Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.4.8Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Sun Paladin |
| Level / Exp | 53 / 2% |
| Size | huge |
| Lifes / Deaths | Killed by sabertooth tiger at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:06 / 228Killed by tempest at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:36 Killed by tempest at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:05 Killed by Velyyamira the king cobra at level 5 on the 2nd Mirth 122nd year of Ascendancy at 06:51 Killed by Velyyamira the king cobra at level 5 on the 2nd Mirth 122nd year of Ascendancy at 07:39 Killed by giant spider at level 6 on the 2nd Mirth 122nd year of Ascendancy at 16:08 Killed by giant spider at level 6 on the 2nd Mirth 122nd year of Ascendancy at 16:57 Killed by giant spider at level 6 on the 2nd Mirth 122nd year of Ascendancy at 17:40 Killed by giant spider at level 6 on the 2nd Mirth 122nd year of Ascendancy at 18:59 Killed by spitting spider at level 6 on the 2nd Mirth 122nd year of Ascendancy at 20:38 Killed by chitinous spider at level 6 on the 2nd Mirth 122nd year of Ascendancy at 21:57 Killed by chitinous spider at level 6 on the 3rd Mirth 122nd year of Ascendancy at 00:10 Killed by spitting spider at level 6 on the 3rd Mirth 122nd year of Ascendancy at 00:57 Killed by weaver young at level 6 on the 3rd Mirth 122nd year of Ascendancy at 01:30 Killed by weaver young at level 6 on the 3rd Mirth 122nd year of Ascendancy at 02:55 Killed by chitinous spider at level 6 on the 3rd Mirth 122nd year of Ascendancy at 04:06 Killed by giant spider at level 6 on the 3rd Mirth 122nd year of Ascendancy at 05:04 Killed by weaver young at level 6 on the 3rd Mirth 122nd year of Ascendancy at 05:42 Killed by chitinous spider at level 6 on the 3rd Mirth 122nd year of Ascendancy at 07:11 Killed by giant spider at level 6 on the 3rd Mirth 122nd year of Ascendancy at 07:53 Killed by spitting spider at level 7 on the 3rd Mirth 122nd year of Ascendancy at 09:13 Killed by weaver young at level 7 on the 3rd Mirth 122nd year of Ascendancy at 10:41 Killed by chitinous spider at level 7 on the 3rd Mirth 122nd year of Ascendancy at 12:10 Killed by chitinous spider at level 7 on the 3rd Mirth 122nd year of Ascendancy at 13:17 Killed by chitinous spider at level 7 on the 3rd Mirth 122nd year of Ascendancy at 14:23 Killed by giant spider at level 7 on the 3rd Mirth 122nd year of Ascendancy at 15:34 Killed by weaver young at level 7 on the 3rd Mirth 122nd year of Ascendancy at 16:35 Killed by weaver young at level 7 on the 3rd Mirth 122nd year of Ascendancy at 17:22 Killed by weaver young at level 7 on the 3rd Mirth 122nd year of Ascendancy at 17:56 Killed by chitinous spider at level 7 on the 3rd Mirth 122nd year of Ascendancy at 19:11 Killed by weaver young at level 7 on the 3rd Mirth 122nd year of Ascendancy at 20:51 Killed by chitinous spider at level 7 on the 3rd Mirth 122nd year of Ascendancy at 21:22 Killed by chitinous spider at level 7 on the 3rd Mirth 122nd year of Ascendancy at 21:54 Killed by spitting spider at level 7 on the 3rd Mirth 122nd year of Ascendancy at 23:14 Killed by chitinous spider at level 7 on the 3rd Mirth 122nd year of Ascendancy at 23:57 Killed by spitting spider at level 8 on the 4th Mirth 122nd year of Ascendancy at 01:00 Killed by giant spider at level 8 on the 4th Mirth 122nd year of Ascendancy at 01:18 Killed by spitting spider at level 8 on the 4th Mirth 122nd year of Ascendancy at 01:53 Killed by spitting spider at level 8 on the 4th Mirth 122nd year of Ascendancy at 03:08 Killed by chitinous spider at level 8 on the 4th Mirth 122nd year of Ascendancy at 04:19 Killed by spitting spider at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:48 Killed by giant spider at level 8 on the 4th Mirth 122nd year of Ascendancy at 07:22 Killed by giant spider at level 8 on the 4th Mirth 122nd year of Ascendancy at 08:21 Killed by spitting spider at level 8 on the 4th Mirth 122nd year of Ascendancy at 09:23 Killed by chitinous spider at level 8 on the 4th Mirth 122nd year of Ascendancy at 10:30 Killed by chitinous spider at level 8 on the 4th Mirth 122nd year of Ascendancy at 11:25 Killed by spitting spider at level 8 on the 4th Mirth 122nd year of Ascendancy at 12:15 Killed by chitinous spider at level 8 on the 4th Mirth 122nd year of Ascendancy at 13:54 Killed by chitinous spider at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:44 Killed by Zubydakira the yaech hunter at level 8 on the 5th Mirth 122nd year of Ascendancy at 15:47 Killed by Zubydakira the yaech hunter at level 8 on the 5th Mirth 122nd year of Ascendancy at 17:08 Killed by Betyta the wolf at level 9 on the 6th Mirth 122nd year of Ascendancy at 19:10 Killed by venom wyrm at level 9 on the 8th Mirth 122nd year of Ascendancy at 08:48 Killed by venom wyrm at level 9 on the 8th Mirth 122nd year of Ascendancy at 09:55 Killed by wretchling at level 9 on the 8th Mirth 122nd year of Ascendancy at 10:43 Killed by worm that walks at level 9 on the 8th Mirth 122nd year of Ascendancy at 11:42 Killed by venom drake at level 9 on the 8th Mirth 122nd year of Ascendancy at 12:52 Killed by wretchling at level 9 on the 8th Mirth 122nd year of Ascendancy at 13:32 Killed by wretchling at level 9 on the 8th Mirth 122nd year of Ascendancy at 14:27 Killed by worm that walks at level 9 on the 8th Mirth 122nd year of Ascendancy at 15:32 Killed by venom wyrm at level 9 on the 8th Mirth 122nd year of Ascendancy at 16:08 Killed by worm that walks at level 9 on the 8th Mirth 122nd year of Ascendancy at 17:29 Killed by venom wyrm at level 9 on the 8th Mirth 122nd year of Ascendancy at 18:20 Killed by venom wyrm at level 9 on the 8th Mirth 122nd year of Ascendancy at 19:41 Killed by venom wyrm at level 9 on the 8th Mirth 122nd year of Ascendancy at 20:29 Killed by wretchling at level 9 on the 8th Mirth 122nd year of Ascendancy at 21:08 Killed by venom drake at level 9 on the 8th Mirth 122nd year of Ascendancy at 21:58 Killed by wretchling at level 9 on the 8th Mirth 122nd year of Ascendancy at 23:10 Killed by venom wyrm at level 9 on the 9th Mirth 122nd year of Ascendancy at 00:57 Killed by venom drake at level 9 on the 9th Mirth 122nd year of Ascendancy at 01:52 Killed by wretchling at level 9 on the 9th Mirth 122nd year of Ascendancy at 02:35 Killed by venom wyrm at level 9 on the 9th Mirth 122nd year of Ascendancy at 03:31 Killed by venom drake at level 10 on the 9th Mirth 122nd year of Ascendancy at 04:07 Killed by venom wyrm at level 10 on the 9th Mirth 122nd year of Ascendancy at 04:45 Killed by venom drake at level 10 on the 9th Mirth 122nd year of Ascendancy at 05:51 Killed by venom drake at level 10 on the 9th Mirth 122nd year of Ascendancy at 06:43 Killed by worm that walks at level 10 on the 9th Mirth 122nd year of Ascendancy at 07:48 Killed by venom drake at level 10 on the 9th Mirth 122nd year of Ascendancy at 08:25 Killed by worm that walks at level 10 on the 9th Mirth 122nd year of Ascendancy at 09:24 Killed by venom wyrm at level 10 on the 9th Mirth 122nd year of Ascendancy at 10:14 Killed by venom wyrm at level 10 on the 9th Mirth 122nd year of Ascendancy at 11:06 Killed by worm that walks at level 10 on the 9th Mirth 122nd year of Ascendancy at 12:21 Killed by worm that walks at level 10 on the 9th Mirth 122nd year of Ascendancy at 12:56 Killed by venom wyrm at level 10 on the 9th Mirth 122nd year of Ascendancy at 14:00 Killed by wretchling at level 10 on the 9th Mirth 122nd year of Ascendancy at 15:06 Killed by wretchling at level 10 on the 9th Mirth 122nd year of Ascendancy at 15:58 Killed by venom drake at level 10 on the 9th Mirth 122nd year of Ascendancy at 17:28 Killed by animated mummy wrappings at level 11 on the 1st Summertide 122nd year of Ascendancy at 07:00 Killed by greater telugoroth at level 11 on the 3rd Summertide 122nd year of Ascendancy at 00:19 Killed by greater telugoroth at level 11 on the 3rd Summertide 122nd year of Ascendancy at 01:34 Killed by greater telugoroth at level 11 on the 3rd Summertide 122nd year of Ascendancy at 02:40 Killed by greater telugoroth at level 11 on the 3rd Summertide 122nd year of Ascendancy at 03:44 Killed by greater telugoroth at level 11 on the 3rd Summertide 122nd year of Ascendancy at 05:32 Killed by saw horror at level 11 on the 3rd Summertide 122nd year of Ascendancy at 09:15 Killed by saw horror at level 11 on the 3rd Summertide 122nd year of Ascendancy at 09:54 Killed by saw horror at level 11 on the 3rd Summertide 122nd year of Ascendancy at 10:44 Killed by bone giant at level 12 on the 3rd Summertide 122nd year of Ascendancy at 20:34 Killed by storm drake hatchling at level 12 on the 1st Flare 122nd year of Ascendancy at 04:50 Killed by greater multi-hued wyrm at level 12 on the 1st Flare 122nd year of Ascendancy at 14:51 Killed by greater multi-hued wyrm at level 12 on the 1st Flare 122nd year of Ascendancy at 15:47 Killed by greater multi-hued wyrm at level 12 on the 1st Flare 122nd year of Ascendancy at 16:49 Killed by greater multi-hued wyrm at level 12 on the 1st Flare 122nd year of Ascendancy at 17:58 Killed by greater multi-hued wyrm at level 12 on the 1st Flare 122nd year of Ascendancy at 18:53 Killed by greater multi-hued wyrm at level 12 on the 1st Flare 122nd year of Ascendancy at 19:45 Killed by greater multi-hued wyrm at level 12 on the 1st Flare 122nd year of Ascendancy at 20:48 Killed by greater multi-hued wyrm at level 12 on the 1st Flare 122nd year of Ascendancy at 21:20 Killed by greater multi-hued wyrm at level 12 on the 1st Flare 122nd year of Ascendancy at 22:14 Killed by greater multi-hued wyrm at level 12 on the 1st Flare 122nd year of Ascendancy at 23:10 Killed by greater multi-hued wyrm at level 12 on the 2nd Flare 122nd year of Ascendancy at 00:41 Killed by greater multi-hued wyrm at level 12 on the 2nd Flare 122nd year of Ascendancy at 01:34 Killed by greater multi-hued wyrm at level 12 on the 2nd Flare 122nd year of Ascendancy at 02:30 Killed by greater multi-hued wyrm at level 12 on the 2nd Flare 122nd year of Ascendancy at 03:26 Killed by greater multi-hued wyrm at level 12 on the 2nd Flare 122nd year of Ascendancy at 04:47 Killed by greater multi-hued wyrm at level 12 on the 2nd Flare 122nd year of Ascendancy at 05:47 Killed by greater multi-hued wyrm at level 12 on the 2nd Flare 122nd year of Ascendancy at 06:59 Killed by greater multi-hued wyrm at level 12 on the 2nd Flare 122nd year of Ascendancy at 07:52 Killed by greater multi-hued wyrm at level 12 on the 2nd Flare 122nd year of Ascendancy at 08:34 Killed by greater multi-hued wyrm at level 12 on the 2nd Flare 122nd year of Ascendancy at 09:12 Killed by greater multi-hued wyrm at level 12 on the 2nd Flare 122nd year of Ascendancy at 10:44 Killed by orc assassin at level 13 on the 4th Flare 122nd year of Ascendancy at 13:26 Killed by orc necromancer at level 13 on the 4th Flare 122nd year of Ascendancy at 14:25 Killed by orc assassin at level 13 on the 4th Flare 122nd year of Ascendancy at 15:36 Killed by luminous horror at level 13 on the 4th Flare 122nd year of Ascendancy at 16:33 Killed by orc necromancer at level 13 on the 4th Flare 122nd year of Ascendancy at 17:29 Killed by ultimate shivgoroth at level 13 on the 4th Flare 122nd year of Ascendancy at 18:17 Killed by luminous horror at level 13 on the 4th Flare 122nd year of Ascendancy at 19:23 Killed by luminous horror at level 13 on the 4th Flare 122nd year of Ascendancy at 20:29 Killed by luminous horror at level 13 on the 4th Flare 122nd year of Ascendancy at 21:48 Killed by luminous horror at level 13 on the 4th Flare 122nd year of Ascendancy at 22:40 Killed by luminous horror at level 13 on the 4th Flare 122nd year of Ascendancy at 23:34 Killed by orc necromancer at level 13 on the 5th Flare 122nd year of Ascendancy at 00:24 Killed by skeleton warrior at level 13 on the 5th Flare 122nd year of Ascendancy at 01:32 Killed by luminous horror at level 13 on the 5th Flare 122nd year of Ascendancy at 02:44 Killed by weaver young at level 13 on the 5th Flare 122nd year of Ascendancy at 04:03 Killed by luminous horror at level 13 on the 5th Flare 122nd year of Ascendancy at 05:04 Killed by luminous horror at level 13 on the 5th Flare 122nd year of Ascendancy at 06:07 Killed by weaver young at level 13 on the 5th Flare 122nd year of Ascendancy at 07:20 Killed by weaver young at level 13 on the 5th Flare 122nd year of Ascendancy at 08:36 Killed by luminous horror at level 13 on the 5th Flare 122nd year of Ascendancy at 09:46 Killed by luminous horror at level 13 on the 5th Flare 122nd year of Ascendancy at 11:19 Killed by luminous horror at level 13 on the 5th Flare 122nd year of Ascendancy at 12:29 Killed by luminous horror at level 13 on the 5th Flare 122nd year of Ascendancy at 13:57 Killed by skeleton warrior at level 13 on the 5th Flare 122nd year of Ascendancy at 15:10 Killed by skeleton warrior at level 13 on the 5th Flare 122nd year of Ascendancy at 16:10 Killed by luminous horror at level 13 on the 5th Flare 122nd year of Ascendancy at 17:26 Killed by luminous horror at level 13 on the 5th Flare 122nd year of Ascendancy at 18:39 Killed by luminous horror at level 13 on the 5th Flare 122nd year of Ascendancy at 19:58 Killed by luminous horror at level 13 on the 5th Flare 122nd year of Ascendancy at 21:42 Killed by luminous horror at level 13 on the 5th Flare 122nd year of Ascendancy at 23:11 Killed by luminous horror at level 13 on the 6th Flare 122nd year of Ascendancy at 00:33 Killed by luminous horror at level 13 on the 6th Flare 122nd year of Ascendancy at 02:01 Killed by luminous horror at level 13 on the 6th Flare 122nd year of Ascendancy at 03:46 Killed by luminous horror at level 13 on the 6th Flare 122nd year of Ascendancy at 05:00 Killed by luminous horror at level 13 on the 6th Flare 122nd year of Ascendancy at 06:12 Killed by luminous horror at level 13 on the 6th Flare 122nd year of Ascendancy at 07:11 Killed by human guard at level 13 on the 6th Flare 122nd year of Ascendancy at 10:56 Killed by brittle clear ooze at level 14 on the 6th Flare 122nd year of Ascendancy at 13:17 Killed by brittle clear ooze at level 14 on the 6th Flare 122nd year of Ascendancy at 14:27 Killed by orc archer at level 14 on the 6th Flare 122nd year of Ascendancy at 15:42 Killed by luminous horror at level 14 on the 6th Flare 122nd year of Ascendancy at 16:46 Killed by luminous horror at level 14 on the 6th Flare 122nd year of Ascendancy at 17:46 Killed by luminous horror at level 14 on the 6th Flare 122nd year of Ascendancy at 18:52 Killed by brittle clear ooze at level 14 on the 6th Flare 122nd year of Ascendancy at 19:19 Killed by brittle clear ooze at level 14 on the 6th Flare 122nd year of Ascendancy at 20:56 Killed by luminous horror at level 14 on the 6th Flare 122nd year of Ascendancy at 22:27 Killed by brittle clear ooze at level 14 on the 6th Flare 122nd year of Ascendancy at 23:43 Killed by brittle clear ooze at level 14 on the 7th Flare 122nd year of Ascendancy at 00:55 Killed by brittle clear ooze at level 14 on the 7th Flare 122nd year of Ascendancy at 01:45 Killed by luminous horror at level 14 on the 7th Flare 122nd year of Ascendancy at 06:35 Killed by luminous horror at level 14 on the 7th Flare 122nd year of Ascendancy at 09:17 Killed by luminous horror at level 14 on the 7th Flare 122nd year of Ascendancy at 10:57 Killed by luminous horror at level 14 on the 7th Flare 122nd year of Ascendancy at 13:05 Killed by luminous horror at level 14 on the 7th Flare 122nd year of Ascendancy at 14:11 Killed by luminous horror at level 14 on the 7th Flare 122nd year of Ascendancy at 15:13 Killed by orc assassin at level 14 on the 7th Flare 122nd year of Ascendancy at 23:20 Killed by rogue at level 14 on the 8th Flare 122nd year of Ascendancy at 00:25 Killed by skeleton assassin at level 14 on the 8th Flare 122nd year of Ascendancy at 01:47 Killed by skeleton assassin at level 14 on the 8th Flare 122nd year of Ascendancy at 02:42 Killed by skeleton assassin at level 14 on the 8th Flare 122nd year of Ascendancy at 03:57 Killed by orc assassin at level 14 on the 8th Flare 122nd year of Ascendancy at 05:10 Killed by skeleton assassin at level 14 on the 8th Flare 122nd year of Ascendancy at 07:16 Killed by blade horror at level 14 on the 8th Flare 122nd year of Ascendancy at 08:54 Killed by blade horror at level 14 on the 8th Flare 122nd year of Ascendancy at 09:57 Killed by faeros at level 14 on the 8th Flare 122nd year of Ascendancy at 11:15 Killed by brittle clear ooze at level 14 on the 8th Flare 122nd year of Ascendancy at 12:45 Killed by luminous horror at level 14 on the 9th Flare 122nd year of Ascendancy at 01:13 Killed by Layobeth the squid at level 15 on the 10th Flare 122nd year of Ascendancy at 21:01 Killed by orc grand master assassin at level 15 on the 2nd Dusk 122nd year of Ascendancy at 08:15 Killed by orc elite berserker at level 15 on the 2nd Dusk 122nd year of Ascendancy at 09:46 Killed by orc cryomancer at level 16 on the 2nd Dusk 122nd year of Ascendancy at 11:41 Killed by orc pyromancer at level 16 on the 2nd Dusk 122nd year of Ascendancy at 15:14 Killed by vampire lord at level 16 on the 4th Dusk 122nd year of Ascendancy at 14:35 Killed by elder vampire at level 16 on the 4th Dusk 122nd year of Ascendancy at 16:59 Killed by Islokira the ultimate shivgoroth at level 18 on the 9th Dusk 122nd year of Ascendancy at 03:43 Killed by champion of Urh'Rok at level 20 on the 14th Dusk 122nd year of Ascendancy at 19:09 Killed by champion of Urh'Rok at level 20 on the 14th Dusk 122nd year of Ascendancy at 20:48 Killed by Xeregatta the venom drake at level 24 on the 23rd Dusk 122nd year of Ascendancy at 23:34 Killed by Liseyara the rattlesnake at level 25 on the 27th Dusk 122nd year of Ascendancy at 13:40 Killed by Draebor, the Imp at level 25 on the 29th Dusk 122nd year of Ascendancy at 09:14 Killed by luminous horror at level 26 on the 29th Dusk 122nd year of Ascendancy at 22:51 Killed by hants at level 27 on the 35th Dusk 122nd year of Ascendancy at 02:55 Killed by luminous horror at level 28 on the 38th Dusk 122nd year of Ascendancy at 19:05 Killed by Bethalrayann the ritch hunter at level 29 on the 43rd Dusk 122nd year of Ascendancy at 23:51 Killed by champion of Urh'Rok at level 30 on the 46th Dusk 122nd year of Ascendancy at 22:32 Killed by champion of Urh'Rok at level 30 on the 46th Dusk 122nd year of Ascendancy at 23:22 Killed by champion of Urh'Rok at level 30 on the 47th Dusk 122nd year of Ascendancy at 00:27 Killed by champion of Urh'Rok at level 30 on the 47th Dusk 122nd year of Ascendancy at 02:04 Killed by fire drake at level 30 on the 47th Dusk 122nd year of Ascendancy at 06:23 Killed by fire wyrm at level 30 on the 47th Dusk 122nd year of Ascendancy at 07:22 Killed by elven corruptor at level 30 on the 48th Dusk 122nd year of Ascendancy at 10:50 Killed by Slasul at level 31 on the 51st Dusk 122nd year of Ascendancy at 00:57 Killed by Xeryriassra the ghoul at level 31 on the 51st Dusk 122nd year of Ascendancy at 14:34 Killed by barrow wight at level 33 on the 56th Dusk 122nd year of Ascendancy at 12:59 Killed by Yvaletha the orc fighter at level 33 on the 56th Dusk 122nd year of Ascendancy at 18:32 Killed by cutpurse at level 34 on the 61st Dusk 122nd year of Ascendancy at 05:36 Killed by Kor's Fury at level 35 on the 63rd Dusk 122nd year of Ascendancy at 11:32 Killed by Kor's Fury at level 35 on the 63rd Dusk 122nd year of Ascendancy at 13:58 Killed by Fyrk, Faeros High Guard at level 36 on the 65th Dusk 122nd year of Ascendancy at 09:15 Killed by Betama the giant ice ant at level 38 on the 70th Dusk 122nd year of Ascendancy at 02:14 Killed by orc berserker at level 41 on the 79th Dusk 122nd year of Ascendancy at 07:01 Killed by dread at level 41 on the 79th Dusk 122nd year of Ascendancy at 18:52 Killed by Rotting Titan at level 41 on the 79th Dusk 122nd year of Ascendancy at 23:28 Killed by hants's Inner Demon at level 42 on the 1st Time of Equilibrium 122nd year of Ascendancy at 22:11 Killed by Eilinatta the orc pyromancer at level 47 on the 17th Haze 122nd year of Ascendancy at 01:07 Killed by Polyth the broken golem at level 47 on the 18th Haze 122nd year of Ascendancy at 16:24 Killed by Adodara the greater faeros at level 51 on the 29th Haze 122nd year of Ascendancy at 21:59 Killed by war hound at level 51 on the 29th Haze 122nd year of Ascendancy at 23:55 Killed by skeleton master archer at level 52 on the 34th Haze 122nd year of Ascendancy at 23:54 |
Primary Stats
| Strength | 115 (base 63) |
| Dexterity | 79 (base 19) |
| Constitution | 130 (base 60) |
| Magic | 130 (base 60) |
| Willpower | 89 (base 19) |
| Cunning | 93 (base 11) |
Resources
| Life | 2608/2672 |
| Positive | 95/96 |
| Stamina | 305/466 |
| Psi | 123/179 |
| Healing Factor | 1.3216216924442 |
| Regeneration | 197.01399356699 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | +13.682307290235% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 4 |
| See Stealth | 19 |
| See Invisible | 20 |
Offense: Mainhand
| Damage | 276 |
| Accuracy | 62 |
| Crit Chance | 48% |
| APR | 47 |
| Speed | 1.20 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 38% |
| Speed | 0.87964435613272 |
| Cooldown Reduction | 28.511148092462 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 56 (30%) |
| Defense | 40 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 72 |
| Spell Save | 81 |
| Mental Save | 54 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 81% |
| Pinning Resistance | 43% |
| Knockback Resistance | 73% |
| Disarm Resistance | 45% |
| Instadeath Resistance | 100% |
| Blind Resistance | 74% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 503 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1009 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Celestial / Crusader | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Combat | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.10 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Retribution |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| talent | Second Life |
| talent | Shield of Light |
| talent | Weapon of Wrath |
| talent | Righteous Strength |
| beneficial effect | All stats increased by 57. Pain Enhancement System |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is filled with the Sun's fury, next Sun Beam will be instant cast. Sun's Vengeance |
| beneficial effect | A flow of life spins around the target, regenerating 100.74 life per turn. Regeneration |
| beneficial effect | The target is protected by the sun, increasing their spell casting speed by 13%, reducing spell cooldowns by 28%, and preventing damage over 87% of your maximum life from a single hit. Suncloak |
| beneficial effect | The target is under protection and its life regeneration is boosted by 40. Providence |
| beneficial effect | Increases the effectiveness of all healing the target receives by 32%. Empowered Healing |
| beneficial effect | The target is surrounded by a magical shield, absorbing 892/898 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
| beneficial effect | Increase light and physical damage by 12%. Righteous Strength |
Quests
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Noonclamor NoonclamorPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12% darkness Changes resistances penetration: +5% arcane / +15% light Changes damage: +23% light Damage affinity(heal): +5% light Mental save: +23 (+7 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +11% Light radius: +9 See stealth: +19 See invisible: +20 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 67.80 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | heroic dwarven-steel gauntlets of sorrow (0 def, 6 armour) heroic dwarven-steel gauntlets of sorrow (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 21 mind / 24 darkness Mental save: -5 (-1 eff.) Maximum life: +45.00 Mindpower: +5 (+1 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Lavasquall [power 79] (20 cooldown) Lavasquall [power 79] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 4 temporal Changes resistances: +12% temporal Maximum wards: +1 physical / +3 mind / +2 darkness Changes damage: +15% fire Talent cooldown: Silence (+5 turn) Talents granted: +1 Ward +3 Silence It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 79 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bethivena the Nimbusrain Bethivena the NimbusrainCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to daze Changes stats: +8 Cun / +7 Wil Changes resistances: +9% cold Changes resistances penetration: +10% mind Changes damage: +3% mind / +9% lightning Disarm immunity: +45% Pinning immunity: +43% Stun/Freeze immunity: +41% Knockback immunity: +43% Life regen: +4.40 Maximum life: +38.00 Mindpower: +12 (+3 eff.) Rings can have magical properties. |
| On fingers | savage's voratun ring of warding savage's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Con Changes resistances: +18% acid / +21% fire / +25% lightning / +28% cold Spell save: +17 (+4 eff.) Maximum stamina: +13.00 Rings can have magical properties. |
| Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
| In main hand | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 249.54 to 748.62 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 633.97 to 1267.93 physical damage (based on Strength) to each, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| Around waist | monstrous hardened leather belt of burglary monstrous hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con / +7 Lck Trap disarming bonus: +7 Stealth bonus: +7 Physical save: +7 (+1 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
| In off hand | Shieldsmaiden (5 def, 20 armour, 48-57.6 power, 150 block) Shieldsmaiden (5 def, 20 armour, 48-57.6 power, 150 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Ice Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +8.0% Block value: +150 When this weapon hits: Ice Shards (15% chance level 3). When wielded/worn: Armour: +20 Defense: +5 (+2 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +10% Changes resistances: +25% cold / +25% fire Talents granted: +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
| Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
regeneration infusion of the warrior (heal 853 over 5 turns) regeneration infusion of the warrior (heal 853 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 853 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Potion of Martial Prowess Potion of Martial ProwessCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
Potion of Martial Prowess Potion of Martial ProwessCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
biting gale rune (23 cold damage; 15 apply power) biting gale rune (23 cold damage; 15 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 23.75 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 15. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
restful copper amulet of magic (+2) restful copper amulet of magic (+2)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Mag Life regen: +1.20 Amulets can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 18.02 cold and 25.58 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 182.25 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
rogue's copper ring of arcana(+0.10/turn) rogue's copper ring of arcana(+0.10/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Silence immunity: +20% Mana each turn: +0.10 Rings can have magical properties. |
stralite ring 'Shockrend' stralite ring 'Shockrend'Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 16 mind Changes resistances: +11% blight / +34% darkness Changes resistances penetration: +10% lightning Changes damage: +11% blight / +17% darkness / +12% mind Silence immunity: +26% Mana each turn: +0.26 Rings can have magical properties. |
titan's gold ring of clarity titan's gold ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Mental save: +5 (+2 eff.) Confusion immunity: +28% Rings can have magical properties. |
voratun ring of warding voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +22% acid / +15% fire / +17% lightning / +12% cold Rings can have magical properties. |
acidic dwarven-steel battleaxe of massacre (40.5-60.75 power, 2 apr) acidic dwarven-steel battleaxe of massacre (40.5-60.75 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid Massive two-handed battleaxes. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
chilling dwarven-steel greatmaul of massacre (54-81 power, 2 apr) chilling dwarven-steel greatmaul of massacre (54-81 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +7 cold Massive two-handed mauls. |
Dethblyd (70-112 power, 18 apr) Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Physical crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Latafayn (68-108.8 power, 5 apr) Latafayn (68-108.8 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage, costing 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
acidic voratun greatsword of evisceration (61-97.6 power, 4 apr) acidic voratun greatsword of evisceration (61-97.6 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +10 acid When wielded/worn: Physical crit. chance: +13.0% Physical power: +16 (+4 eff.) Massive two-handed swords. |
iron greatsword (14-22.4 power, 1 apr) iron greatsword (14-22.4 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. runic elven-wood longbow of true flightrunic elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +11.0% Changes stats: +5 Mag Changes damage: +8% arcane Spellpower: +13 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-10 eff.) Mindpower: +9 (+2 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 80.50 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
iron mace (14-19.6 power, 2 apr) iron mace (14-19.6 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
drakeskin leather sling 'Berofast' drakeskin leather sling 'Berofast'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +25 lightning / +14 fire When wielded/worn: Ammo reloads per turn: +3 Changes stats: +4 Dex / +8 Mag / +4 Wil Changes resistances penetration: +10% temporal / +10% physical Changes damage: +19% lightning / +13% fire / +8% temporal / +13% physical Grants telepathy: Dragon Talent mastery: +0.20 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, cold element) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+10 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
This item will automatically be transmogrified when you leave the level. magewarrior's short dragonbone magestaff of channeling (30-36 power, 6 apr, cold element)magewarrior's short dragonbone magestaff of channeling (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +9.0% Physical power: +14 (+3 eff.) Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +12.00% Mana each turn: +0.16 Spellpower: +36 (+9 eff.) Spell crit. chance: +8% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Bariroddatar the steel waraxe (21-29.4 power, 3 apr) Bariroddatar the steel waraxe (21-29.4 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +7 acid When wielded/worn: Physical crit. chance: +6.0% Changes stats: +2 Cun Changes damage: +6% mind Equilibrium when hit: +0.04 Psi when hit: +0.04 One-handed war axes. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 44 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
blurring rough leather belt of carrying blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+3 eff.) Fatigue: -5% Stealth bonus: +5 Maximum encumbrance: +23 A belt that goes around your waist. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a radius 4 chilling blast, instantly dealing 441.75 cold damage and condensing the air into freezing vapors that deal 147.25 cold damage (based on Magic) each turn for 10 turns, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +5% lightning / +5% darkness / +5% cold / +5% fire / -30% arcane / +5% nature This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
blood-soaked pair of drakeskin leather boots of uncanny dodging (4 def, 5 armour) blood-soaked pair of drakeskin leather boots of uncanny dodging (4 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +5 Defense: +4 (+1 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +5% A pair of boots made of leather. |
pair of rough leather boots of uncanny dodging (3 def, 1 armour) pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots (0 def, 5 armour)pair of voratun boots (0 def, 5 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. undeterred pair of drakeskin leather boots of tirelessness (0 def, 5 armour)undeterred pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Silence immunity: +41% Confusion immunity: +42% Stun/Freeze immunity: +46% Stamina each turn: +0.90 Maximum stamina: +31.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blighted voratun gauntlets of magic (+5) (0 def, 3 armour)blighted voratun gauntlets of magic (+5) (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 13 blight Changes stats: +5 Mag Changes resistances: +7% blight Changes damage: +11% arcane / +8% blight Metal gloves protecting the hands up to the middle of the lower arm. |
psychic's hardened leather gloves of strength (+4) (0 def, 2 armour) psychic's hardened leather gloves of strength (+4) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Damage (Melee): 6 mind Changes stats: +4 Str Changes resistances: +6% mind Changes damage: +6% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful rough leather gloves of strength (+2) (0 def, 1 armour) restful rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Changes stats: +2 Str Life regen: +1.10 Stamina each turn: +0.50 Maximum stamina: +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+3 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
rough leather cap of dexterity (+3) (0 def, 1 armour) rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex A cap made of leather. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 181.09 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Cuirass of the Dark Lord (0 def, 30 armour) Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+3 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 311.59 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Titanic (20 def, 18 armour, 48-57.6 power, 320 block) Titanic (20 def, 18 armour, 48-57.6 power, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+7 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
iron shield (4 def, 2 armour, 9.5-11.4 power, 20 block) iron shield (4 def, 2 armour, 9.5-11.4 power, 20 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
reinforced dwarven-steel shield of fire resistance (+18%) (8 def, 6 armour, 31.5-37.8 power, 128 block) reinforced dwarven-steel shield of fire resistance (+18%) (8 def, 6 armour, 31.5-37.8 power, 128 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.5 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +128 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Changes resistances: +18% fire Talent granted: +3 Block Handheld deflection devices. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
135 alchemist agate 135 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 sapphire 14 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of quickening (dig speed 23 turns) dwarven-steel pickaxe of quickening (dig speed 23 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 spinel 13 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise 11 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of the zealot alchemist's lamp of the zealotInfused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +7 (+2 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Light radius: +5 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Layena' dwarven lantern 'Layena'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% light Changes damage: +9% mind Critical mult.: +5.00% Physical save: +12 (+3 eff.) Teleport immunity: +10% Maximum hate: +4.00 Maximum psi: +40.00 Light radius: +4 Healing mod.: +15% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Dull red runes are etched all over this blackened skull. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal 12 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots 'Borekath' (21/21, 32.5-39 power, 3 apr)pouch of dwarven-steel shots 'Borekath' (21/21, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +16 Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 21 On weapon hit: * 45% chance to cause random gloom * 45% chance to disease Burst (radius 1) on hit: +12 blight Burst (radius 2) on crit: +8 blight Shots are used with slings to pummel your foes to death. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 diamond 10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone 14 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl 11 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By hants the Ogre Sun Paladin level 16
3rd Dusk 122nd year of Ascendancy at 22:23 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By hants the Ogre Sun Paladin level 45
10th Haze 122nd year of Ascendancy at 19:28 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By hants the Ogre Sun Paladin level 30
48th Dusk 122nd year of Ascendancy at 12:43 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By hants the Ogre Sun Paladin level 18
10th Dusk 122nd year of Ascendancy at 20:28 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By hants the Ogre Sun Paladin level 36
66th Dusk 122nd year of Ascendancy at 03:36 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By hants the Ogre Sun Paladin level 14
9th Flare 122nd year of Ascendancy at 04:28 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By hants the Ogre Sun Paladin level 23
22nd Dusk 122nd year of Ascendancy at 15:53 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By hants the Ogre Sun Paladin level 30
48th Dusk 122nd year of Ascendancy at 09:34 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By hants the Ogre Sun Paladin level 37
68th Dusk 122nd year of Ascendancy at 02:51 see stats
Infinite x50 (Exploration mode)
Got to level 50 of the infinite dungeon.By hants the Ogre Sun Paladin level 45
10th Haze 122nd year of Ascendancy at 19:28 see stats
Infinite x60 (Exploration mode)
Got to level 60 of the infinite dungeon.By hants the Ogre Sun Paladin level 50
27th Haze 122nd year of Ascendancy at 12:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By hants the Ogre Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 04:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By hants the Ogre Sun Paladin level 20
12nd Dusk 122nd year of Ascendancy at 21:40 see stats
Level 30 (Exploration mode)
Got a character to level 30.By hants the Ogre Sun Paladin level 30
44th Dusk 122nd year of Ascendancy at 23:08 see stats
Level 40 (Exploration mode)
Got a character to level 40.By hants the Ogre Sun Paladin level 40
74th Dusk 122nd year of Ascendancy at 17:48 see stats
Level 50 (Exploration mode)
Got a character to level 50.By hants the Ogre Sun Paladin level 50
25th Haze 122nd year of Ascendancy at 11:22 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By hants the Ogre Sun Paladin level 30
45th Dusk 122nd year of Ascendancy at 18:20 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By hants the Ogre Sun Paladin level 14
6th Flare 122nd year of Ascendancy at 20:49 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By hants the Ogre Sun Paladin level 39
73rd Dusk 122nd year of Ascendancy at 21:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By hants the Ogre Sun Paladin level 31
51st Dusk 122nd year of Ascendancy at 22:00 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By hants the Ogre Sun Paladin level 20
13rd Dusk 122nd year of Ascendancy at 03:51 see stats
Log
The shield around giant red ant crumbles.
Hants's Blighted Maul shakes the ground with its impact!
hants hits Giant red ant for (145 absorbed), 41 blight, 1909 physical (1950 total damage).
hants killed Giant red ant!
hants receives 85 healing from Hants's healing light area effect.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Retribution
- Second Life
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Hants deactivates Weapon of Light.
Hants activates Weapon of Light.
Hants deactivates Chant of Fortitude.
Hants activates Chant of Fortitude.
Hants deactivates Shield of Light.
Hants activates Shield of Light.
Hants deactivates Weapon of Wrath.
Hants activates Weapon of Wrath.
Hants deactivates Righteous Strength.
Hants activates Righteous Strength.
Hants deactivates Retribution.
Hants's solar fury subsides.
Hants no longer feels strong.
Hants deactivates Weapon of Light.
Hants stops regenerating health quickly.
The shield around hants crumbles.
Hants stops shining.
Hants deactivates Righteous Strength.
Hants deactivates Weapon of Wrath.
Hants deactivates Second Life.
Hants's solar fury subsides.
Hants deactivates Shield of Light.
Hants deactivates Chant of Fortitude.
