
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Illim race 1.2.3This addon adds an Illim race, an otherworldly explorers whose native world died from old age before their kind did. |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Homosuperior |
Class | Adventurer |
Level / Exp | 25 / 76% |
Size | medium |
Lifes / Deaths | Killed by blood mage at level 25 on the 76th Pyre 122nd year of Ascendancy at 11:03 / 1 |
Primary Stats
Strength | 45 (base 40) |
Dexterity | 45 (base 40) |
Constitution | 20 (base 12) |
Magic | 17 (base 12) |
Willpower | 35 (base 30) |
Cunning | 23 (base 15) |
Resources
Life | -126/830 |
Hate | 100/100 |
Stamina | 130/164 |
Vim | 210/233 |
Healing Factor | 1 |
Regeneration | 3.1 |
Speed
Mental | +12.813118745539% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +140% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 61 |
Accuracy | 48 |
Crit Chance | 30% |
APR | 24 |
Speed | 0.89 |
Offense: Offhand
Damage | 44 |
Accuracy | 48 |
Crit Chance | 28% |
APR | 22 |
Speed | 0.89 |
Offense: Spell
Spellpower | 16.187564008159 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 26.85 |
Crit Chance | 11% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 40.964372227406 |
Ranged Defense | 40.964372227406 |
Fatigue | 3 |
Physical Save | 23.125 |
Spell Save | 23.35 |
Mental Save | 24.9 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 25 turns. |
Class Talents
Corruption / Reaving combat | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Endless hunt | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Bone | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
Effects
talent | Precision |
talent | Momentum |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | Parrying melee attacks: Has a 9% chance to deflect up to 4 damage from the next 1.0 attack(s). Parrying |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
detrimental effect | The target is cursed, reducing all resistances by 14%. Curse of Vulnerability |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
beneficial effect | The target is in a magical frenzy, improving spellpower by 4. Bloodlust |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | insulating rough leather cap of constitution (+3) (0 def, 1 armour) insulating rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +6% fire / +6% cold A cap made of leather. |
On fingers | rogue's copper ring of light (+22%) rogue's copper ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. |
Around neck | restful steel amulet of the eclipse restful steel amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Damage (Melee): 6 light / 5 darkness Effects when hit in melee: * 5% chance to inflict damage reduction * 7% chance to blind Changes damage: +6% light / +7% darkness Life regen: +1.10 Amulets can have magical properties. |
In main hand | manaburning dwarven-steel dagger (18.5-24.05 power, 7 apr) manaburning dwarven-steel dagger (18.5-24.05 power, 7 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn Sharp, short and deadly. |
On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | arcing iron dagger of paradox (9.5-12.35 power, 5 apr) arcing iron dagger of paradox (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning / +5 temporal When wielded/worn: Damage when hit (Melee): 5 temporal Changes resistances: +4% temporal Sharp, short and deadly. |
Cloak | thick linen cloak of protection (1 def, 6 armour) thick linen cloak of protection (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +10% cold Spell save: +5 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Inventory
Newly picked up blurring rough leather beltblurring rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 Stealth bonus: +6 A belt that goes around your waist. |
57 alchemist agate 57 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Log
Slinger shoots!
Breon hits Gigantic gravity worm for (89 smeared), 0 physical, 0 arcane, (8 smeared), 0 light, (6 smeared), 0 darkness, (53 smeared), 0 physical, (7 smeared), 0 lightning, 6 temporal, (8 smeared), 0 light, (6 smeared), 0 darkness (6 total damage).
Slinger shoots!
Gigantic gravity worm is no longer illuminated.
Gigantic gravity worm misses Breon.
Smeared from Gigantic gravity worm hits Gigantic gravity worm for 87 temporal damage.
Breon's surge ends.
Slinger misses Breon.
Slinger shoots!
Slinger misses Breon.
Breon hits Gigantic gravity worm for (81 smeared), 0 physical, 0 arcane, (8 smeared), 0 light, (6 smeared), 0 darkness, (61 smeared), 0 physical, (7 smeared), 0 lightning, 6 temporal, (8 smeared), 0 light, (6 smeared), 0 darkness (6 total damage).
Slinger shoots!
Blood mage casts Blood Grasp.
Slinger misses Breon.
Sandworm is no longer illuminated.
Sandworm misses Breon.
The diseases of Breon spread!
Breon hits Gigantic gravity worm for (78 smeared), 0 physical, 0 arcane, (8 smeared), 0 light, (6 smeared), 0 darkness, (55 smeared), 0 physical, (7 smeared), 0 lightning, 6 temporal, (8 smeared), 0 light, (6 smeared), 0 darkness (6 total damage).
Breon hits Sandworm for 28 lightning damage.
Slinger shoots!
Slinger misses Breon.
Your hatred grows even as your life fades! (+7 hate)
Blood mage drains life from Breon!
Blood mage receives 74 healing from Breon.
Blood mage's Blood Grasp hits Breon for 147 blight damage.
Breon the level 25 homosuperior adventurer was tainted to death by a blood mage on level 20 of The Arena.
Blood mage's Blood Grasp killed Breon!