dilated to death by Mayyma the yaech diver on level 22 of Infinite Dungeon.
Arkblad activates Inner Power.
Talent Shielding is ready to use.
Arkblad activates Shielding.
Talent Arcane Combat is ready to use.
Talent Arcane Feed is ready to use.
Arkblad activates Arcane Combat.
Arkblad activates Fiery Hands.
Arkblad activates Arcane Combat.
Arkblad activates Shock Hands.
Arkblad activates Arcane Combat.
Arkblad activates Arcane Feed.
Arkblad activates Arcane Combat.
Saving done.
Arkblad deactivates Shielding.
Arkblad deactivates Inner Power.
Arkblad deactivates Arcane Combat.
Arkblad deactivates Shock Hands.
Arkblad deactivates Arcane Feed.
Arkblad deactivates Fiery Hands.
