Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Thalore |
Class | Archer |
Level / Exp | 1 / 33% |
Size | medium |
Lifes / Deaths | Killed by Glotta the king cobra at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:25 / 1 |
Primary Stats
Strength | 14 (base 12) |
Dexterity | 21 (base 18) |
Constitution | 11 (base 10) |
Magic | 8 (base 10) |
Willpower | 11 (base 10) |
Cunning | 12 (base 12) |
Resources
Life | -2/114 |
Stamina | 62/102 |
Healing Factor | 1 |
Regeneration | 12.25 |
Speed
Mental | -30% |
Attack | -30% |
Movement | -50% |
Spell | -30% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 21 |
Accuracy | 24 |
Crit Chance | 2% |
APR | 5 |
Speed | 1.14 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 2% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 12.5 |
Crit Chance | 2% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
All | +11% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 4.85 |
Ranged Defense | 4.85 |
Fatigue | 6 |
Physical Save | 8.75 |
Spell Save | 6.65 |
Mental Save | 8.05 |
Defense: Resistances
All | + 25%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Archery - bows | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Field control | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | The target calls upon its inner resources, improving all damage by 11% and reducing all damage taken by 11%. Wrath of the Eternals |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Equipment
Quiver | quiver of elm arrows (8/16, 14-19.6 power, 5 apr) quiver of elm arrows (8/16, 14-19.6 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 16 Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
In main hand | elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Iskanil shoots!
You collect a new ingredient: bear paw.
Iskanil's Shoot hits Brown bear for 24 physical damage.
Iskanil's Shoot killed Brown bear!
Talent Steady Shot is ready to use.
Iskanil uses Steady Shot.
Glotta the king cobra rushes out!
Iskanil misses Glotta the king cobra.
Iskanil is dazed!
Glotta the king cobra hits Iskanil for 17 physical, 4 lightning, 8 acid, 10 physical, 4 lightning (43 total damage).
Iskanil uses Infusion: Wild.
Iskanil is not dazed anymore.
Iskanil is cured!
Iskanil lessens the pain.
Iskanil uses Wrath of the Woods.
Iskanil radiates power.
Iskanil uses Infusion: Regeneration.
Iskanil starts regenerating health quickly.
Glotta the king cobra uses Dual Strike.
Glotta the king cobra performs a melee critical strike against Iskanil!
Iskanil is crippled.
Iskanil is stunned!
Glotta the king cobra performs a melee critical strike against Iskanil!
Glotta the king cobra hits Iskanil for 14 physical, 3 lightning, 17 physical, 3 lightning, 5 lightning (42 total damage).
Glotta the king cobra uses Dirty Fighting.
Glotta the king cobra performs a melee critical strike against Iskanil!
Saving game...