Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Assassin 1.4.5Reworks the Rogue class. Marksman 1.4.9A complete rework for Archer. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Bastion 1.4.6A complete rework for Bulwark. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Marksman |
| Level / Exp | 30 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by elven tempest at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:16 / 94Killed by The Shade at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:15 Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 10:42 Killed by ungolmor at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:10 Killed by ungolmor at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:32 Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:56 Killed by ungolmor at level 5 on the 79th Pyre 122nd year of Ascendancy at 12:11 Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 13:55 Killed by umber hulk at level 6 on the 79th Pyre 122nd year of Ascendancy at 17:08 Killed by chitinous spider at level 6 on the 79th Pyre 122nd year of Ascendancy at 18:37 Killed by temporal stalker at level 6 on the 79th Pyre 122nd year of Ascendancy at 19:16 Killed by temporal stalker at level 6 on the 79th Pyre 122nd year of Ascendancy at 19:33 Killed by wretchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:33 Killed by stone troll at level 7 on the 1st Mirth 122nd year of Ascendancy at 03:33 Killed by maelstrom at level 8 on the 1st Mirth 122nd year of Ascendancy at 05:45 Killed by luminous horror at level 8 on the 1st Mirth 122nd year of Ascendancy at 06:19 Killed by broken golem at level 8 on the 1st Mirth 122nd year of Ascendancy at 06:55 Killed by ultimate telugoroth at level 8 on the 1st Mirth 122nd year of Ascendancy at 08:05 Killed by ultimate telugoroth at level 8 on the 1st Mirth 122nd year of Ascendancy at 08:20 Killed by fire imp at level 10 on the 8th Mirth 122nd year of Ascendancy at 05:31 Killed by fire imp at level 10 on the 8th Mirth 122nd year of Ascendancy at 06:42 Killed by fire imp at level 10 on the 8th Mirth 122nd year of Ascendancy at 06:56 Killed by Shasshhiy'Kaish at level 10 on the 9th Mirth 122nd year of Ascendancy at 01:09 Killed by fire wyrm at level 11 on the 10th Mirth 122nd year of Ascendancy at 07:45 Killed by fire wyrm at level 11 on the 10th Mirth 122nd year of Ascendancy at 09:05 Killed by fire wyrm at level 11 on the 1st Summertide 122nd year of Ascendancy at 10:15 Killed by lava floor at level 11 on the 1st Summertide 122nd year of Ascendancy at 11:33 Killed by fire wyrm at level 11 on the 1st Summertide 122nd year of Ascendancy at 19:48 Killed by fire wyrm at level 11 on the 1st Summertide 122nd year of Ascendancy at 22:59 Killed by fire imp at level 11 on the 2nd Summertide 122nd year of Ascendancy at 07:31 Killed by fire imp at level 11 on the 2nd Summertide 122nd year of Ascendancy at 09:34 Killed by mountain troll thunderer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 12:54 Killed by storm wyrm at level 12 on the 2nd Summertide 122nd year of Ascendancy at 14:35 Killed by black jelly at level 13 on the 2nd Flare 122nd year of Ascendancy at 14:10 Killed by ultimate teluvorta at level 13 on the 2nd Flare 122nd year of Ascendancy at 20:28 Killed by Ivegakira the mountain troll at level 14 on the 9th Flare 122nd year of Ascendancy at 05:05 Killed by eternal bone giant at level 16 on the 4th Dusk 122nd year of Ascendancy at 04:07 Killed by elven cultist at level 16 on the 4th Dusk 122nd year of Ascendancy at 06:04 Killed by eternal bone giant at level 16 on the 4th Dusk 122nd year of Ascendancy at 06:58 Killed by vampire rat at level 16 on the 4th Dusk 122nd year of Ascendancy at 08:49 Killed by animated mummy wrappings at level 16 on the 4th Dusk 122nd year of Ascendancy at 17:25 Killed by venom wyrm at level 17 on the 8th Dusk 122nd year of Ascendancy at 03:27 Killed by wretchling at level 17 on the 8th Dusk 122nd year of Ascendancy at 04:23 Killed by venom wyrm at level 17 on the 8th Dusk 122nd year of Ascendancy at 05:37 Killed by venom wyrm at level 17 on the 8th Dusk 122nd year of Ascendancy at 07:23 Killed by Belurinor the hornet swarm at level 18 on the 10th Dusk 122nd year of Ascendancy at 01:07 Killed by snow giant boulder thrower at level 20 on the 21st Dusk 122nd year of Ascendancy at 13:57 Killed by human guard at level 21 on the 23rd Dusk 122nd year of Ascendancy at 18:43 Killed by daelach at level 21 on the 23rd Dusk 122nd year of Ascendancy at 20:16 Killed by daelach at level 21 on the 23rd Dusk 122nd year of Ascendancy at 21:47 Killed by rogue at level 21 on the 23rd Dusk 122nd year of Ascendancy at 23:08 Killed by gaeramarth at level 21 on the 24th Dusk 122nd year of Ascendancy at 02:01 Killed by eternal bone giant at level 21 on the 24th Dusk 122nd year of Ascendancy at 04:01 Killed by Shardskin at level 22 on the 28th Dusk 122nd year of Ascendancy at 23:56 Killed by Glorema the rattlesnake at level 22 on the 29th Dusk 122nd year of Ascendancy at 16:09 Killed by multi-hued drake at level 23 on the 31st Dusk 122nd year of Ascendancy at 22:28 Killed by greater multi-hued wyrm at level 23 on the 33rd Dusk 122nd year of Ascendancy at 05:14 Killed by greater multi-hued wyrm at level 23 on the 33rd Dusk 122nd year of Ascendancy at 06:27 Killed by greater multi-hued wyrm at level 23 on the 33rd Dusk 122nd year of Ascendancy at 07:27 Killed by greater multi-hued wyrm at level 23 on the 33rd Dusk 122nd year of Ascendancy at 08:04 Killed by orc archer at level 24 on the 36th Dusk 122nd year of Ascendancy at 20:35 Killed by skeleton warrior at level 24 on the 36th Dusk 122nd year of Ascendancy at 22:57 Killed by orc master wyrmic at level 24 on the 37th Dusk 122nd year of Ascendancy at 00:04 Killed by The Master at level 24 on the 37th Dusk 122nd year of Ascendancy at 02:18 Killed by The Master at level 24 on the 37th Dusk 122nd year of Ascendancy at 03:44 Killed by venom wyrm at level 24 on the 37th Dusk 122nd year of Ascendancy at 05:00 Killed by venom wyrm at level 24 on the 37th Dusk 122nd year of Ascendancy at 06:18 Killed by The Master at level 24 on the 37th Dusk 122nd year of Ascendancy at 08:20 Killed by The Master at level 24 on the 37th Dusk 122nd year of Ascendancy at 09:28 Killed by skeleton warrior at level 24 on the 37th Dusk 122nd year of Ascendancy at 10:51 Killed by armoured skeleton warrior at level 24 on the 37th Dusk 122nd year of Ascendancy at 12:12 Killed by armoured skeleton warrior at level 24 on the 37th Dusk 122nd year of Ascendancy at 14:40 Killed by The Master at level 24 on the 37th Dusk 122nd year of Ascendancy at 15:59 Killed by The Master at level 24 on the 37th Dusk 122nd year of Ascendancy at 16:53 Killed by skeleton master archer at level 24 on the 37th Dusk 122nd year of Ascendancy at 17:51 Killed by skeleton warrior at level 24 on the 37th Dusk 122nd year of Ascendancy at 18:20 Killed by weaver matriarch at level 24 on the 37th Dusk 122nd year of Ascendancy at 20:54 Killed by orc archer at level 24 on the 37th Dusk 122nd year of Ascendancy at 22:31 Killed by orc pyromancer at level 25 on the 38th Dusk 122nd year of Ascendancy at 03:38 Killed by Burb the snow giant champion at level 25 on the 39th Dusk 122nd year of Ascendancy at 02:30 Killed by storm wyrm at level 25 on the 39th Dusk 122nd year of Ascendancy at 12:17 Killed by venom wyrm at level 26 on the 39th Dusk 122nd year of Ascendancy at 22:13 Killed by fire drake at level 26 on the 41st Dusk 122nd year of Ascendancy at 01:23 Killed by fire drake at level 26 on the 41st Dusk 122nd year of Ascendancy at 03:15 Killed by Layunor the ghoulish rat at level 26 on the 43rd Dusk 122nd year of Ascendancy at 18:47 Killed by carrion worm mass at level 27 on the 46th Dusk 122nd year of Ascendancy at 17:23 Killed by venom wyrm at level 27 on the 46th Dusk 122nd year of Ascendancy at 19:02 Killed by venom wyrm at level 27 on the 46th Dusk 122nd year of Ascendancy at 19:55 Killed by orc grand master assassin at level 28 on the 47th Dusk 122nd year of Ascendancy at 06:40 Killed by Xaneyavena the elven cultist at level 29 on the 53rd Dusk 122nd year of Ascendancy at 04:09 Killed by orc blood mage at level 30 on the 54th Dusk 122nd year of Ascendancy at 05:46 Killed by master vampire at level 30 on the 54th Dusk 122nd year of Ascendancy at 08:35 Killed by orc archer at level 30 on the 54th Dusk 122nd year of Ascendancy at 09:37 Killed by elder vampire at level 30 on the 54th Dusk 122nd year of Ascendancy at 11:13 |
Primary Stats
| Strength | 35 (base 12) |
| Dexterity | 89 (base 60) |
| Constitution | 23 (base 21) |
| Magic | 15 (base 10) |
| Willpower | 39 (base 26) |
| Cunning | 50 (base 30) |
Resources
| Life | 704/704 |
| Stamina | 192/192 |
| Healing Factor | 1.3 |
| Regeneration | 3.705 |
Speed
| Mental | -3.219646771413E-13% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 8 |
| See Stealth | 60.497190922574 |
| See Invisible | 59.497190922574 |
Offense: Mainhand
| Damage | 133 |
| Accuracy | 69 |
| Crit Chance | 18% |
| APR | 31 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 10.023130715438 |
| Physical Save | 25 |
| Spell Save | 20 |
| Mental Save | 37 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
| Bleed Resistance | 100% |
| Knockback Resistance | 0% |
| Fear Resistance | 100% |
| Stun Resistance | 0% |
| Poison Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 61.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Technique / Sniper | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Munitions | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Technique / Archery prowess | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Incendiary Ammunition |
| talent | Trained Reactions |
| talent | Concealment |
| talent | Aim |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 33 fire damage (based on Spellpower) to others who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| Quiver | deadly quiver of elven-wood arrows of amnesia (23/23, 52.5-73.5 power, 14 apr) deadly quiver of elven-wood arrows of amnesia (23/23, 52.5-73.5 power, 14 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 52.5 - 73.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 23 On weapon hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
| Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+5 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 169 cold damage (based on your Magic), costing 18 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+5 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 23 power out of 50/50) : Effective talent level: 2.0 Power cost: 23 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 96.62 fire and 70.10 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | treant's stralite ring of pilfering treant's stralite ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +11 Defense: +9 (+3 eff.) Changes resistances: +9% nature / +7% blight Poison immunity: +18% Disease immunity: +22% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | sneakthief's stralite ring of sensing sneakthief's stralite ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 (+1 eff.) Changes stats: +5 Cun / +7 Dex Blindness immunity: +22% Infravision radius: +4 See stealth: +11 See invisible: +10 Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | mighty elven-wood longbow of power mighty elven-wood longbow of powerRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +3 Str Changes resistances penetration: +8% physical Changes damage: +11% physical Longbows are used to shoot arrows at your foes. |
| On hands | dwarven-steel gauntlets of regeneration (0 def, 2 armour) dwarven-steel gauntlets of regeneration (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Life regen: +2.60 Stamina each turn: +0.60 Psi each turn: +0.15 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | reinforced leather armour of command (11 def, 10 armour) reinforced leather armour of command (11 def, 10 armour)Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +11 (+4 eff.) Fatigue: +8% Changes stats: +2 Cun Mental save: +15 (+6 eff.) A suit of armour made of leather. |
| Cloak | Unrohek the elven-silk cloak (12 def, 0 armour) Unrohek the elven-silk cloak (12 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +6 Defense: +12 (+4 eff.) Changes stats: +4 Dex / +1 Mag / +4 Wil / +3 Cun / +2 Con Changes damage: +9% arcane Physical save: +9 (+5 eff.) Mental save: +6 (+3 eff.) Infravision radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stralite amulet 'Emelikira' stralite amulet 'Emelikira'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +2 (+1 eff.) Defense: +9 (+3 eff.) Fatigue: -6% Changes stats: +5 Str / +3 Dex / +13 Lck Changes resistances: +7% physical Stamina each turn: +1.00 Maximum life: +20.00 Maximum stamina: +5.00 Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 45 power out of 80/80) : Effective talent level: 1.0 Power cost: 45 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
starlit copper amulet starlit copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% light / +11% darkness Blindness immunity: +20% Amulets can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +21.00 Rings can have magical properties. |
solipsist's copper ring of misery solipsist's copper ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +6 Cun / +4 Wil Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 Mindpower: +6 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 28%. Rings can have magical properties. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 46.09 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
grounding rough leather belt grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +5% temporal A belt that goes around your waist. |
Polama (1 def, 0 armour) Polama (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Dex / +2 Mag / +1 Wil / +1 Con Spell save: +6 (+3 eff.) Pinning immunity: +10% Stun/Freeze immunity: +10% Maximum mana: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+2 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
Velydalle the Serpentrot (0 def, 3 armour) Velydalle the Serpentrot (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Armour: +3 Fatigue: +2% Damage when hit (Melee): 8 nature Changes resistances: +5% lightning / +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of rough leather boots of evasion (12 def, 1 armour) undeterred pair of rough leather boots of evasion (12 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +12 (+4 eff.) Fatigue: +1% Silence immunity: +20% Confusion immunity: +20% Stun/Freeze immunity: +23% It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 34% chance to completely evade them and granting you 35 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
naturalist's iron gauntlets (0 def, 1 armour) naturalist's iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 nature Changes resistances: +6% nature Changes damage: +3% nature Metal gloves protecting the hands up to the middle of the lower arm. |
scouring iron gauntlets (0 def, 1 armour) scouring iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects when hit in melee: * 17% chance to reduce powers by 20% * 17 arcane resource burn Spell save: +8 (+4 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+3 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 54 power out of 60/60) : Effective talent level: 1.0 Power cost: 54 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
linen wizard hat of frost (+16%) (1 def, 0 armour) linen wizard hat of frost (+16%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% cold Changes damage: +11% cold A pointy cloth hat, very wizardly... |
deadly quiver of elven-wood arrows of wind (20/20, 50.5-70.7 power, 14 apr) deadly quiver of elven-wood arrows of wind (20/20, 50.5-70.7 power, 14 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 50.5 - 70.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
134 alchemist agate 134 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By deadrob the Skeleton Marksman level 14
10th Flare 122nd year of Ascendancy at 03:45 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By deadrob the Skeleton Marksman level 15
2nd Dusk 122nd year of Ascendancy at 05:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By deadrob the Skeleton Marksman level 19
15th Dusk 122nd year of Ascendancy at 17:08 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By deadrob the Skeleton Marksman level 22
29th Dusk 122nd year of Ascendancy at 20:04 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By deadrob the Skeleton Marksman level 13
5th Flare 122nd year of Ascendancy at 10:06 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By deadrob the Skeleton Marksman level 22
28th Dusk 122nd year of Ascendancy at 05:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By deadrob the Skeleton Marksman level 10
6th Mirth 122nd year of Ascendancy at 04:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By deadrob the Skeleton Marksman level 20
19th Dusk 122nd year of Ascendancy at 03:09 see stats
Level 30 (Exploration mode)
Got a character to level 30.By deadrob the Skeleton Marksman level 30
54th Dusk 122nd year of Ascendancy at 02:18 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By deadrob the Skeleton Marksman level 10
9th Mirth 122nd year of Ascendancy at 01:27 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By deadrob the Skeleton Marksman level 27
46th Dusk 122nd year of Ascendancy at 17:23 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By deadrob the Skeleton Marksman level 21
24th Dusk 122nd year of Ascendancy at 17:51 see stats
Log
You gain 9.85 gold from the transmogrification of eldritch cashmere wizard hat (2 def, 0 armour).
You gain 0.77 gold from the transmogrification of cleansing hardened leather cap (0 def, 3 armour).
You gain 5.00 gold from the transmogrification of Un'fezan's Cap (1 def, 0 armour).
You gain 7.17 gold from the transmogrification of Blastveil (0 def, 4 armour).
You gain 0.44 gold from the transmogrification of insulating hardened leather belt.
You gain 6.06 gold from the transmogrification of infernal ash vilestaff of might (15-18 power, 3 apr, darkness element).
You gain 6.38 gold from the transmogrification of elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element).
You gain 3.05 gold from the transmogrification of horrifying pulsing mindstar of balance (13-14.3 power, 32 apr, nature damage).
You gain 6.74 gold from the transmogrification of Gloombolt (8.5-9.35 power, 25 apr, mind damage).
You gain 8.27 gold from the transmogrification of warbringer's stralite mace of crippling (37.5-52.5 power, 5 apr).
You gain 2.70 gold from the transmogrification of flaming stralite mace of amnesia (33.5-46.9 power, 5 apr).
You gain 4.97 gold from the transmogrification of blazebringer's dwarven-steel longsword of erosion (23.5-32.9 power, 4 apr).
You gain 2.05 gold from the transmogrification of mighty ash longbow.
You gain 3.25 gold from the transmogrification of elven-wood longbow of recursion.
You gain 8.41 gold from the transmogrification of warbringer's dwarven-steel greatsword of corruption (35.5-56.8 power, 2 apr).
You gain 8.51 gold from the transmogrification of Lisyma (36.5-58.4 power, 2 apr).
You gain 3.24 gold from the transmogrification of dwarven-steel dagger of the leech (18-23.4 power, 7 apr).
You gain 1.92 gold from the transmogrification of acidic iron dagger of projection (9-11.7 power, 5 apr).
You gain 12.50 gold from the transmogrification of Umbral Razor (25-32.5 power, 10 apr).
You gain 2.35 gold from the transmogrification of phase door rune of the psychic (range 8; power 29; dur 4).
You gain 1.76 gold from the transmogrification of lightning rune of the warrior (115 lightning damage).
You gain 1.68 gold from the transmogrification of lightning rune (137 lightning damage).
You gain 3.55 gold from the transmogrification of controlled phase door rune (range 7).
You gain 1.13 gold from the transmogrification of sun infusion of the sneak (rad 7; power 46; turns 4; dispells darkness).
You gain 1.96 gold from the transmogrification of insidious poison infusion of the sneak (24 nature damage, 22% healing reduction).
You gain 0.66 gold from the transmogrification of healing infusion (heal 54).
Deadrob deactivates Aim.
Deadrob deactivates Concealment.
Deadrob deactivates Trained Reactions.
Deadrob deactivates Incendiary Ammunition.
