Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.6a for ToME 1.4.8 1.4.8Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 22 / 30% |
| Size | big |
| Lifes / Deaths | Killed by Grand Corruptor at level 22 on the 48th Regrowth 123rd year of Ascendancy at 20:25 / 1 |
Primary Stats
| Strength | 38.960002885412 (base 40) |
| Dexterity | 6.9289523608326 (base 12) |
| Constitution | 38.960002885412 (base 50) |
| Magic | 12 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -58/913 |
| Stamina | 12/190 |
| Healing Factor | 1.48 |
| Regeneration | 91.327055190628 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 46 |
| Crit Chance | 11% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 34.92 (81.030927835052%) |
| Defense | 17 |
| Ranged Defense | 22 |
| Fatigue | 41 |
| Physical Save | 33 |
| Spell Save | 37 |
| Mental Save | 26 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 36% |
| Poison Resistance | 5% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 102 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 265 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 93 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.43 |
| 3/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Chant of Fortitude |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 53.09 life per turn. Regeneration |
| beneficial effect | Reduces physical damage received by 25% and provides a 13% chance to ignore critical hits. Juggernaut |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 10 and doing 30.48 blight damage per turn. Decrepitude Disease |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is infected by a disease, reducing its strength by 19 and doing 47.98 blight damage per turn. Weakness Disease |
| detrimental effect | The target is infected by a disease, reducing its constitution by 19 and doing 31.98 blight damage per turn. Rotting Disease |
| beneficial effect | Increases crit chance by 5% and critical power by 20%. 1 charge(s). Ogre Fury |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost anorithil from death by Spellblaze Crystal. Escort: lost anorithil (level 3 of Scintillating Caves) | failed |
You failed to protect the lost sun paladin from death by giant black ant. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 31. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed bear paw. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Issudemas (0 def, 7 armour) (On feet)] Issudemas (0 def, 7 armour)Issudemas (0 def, 7 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 (-) Fatigue: +2% (-) Changes stats: +1(-) Cun Infravision radius: +5 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Layuwe the alchemist's lamp (Light source)] Layuwe the alchemist's lampLayuwe the alchemist's lamp Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6%(-) nature / +3%(-) cold Reduces incoming crit damage: 15.00% (-) Maximum life: +100.00 (-) Light radius: +6 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Neromina (0 def, 3 armour) (On head)] Neromina (0 def, 3 armour)Neromina (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +3% (-) Changes stats: +4(-) Wil Changes resistances: +8%(-) blight / +3%(-) darkness Physical save: +6 (+3 eff.) (-) Mental save: +5 (+2 eff.) (-) Poison immunity: +5% (-) Stun/Freeze immunity: +10% (-) Mana each turn: +0.12 (-) A cap made of leather. |
| On hands | [vs. blighted rough leather gloves of strength (+3) (0 def, 1 armour) (On hands)] blighted rough leather gloves of strength (+3) (0 def, 1 armour)blighted rough leather gloves of strength (+3) (0 def, 1 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) (-) Armour: +1 (-) Damage (Melee): 5(-) blight Changes stats: +3(-) Str Changes resistances: +5%(-) blight Changes damage: +4%(-) blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Eye of the Dreaming One (Tool)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5(-) Wil Mental save: +10 (+5 eff.) (-) Mindpower: +5 (+2 eff.) (-) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. Radhilach (On fingers, 1 of 2)] RadhilachRadhilach Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) (-) Physical power: +9 (+3 eff.) (-) Changes stats: +7(-) Str / +1(-) Dex / +6(-) Con Changes resistances: +1%(-) physical Critical mult.: +6.00% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Radhilach (On fingers, 1 of 2)] Ring of GrowthRing of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-1 eff.)) Physical power: +0 (+0 eff.) (-9 (-3 eff.)) Changes stats: +4(-3) Str / +0(-1) Dex / +4 Wil / +0(-6) Con Changes resistances: +10% nature / +0%(-1%) physical Changes damage: +8% nature / +8% physical Critical mult.: +0.00% (-6.00%) Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
| Around neck | [vs. grounding steel amulet of mastery (0.13 Technique / Combat techniques) (Around neck)] grounding steel amulet of mastery (0.13 Technique / Combat techniques)grounding steel amulet of mastery (0.13 Technique / Combat techniques) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13%(-) lightning Talent masteries: +0.13(-) Technique / Combat techniques Stun/Freeze immunity: +26% (-) Amulets can have magical properties. |
| In main hand | [vs. Lorolegund the Glintripper (24.5-34.3 power, 4 apr) (In main hand)] Lorolegund the Glintripper (24.5-34.3 power, 4 apr)Lorolegund the Glintripper (24.5-34.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7(-) lightning / +9(-) mind When wielded/worn: Effects on melee hit: * 30% chance to blind Damage (Melee): 0(-30) item light blind Changes stats: +1(-) Str / +2(-) Con See invisible: +6 (-) It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. This item has been sent to the Item's Vault. |
| Around waist | [vs. insulating rough leather belt of the mystic (Around waist)] insulating rough leather belt of the mysticinsulating rough leather belt of the mystic Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5%(-) cold / +5%(-) fire Mental save: +6 (+3 eff.) (-) Spellpower: +2 (+2 eff.) (-) A belt that goes around your waist. |
| In off hand | [vs. Bokikalthodar (8 def, 2 armour, 33.5-40.2 power, 83 block) (In off hand)] Bokikalthodar (8 def, 2 armour, 33.5-40.2 power, 83 block)Bokikalthodar (8 def, 2 armour, 33.5-40.2 power, 83 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 33.5 - 40.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% (-) Block value: +83 (-) When wielded/worn: Accuracy: +4 (+1 eff.) (-) Armour: +2 (-) Defense: +8 (+8 eff.) (-) Ranged Defense: +8 (+5 eff.) (-) Fatigue: +12% (-) Changes stats: +3(-) Dex Changes resistances: +15%(-) fire Talents granted: +3.00(-) Block Life regen: +0.40 (-) Handheld deflection devices. |
| Cloak | [vs. Blindmalice the cashmere cloak (2 def, 0 armour) (Cloak)] Blindmalice the cashmere cloak (2 def, 0 armour)Blindmalice the cashmere cloak (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) (-) Armour penetration: +3 (-) Defense: +2 (+2 eff.) (-) Damage when hit (Melee): 12(-) darkness / 16(-) light Changes stats: +2(-) Cun / +2(-) Dex Changes resistances: +3%(-) light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Koraroddantir the Shadowquake (5 def, 11 armour) (Main armor)] Koraroddantir the Shadowquake (5 def, 11 armour)Koraroddantir the Shadowquake (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 (-) Defense: +5 (+5 eff.) (-) Fatigue: +24% (-) Damage (Melee): 15(-) acid / 10(-) fire Damage when hit (Melee): 10(-) acid / 10(-) fire Changes resistances: +16%(-) acid / +13%(-) fire Changes resistances penetration: +5%(-) darkness Spell save: +6 (+3 eff.) (-) Life regen: +4.40 (-) Vim when firing critical spell: +4.00 (-) Maximum life: +98.00 (-) Healing mod.: +28% (-) A suit of armour made of metal plates. |
Inventory
[vs. Infusion: Regeneration [regeneration infusion of the warrior (heal 231 over 5 turns)] (on body)] regeneration infusion of the duelist (heal 125 over 5 turns)regeneration infusion of the duelist (heal 125 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 125(-140) life over 5(-) turns. Its effects scale with your -Strength, +Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Radhilach (On fingers, 1 of 2)] Zesamnir the JetkinZesamnir the Jetkin Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) (+2 (+1 eff.)) Physical power: +0 (+0 eff.) (-9 (-3 eff.)) Changes stats: +0(-7) Str / +3(+2) Dex / +0(-6) Con Changes resistances: +3% mind / +0%(-1%) physical Changes resistances penetration: +10% darkness Changes damage: +3% mind / +6% darkness Critical mult.: +0.00% (-6.00%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Lorolegund the Glintripper (24.5-34.3 power, 4 apr) (In main hand)] Staff of Destruction (20-24 power, 4 apr, lightning element)Staff of Destruction (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0(-4.5 - -10.3) Uses stat: 150% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-7) lightning / +0(-9) mind When wielded/worn: Damage (Melee): 0(-30) item light blind Changes stats: +0(-1) Str / +0(-2) Con Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+8 eff.) Spell crit. chance: +15% See invisible: +0 (-6) Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
[vs. Lorolegund the Glintripper (24.5-34.3 power, 4 apr) (In main hand)] Spellcrusher (32-48 power, 4 apr)Spellcrusher (32-48 power, 4 apr) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0(+7.5 - +13.7) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (-) Physical crit. chance: +4.0% (-0.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target + 50% chance to shatter magical shields Damage (Melee): +0(-7) lightning / +20 nature / +0(-9) mind When wielded/worn: Damage (Melee): 0(-30) item light blind Changes stats: +0(-1) Str / +6(+4) Con Changes damage: +25% nature Spell save: +15 (+6 eff.) See invisible: +0 (-6) This large steel greatmaul has thick vines wrapped around the handle. |
[vs. Lorolegund the Glintripper (24.5-34.3 power, 4 apr) (In main hand)] quick dwarven-steel longsword (23.5-32.9 power, 4 apr)This item will automatically be transmogrified when you leave the level. quick dwarven-steel longsword (23.5-32.9 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9(-1.0 - -1.4) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-) Physical crit. chance: +3.5% (-1.0%) Attack speed: 111% (+11%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-7) lightning / +0(-9) mind When wielded/worn: Accuracy: +10 (+3 eff.) Damage (Melee): 0(-30) item light blind Changes stats: +0(-1) Str / +1 Dex / +0(-2) Con See invisible: +0 (-6) Sharp, long, and deadly. |
[vs. Lorolegund the Glintripper (24.5-34.3 power, 4 apr) (In main hand)] Skullcleaver (20-28 power, 4 apr)Skullcleaver (20-28 power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0(-4.5 - -6.3) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-) Physical crit. chance: +12.0% (+7.5%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). On weapon hit: - 25% chance for lightning to arc to a second target Lifesteal (this weapon only): +10% Damage (Melee): +0(-7) lightning / +0(-9) mind Damage conversion: 25% blight When wielded/worn: Damage (Melee): 0(-30) item light blind Changes stats: +0(-1) Str / +0(-2) Con Changes damage: +8% blight See invisible: +0 (-6) A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots of crippling (20/20, 21.5-25.8 power, 2 apr)pouch of steel shots of crippling (20/20, 21.5-25.8 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.5 - 25.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +12.5% Capacity: 20 On weapon crit: * cripple the target Shots are used with slings to pummel your foes to death. |
[vs. Koraroddantir the Shadowquake (5 def, 11 armour) (Main armor)] steel plate armour 'Morningripper' (4 def, 10 armour)steel plate armour 'Morningripper' (4 def, 10 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 (-1) Defense: +4 (+4 eff.) (-1 (-1 eff.)) Fatigue: +22% (-2%) Damage (Melee): 0(-15) acid / 0(-10) fire Damage when hit (Melee): 0(-10) acid / 0(-10) fire / 8 light Changes resistances: +7%(-9%) acid / +23% cold / +6% mind / +0%(-13%) fire Changes resistances penetration: +0%(-5%) darkness / +5% light / +10% mind Changes damage: +3% mind Allows you to breathe in: water Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +14 (+7 eff.) Life regen: +0.00 (-4.40) Vim when firing critical spell: +0.00 (-4.00) Maximum life: +0.00 (-98.00) Healing mod.: +0% (-28%) A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. Eye of the Dreaming One (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes stats: +0(-5) Wil Changes damage: +4% blight Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Eye of the Dreaming One (Tool)] Telekinetic CoreTelekinetic Core Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5(-) Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +3 (+1 eff.) (-2 (-1 eff.)) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 42 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By D-X the Ogre Bulwark level 11
12nd Dusk 122nd year of Ascendancy at 19:41 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By D-X the Ogre Bulwark level 18
6th Allure 123rd year of Ascendancy at 02:58 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By D-X the Ogre Bulwark level 17
31st Haze 122nd year of Ascendancy at 12:45 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By D-X the Ogre Bulwark level 15
37th Dusk 122nd year of Ascendancy at 13:40 see stats
Level 10 (Roguelike)
Got a character to level 10.By D-X the Ogre Bulwark level 10
3rd Flare 122nd year of Ascendancy at 00:22 see stats
Level 20 (Roguelike)
Got a character to level 20.By D-X the Ogre Bulwark level 20
10th Allure 123rd year of Ascendancy at 02:27 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By D-X the Ogre Bulwark level 16
79th Dusk 122nd year of Ascendancy at 20:23 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By D-X the Ogre Bulwark level 17
36th Haze 122nd year of Ascendancy at 13:44 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By D-X the Ogre Bulwark level 17
36th Haze 122nd year of Ascendancy at 02:53 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By D-X the Ogre Bulwark level 16
46th Dusk 122nd year of Ascendancy at 09:23 see stats
Log
D-X is afflicted by a rotting disease!
Something misses D-X.
Something receives 60 healing.
Weakness Disease from Grand Corruptor hits D-X for 37 blight damage.
Rotting Disease from Grand Corruptor hits D-X for 25 blight damage.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Blood Spray.
Grand Corruptor's spell attains critical power!
Grand Corruptor's spell attains critical power!
D-X is afflicted by a decrepitude disease!
Grand Corruptor receives 60 healing.
Grand Corruptor hits D-X for 203 blight damage.
Lava floor burns D-X!
Grand Corruptor hits D-X for 47 fire damage.
D-X casts Rune: Shielding.
A shield forms around D-X.
D-X uses Infusion: Regeneration.
D-X starts regenerating health quickly.
Your shield crumbles under the damage!
The shield around D-X crumbles.
D-X speeds up.
Rotting Disease from Grand Corruptor hits D-X for (0 absorbed), 41 blight (41 total damage).
Decrepitude Disease from Grand Corruptor hits D-X for (39 absorbed), 0 blight (0 total damage).
Weakness Disease from Grand Corruptor hits D-X for (62 absorbed), 0 blight (0 total damage).
Lava floor heals Grand Corruptor!
Grand Corruptor casts Drain.
Grand Corruptor receives 60 healing.
Grand Corruptor deactivates Fearscape.
Saving game...
