deadrob the level 30 Skeleton Marksman by hantslambda

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignInfinite
ModeNormal Exploration
SexMale
RaceSkeleton
ClassMarksman
Level / Exp30 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 12)
Dexterity89 (base 60)
Constitution23 (base 21)
Magic15 (base 10)
Willpower39 (base 26)
Cunning50 (base 30)

Resources

Life704/704
Stamina192/192
Healing Factor1.3
Regeneration3.705

Speed

Mental-3.219646771413E-13%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision8
See Stealth60.497190922574
See Invisible59.497190922574

Offense: Mainhand

Damage133
Accuracy69
Crit Chance18%
APR31
Speed0.80

Offense: Spell

Spellpower22
Crit Chance16%
Speed1

Offense: Mind

Mindpower33
Crit Chance16%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)17 (30%)
Defense51
Ranged Defense51
Fatigue10.023130715438
Physical Save25
Spell Save20
Mental Save37

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance0%
Bleed Resistance100%
Knockback Resistance0%
Fear Resistance100%
Stun Resistance0%
Poison Resistance100%
Blind Resistance22%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Sniper1.30
1/5
1/5
2/5
0/5
Technique / Munitions1.30
3/5
1/5
1/5
1/5
Technique / Archery training1.30
2/5
2/5
3/5
2/5
Technique / Archery prowess1.30
2/5
3/5
3/5
3/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
2/5
1/5
2/5

Generic Talents

Undead / Skeleton1.10
5/5
4/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5
Cunning / Survival1.00
4/5
1/5
1/5
3/5
Technique / Mobility1.20
1/5
1/5
3/5
2/5

Prodigies

1/1

Effects

talent
talent
talent
talent

Quests

active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A Fistful of Gold (Exploration mode) Buy an item from an AAA.
By deadrob the Skeleton Marksman level 14
10th Flare 122nd year of Ascendancy at 03:45
see stats
Bringer of Doom (Exploration mode) Killed a Bringer of Doom.
By deadrob the Skeleton Marksman level 15
2nd Dusk 122nd year of Ascendancy at 05:35
see stats
Exterminator (Exploration mode) Killed 1000 creatures.
By deadrob the Skeleton Marksman level 19
15th Dusk 122nd year of Ascendancy at 17:08
see stats
Fear me not! (Exploration mode) Survived the Fearscape!
By deadrob the Skeleton Marksman level 22
29th Dusk 122nd year of Ascendancy at 20:04
see stats
Infinite x10 (Exploration mode) Got to level 10 of the infinite dungeon.
By deadrob the Skeleton Marksman level 13
5th Flare 122nd year of Ascendancy at 10:06
see stats
Infinite x20 (Exploration mode) Got to level 20 of the infinite dungeon.
By deadrob the Skeleton Marksman level 22
28th Dusk 122nd year of Ascendancy at 05:36
see stats
Level 10 (Exploration mode) Got a character to level 10.
By deadrob the Skeleton Marksman level 10
6th Mirth 122nd year of Ascendancy at 04:38
see stats
Level 20 (Exploration mode) Got a character to level 20.
By deadrob the Skeleton Marksman level 20
19th Dusk 122nd year of Ascendancy at 03:09
see stats
Level 30 (Exploration mode) Got a character to level 30.
By deadrob the Skeleton Marksman level 30
54th Dusk 122nd year of Ascendancy at 02:18
see stats
Shasshhiy'Kaish (Exploration mode) Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
By deadrob the Skeleton Marksman level 10
9th Mirth 122nd year of Ascendancy at 01:27
see stats
That was close (Exploration mode) Killed your target while having only 1 life left.
By deadrob the Skeleton Marksman level 27
46th Dusk 122nd year of Ascendancy at 17:23
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By deadrob the Skeleton Marksman level 21
24th Dusk 122nd year of Ascendancy at 17:51
see stats

Log

You gain 9.85 gold from the transmogrification of eldritch cashmere wizard hat (2 def, 0 armour).
You gain 0.77 gold from the transmogrification of
cleansing hardened leather cap (0 def, 3 armour).
You gain 5.00 gold from the transmogrification of
Un'fezan's Cap (1 def, 0 armour).
You gain 7.17 gold from the transmogrification of
Blastveil (0 def, 4 armour).
You gain 0.44 gold from the transmogrification of
insulating hardened leather belt.
You gain 6.06 gold from the transmogrification of
infernal ash vilestaff of might (15-18 power, 3 apr, darkness element).
You gain 6.38 gold from the transmogrification of
elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element).
You gain 3.05 gold from the transmogrification of
horrifying pulsing mindstar of balance (13-14.3 power, 32 apr, nature damage).
You gain 6.74 gold from the transmogrification of
Gloombolt (8.5-9.35 power, 25 apr, mind damage).
You gain 8.27 gold from the transmogrification of
warbringer's stralite mace of crippling (37.5-52.5 power, 5 apr).
You gain 2.70 gold from the transmogrification of
flaming stralite mace of amnesia (33.5-46.9 power, 5 apr).
You gain 4.97 gold from the transmogrification of
blazebringer's dwarven-steel longsword of erosion (23.5-32.9 power, 4 apr).
You gain 2.05 gold from the transmogrification of
mighty ash longbow.
You gain 3.25 gold from the transmogrification of
elven-wood longbow of recursion.
You gain 8.41 gold from the transmogrification of
warbringer's dwarven-steel greatsword of corruption (35.5-56.8 power, 2 apr).
You gain 8.51 gold from the transmogrification of
Lisyma (36.5-58.4 power, 2 apr).
You gain 3.24 gold from the transmogrification of
dwarven-steel dagger of the leech (18-23.4 power, 7 apr).
You gain 1.92 gold from the transmogrification of
acidic iron dagger of projection (9-11.7 power, 5 apr).
You gain 12.50 gold from the transmogrification of
Umbral Razor (25-32.5 power, 10 apr).
You gain 2.35 gold from the transmogrification of
phase door rune of the psychic (range 8; power 29; dur 4).
You gain 1.76 gold from the transmogrification of
lightning rune of the warrior (115 lightning damage).
You gain 1.68 gold from the transmogrification of
lightning rune (137 lightning damage).
You gain 3.55 gold from the transmogrification of
controlled phase door rune (range 7).
You gain 1.13 gold from the transmogrification of
sun infusion of the sneak (rad 7; power 46; turns 4; dispells darkness).
You gain 1.96 gold from the transmogrification of
insidious poison infusion of the sneak (24 nature damage, 22% healing reduction).
You gain 0.66 gold from the transmogrification of
healing infusion (heal 54).
Deadrob deactivates Aim.

Deadrob deactivates Concealment.

Deadrob deactivates Trained Reactions.

Deadrob deactivates Incendiary Ammunition.