Legion the level 5 Thalore Summoner by tacullu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceThalore
ClassSummoner
Level / Exp5 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity14 (base 11)
Constitution11 (base 10)
Magic8 (base 10)
Willpower24 (base 20)
Cunning23 (base 23)

Resources

Life146/146
Equilibrium0
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage5
Accuracy18
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy18
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance5%
Speed1

Offense: Mind

Mindpower25
Crit Chance7%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)5 (30%)
Defense2
Ranged Defense2
Fatigue7
Physical Save8
Spell Save11
Mental Save21

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
4/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

On fingers
Around waist
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Your summoned 3-headed hydra disappears.
Legion picks up (e.):
miner's pair of iron boots (0 def, 7 armour).
Talent Hydra is ready to use.
Ran for 41 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 1.61 gold from the transmogrification of
storming quiver of elm arrows (16/16, 14-19.6 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 17.5 block).
You gain 0.87 gold from the transmogrification of
miner's pair of iron boots (0 def, 7 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.50 gold from the transmogrification of
mighty rough leather sling.
You gain 2.37 gold from the transmogrification of
arcing iron longsword of daylight (11.5-16.1 power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 11%; cure physical).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.