Ouridion the level 11 Cornac Wanderer by Lamatri

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWanderer
Level / Exp11 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity15 (base 12)
Constitution17 (base 17)
Magic44 (base 32)
Willpower12 (base 12)
Cunning20 (base 12)

Resources

Life340/340
Mana205/205
Soul16/16
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth5
See Invisible5

Offense: Mainhand

Damage17
Accuracy9
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance5%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)9 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save11
Spell Save21
Mental Save11

Defense: Resistances

Lightning+ 13%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance24%
Pinning Resistance20%
Knockback Resistance60%
Disarm Resistance21%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Animus1.00
4/5
1/5
1/5
0/5
Cursed / Punishments1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5
Spell / Nightfall1.60
5/5
1/5
1/5
0/5
Technique / Archery training1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
active
done

Equipment

On feet
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Ouridion the Cornac Wanderer level 10
8th Mirth 122nd year of Ascendancy at 23:05
see stats

Log

Talent Invoke Darkness is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Space around you starts to dissolve...


You don't see how to get there...

You don't see how to get there...


You are yanked out of this place!

Ran for 5 turns (stop reason: dialog is displayed).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.62 gold from the transmogrification of
flaming iron shield (0 def, 2 armour, 20 block).
You gain 0.72 gold from the transmogrification of
grounding rough leather belt of transcendence.
You gain 2.26 gold from the transmogrification of
blurring rough leather belt of carrying.
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (12-18 power, 2 apr).
You gain 1.15 gold from the transmogrification of
flaming iron longsword of massacre (16-23 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (17-26 power, 1 apr).
You gain 2.27 gold from the transmogrification of
psionicist's copper ring of arcana (+0.13/turn).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 5.00 gold from the transmogrification of
Withering Orbs.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.