Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Assassin 1.4.5Reworks the Rogue class. Marksman 1.4.9A complete rework for Archer. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Bastion 1.4.6A complete rework for Bulwark. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Marksman |
| Level / Exp | 5 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by apprentice mage at level 2 on the 74th Pyre 122nd year of Ascendancy at 15:31 / 62Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 06:31 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 06:48 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 07:03 Killed by venom wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 07:13 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 07:23 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 07:35 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 07:54 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 08:14 Killed by venom drake at level 4 on the 78th Pyre 122nd year of Ascendancy at 08:34 Killed by venom drake at level 4 on the 78th Pyre 122nd year of Ascendancy at 08:52 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 09:01 Killed by venom wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 09:11 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 09:20 Killed by venom wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 09:30 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 09:38 Killed by venom wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 09:48 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 10:00 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 10:14 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 10:24 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 10:42 Killed by venom wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 10:54 Killed by venom wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 11:01 Killed by venom wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 11:09 Killed by wretchling at level 4 on the 78th Pyre 122nd year of Ascendancy at 11:21 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 11:30 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 11:38 Killed by venom wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 11:47 Killed by worm that walks at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:00 Killed by worm that walks at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:10 Killed by venom drake at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:17 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:26 Killed by worm that walks at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:33 Killed by worm that walks at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:41 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:55 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 13:10 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 13:20 Killed by worm that walks at level 5 on the 78th Pyre 122nd year of Ascendancy at 13:28 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 13:42 Killed by worm that walks at level 5 on the 78th Pyre 122nd year of Ascendancy at 13:49 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 13:56 Killed by worm that walks at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:06 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:14 Killed by worm that walks at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:21 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:28 Killed by worm that walks at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:36 Killed by venom drake at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:45 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:52 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:00 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:10 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:19 Killed by venom drake at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:32 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:39 Killed by worm that walks at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:48 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:56 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:03 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:16 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:23 Killed by worm that walks at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:30 Killed by venom wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:38 Killed by worm that walks at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:45 Killed by venom drake at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:54 |
Primary Stats
| Strength | 13 (base 12) |
| Dexterity | 27 (base 27) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 15 (base 15) |
Resources
| Life | 157/157 |
| Stamina | 112/112 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 16.618950038622 |
| See Invisible | 16.618950038622 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 27 |
| Crit Chance | 2% |
| APR | 5 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 2.008956796628 |
| Physical Save | 15 |
| Spell Save | 13 |
| Mental Save | 14 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savior's copper ring of power savior's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Physical save: +7 (+6 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+6 eff.) Spellpower: +5 (+5 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
| Around neck | clarifying copper amulet clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% mind Confusion immunity: +20% Amulets can have magical properties. |
| In main hand | elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Quiver | quiver of elm arrows (13/15, 13.5-18.9 power, 5 apr) quiver of elm arrows (13/15, 13.5-18.9 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 15 Arrows are used with bows to pierce your foes to death. |
| Main armor | rough leather armour of lightning resistance (1 def, 2 armour) rough leather armour of lightning resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes resistances: +15% lightning A suit of armour made of leather. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the warrior (resist 11%; cure magical)wild infusion of the warrior (resist 11%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 11% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. iron mace (13-18.2 power, 2 apr)iron mace (13-18.2 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. iron mace of daylight (12.5-17.5 power, 2 apr)iron mace of daylight (12.5-17.5 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +6 light Damage against: +5% Undead Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Kor's Fall (10-12 power, 0 apr, darkness element)Kor's Fall (10-12 power, 0 apr, darkness element) Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+6 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 54.23 physical damage to all targets in line, and inflicting bleeding for another 27.11 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
This item will automatically be transmogrified when you leave the level. elm vilestaff of might (10-12 power, 2 apr, blight element)elm vilestaff of might (10-12 power, 2 apr, blight element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower: +3 (+3 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. linen cloak of the Shaloren (1 def, 0 armour)linen cloak of the Shaloren (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. pair of iron boots (0 def, 3 armour)pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. iron helm (0 def, 3 armour)iron helm (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour (1 def, 2 armour)spiked rough leather armour (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 10 physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Venom wyrm hits brx for 78 physical damage.
Worm that walks hits brx for 51 physical damage.
Venom drake hits brx for 43 physical damage.
brx the level 5 cornac marksman was shattered to death by a worm that walks on level 2 of Infinite Dungeon.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Venom drake killed brx!
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
Talent Steady Shot is ready to use.
Saving done.
You are sent back to the material plane!
Brx uses Steady Shot.
Brx's Steady Shot misses worm that walks.
Venom wyrm hits brx for 70 physical damage.
Brx shoots!
Brx's Shoot hits Worm that walks for 19 physical damage.
Venom drake spits acid!
Venom wyrm hits brx for 76 physical damage.
Venom drake hits brx for 79 acid damage.
brx the level 5 cornac marksman was corroded to death by a venom drake on level 2 of Infinite Dungeon.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Venom drake killed brx!
Saving done.
